They might as well remake Super Metroid while they're at it.
I'm torn on a Super Metroid remake. Sure, the control improvements from Zero Mission/Fusion would be great, but the game is damn near perfect as is.
They might as well remake Super Metroid while they're at it.
Watching the Treehouse footage, I wish we could listen more clearly to the remix for the Tunnel. It sounds pretty good.
I'm torn on a Super Metroid remake. Sure, the control improvements from Zero Mission/Fusion would be great, but the game is damn near perfect as is.
While we're on the subject of the post-game additions, ala Zero Mission, I'd like to see at least some reference to the X Parasite.
For those who never played Fusion, SR388 was home to the X Parasite, which can mimic their prey. In Fusion, and the tie-in manga to Zero Mission, it's revealed that the Chozo biologically engineered the Metroid species as a natural predator to the X, as it was quickly becoming a problem for the entire planet's ecosystem. This drove the parasite to near extinction.
Then, due to the events of the original Metroid, Metroid 2 and Super Metroid, the Metroid species has since been eradicated, and the X Parasite are now free to multiply again. In Fusion, Samus leads a GF scout party to SR388 on a routine survey, and is attacked by the parasite. Ultimately, Samus destroys SR388 and every trace of the parasite, and becomes an enemy of the Federation (who were wanting to use the X as a weapon).
Yes, Metroid Fusion was Samus' first encounter with the X Parasite, but it'd be nice to see some sort of reference to them in this game. Your actions in Metroid 2 have significant repercussions down the line (leading to Metroid Fusion, and Samus becoming an outlaw).
Even something as simple as defeating a boss enemy, leaving the room and the camera panning back to the carcass showing it dissolving into X, would be some nice foreshadowing.
And it'll forever remain perfect.
Remember, remakes don't unmake the original games all of a sudden.
True, but at the same time, why waste the development time, energy and money to remake a game that really doesn't need it.
I'd rather Nintendo focus on making a new Metroid game instead of remaking one that really doesn't need it.
Metroid 1 and 2 needed remakes, Super Metroid really doesn't.
No, you're right.I could be remembering wrong, but I recall seeing a new section in one of the streams were the electric armor seemed to be mandatory. It was a room where the walls were infested with hostile algae looking things and there was no way to avoid damage without the armor.
It'd be cool if there were more new things like this so Aeion abilities aren't relegated to just be beginner friendly stuff.
True, but at the same time, why waste the development time, energy and money to remake a game that really doesn't need it.
I'd rather Nintendo focus on making a new Metroid game instead of remaking one that really doesn't need it.
Metroid 1 and 2 needed remakes, Super Metroid really doesn't.
I'm pretty ashamed about it, but I haven't been able to get over Super Metroid's controls whenever I've tried starting a playthrough, I'm just too used to the GBA controls and I find Super's quite uncomfortable.
I don't know if there's a certain control scheme I'd find more agreeable, I know you can remap stuff, but yeah. I'd love a remake that would no doubt tweak that stuff a little.
I've got the eShop version download on 3DS though! I'll try to get into it again. :s
So is Amazon just not going to make the Amiibo available for preorder?
I want a Metroid 5 like
100000x more
than I want a Super Metroid remake. Come on, guys. Priorities.
I want a Metroid 5 like
100000x more
than I want a Super Metroid remake. Come on, guys. Priorities.
Because the quote conveniently left out he also co-directed Other M.(which I really like so no dig here from me)
I agree. I also want Metroid 5 to be sprite-based. But seriously, what is there to be gained from remaking Super Metroid? It's the best game ever, you're not going to improve it.
He was one of three general directors for Other M, and as far as I can tell he was basically just the go between Sakamoto and Hayashi. I again wouldn't put the blame of Other M on him.
How much more expensive are sprites than this sort of 3D?
2D Metroid is probably where I'd be most likely to get my Nausicaa style Metroid I'd love to have lol.
Man, I hate that they're using the Zero Suit from Other M. I fucking hate those heels. Such a trash redesign, contrary to the original functional concept of the suit.
He was one of three general directors for Other M, and as far as I can tell he was basically just the go between Sakamoto and Hayashi. I again wouldn't put the blame of Other M on him.
In the treehouse demo, when she got Gameover you saw her in the Zero Suitwait where is zero suit? i need to see this
When Samus dies her suit explodes off and reveals her in the Zero suit.wait where is zero suit? i need to see this
wait where is zero suit? i need to see this
wait where is zero suit? i need to see this
You don't buy sprites off a rack. That's a weird question. Cost comes from the time it takes to make a thing. A sprite has to be drawn in various incarnations to enable an animation to be made out of a single sprite. A 3D model has to be modeled, animated and the textures have to be drawn. You change a thing on a character, say the helmet on Samus has the wrong color green and you need to change it, every sprite pose showing that visor has to be recolored in that area to match. For the 3D model, you just have to fix the helmet texture (or visor texture depending on how they're split up).
Simple. Reboot itSometimes I wonder if Sakamoto even really knows what else to do with Metroid's story after Fusion. He kinda wrote himself into a corner with stuff like Ridley and the Metroids being dead, Samus' iconic suit being gone forever in favor of the tacky Fusion Suit, Samus now being a wanted fugitive, Adam being reunited with her, etc. This is probably why he has had to rely on remakes and one interquel over the years.
wait where is zero suit? i need to see this
I mean....this is what I meant. I imagine games are made in 3D like this instead of 2D because it is more efficient and therefore cost-effective to make them this way. They don't look better or anything.
So the NA special edition is just a soundtrack cd...?
I really wanted that steelbook.
Hmmm...that could be cool (the GG approach). Metroid's great art has always been a draw and this just doesn't pull me like that.Well but they look flashier. I love pixel art like crazy. Especially of the 16bit+ variety. But remember they're doing these camera pans that you can't do with straight 2D art and the depth effect that you can do somewhat with layers but you'll have a tough time making things look like objects that way if that's what you're going for. It sucks that NOE didn't put out the 3D trailer like NOA because I have to imagine what it really does look like here but I can see why you'd do this.
Another way you could deal with this is by using hand-drawn art that looks like 2D in a 3D engine. Like what the Guilty Gear people did (are they making that new DBZ fighter?). That could also maybe look really cool with Metroid designs.
thanks for the answers, guys.
I don't mind the zero suit in this game, personally. It was a problem only in Other M, imo. Cutscenes and angles kinda lead you to... you know. Team Ninja.
True, but at the same time, why waste the development time, energy and money to remake a game that really doesn't need it.
I'd rather Nintendo focus on making a new Metroid game instead of remaking one that really doesn't need it.
Metroid 1 and 2 needed remakes, Super Metroid really doesn't.
I honestly can't believe we have made it to Metroid Prime 4 and are still no closer to Metroid V.They did it for Ocarina. I wouldn't mind a Super remake, but I'd much prefer Metroid V first.
how come the eshop trailer isn't in 3D?