Metroid: Samus Returns (Mercury Steam, Metroid 2 reimagining, 9/15) announced for 3DS

While we're on the subject of the post-game additions, ala Zero Mission, I'd like to see at least some reference to the X Parasite.

For those who never played Fusion, SR388 was home to the X Parasite, which can mimic their prey. In Fusion, and the tie-in manga to Zero Mission, it's revealed that the Chozo biologically engineered the Metroid species as a natural predator to the X, as it was quickly becoming a problem for the entire planet's ecosystem. This drove the parasite to near extinction.

Then, due to the events of the original Metroid, Metroid 2 and Super Metroid, the Metroid species has since been eradicated, and the X Parasite are now free to multiply again. In Fusion, Samus leads a GF scout party to SR388 on a routine survey, and is attacked by the parasite. Ultimately, Samus destroys SR388 and every trace of the parasite, and becomes an enemy of the Federation (who were wanting to use the X as a weapon).

Yes, Metroid Fusion was Samus' first encounter with the X Parasite, but it'd be nice to see some sort of reference to them in this game. Your actions in Metroid 2 have significant repercussions down the line (leading to Metroid Fusion, and Samus becoming an outlaw).

Even something as simple as defeating a boss enemy, leaving the room and the camera panning back to the carcass showing it dissolving into X, would be some nice foreshadowing.
 
I'm torn on a Super Metroid remake. Sure, the control improvements from Zero Mission/Fusion would be great, but the game is damn near perfect as is.

And it'll forever remain perfect. :)

Remember, remakes don't unmake the original games all of a sudden.
 
While we're on the subject of the post-game additions, ala Zero Mission, I'd like to see at least some reference to the X Parasite.

For those who never played Fusion, SR388 was home to the X Parasite, which can mimic their prey. In Fusion, and the tie-in manga to Zero Mission, it's revealed that the Chozo biologically engineered the Metroid species as a natural predator to the X, as it was quickly becoming a problem for the entire planet's ecosystem. This drove the parasite to near extinction.

Then, due to the events of the original Metroid, Metroid 2 and Super Metroid, the Metroid species has since been eradicated, and the X Parasite are now free to multiply again. In Fusion, Samus leads a GF scout party to SR388 on a routine survey, and is attacked by the parasite. Ultimately, Samus destroys SR388 and every trace of the parasite, and becomes an enemy of the Federation (who were wanting to use the X as a weapon).

Yes, Metroid Fusion was Samus' first encounter with the X Parasite, but it'd be nice to see some sort of reference to them in this game. Your actions in Metroid 2 have significant repercussions down the line (leading to Metroid Fusion, and Samus becoming an outlaw).

Even something as simple as defeating a boss enemy, leaving the room and the camera panning back to the carcass showing it dissolving into X, would be some nice foreshadowing.

I can't see them completely ignoring the X parasite but we would probably either get a post credits scene with them or a new part of the story after defeating the Queen Metroid showing the X parasite a la Zero Mission's Space Pirate ship section.
 
So we've seen 3 out of 4 Aeion abilities, right? Wonder what the last one will be. Scan Pulse and Electro Armor seem to be focused on alleviating frustration, while the rapid fire is just a cool super attack.
 
And it'll forever remain perfect. :)

Remember, remakes don't unmake the original games all of a sudden.

True, but at the same time, why waste the development time, energy and money to remake a game that really doesn't need it.

I'd rather Nintendo focus on making a new Metroid game instead of remaking one that really doesn't need it.

Metroid 1 and 2 needed remakes, Super Metroid really doesn't.
 
I could be remembering wrong, but I recall seeing a new section in one of the streams were the electric armor seemed to be mandatory. It was a room where the walls were infested with hostile algae looking things and there was no way to avoid damage without the armor.

It'd be cool if there were more new things like this so Aeion abilities aren't relegated to just be beginner friendly stuff.
 
I'd take a Super Metroid remake that reworks the jumping. It's the one thing that has made it difficult for me to get into Super Metroid in the three times I've tried. The way she loses all forward momentum when jumping. Sure, the game is designed around it, but I don't find it fun or intuitive.
 
True, but at the same time, why waste the development time, energy and money to remake a game that really doesn't need it.

I'd rather Nintendo focus on making a new Metroid game instead of remaking one that really doesn't need it.

Metroid 1 and 2 needed remakes, Super Metroid really doesn't.

iron out flaws (wall jumps), possibly expand it, give it alternate twists (how about a remixed/harder/etc mode instead of redesigning the core game by itself only), spice it up. you could do a lot to add on top of this, despite it being fantastic already.
 
I could be remembering wrong, but I recall seeing a new section in one of the streams were the electric armor seemed to be mandatory. It was a room where the walls were infested with hostile algae looking things and there was no way to avoid damage without the armor.

It'd be cool if there were more new things like this so Aeion abilities aren't relegated to just be beginner friendly stuff.
No, you're right.

I like Electro Armor a lot because it's both a beginner friendly ability and one that experienced players can get use out of (going through enemies without knockback). And it definitely looks like it won't make the game too easy.
 
True, but at the same time, why waste the development time, energy and money to remake a game that really doesn't need it.

I'd rather Nintendo focus on making a new Metroid game instead of remaking one that really doesn't need it.

Metroid 1 and 2 needed remakes, Super Metroid really doesn't.

Super Metroid is a game too many people haven't played. That's reason enough.
 
A proper Super Metroid remake on Switch, with visuals good enough to qualify as an upgrade would be great, but in a world where we've been waiting 15 years for Metroid 5, I think it can wait.
 
I'm pretty ashamed about it, but I haven't been able to get over Super Metroid's controls whenever I've tried starting a playthrough, I'm just too used to the GBA controls and I find Super's quite uncomfortable.

I don't know if there's a certain control scheme I'd find more agreeable, I know you can remap stuff, but yeah. I'd love a remake that would no doubt tweak that stuff a little.

I've got the eShop version download on 3DS though! I'll try to get into it again. :s
 
I'm pretty ashamed about it, but I haven't been able to get over Super Metroid's controls whenever I've tried starting a playthrough, I'm just too used to the GBA controls and I find Super's quite uncomfortable.

I don't know if there's a certain control scheme I'd find more agreeable, I know you can remap stuff, but yeah. I'd love a remake that would no doubt tweak that stuff a little.

I've got the eShop version download on 3DS though! I'll try to get into it again. :s

If you don't mind playing on an emulator there's a romhack called control freak that changes the controls to be similar to the controls in the gba games.
 
I want a Metroid 5 like

100000x more

than I want a Super Metroid remake. Come on, guys. Priorities.

I agree. I also want Metroid 5 to be sprite-based. But seriously, what is there to be gained from remaking Super Metroid? It's the best game ever, you're not going to improve it.
 
Man, I hate that they're using the Zero Suit from Other M. I fucking hate those heels. Such a trash redesign, contrary to the original functional concept of the suit.

Because the quote conveniently left out he also co-directed Other M. :P (which I really like so no dig here from me)

He was one of three general directors for Other M, and as far as I can tell he was basically just the go between Sakamoto and Hayashi. I again wouldn't put the blame of Other M on him.
 
I agree. I also want Metroid 5 to be sprite-based. But seriously, what is there to be gained from remaking Super Metroid? It's the best game ever, you're not going to improve it.

I mean there are some slight tweaks to the weapon Switching that I would make. And rebalance the damage somewhat. But largely yeah, Super Metroid doesn't need much changing.
 
How much more expensive are sprites than this sort of 3D?

2D Metroid is probably where I'd be most likely to get my Nausicaa style Metroid I'd love to have lol.
 
How much more expensive are sprites than this sort of 3D?

2D Metroid is probably where I'd be most likely to get my Nausicaa style Metroid I'd love to have lol.

You don't buy sprites off a rack. That's a weird question. Cost comes from the time it takes to make a thing. A sprite has to be drawn in various incarnations to enable an animation to be made out of a single sprite. A 3D model has to be modeled, animated and the textures have to be drawn. You change a thing on a character, say the helmet on Samus has the wrong color green and you need to change it, every sprite pose showing that visor has to be recolored in that area to match. For the 3D model, you just have to fix the helmet texture (or visor texture depending on how they're split up).
 
Man, I hate that they're using the Zero Suit from Other M. I fucking hate those heels. Such a trash redesign, contrary to the original functional concept of the suit.



He was one of three general directors for Other M, and as far as I can tell he was basically just the go between Sakamoto and Hayashi. I again wouldn't put the blame of Other M on him.

wait where is zero suit? i need to see this
 
You don't buy sprites off a rack. That's a weird question. Cost comes from the time it takes to make a thing. A sprite has to be drawn in various incarnations to enable an animation to be made out of a single sprite. A 3D model has to be modeled, animated and the textures have to be drawn. You change a thing on a character, say the helmet on Samus has the wrong color green and you need to change it, every sprite pose showing that visor has to be recolored in that area to match. For the 3D model, you just have to fix the helmet texture (or visor texture depending on how they're split up).

I mean....this is what I meant. I imagine games are made in 3D like this instead of 2D because it is more efficient and therefore cost-effective to make them this way. They don't look better or anything.
 
Just watched a walkthrough of Mirror of Fate which is Mercury Steams last 2D platformer effort.

With the right direction from Nintendo, they can get this right. I loved Lords of Shadow but It's clear that their expertise is in 3D AAA gaming
 
Sometimes I wonder if Sakamoto even really knows what else to do with Metroid's story after Fusion. He kinda wrote himself into a corner with stuff like Ridley and the Metroids being dead, Samus' iconic suit being gone forever in favor of the tacky Fusion Suit, Samus now being a wanted fugitive, Adam being reunited with her, etc. This is probably why he has had to rely on remakes and one interquel over the years.
Simple. Reboot it
 
wait where is zero suit? i need to see this

Here's a teeny tiny screen capture of Zero Suit Samus. You may need to zoom in:
TUyBhAl.png
 
Im really happy the metroid team with sakomoto producing is back and mercury steam is doing the grunt work.
People hate Sakamoto for other m, but even when I dont dislike Other M as many of you, the man only had a blunder on his career (and as I say, as much as people hate it I wouldnt call it that personally), and the rest of his portfolio has been amazing, the other metroids, wario ware... even tomodachi for what it is.

At least I have more confident in this team that the idea of Tanabe being a creative producer on Metroid Prime 4. That man has only been good as a producer overseing more talented people because he is not really cut for this type of work (his interviews of federation force not understanding why forcing that game were he thought his idea was great was not a good idea is head scratching). You can see every game that he has produced working with foreign teams like the prime series, punch out, luigis mansion... were he took a back seat and actually let the directors of those studios do the interviews and talk about their creative ideas are amazing. All except the one where he tried himself.

So I really hope his creative touch on prime 4 is absolutely minimal and stops forcing that stupid hunters story into the series.
 
I'm just so excited Metroid is back and you hear very good things about this game. It showed so good at the Treehouse. I'm ready day 1 for this and I hope Nintendo fans buy it.
 
I mean....this is what I meant. I imagine games are made in 3D like this instead of 2D because it is more efficient and therefore cost-effective to make them this way. They don't look better or anything.

Well but they look flashier. I love pixel art like crazy. Especially of the 16bit+ variety. But remember they're doing these camera pans that you can't do with straight 2D art and the depth effect that you can do somewhat with layers but you'll have a tough time making things look like objects that way if that's what you're going for. It sucks that NOE didn't put out the 3D trailer like NOA because I have to imagine what it really does look like here but I can see why you'd do this.

Another way you could deal with this is by using hand-drawn art that looks like 2D in a 3D engine. Like what the Guilty Gear people did (are they making that new DBZ fighter?). That could also maybe look really cool with Metroid designs.
 
Well but they look flashier. I love pixel art like crazy. Especially of the 16bit+ variety. But remember they're doing these camera pans that you can't do with straight 2D art and the depth effect that you can do somewhat with layers but you'll have a tough time making things look like objects that way if that's what you're going for. It sucks that NOE didn't put out the 3D trailer like NOA because I have to imagine what it really does look like here but I can see why you'd do this.

Another way you could deal with this is by using hand-drawn art that looks like 2D in a 3D engine. Like what the Guilty Gear people did (are they making that new DBZ fighter?). That could also maybe look really cool with Metroid designs.
Hmmm...that could be cool (the GG approach). Metroid's great art has always been a draw and this just doesn't pull me like that.

But at this point it is not so much a concern as a hope that a hypothetical Metroid 5 pleases me more to look at it. And a dream of a moody, anime Metroid look. It isn't going to get in the way of enjoying this game for me.

I guess I always do undervalue 3D. Never worked for me too well on OG 3DS and I'm just not in the habit of using it on N3DS.
 
thanks for the answers, guys.

I don't mind the zero suit in this game, personally. It was a problem only in Other M, imo. Cutscenes and angles kinda lead you to... you know. Team Ninja.
 
thanks for the answers, guys.

I don't mind the zero suit in this game, personally. It was a problem only in Other M, imo. Cutscenes and angles kinda lead you to... you know. Team Ninja.

Cutscenes weren't even Team Ninja, that was mostly D-Rockets/Kitaura + Sakamoto.

Team Ninja mostly handled gameplay design, course design, audio design and encounter design.

People need to look at the credits. They speak volumes.
 
Before anyone dumps on Team Ninja, I'd just like to point out that they released the absolutely fantastic Nioh earlier this year, so they're still clearly a capable team when they have the right vision.
 
True, but at the same time, why waste the development time, energy and money to remake a game that really doesn't need it.

I'd rather Nintendo focus on making a new Metroid game instead of remaking one that really doesn't need it.

Metroid 1 and 2 needed remakes, Super Metroid really doesn't.

They did it for Ocarina. I wouldn't mind a Super remake, but I'd much prefer Metroid V first.
 
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