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Media Create Sales: Week 23, 2017 (Jun 05 - Jun 11)

Capcom is perfectly aware that MHW will lead to a decline domestically, but they are willing to take that into account for a chance to make MH big in the west. The Japanese market is declining and in the long run the series future would be more secure if it sells big in the west.

Honestly, if Capcom wants to make an experiment like this, now's the perfect opprtunity. MH's fanbase is becoming tired of the 3DS and the handheld really doesn't need a sixth MH entry. At the same time early 2018 is too early for a big MH on Switch. The userbase just won't be quite there yet. There's no better time to release a western-focussed MH. I don't think selling 2-3 million units in the west is actually that much of a longshot if they play their cards right and are a bit lucky (I could see MHW becoming pretty huge on Twitch).

And let's be honest, even if MHW underperforms in the west, it won't be that much of a blow since they are going to reuse its assets and foundation time and time again anyway. They are almost assuredly also working on an equivalent to the
Portable series, be it a continuation of the X series
or a literal World Portable. It's not like the work they've done on World would have been for nothing.
im really curious about the sales potential of MHW in the west. I see that there could be interest from the dark souls fanbase if there is no game comming from from software at that slot but the game looks rough compared to nioh or dark souls 3 and those games are quite different compared to MH as well.
 

Kyoufu

Member
im really curious about the sales potential of MHW in the west. I see that there could be interest from the dark souls fanbase if there is no game comming from from software at that slot but the game looks rough compared to nioh or dark souls 3 and those games are quite different compared to MH as well.

The game looks a lot better than Nioh, in terms of visuals. I mean it's not AAA PS4 quality but Nioh looks like a launch PS3 title at best. The Souls fanbase doesn't seem to mind graphics as long as the gameplay is solid though, and from what we've seen and heard from MHW, the gameplay will be there.

Another thing about Nioh is that there were a lot people who were disappointed by the nerf to co-op when the game launched. MHW should please those looking for a meaty co-op experience.
 
The game looks a lot better than Nioh, in terms of visuals. I mean it's not AAA PS4 quality but Nioh looks like a launch PS3 title at best. The Souls fanbase doesn't seem to mind graphics as long as the gameplay is solid though, and from what we've seen and heard from MHW, the gameplay will be there.

Another thing about Nioh is that there were a lot people who were disappointed by the nerf to co-op when the game launched. MHW should please those looking for a meaty co-op experience.

Nioh or DS3 sales would be terrible for Capcom. The shareholders would be livid that they spent more money to capture a western audience that is nowhere near enough to offset the loss of sales in Japan.
 

wrowa

Member
Nioh or DS3 sales would be terrible for Capcom. The shareholders would be livid that they spent more money to capture a western audience that is nowhere near enough to offset the loss of sales in Japan.

It's not an either or situation. Capcom will still develop MH games targetted at the Japanese market, so MHW not quite reaching the levels of MH4 or MHX wouldn't be much of an issue as long as it's successful in its own right. Dark Souls 3 level of sales - way above 3 million - would actually be pretty great and encouraging for the future. I don't think a 3DS/Switch MH releasing in eary 2018 would sell more than that, either.
 

Chris1964

Sales-Age Genius
at the moment. i thought yo kai has no chance when they launched that first game. boy was i wrong
"At the moment" includes next 1-2 years. We know every new or revived IP from Level 5. The only thing that can keep them on surface is hope that Yo-kai Watch won't collapse entirely.
 
It's not an either or situation. Capcom will still develop MH games targetted at the Japanese market, so MHW not quite reaching the levels of MH4 or MHX wouldn't be much of an issue as long as it's successful in its own right. Dark Souls 3 level of sales - way above 3 million - would actually be pretty great and encouraging for the future. I don't think a 3DS/Switch MH releasing in eary 2018 would sell more than that, either.

But the A team is working on World. Any other potential MH releasing not too long after it would have to be made by a B team. Wouldn't it be embarrassing to have the A team working on the lower-selling branch of the franchise? It's as if Uncharted: Golden Abyss sold better than UC 1-3 despite not being made by Naughty Dog. This is a weird situation all around.
 

ggx2ac

Member
im really curious about the sales potential of MHW in the west. I see that there could be interest from the dark souls fanbase if there is no game comming from from software at that slot but the game looks rough compared to nioh or dark souls 3 and those games are quite different compared to MH as well.

I think it could sell up to one million copies on Steam alone, Capcom has had titles on there sell consistently well.

Dragon's Dogma Dark Arisen (PC) is around 720k owners currently. I can't see how many units Resident Evil 7 has sold on Steam because the 1.4 million owners seems to include people who played "The beginning hour" demo.

The only downside is that it is not releasing simultaneously with PS4 and Xbox, if it doesn't release in the current FY for Capcom it won't look good for their sales forecast.
 

Peru

Member
But the A team is working on World. Any other potential MH releasing not too long after it would have to be made by a B team. Wouldn't it be embarrassing to have the A team working on the lower-selling branch of the franchise? It's as if Uncharted: Golden Abyss sold better than UC 1-3 despite not being made by Naughty Dog. This is a weird situation all around.

To be fair a lot of people already preferred what was once the MH 'Portable' team's entries.
 
I have some reservations about MH hitting 1.4 million on a home console in Japan as it took awhile for something like that to even happen on the Wii. And that's the Wii! Japan loved the Wii.

Not to mention PS4 hasn't been a great place for software sales. Then we also have plenty of IPs currently in decline, even Monster Hunter.

Things really feel rather stacked against MHW in Japan.

The PS4 hasn't been a terrible place for SW. It has sold more SW than the PS3 in the same time span hasn't it? Sure it hasn't peaked as high as the PS3 or other platforms but overall it is moving a lot of SW. By the time MH comes out the PS4 will have a bigger install base than the PS3 had when FFXIII released and it's overalll a stronger platform for SW sales. Not suggesting it will repeat that effort but it's not impossible.

The wii version was nowhere near as big of a jump as the PS4 version and it was up against monster hunter at its peak on portables. I think in a lot of ways MHW is in a better place than the wii version.
 
To be fair a lot of people already preferred what was once the MH 'Portable' team's entries.

I think the Portable entries being more successful was a surprise to them. You just can't expect an IP to take off to that extent. Here, there is no surprise - the franchise will sell worse on home consoles. They're willingly working on a mainline game that removes the series' biggest selling point.
 

test_account

XP-39C²
Capcom is perfectly aware that MHW will lead to a decline domestically, but they are willing to take that into account for a chance to make MH big in the west. The Japanese market is declining and in the long run the series future would be more secure if it sells big in the west.

Honestly, if Capcom wants to make an experiment like this, now's the perfect opprtunity. MH's fanbase is becoming tired of the 3DS and the handheld really doesn't need a sixth MH entry. At the same time early 2018 is too early for a big MH on Switch. The userbase just won't be quite there yet. There's no better time to release a western-focussed MH. I don't think selling 2-3 million units in the west is actually that much of a longshot if they play their cards right and are a bit lucky (I could see MHW becoming pretty huge on Twitch).

And let's be honest, even if MHW underperforms in the west, it won't be that much of a blow since they are going to reuse its assets and foundation time and time again anyway. They are almost assuredly also working on an equivalent to the
Portable series, be it a continuation of the X series
or a literal World Portable. It's not like the work they've done on World would have been for nothing.
Good points.


But the A team is working on World. Any other potential MH releasing not too long after it would have to be made by a B team. Wouldn't it be embarrassing to have the A team working on the lower-selling branch of the franchise? It's as if Uncharted: Golden Abyss sold better than UC 1-3 despite not being made by Naughty Dog. This is a weird situation all around.
Who would it be embarassing for? Why wouldnt a so called "b-team" be able to make a great game as well? Personally, i enjoyed e.g Golden Abyss quite a bit. If i didnt know the name of the developer, i would not have guessed that it was made by someone else.
 
I think the Portable entries being more successful was a surprise to them. You just can't expect an IP to take off to that extent. Here, there is no surprise - the franchise will sell worse on home consoles. They're willingly working on a mainline game that removes the series' biggest selling point.

They are willing to hedge their bets in Japan to hope for a bigger boom in the west. If they can take it from a 5-6 million selling series to a 12 million selling series, then it worked out.

They just have to really hope they aren't trading in modest-and-growing western success for complete failure.
 

extralite

Member
Ōkami;241111392 said:
Sony is stopping Monster Hunter on the Switch, just like Nintendo stopped Monster Hunter on the Vita.

Sounds like a repeat of 2012's threads, its just that the sides changed.
I don't think those are comparable. Switch has an upcoming MH game so for now Switch has MH support. Sony just secured a release for their own console as well.

When MH3 was announced for Wii, that didn't end PSP support right there. Capcom followed their usual pattern, do a home console (online) MH first, then do a handheld (local multi) version later.

Support for Sony handhelds ended with the 3DS, since it was the better option than Vita. That wasn't until later though.

He was doing alright up until he started claiming that the Switch needs Monster Hunter more than Capcom needs the Switch.

The Switch will be successful with or without Monster Hunter.

Capcom's future is a lot more ambiguous at this point.
I think Capcom are playing their cards right. It makes sense to support the PS4 now because they can grow the franchise in the West.

They're following their usual pattern too. Sure, they broke it with MH4 going to handheld right away and unifying online and local multi. But that was because there wasn't a suitable home console worth supporting. Wii U was looking to fail and PS4 wasn't big enough yet and would have necessitated different assets that couldn't be reused on the 3DS.

Yeah Capcom is confusing.

MHW being PS4/XBO/PC says that it has western ambitions, as does its venue for announcement, yet (as an outsider from the fandom) it seems that the reaction has mostly swung around to the game not being heavily westernized.

But, if that's the case, couldn't it probably see a lot of sales on Switch in Japan? Why wouldn't Capcom want the portable audience to fall back on?
You don't release or even announce a Switch MHW when you want to sell that game to PS4 owners. It's the same with any franchise really.

We've seen it with PS3/Vita/PS4 multi releases. The increase in sales is negligible, they just get split up among the platforms supported. Same would happen with any multi release for PS4 and Switch outside Japan. Because most people tend to already either have a PS4 or XB1 when they buy a Switch.

So doing a Switch version now means to go to extra lengths of developing one more version, just to get some sales on Switch which you would have gotten on PS4/XB1 even without the Switch version. A Switch version at launch benefits Nintendo and Switch owners, it doesn't benefit the publisher.

So it's better to do a late port because then people will already have bought the PS4/XB1 version but some will double dip for another playthrough on the go. That also works well in Japan where most people still sell their game after completing it and ignore DLC, rather rebuying the game's expanded version (containing all the DLC, if it had any) later, often for a different hardware. Nintendo is doing their part to improve acceptance of DLC so in time they will get more simultaneous releases.

Supporting the home console first and then the handheld with its added utility is also the pattern Nintendo themselves used for (S)NES/GB or Wii U/3DS. You don't release Mario Maker for Wii U and 3DS at the same time, it would just kill the Wii U version. Wii U is quite similar to PS4 in Japan in that you want to support the less successful platform first or it will just get ignored.

Returning to the Switch's late port dilemma, the best way to overcome this is to build a high install base and to reach an audience that isn't already on PS4/XB1. People who currently exclusively play on mobile. People who made up the expanded audience on Wii and DS. They need to get that audience back on board. Then Switch can get sales that wouldn't come from PS4/XB1 and publishers would have a good reason to support Switch simultaneously.
 

wrowa

Member
But the A team is working on World. Any other potential MH releasing not too long after it would have to be made by a B team. Wouldn't it be embarrassing to have the A team working on the lower-selling branch of the franchise? It's as if Uncharted: Golden Abyss sold better than UC 1-3 despite not being made by Naughty Dog. This is a weird situation all around.

You were talking about shareholders before, so let me
build up on that. From the point of view of a shareholder it actually makes perfect sense to put your A team on a challenging project that could potentially lead to sizeable growth in the future and your B team
on a project that's a safe sell to begin with (and which in this case doesn't really have much potential for growth).

Actually, if Sony didn't pay for MH World not being on Switch, I wouldn't be surprised if the only reason MH World isn't yet on Switch is because Capcom thinks they can maximize Japanese sales by getting the Japanese core audience to double dip. Sell 1 million units on PS4 in March 2018 and another 3 million (give or take) on Switch in Winter or Spring.
 

cheesekao

Member
They are willing to hedge their bets in Japan to hope for a bigger boom in the west. If they can take it from a 5-6 million selling series to a 12 million selling series, then it worked out.

They just have to really hope they aren't trading in modest-and-growing western success for complete failure.
Not one game in the series has crossed the 5 million mark. The series' recent sales ballpark is around 4-ish million.
 

Branduil

Member
They are willing to hedge their bets in Japan to hope for a bigger boom in the west. If they can take it from a 5-6 million selling series to a 12 million selling series, then it worked out.

They just have to really hope they aren't trading in modest-and-growing western success for complete failure.

I want some of what Capcom's smoking.
 
The joke is that with Capcom's Monster Hunter XX for 3DS they optimized the franchise sales in Japan for 2017 and 2018.

Releasing another new MH for Switch within the next 12 months would not add to more sales but would just plain cannibalize sales in the long run.
Meanwhile console MH even in Japan is an untapped market for some time.
 

extralite

Member
Actually, if Sony didn't pay for MH World not being on Switch, I wouldn't be surprised if the only reason MH World isn't yet on Switch is because Capcom thinks they can maximize Japanese sales by getting the Japanese core audience to double dip. Sell 1 million units on PS4 in March 2018 and another 3 million (give or take) on Switch in Winter or Spring.

Capcom has three potential benefits from making MHW exclusive to PS4 in Japan:

-money hat from Sony
-online sub fee
-sell more copies of MHXX on Switch

The last one is pretty much guaranteed. People who will not like MHW will only have XX to turn to.

Going by precedent, the Switch's eventual new MH game wouldn't be just a port though. It should be a new game with many of the same assets as MHW.
 
You were talking about shareholders before, so let me
build up on that. From the point of view of a shareholder it actually makes perfect sense to put your A team on a challenging project that could potentially lead to sizeable growth in the future and your B team
on a project that's a safe sell to begin with (and which in this case doesn't really have much potential for growth).

Actually, if Sony didn't pay for MH World not being on Switch, I wouldn't be surprised if the only reason MH World isn't yet on Switch is because Capcom thinks they can maximize Japanese sales by getting the Japanese core audience to double dip. Sell 1 million units on PS4 in March 2018 and another 3 million (give or take) on Switch in Winter or Spring.

You're thinking of a different poster. I didn't mention shareholders.

Regardless, sure, shareholders have all kinds of weird ideas, but the company is supposed to know better. Traditional MH does have some room for growth since Nintendo is moving to a new system that is actually both a handheld and a home console, so the room is ready. Besides, it could be on Switch and PS4/X1/PC. It's not an either/or situation. New, exclusive-to-home-consoles MH on the other hand has very little chance to lead to sizable growth. The biggest selling point is known.

I know the project started long before the Switch, but they've had Switch dev kits for a while now and the logical move would have been to port it to that platform just like it was done for PS4/X1 with the Western equivalents of Monster Hunter - Call of Duty, Assassin's Creed, FIFA, Battlefield. Those games were in development for years but PS4 and X1 SKUs were added because it was the logical business move.
 

Thoraxes

Member
Actually, if Sony didn't pay for MH World not being on Switch, I wouldn't be surprised if the only reason MH World isn't yet on Switch is because Capcom thinks they can maximize Japanese sales by getting the Japanese core audience to double dip. Sell 1 million units on PS4 in March 2018 and another 3 million (give or take) on Switch in Winter or Spring.

Without the ability to transfer their hunters between platforms, any potential for double-dipping is incredibly reduced just on principal. A late port with no new content wouldn't help much either.
 

extralite

Member
You're thinking of a different poster. I didn't mention shareholders.

Regardless, sure, shareholders have all kinds of weird ideas, but the company is supposed to know better. Traditional MH does have some room for growth since Nintendo is moving to a new system that is actually both a handheld and a home console, so the room is ready. Besides, it could be on Switch and PS4/X1/PC. It's not an either/or situation. New, exclusive-to-home-consoles MH on the other hand has very little chance to lead to sizable growth. The biggest selling point is known.

I know the project started long before the Switch, but they've had Switch dev kits for a while now and the logical move would have been to port it to that platform just like it was done for PS4/X1 with the Western equivalents of Monster Hunter - Call of Duty, Assassin's Creed, FIFA, Battlefield. Those games were in development for years but PS4 and X1 SKUs were added because it was the logical business move.

PS4 and X1 have better specs than PS3 and X360, so they were easy to support. It's like putting MHXX also on Switch. Switch is a new platform and still needs to build its audience. Cross gen releases are a good supplemental tool to do that, and risk free for 3rd parties.

But Switch isn't like PS/XB, where customers either have one or the other. If you only support one, you miss out on a good part of the market. On the other hand, Switch with its added utility is a second device for most. You probably didn't see my earlier post in which I addressed why Switch isn't being included in the multi platform releases for PS/XB (yet):

We've seen it with PS3/Vita/PS4 multi releases. The increase in sales is negligible, they just get split up among the platforms supported. Same would happen with any multi release for PS4 and Switch outside Japan. Because most people tend to already either have a PS4 or XB1 when they buy a Switch.

So doing a Switch version now means to go to extra lengths of developing one more version, just to get some sales on Switch which you would have gotten on PS4/XB1 even without the Switch version. A Switch version at launch benefits Nintendo and Switch owners, it doesn't benefit the publisher.

So it's better to do a late port because then people will already have bought the PS4/XB1 version but some will double dip for another playthrough on the go. That also works well in Japan where most people still sell their game after completing it and ignore DLC, rather rebuying the game's expanded version (containing all the DLC, if it had any) later, often for a different hardware. Nintendo is doing their part to improve acceptance of DLC so in time they will get more simultaneous releases.

Supporting the home console first and then the handheld with its added utility is also the pattern Nintendo themselves used for (S)NES/GB or Wii U/3DS. You don't release Mario Maker for Wii U and 3DS at the same time, it would just kill the Wii U version. Wii U is quite similar to PS4 in Japan in that you want to support the less successful platform first or it will just get ignored.

Returning to the Switch's late port dilemma, the best way to overcome this is to build a high install base and to reach an audience that isn't already on PS4/XB1. People who currently exclusively play on mobile. People who made up the expanded audience on Wii and DS. They need to get that audience back on board. Then Switch can get sales that wouldn't come from PS4/XB1 and publishers would have a good reason to support Switch simultaneously.
 
But the A team is working on World. Any other potential MH releasing not too long after it would have to be made by a B team. Wouldn't it be embarrassing to have the A team working on the lower-selling branch of the franchise? It's as if Uncharted: Golden Abyss sold better than UC 1-3 despite not being made by Naughty Dog. This is a weird situation all around.

The MH A team themselves have said how they wished to work on a new MH that allows them to do things that portable MHs restricted them from doing in the past. Also, Capcom is placing more resources into MHW than any other MH game, so of course you would want your main team working on it.

You're thinking of a different poster. I didn't mention shareholders.

Regardless, sure, shareholders have all kinds of weird ideas, but the company is supposed to know better. Traditional MH does have some room for growth since Nintendo is moving to a new system that is actually both a handheld and a home console, so the room is ready. Besides, it could be on Switch and PS4/X1/PC. It's not an either/or situation. New, exclusive-to-home-consoles MH on the other hand has very little chance to lead to sizable growth. The biggest selling point is known.

I know the project started long before the Switch, but they've had Switch dev kits for a while now and the logical move would have been to port it to that platform just like it was done for PS4/X1 with the Western equivalents of Monster Hunter - Call of Duty, Assassin's Creed, FIFA, Battlefield. Those games were in development for years but PS4 and X1 SKUs were added because it was the logical business move.

SW can't handle MHW.
 

Oregano

Member
*Checks GAF in the morning*

"Oh the Media Create thread seems like it's been very active, I wonder what interesting discussion they have been having."

*Checks thread*

"Oh...."
 

foxuzamaki

Doesn't read OPs, especially not his own
The MH A team themselves have said how they wished to work on a new MH that allows them to do things that portable MHs restricted them from doing in the past. Also, Capcom is placing more resources into MHW than any other MH game, so of course you would want your main team working on it.



SW can't handle MHW.
Pls stop
 

H13

Member
*Checks GAF in the morning*

"Oh the Media Create thread seems like it's been very active, I wonder what interesting discussion they have been having."

*Checks thread*

"Oh...."

This thread should be called monster hunter creates sales instead
 

Branduil

Member
Nintendo needs to get their manufacturing sorted out so there's actually something to discuss. At least Splatoon should give something of a respite.
 

wrowa

Member
Without the ability to transfer their hunters between platforms, any potential for double-dipping is incredibly reduced just on principal. A late port with no new content wouldn't help much either.

Sure, but that's an easy issue to solve. Upload your hunters to Capcom's servers, download them later to your Switch. If Capcom feels super stingy, they could charge a transfer fee of a couple hundred yen, I suppose.

Talking about new content, did Capcom adress how they'll handle content updates? Will they take the service game approach and regulary add new content to the game? I think that's actually really important when talking about its western potential.

You're thinking of a different poster. I didn't mention shareholders.

Regardless, sure, shareholders have all kinds of weird ideas, but the company is supposed to know better. Traditional MH does have some room for growth since Nintendo is moving to a new system that is actually both a handheld and a home console, so the room is ready. Besides, it could be on Switch and PS4/X1/PC. It's not an either/or situation. New, exclusive-to-home-consoles MH on the other hand has very little chance to lead to sizable growth. The biggest selling point is known.

I know the project started long before the Switch, but they've had Switch dev kits for a while now and the logical move would have been to port it to that platform just like it was done for PS4/X1 with the Western equivalents of Monster Hunter - Call of Duty, Assassin's Creed, FIFA, Battlefield. Those games were in development for years but PS4 and X1 SKUs were added because it was the logical business move.

There's a huge untapped console/PC market in the west, which Capcom might or might not successfuly appeal to. I think that definitely beats whatever room for growth a Japan-centric MH has. The series peaked in Japan with Portable 3rd and I doubt they'll reach those numbers again. I don't think there's a considerable amount of people in Japan who passed on the 3DS MHs because they weren't on a console, either. Lots of people might have preferred to play it somewhere else, but I think most of those bought the games anyway. (I think a Switch MH could sell better in the West than the 3DS MHs, but not to the degree a PS4/PC MH potentially could).

Of course, whynotboth. The distinction between Japanese-focused and Western-focused MH shouldn't actually be necessary, but as I've said in earlier posts: I don't think Switch's userbase will be quite there yet in early 2018. But, again, I wouldn't be surprised by a World Portable releasing later.


Capcom has three potential benefits from making MHW exclusive to PS4 in Japan:

-money hat from Sony
-online sub fee
-sell more copies of MHXX on Switch

The last one is pretty much guaranteed. People who will not like MHW will only have XX to turn to.

Going by precedent, the Switch's eventual new MH game wouldn't be just a port though. It should be a new game with many of the same assets as MHW.

Can't see them charging an online fee this time around. Now that the game releases everywhere at the same time and will have global servers, singling out Japanese customers to pay an extra fee would be a tough sale.
 

extralite

Member
Can't see them charging an online fee this time around. Now that the game releases everywhere at the same time and will have global servers, singling out Japanese customers to pay an extra fee would be a tough sale.

I'm not too sure on that either. Maybe it's a Japan only fee like with MH3. If there's no sub fee, I'm leaning there is some incentive from Sony though.
 

Oregano

Member
This thread should be called monster hunter creates sales instead

There's a lot to discuss but it tends to stick to the more system warsy aspect and goes in circle.

It would be interesting to discuss MH World's wider impact on third parties.

MH World runs on MT Framework, the same engine being used for MHXX Switch version.

The same engine that took 2 months with two people to port to Switch, that same engine took 4 man-months for 3DS and 3 months with five people for Wii U.

I like having a laugh too when I hear silly things.

"Capcom wants to develop AAA games on the platform" LOL
 

Chauzu

Member
MH World runs on MT Framework, the same engine being used for MHXX Switch version.

The same engine that took 2 months with two people to port to Switch, that same engine took 4 man-months for 3DS and 3 months with five people for Wii U.

I like having a laugh too when I hear silly things.

The game will also run on PC's weaker than Switch.

The more interesting talk is if a Switch port would be worth it, or if the reduced graphics will not make it worth.

That said, I think a Monster Hunter Switch in early 2019 makes more sense, but you never know with Capcom.
 

KtSlime

Member
PS4 and X1 have better specs than PS3 and X360, so they were easy to support. It's like putting MHXX also on Switch. Switch is a new platform and still needs to build its audience. Cross gen releases are a good supplemental tool to do that, and risk free for 3rd parties.

But Switch isn't like PS/XB, where customers either have one or the other. If you only support one, you miss out on a good part of the market. On the other hand, Switch with its added utility is a second device for most. You probably didn't see my earlier post in which I addressed why Switch isn't being included in the multi platform releases for PS/XB (yet):

By second device you mean second to 3DS right?

PdotMichael: It's dumb if your goal is sell to Japan, not as dumb as releasing on Xbox though. If you goal is to ignore Japan for the West, you'd better hope your product is appealing to the West.
 
By second device you mean second to 3DS right?

PdotMichael: It's dumb if your goal is sell to Japan, not as dumb as releasing on Xbox though. If you goal is to ignore Japan for the West, you'd better hope your product is appealing to the West.

So there are no PS4 games which sell well in Japan. We are even at the point here that releasing 3DS games is dumb.
So long the PS4 is the console platform to go with still a large share of total software sales, there is no reason not release games on the PS4.
 

extralite

Member
By second device you mean second to 3DS right?

That referred to the West. In Japan, it's more like people have a handheld (3DS or Vita, soon to be Switch) and maybe a PS4 as a secondary device for the better graphics.

Of course there will be people who only have a PS4, or consider their handheld the secondary device. It's opposite to the West where some might only have a 3DS, or mainly play on that. Soon to be Switch of course.

Switch being able to do both really means that a dedicated home console won't be needed anymore for many Japanese gamers. As such, it really could kill the PS4 for good, and quickly too.

So I get why publishers who invested in PS4 and still need to support it for the West are wary of giving Switch too much support too early.
 

KtSlime

Member
So there are no PS4 games which sell well in Japan. We are even at the point here that releasing 3DS games is dumb.
So long the PS4 is the console platform to go with still a large share of total software sales, there is no reason not release games on the PS4.


If your goal is to turn a series that sells more than 2 million into one that sells 500k, then yeah.

Well is relative, so go check to see what the largest selling games are on PS4. I'd be very surprised if Capcom would be happy with any of those numbers.

extralite: Ah, you were talking about the West, then yeah, they are more likely to have an HD system + Nintendo, than 2 HD systems.
 

Oregano

Member
So there are no PS4 games which sell well in Japan. We are even at the point here that releasing 3DS games is dumb.
So long the PS4 is the console platform to go with still a large share of total software sales, there is no reason not release games on the PS4.

There's not an awful lot even if you only consider sales relative to past entries in the same franchise.

That referred to the West. In Japan, it's more like people have a handheld (3DS or Vita, soon to be Switch) and maybe a PS4 as a secondary device for the better graphics.

Of course there will be people who only have a PS4, or consider their handheld the secondary device. It's opposite to the West where some might only have a 3DS, or mainly play on that. Soon to be Switch of course.

Switch being able to do both really means that a dedicated home console won't be needed anymore for many Japanese gamers. As such, it really could kill the PS4 for good, and quickly too.

So I get why publishers who invested in PS4 and still need to support it for the West are wary of giving Switch too much support too early.

Switch is never going to kill PS4 because PS4 will always have more games. The best case scenario for Switch right now is that it gets some third party games, whereas PS4 is guaranteed to get all third party games.(not including mobile obviously)
 
If your goal is to turn a series that sells more than 2 million into one that sells 500k, then yeah.

Well is relative, so go check to see what the largest selling games are on PS4. I'd be very surprised if Capcom would be happy with any of those numbers.

You are moving goalposts now.

And we will see how titles like Dragon Quest and Monter Hunter will do, because for some reasons publishers don't read the NeoGAF Media Create Sales threads.
 

Oregano

Member
You are moving goalposts now.

And we will see how titles like Dragon Quest and Monter Hunter will do, because for some reasons publishers don't read the NeoGAF Media Create Sales threads.

Monster Hunter World ain't getting multi-million sales in Japan, even in the most optimistic of scenarios.

Also maybe Square Enix does considering they ended up making DQXI multiplatform instead of going ahead with their plan for a PS4 exclusive.:p
 

extralite

Member
Switch is never going to kill PS4 because PS4 will always have more games. The best case scenario for Switch right now is that it gets some third party games, whereas PS4 is guaranteed to get all third party games.(not including mobile obviously)

Why is PS4 getting more games a foregone conclusion?

If Switch got all games the PS4 has (and I mean all), do you really think the PS4 could stay relevant? And don't you agree that every PS4 game that would release simultaneously also on Switch would greatly suffer on PS4?
 

Passose

Banned
Why is PS4 getting more games a foregone conclusion?

If Switch got all games the PS4 has (and I mean all), do you really think the PS4 could stay relevant? And don't you agree that every PS4 game that would release simultaneously also on Switch would greatly suffer on PS4?
Right now, no. The PS4 still has the exclusivity of third party softwares. But in the future, who knows
 

Oregano

Member
Why is PS4 getting more games a foregone conclusion?

If Switch got all games the PS4 has (and I mean all), do you really think the PS4 could stay relevant? And don't you agree that every PS4 game that would release simultaneously also on Switch would greatly suffer on PS4?

It's a moot point because Switch will never get all, or even most, of those PS4 games.

EDIT: and PS4 doesn't necessarily suffer in the handful of situations where it shares a game with Switch because the audiences for 90% of third party franchises have only been cultivated on Sony platforms.
 

Busaiku

Member
I don't think Monster Hunter XX on Switch will be too big.
I can see it doing as well as the 3DS game, but that'd be the ceiling.
 
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