Let me start this by saying I bought Arms at full price, and I love it. I know exactly what I'm getting into with these type of games (fighting games). While I love extra features and content, if the gameplay is great, that's what I'm here for and what I'll keep coming back for, and I know for sure I will get my money's worth and then some. Especially if the game is promised to be continually supported. I also bought SFV at full price at launch, do not regret that decision one bit, and still play it regularly today.
However, I completely understand why someone would not want to buy SFV or Arms at their states at launch for full price. If people are looking more for content and not as much for pure gameplay, or even more of a mixture of the two, there's a good chance they could be strongly disappointed.
SFV got it's lashes for releasing what many claimed (understandably so) was an unfinished product. It was hit so hard that it gained a reputation that still tarnishes the game to this day, even though it has received many updates since then.
Now in my view, Arms is very similar to SFV at launch in a lot of respects.
- Both have very polished gameplay at launch, which is meant to be the driving factor.
- Both have shit all for modes and content surrounding that gameplay at launch.
- Both have things actually in their games at launch that are not accessible until updates.
- Both have features that are expected in games like these not available in the game.
- Both have promised free updates that will make the game "more complete" over time.
Now I get that Arms is a brand new product with a completely unique type of gameplay that hasn't been seen before, compared to SFV which was a sequel to an already established series. I also get that the hate for Capcom is generally stronger than the hate for Nintendo. But it seems to me that to the average consumer, Arms could be seen as a very hard sell at full price, and could be reasonably be called an incomplete game in very similar ways to SFV.
There were some inherent straight up problems that SFV had compared to Arms, such as the online not working as it should, but overall, should Nintendo get a similar treatment for charging 60$ for this game? I have seen a lot of weird angst building up around it, and it seems as though the offense/defense on these subjects are very similar to SFV, only that it gets more of a pass because it's original and Nintendo.
I ask not to start shit, but because like I said, I myself am pretty satisfied with both, but can understand the frustrations with these games to the average consumer. So I'm interested in hearing from the common crowd.
However, I completely understand why someone would not want to buy SFV or Arms at their states at launch for full price. If people are looking more for content and not as much for pure gameplay, or even more of a mixture of the two, there's a good chance they could be strongly disappointed.
SFV got it's lashes for releasing what many claimed (understandably so) was an unfinished product. It was hit so hard that it gained a reputation that still tarnishes the game to this day, even though it has received many updates since then.
Now in my view, Arms is very similar to SFV at launch in a lot of respects.
- Both have very polished gameplay at launch, which is meant to be the driving factor.
- Both have shit all for modes and content surrounding that gameplay at launch.
- Both have things actually in their games at launch that are not accessible until updates.
- Both have features that are expected in games like these not available in the game.
- Both have promised free updates that will make the game "more complete" over time.
Now I get that Arms is a brand new product with a completely unique type of gameplay that hasn't been seen before, compared to SFV which was a sequel to an already established series. I also get that the hate for Capcom is generally stronger than the hate for Nintendo. But it seems to me that to the average consumer, Arms could be seen as a very hard sell at full price, and could be reasonably be called an incomplete game in very similar ways to SFV.
There were some inherent straight up problems that SFV had compared to Arms, such as the online not working as it should, but overall, should Nintendo get a similar treatment for charging 60$ for this game? I have seen a lot of weird angst building up around it, and it seems as though the offense/defense on these subjects are very similar to SFV, only that it gets more of a pass because it's original and Nintendo.
I ask not to start shit, but because like I said, I myself am pretty satisfied with both, but can understand the frustrations with these games to the average consumer. So I'm interested in hearing from the common crowd.