You keep believing in this
Going into full denial to the fact that serialized games not failed and died but instead alive and thrive and even slowly eating away usual "films" games
There are way too much similarities between books/films/SP games and comics/tv shows/live service games
hey chat GPT what's the argument being made here?
so are you saying this?
In short: the writer is arguing that live-service/serialized games are thriving and becoming dominant over traditional single-player story games.

this has nothing to do with episodic games buddy. Even the OP. is excluding Live game.... you are fighting ghosts.
Films can have them too, you know
The difference that by the clearly visible end all those stuff are wrapped and game finishes
oh boy.
Fail to understand what?
He just described live service games as they are
You can bang you head against the wall in any game, be it 5 min flappy bird, 100hr open world or 3000hr mmo
Its a style of play and characteristic of player it has nothing to do with game itself
The game has to be designed with the type of gamers it is trying to attract. A story-driven gamer isn't going to play Flappy Bird for the story, right?
2 and 3 are irrelevant
Games kept bliated not by gamepllay or mechanics, those takes like 5 mins, games got bloated by content distribution that us directly depends on type of game
so, are you saying this? :
game bloat comes from content distribution, not from gameplay or mechanics.
How exactly are you supposed to "experience" anything in a video game? Oh wait, don't tell me… through the gameplay and mechanics and systems , right?
why do you think live games have bullshit systems and mechanics my dude? things like:
Crafting and resource management loops
Grinding for materials or items
progression systems tied to collectables
Time gates:
Daily/weekly quest systems
Rotating challenges or events
PvP ladders and ranked systems
Randomized loot drops / RNG mechanics
Prestige / rebirth / ascension systems
etcetera....
content distribution is directly tied to systems and mechanics.
as i said in my original post.
The desing must be better in each department. the issues the OP is presenting have nothing to do with the way a game is delivered
Gamers will play the way they want to play:
some will focus only in the story, lore setting. take things in, be immersed and shit like that.
others will just want to play, the will be happy just controlling the characters without being proficient or excelling at it.
others will try to understand the systems and mechanics, play on a harder difficulty try to git gud and even exploit or break the game.