The exact gif I was going to post. It's a terrible idea for 90%+ titles.
Yep, I play long RPGs, because that's my jam (and strategy games), and it just takes me a while to finish.TellTales games tried the episodic content aproach, it failed. Ppl play the 1st episode then forget the game exists and never buy the other episodes.
As others mentioned, nothing stops you from buying a 20h+ game, boot it on friday, play for some hours, quit, repeat next week. Making everyone follow that because YOU dont have time to play, is going full retard.
Many games, even open world ones, already divide their content into chapters. I don't imagine this being that much different.I don't think that a weekly episodic route is the way to go. There's so much underlying work to do to generate a video game world that it would probably cost nearly as much to make 5 hours of a game as it would cost to make 20 hours of a game. I'm also not interested in paying weekly for a single game.
There's already a solution. Just invest in smaller indie titles that you can buy for cheap and knock out in 5 hours.
Ah yes, Episodic Gaming. They tried awhile back and in the best case scenario it got mixed results. This was probably one of the things that led early access. Both are bad, imo.Hot take: Every single player story-based game should be released in weekly 5-hour episodes, just like TV shows.
Drop a new episode every Friday. Keep it tight, focused, and end each one with a banger cliffhanger to get you hyped for the next week.
No more bloated, exhausting 60-hour monsters that sit in your backlog for months.
A 20-hour game? That's a 4-week event. A reason to look forward to Fridays.
Digestible, exciting, and way more sustainable.
Honestly, it would bring back that shared excitement of everyone talking about the latest episode.
Imagine gaming, and still having a life.
The dream.
Games like Red Dead 2, Final Fantasy VII Remake, and The Last of Us Part II practically beg for this kind of format.
Even Alan Wake 2 and Life is Strange already have the structure, just not the schedule.
Imagine the hype if a new episode dropped every Friday and the whole community lit up talking about it all weekend.
What games do you think could've worked better like this?
Updates to clarify:
- This would apply only to single player story-based games that exceed 5 hrs.
- If it's open world, you can still enjoy the open world and side-quests, but MAIN missions that drive the game forward would unlock on Fridays.
They had done that with Telltale games and it wasn't a pleasant model for anyone.Hot take: Every single player story-based game should be released in weekly 5-hour episodes, just like TV shows.
Drop a new episode every Friday. Keep it tight, focused, and end each one with a banger cliffhanger to get you hyped for the next week.
No more bloated, exhausting 60-hour monsters that sit in your backlog for months.
A 20-hour game? That's a 4-week event. A reason to look forward to Fridays.
Digestible, exciting, and way more sustainable.
Honestly, it would bring back that shared excitement of everyone talking about the latest episode.
Imagine gaming, and still having a life.
The dream.
Games like Red Dead 2, Final Fantasy VII Remake, and The Last of Us Part II practically beg for this kind of format.
Even Alan Wake 2 and Life is Strange already have the structure, just not the schedule.
Imagine the hype if a new episode dropped every Friday and the whole community lit up talking about it all weekend.
What games do you think could've worked better like this?
Updates to clarify:
- This would apply only to single player story-based games that exceed 5 hrs.
- If it's open world, you can still enjoy the open world and side-quests, but MAIN missions that drive the game forward would unlock on Fridays.
Like that Afro Samurai revenge of kuma game... Which only made one episode and didn't even give a full episodic series.They already tried this and it failed. You ended up with unfinished stories as they cancelled the game before making all episodes.