Should ARMS be shit on just as hard as SFV?

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Nah, neither game should get shit on.

Despite it's actual problems a large part of the SFV hate was clearly people bandwagoning on the game that was cool to hate on.
 
oh i'll fix that thanks.. last thing i want is for someone to only focus on that 1 part and disregard the entire point of the post.

Fighting game characters are the most essential content in fighting games.

More than modes and features and other back of the box bullet points.

So that one part is kind of important, fam.
 
Certainly are when they should have been in the game that shipped. Can you pay for arms in installments? If so, then that's fair.

It'd be one thing if the free updates were noted to be additional modes and what not, or obvious things that the game should've had to begin with. Like the spectator mode for instance, it's weird that it isn't already in, but it's coming at the end of the month, so not that bad I guess. But like, if we were to get a new Story Mode or something, I'd understand why people would complain as to why it wasn't already in the game. But for anyone that paid attention to the info surrounding the game up to its release, they haven't given any indication that they would release stuff like that, so don't expect it.

Anyways, for stuff like new characters and stages, I find it very hard to get upset over that; saying it should all be in there is kind of pointless because we don't even know how many they plan on giving us. 10 distinct characters with a large variety of ARM setups isn't a bad way to start out for a new IP. Furthermore, releasing additional characters and stages isn't exactly a new thing for fighting games, and it clearly helps the playerbase retain interest in said game months after the game has come out. Even games with a big roster like Smash 4 give you new stages and characters. ARMS is simply following that model, except it's free.

Those saying it's like an "early access game" and what not are being disingenuous.
 
I found SFV far far worse than ARMS. The only thing it did better was have more characters at launch, which is understandable since it is an established series.

ARMS has:
-- Arcade mode
-- CPU vs.
-- Minigames (volleyball, hoops, skillshot)
-- Single player progression (more ARMS)
-- Functioning online
-- Party lobby

The biggest pain point in ARMS is the small number of characters and stages, but that will be alleviated over time like Splatoon. That doesn't apply to SFV since that was only feasible if you were great at the game and grinded. I do wish that ARMS Grand Prix had character endings to flesh out the cast a bit more, but it certainly didn't have the lore to sustain a full blown story mode.

SFV felt like a middle finger to the casual audience, since once you finish the easy 3-fight character prologues there was nothing to do offline except for training and the tedious survival mode. That just leaves online which had terrible performance, and was much more punishing to new players than ARMS. ARMS having that party lobby that mixes up game modes ensures that it is very unlikely you get constant losses.
 
Street fighter 5 at launch
characters = 16
Stages= 11
could be mistaken
Modes= Vs, Practice, Survival, Online, prelude story
DLC= Free* Can buy with fight money earned in game or bought includes Stages, costumes, characters,

Arms
Characters= 10 Characters/ Each character has a set of Arms to unlock to mix and match.
Stages= 11
Modes= Vs(1on1, 2on2, 4 for all), practice, Arcade, Skill Shot, Volley Ball, Hoops, (Arms Gatcha), Online( 3 v boss)
DLC= All free no in game currency to include More Arms, Characters, Stages, Modes(spectator)

Anyways if you compare Arms still seems to delivery a bit more content then SF5 does at launch, also its been said sf5 has a legacy to live up too, while Arms is a new IP.

Also considering the DLC. Not everyone has the time to grind out fight money just to get that 1 character they want, and god forbid they'd want to get a few costumes or stages to go with said character. Too say SF5 DLC is free is to say your time isn't worth anything.

Arms might be a hard sell at 60$ especially here in Canada where that will be bumped up to 70$. But its no SF5 levels of bs imo, like wasn't it missing the damn cash shop at the beginning?

It didn't have the cash shop coz no characters were there to buy ?

And what do you mean by "grind" , Yes if you want ALL the character you will need to grind. But you can get a decent amount of characters by just playing the game like Story mode..etc. And trying out different characters online.

They also added Free DLC like the Cinematic Story mode, which again gave you almost enough FM to buy a character.

I really dont see how ARMS is that much better than " SF5 levels of BS". They seem about the same , and SFV has added a decent bit of content.
 
It's not the consumers problem. It's up to the consumer to decide what they "think" is worth $60. I would say ARMS is a better value than For Honor, to me. Especially when I factor in how much time and fun I will have playing with my wife and daughter. Both who would look at For Honor and want to go back to Arms.

Ok, but this is just moving the goal posts. I say For Honor costs the same, is a new IP, and has more content. You say more people worked on FH. I say that doesn't matter as both cost $60, you counter with your wife and kids liking FH more. That's cool, glad you and your family enjoy Arms, but that doesn't really affect the fact that FH just has more content and is a directly comparable game. If you just arbitrarily define value as whatever you want we have no basis for discussion anyway, so what's even the point?
 
That's an unfortunate thread title, once again condemning gamer culture to be the vile and toxic mess people say it is.

That someone is actively worried that a game, which people are generally enjoying, isn't being as criticised as some other game, is a deep negative and sad expenditure of energy and thought. Don't like it don't buy it. It's fully functional and delivering on its promises and premises - more than can be said for SFV, which is also supposed to be the benchmark series of the fighting genre.
 
Like Splatoon, these "free updates" are basically things that should have been in the main game day one, I don't understand why Nintendo keep up with this bullshit

Because people spent way more time with Splatoon that way, which resulted in a boost for the game which sold very well for a long time? Almost 5 million copies sold on the Wii U? Almost as much as Smash/Wii U?

Or do you suggest that Splatoon would have such kind of legs even if they didn't drip feed the content?
 
Honestly, SFV had the issue of promising the world and completely missing their promises. There was no character store or story mode for months, and when they did eventually add story mode it was clear that their story emphasis with SFV wasn't really true. That's not even getting into the other stuff, like the fact that the game really only had stage transitions for one or two levels for nearly a year when they made a big deal about all of the stages having special transitions.

The comparison to make is SFV and Overwatch. With overwatch, they didn't make any promises for an epic story mode or make promises for epic dynamic stages and just focused on the game at its core. SFV made all of those promises, but still only focused on the FGC / hardcore competitive audience.

I would say that ARMS and SFV are probably overpriced when you compare it to overwatch, but both games also don't have as much microtransation potential as Overwatch, so it is hard to say whether or not the cheaper price tag is really very honest, since a small group of players will be spending much more than 60 dollars.
 
Fighting game characters are the most essential content in fighting games.

More than modes and features and other back of the box bullet points.

So that one part is kind of important, fam.

Wasn't saying it wasn't but got anything else to add considering what i said about the 2 games, now that we got that huge mistake taken care off?

Was SF5 cash shop missing, or now seeing all the modes and features listed out do you think Arms needs to get the same criticism as SF5 did SF5 do more? Does Sf5 get a pass on the crappy online? or does Arms for its lack of characters? both essential to fighting competitive games no?
 
As a new IP I feel it should not be shit on cause the devs need to test waters, figure stuff out and see how the game is being accepted.

SFV I haven't played myself but as it's the 5th title in the series you have old fans and several games to look back too.
 
Nah, neither game should get shit on.

Despite it's actual problems a large part of the SFV hate was clearly people bandwagoning on the game that was cool to hate on.

There will be bandwagoning for sure but in addition to the light content (to say the least) you had terrible netcode, very frequent network maintenances, and gameplay mechanics and practically no defensive options that made it 50/50 central. You don't need to do much looking to find many pro players shitting on the game and outlining exactly why.

SFIV also had several issues, but they were easy to overlook in favor of the fun gameplay and were mostly fixed with each update anyway. At this point in its lifetime, people were much, much happier with SFIV than they ever were with SFV.
 
I think we should all strive to shit on things with less frequency.
 
Is this game worth getting if you will not be doing any local multiplay?

It would all be online. How is that experience?
It works very well, tbh. The matchmaking is quick and painless.

You will naturally still run into the usual "muh phone hotspot internet is great i swear" player from time to time, but it is in general very good.
 
That's an unfortunate thread title, once again condemning gamer culture to be the vile and toxic mess people say it is.

That someone is actively worried that a game, which people are generally enjoying, isn't being as criticised as some other game, is a deep negative and sad expenditure of energy and thought. Don't like it don't buy it. It's fully functional and delivering on its promises and premises - more than can be said for SFV, which is also supposed to be the benchmark series of the fighting genre.
Damn. Nice post.
 
Wasn't saying it wasn't but got anything else to add considering what i said about the 2 games, now that we got that huge mistake taken care off?

Was SF5 cash shop missing, or now seeing all the modes and features listed out do you think Arms needs to get the same criticism as SF5 did SF5 do more? Does Sf5 get a pass on the crappy online? or does Arms for its lack of characters? both essential to fighting competitive games no?

I don't think either deserve much backlash. They're both great fighting games despite their anemic launch features.
 
That's an unfortunate thread title, once again condemning gamer culture to be the vile and toxic mess people say it is.

All right. Not a bad premise. I'm digging what you're laying down here.
That someone is actively worried that a game, which people are generally enjoying, isn't being as criticised as some other game, is a deep negative and sad expenditure of energy and thought. Don't like it don't buy it. It's fully functional and delivering on its promises and premises - more than can be said for SFV, which is also supposed to be the benchmark series of the fighting genre.

Wait, is this the next paragraph of the same post?
 
I won't make excuses for a full-priced game lacking content, but its circumstances are considerably different from SFV. It should be called out, but not to the same degree SFV needed to be.

Nintendo game

so yes, but it wont happen

Imagine if this type of comment wasn't tolerated
 
A fighter not having arcade mode is like a shooter not having a campaign. It may not be the most important thing but it gives you the perfect opportunity to try out the entire cast to figure out your main, matchups, etc. The absence of an original boss character like Gill and Seth was also hard to ignore.

And among those modes was one where you had to play 100 matches per character just to unlock colors, something that you got in vanilla and Super SFIV for literally just playing the game. And the story mode was/is so short you can hardly call it that.

As Sheroking said, Arcade mode is similar to the option of VS CPU, several times in a row. That option exists now, but SFV is the game to hate, and is still being shit on because "reasons".
IMHO being a new IP for ARMS isn't an excuse either, Capcom still had to do new models for known characters, animation, rework frame data and game design. I don't think the work they had to put out should be underestimated because it's an established franchise.
That being said, Vanilla SFV had really low content for single players and is still pretty much barrbone in that regard. (Overwatch still has nothing, as people pointed out already in this thread). Historically, SF games were really bad for that, and I guess that's why most people wanting solo content are going for NRS games anyway.
 
Ok, but this is just moving the goal posts. I say For Honor costs the same, is a new IP, and has more content. You say more people worked on FH. I say that doesn't matter as both cost $60, you counter with your wife and kids liking FH more. That's cool, glad you and your family enjoy Arms, but that doesn't really affect the fact that FH just has more content and is a directly comparable game. If you just arbitrarily define value as whatever you want we have no basis for discussion anyway, so what's even the point?

My point is, people value things differently. You can dress up something with all the bells and whistles, but that doesn't mean that said thing is worth all the bells and whistles in it. Maybe something with less things in it is more fun, and more time will be put into that, despite having less going on.

All I'm pointing out is, just because something has 20 modes in it, doesn't make it the better game, or worth more than a game that has less modes, to everyone.

To me, fun factor counts for more than the checklist of features. Why shouldn't something that's more fun and has less features, cost the same same as something that's less fun, but has more checklist items? I'll likely stick with the more fun game, hence getting more for my money.

It's all subjective.
 
I bought SFV post launch for like $20. With Nintendo's pricing of older games never really lowering that much I doubt I will be able to do the same with ARMS. I was more than happy with the content presented to me in SFV for $20. If I had paid any more than that maybe I would have shit on it. I would take a squat on that amount of content for $60. ($79.99 CAD)
 
this could have been an interesting discussion if it was framed in a less inflammatory way and did not instantly derail into console wars
 
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