I lost over 50 lives on the high road! I feel like the turtle hit boxes are off because I went back to the PS1 and I could do it easier.
Is it me or are the controls a little off for Crash 2. All the more "twitchy" stuff I used to pull off, I can't do. Feels like a delay to a lot of his movement.
I feel there is a slight amount of input lag...or something. I played Crash 2 and 3 for the first time fairly recently and didn't have any issues with the controls. Now they seem to hamper my progress every now and then.
I feel there is a slight amount of input lag...or something. I played Crash 2 and 3 for the first time fairly recently and didn't have any issues with the controls. Now they seem to hamper my progress every now and then.
I'm so glad I'm not the only one... surprised DF didn't report on this.Input lag.
Crash/Coco feels heavier; not enough height on their jumps. (I have to slide jump every time just to get up on platforms that shouldn't need to do a SJ.
Hitboxs on enemies/traps/projectiles are inconsistent.
Controls on riding levels are almost unplayable.
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From Twitter.
i definately think crash 1 is off slightly i have died around 20 times some times randomly and i have played crash bandicoot religiously on ps1/ps vita/ps3
VV ought to be sent a list of fixes that they need to adress- Input lag.
- Crash/Coco feels heavier; not enough height on their jumps. (I have to slide jump every time just to get up on platforms that shouldn't need to do a SJ.
- Hitboxes on enemies/traps/projectiles are inconsistent.
- Controls on riding levels are almost unplayable.
Fix this ASAP VV. It's not as fun with these current mechanics.
- Input lag.
- Crash/Coco feels heavier; not enough height on their jumps. (I have to slide jump every time just to get up on platforms that shouldn't need to do a SJ.
- Hitboxes on enemies/traps/projectiles are inconsistent.
- Controls on riding levels are almost unplayable.
Fix this ASAP VV. It's not as fun with these current mechanics.
I think I lost more lives trying to cheese High Road than if I actually tried to play the level normally
I do not notice any form of input lag, you sure that aren't your TV settings? Or do you happen to play with sticks? Those have a huge deadzone.
Also, you know that Crash jumps higher if you keep the jump button pressed instead of tapping it?
I also have to disagree about the riding levels, they're absolutely perfectly playable. At least in Crash 1 + 2, haven't started 3 yet.
I hope they fix it soon- Input lag.
- Crash/Coco feels heavier; not enough height on their jumps. (I have to slide jump every time just to get up on platforms that shouldn't need to do a SJ.
- Hitboxes on enemies/traps/projectiles are inconsistent.
- Controls on riding levels are almost unplayable.
Fix this ASAP VV. It's not as fun with these current mechanics.
I do not notice any form of input lag, you sure that aren't your TV settings? Or do you happen to play with sticks? Those have a huge deadzone.
Also, you know that Crash jumps higher if you keep the jump button pressed instead of tapping it?
I also have to disagree about the riding levels, they're absolutely perfectly playable. At least in Crash 1 + 2, haven't started 3 yet.
I cheesed the hell out of it 2 times, it worked nicely. Fuck High Road!
Edit: I fucking smile like a kid when I play through Heavy Machinery and Castle Machinery.
Crash 3 released in1998Skipped past Crash 1 and 2 and went right to Warped (best Crash IMO). Wow what a nostalgia rush. Feels just like 1997. Everything feels just right. It's fun trying to remember all the secret areas. CTR better be next...only one I immediately remembered was the UFO sign in night motorcycle level
I feel ashamed to admit that I also cheesed it but I lost 50 lives trying to beat it normally so the game left me no choice when it let me retry with 5 lives.
Don't think I've heard it yet but does Crash still do his "Whoa!"
There is definitely a bit of lag. It's not my TV, as I use this TV for every game I play and am very sensitive to input delay. I'm also using the dpad.
I'm calling it, I hate Crash 1. It's a game that works against the player and I'm not going to even attempt to get fun out of it anymore. Crash 1 is shit game and no amount of nostalgia goggles will convince me otherwise. Thankfully Naughty Dog discovered game testing with the sequel.
I'm calling it, I hate Crash 1. It's a game that works against the player and I'm not going to even attempt to get fun out of it anymore. Crash 1 is shit game and no amount of nostalgia goggles will convince me otherwise. Thankfully Naughty Dog discovered game testing with the sequel.
This is so great. I can feel myself being deaged as I play.
I'm honestly baffled reading some of what's been written in this thread. How on earth are some of you finding Crash 1 so hard?
This isn't even a tough platformer. Have you played Super Meat Boy?
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From Twitter.
I think a lot of people having 'input lag' issues might be getting confused by the fact that the movement controls are purely digital on both the D-pad and sticks.