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Crash Bandicoot: N.Sane Trilogy |OT| N.Teresting and N.Tertaining N.Fographics With-N

Completing levels is not too much of an issue. A few deaths here and there but the time trials are going to be hell in the first game I'm sure.

Did one of the N Brios bonus rounds which consisted of bouncing from box to box and hitting the '!' box to continue. That was absolute hell until I remembered that in some cases it's best just to hold x while you're bouncing from box to box.
 
It's cheap because instead of the difficulty challenging players, it fucks players over and doesn't give them a fair shot even at first try. It basically tells players to try over and over again because that's the only way they will progress. Just look at the amount of people here saying how many times they've died at certain levels.

Jumping physics are messed up too:

There's actually very little trial and error. In most cases it's extremely clear what you have to do, it's simply hard to pull off (because it's a hard game).
 
Hopefully not as it isn't broken.

Sorry but the collision detection in this game is poor and it makes levels like Native Fortress unnecessarily hard. The shield enemies are a perfect example of this; their functionality is broken. In the original if you jump on him, he'll immediately and always put his shield on his head. But thanks to the poor collision physics in the remake, jumping on that enemy often has no effect on him, which means you're likely going to get pushed into a pit.

Crash 1 in particular demands precision and the game simply asks too much of many players when collision is broken like this. It leads to broken enemies and cheap deaths because the game thinks a ledge is a fucking slope.
 
It's funny seeing all these people rage about Crash. Modern games have spoiled us with all the hand holding and automated jumps.
 
It's funny seeing all these people rage about Crash. Modern games have spoiled us with all the hand holding and automated jumps.

People keep saying this, but I felt the exact same way about these games back in the mid-90's. They've always been very frustrating (but still quite fun) experiences.

Naughty Dog perfected the "cheap" video game with Jak II, but the Crash trilogy is where they learned the ropes.
 
What is wrong with this game? You have that lame crash thing you have to watch every boot and everything is stuck at "installing" but no progress anywhere?

Also accepting another user license to play the game I bought? What year is this crap? It's a bunch of goddamn ports, what kind of shady license do you have that you have to go to some website to view it?
 
Sorry but the collision detection in this game is poor and it makes levels like Native Fortress unnecessarily hard. The shield enemies are a perfect example of this; their functionality is broken. In the original if you jump on him, he'll immediately and always put his shield on his head. But thanks to the poor collision physics in the remake, jumping on that enemy often has no effect on him, which means you're likely going to get pushed into a pit.

Crash 1 in particular demands precision and the game simply asks too much of many players when collision is broken like this. It leads to broken enemies and cheap deaths because the game thinks a ledge is a fucking slope.

Fair enough, the shield enemies are definitely wonky right now so I can't argue that one.

Outside of that though (and the turtle enemies in the bridge levels, which IMO feel wrong), the game is working as expected. It just demands a lot of precision.
 
It's funny seeing all these people rage about Crash. Modern games have spoiled us with all the hand holding and automated jumps.

This sentiment particularly bothers me. As someone who breezed through OG Crash 1 a year ago, the Crash 1 remake isn't a problem for me at all. I'm nearing the final boss and I can't say it was much of a challenge for me so far. That being said, I can also acknowledge that there are some serious technical problems here, problems that have quite evidently made things unnecessarily frustrating for players who aren't as skilled. In the day I've played, I've had quite a few deaths that were simply not my fault and would have never happened in the original game. Players saying "get gud" are obfuscating issues that VV needs to address in patches.
 
a bunch of goddamn ports

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Sunset Vista time trial is so diffficult i have failed at least 100 times now

I finished it earlier and I can't even give any pointers. The level is a goddamn time vampire.

Was doing pretty well and then I got to The High Road and...

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This is me right now. Trying to do get the Gold Relic and even when I'm CHEATING I can't get there in 1:13. The turtles hitboxes are - and I'm using the scientific term here - fucked.

Sorry but the collision detection in this game is poor and it makes levels like Native Fortress unnecessarily hard. The shield enemies are a perfect example of this; their functionality is broken. In the original if you jump on him, he'll immediately and always put his shield on his head. But thanks to the poor collision physics in the remake, jumping on that enemy often has no effect on him, which means you're likely going to get pushed into a pit.

Crash 1 in particular demands precision and the game simply asks too much of many players when collision is broken like this. It leads to broken enemies and cheap deaths because the game thinks a ledge is a fucking slope.

There is definitely collision and hitbox issues. There's also some weirdness with jumps in general.
Whenever levels like these come up it makes it crystal clear that Crash Bandicoot is not a precision platformer.

Hell the remake even softened Crash's landing shadow.
 
man all you guys get mad over the first game, guess i should be glad i was able to beat the first game without getting a game over

With all the Dark Souls jokes going around on Twitter I'm waiting to see fanart of Crash wearing Dark Souls armour or Bloodborne garbs.

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How do you raise the ostrich's heads back up during the hidden part of stage 1? I am having trouble trying to get those boxes up top to try and get the level's gem. It seems like you have a very tight window of sliding and jumping on its back but can you raise the thing back up to try again or do you seriously have to kill yourself each time?
 
How do you raise the ostrich's heads back up during the hidden part of stage 1? I am having trouble trying to get those boxes up top to try and get the level's gem. It seems like you have a very tight window of sliding and jumping on its back but can you raise the thing back up to try again or do you seriously have to kill yourself each time?

You gotta kill yourself.

(That sounds bad out of context.)
 
Okay, so not to be smug but I just kinda breezed through The High Road. I died maybe six times, most of which were in the very last segment (between the Bonus pad and the warp exit).

If you're struggling, you're not using the ropes enough. The ropes made this one trivial for me, even more so than they did on Road to Nowhere.
 
How do you raise the ostrich's heads back up during the hidden part of stage 1? I am having trouble trying to get those boxes up top to try and get the level's gem. It seems like you have a very tight window of sliding and jumping on its back but can you raise the thing back up to try again or do you seriously have to kill yourself each time?

You can't raise them. You need to be quick with your slide jumps.
 
I must have spent at least 6 hours on that today. Worth noting that a "flawless" run would be about 40 seconds clear of the platinum, so you can afford to screw up quite a bit on the vertical sections.

I finally got it after resting for a bit , then i saw the top time is nearly 2 minutes faster than mine lol
 
Thanks for the replies guys, figured as such. Wow that's really random to give you only one shot at that.

Woohoo got it! Thanks again fellas. My mistake was not slide jumping on the ostrich and then sliding again. I was trying to normal jump on its back and it made it much tougher.
 
It's funny seeing all these people rage about Crash. Modern games have spoiled us with all the hand holding and automated jumps.

Crash 1 was a game full of problems back then. The level design wasn't the best and the controls were just bad.

Other 2D platformers didn't age this poorly, and Crash 2 and 3 didn't either. Deriving challenge from poor collision and misleading dangers isn't a "get good, modern gamer!" thing.
 
I literally used all my lives on level 1 trying to collect everything and accidentally falling into holes.

I've never played Crash and what is this
 
Can we change the definition of "cruelty" to just say "Native Fortress"? This is one bullshit level that's keeping me from getting past the first damn world. I'm gonna move to Crash 2 or 3 and come back because fuck that level.

i just got the gold time trial on native fortress.. so trust me, its not as hard as you think. you get used to the level.
 
Damn, Slippery Climb be like:

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56 lives. Time to attempt The High Road.

I'm gonna lose them all before the first checkpoint.

Stick to the ropes. Move in short bursts, and if your footing is off-centre, very short presses on the d-pad to adjust. When there's stone heads, jump over them to the next rope rather than getting off and back on.

I believe in you!
 
So how the hell do Colored Gems and Gem Paths work?

In Crash 1, you only earn coloured gems by breaking all boxes (including the ones in any bonus rounds) and not dying in the level.

When you earn a coloured gem it'll appear in another level and you can jump on it to go to a hidden area with extra boxes.
 
Crash 1 was a game full of problems back then. The level design wasn't the best and the controls were just bad.

Other 2D platformers didn't age this poorly, and Crash 2 and 3 didn't either. Deriving challenge from poor collision and misleading dangers isn't a "get good, modern gamer!" thing.

Agreed. There's some stuff that's just broken. I nearly just spiked my controller into the floor after dying. I quite clearly jumped on a turtle, flipping it over, but I somehow fell straight through it at the same time with the game counting that as me getting hit. Eat shit, Crash 1.
 
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