Completed the base game of warped, 50% down on the whole.
I think I prefer Warped to 2.
The level themes are pretty nice, when the game isn't throwing the gimmicks at you the levels feel a touch more involved with hazards and verticality than 2. It's small things like how the chase stages here tend to be tied in more with normal stage design. While the abilities you earn slowly make Crash kinda overpowered (sliding double jumps into spin and a long range bazooka? yeah, it's a bit too potent) I do like that they tried to add some extra quirks and the increased spin is always handy for having your attacks feel less dicey.
In general Warped just felt better to play, enemy hitboxes were more reliable, smoother analogue movement, jumps were either toned down throughout or Crash has a bit more airtime even by default jump?
Negatives of course include the gimmick stages, I get they were probably running out of steam in the standard style so we got alternatives, the jetski and dogfights are inoffensive though the latter of these couldn't feel more filler if it tried.
The bike stuff is bit more dubious due to a lack of restart (can't even game over yourself) which makes missing a single box or just having a crash (ho ho!) that much more grating, doesn't feel too great to control either.
Easiest of the three without a doubt, much like Crash 2 the endgame stages felt so oddly pedestrian it was hard to believe that it was the final world as well as from the gents that broke us all so thoroughly with Crash 1.
We'll see how my thoughts on the three change when going back for the fuller completion but right now I'm going to look like a madman and declare...
Crash 1 is the best, it's also technically the worst on design merits yet the fact that it's less forgiving led to a lot more involved level design across the board, less gimmicks and more arse clenching platforming, I just gotta go with the first.