• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Crash Bandicoot: N.Sane Trilogy |OT| N.Teresting and N.Tertaining N.Fographics With-N

I DID IT! i got Crash 3 platinum

i'm thinking about going back to Crash 2 and try to get the platinum

there is no way in hell i'm gonna go back to Crash 1: torture edition
 
Road to Nowhere/ High Road aren't actually that difficult once you realise it's better to not run but take short jumps and make sure you stop on the plank (because you have the time to position yourself better before the plank will fall), before you take your next jump. If you just run straight unless you are really good you will probably slip from plank before you'll be able to jump again.
 
I was the same, tried to beat that level until 4am yesterday until I dropped out incredibly frustrated. I slept on it, woke up and the first thing I did before even coffee was fire up Crash (thank God for sleep mode). Beat the level on my 2nd try!! I couldn't believe it.

Fml, I did it. Took me 20 minutes, but still.

Are you guys trying to get the platinum one game at a time or only after having all three through? I'm thinking of picking the latter.
 
Finished Crash 1. Man, what a tough game. I'd love to get the platinum trophy, but I don't think getting all the gold relics is a struggle I need in my life just now. May attempt the gems later though. In any case, on to Crash 2.

Also, do we know how long this game was in development? When could we possibly expect something like CTR or a Spyro collection?
 
I dont know if anybody said it already but you can grind lives off the bees.

You just slide spin into all 5 bees the moment they come out of the hive and it gives you a 1up. Very specific timing but its how i grinded lives.

Thanks for this tip, made getting the 99 lives trophy much quicker!
 
I was planning on going for the Platinum trophy in Crash 2, but I just found out you have to get at least a gold relic in all time trial to get it. How are you guys finding the time trials in general? Is it too difficult to get the gold relic?
 
I was planning on going for the Platinum trophy in Crash 2, but I just found out you have to get at least a gold relic in all time trial to get it. How are you guys finding the time trials in general? Is it too difficult to get the gold relic?

honestly the times for crash 2 are lenient for gold.
for crsah 1 they are insane.

not tried crash 3 yet.
 
not feeling it the new Jetpack controls, IMO they should have inverted this set. R2 and L2 to up and down and stick to forward and backwards

EDIT: I guess they tuned this controls to the Cortex fight because that was reaaaally easy
 
Damn lol the steam vents in the last leg of Castle Machinery took me forever. Had to get the pity checkpoint up there and even then I cheesed it with an Aku Aku hit in the end.
 
I'm normally a completionist but I've resigned myself to not getting 100% in Crash 1. The levels that require you to break all crates without dying are absolute bullshit, and not fun at all. Especially withno restart option in the pause menu and load times being outrageously long.
 
Dont know if this has been posted but it's a nice touch.

When you beat a boss in any one and you get the trophy, crash will pose for the screenshot the PS4 automatically takes when you earn it. Thought that was cool.
 
Just finished collecting the coloured gems in Crash 1. Long way to go to platinum, but pleased to have passed one of the hurdles!

Incidentally, if you need lives later on or are trying to get the 99 lives trophy, Castle Machinery is easily the best for this provided you have the required coloured gem. Literally start the level, ride the lift, collect about 25 lives and end the level.
 
Completed the base game of warped, 50% down on the whole.

I think I prefer Warped to 2.
The level themes are pretty nice, when the game isn't throwing the gimmicks at you the levels feel a touch more involved with hazards and verticality than 2. It's small things like how the chase stages here tend to be tied in more with normal stage design. While the abilities you earn slowly make Crash kinda overpowered (sliding double jumps into spin and a long range bazooka? yeah, it's a bit too potent) I do like that they tried to add some extra quirks and the increased spin is always handy for having your attacks feel less dicey.

In general Warped just felt better to play, enemy hitboxes were more reliable, smoother analogue movement, jumps were either toned down throughout or Crash has a bit more airtime even by default jump?
Negatives of course include the gimmick stages, I get they were probably running out of steam in the standard style so we got alternatives, the jetski and dogfights are inoffensive though the latter of these couldn't feel more filler if it tried.
The bike stuff is bit more dubious due to a lack of restart (can't even game over yourself) which makes missing a single box or just having a crash (ho ho!) that much more grating, doesn't feel too great to control either.

Easiest of the three without a doubt, much like Crash 2 the endgame stages felt so oddly pedestrian it was hard to believe that it was the final world as well as from the gents that broke us all so thoroughly with Crash 1.
We'll see how my thoughts on the three change when going back for the fuller completion but right now I'm going to look like a madman and declare...
Crash 1 is the best, it's also technically the worst on design merits yet the fact that it's less forgiving led to a lot more involved level design across the board, less gimmicks and more arse clenching platforming, I just gotta go with the first.
 
Man I forgot how tough Crash 1 could be at times...thank god of the revamped save feature.

It's not bad though. First game in ages that gave me a game over, and I liked it.

Can't wait to 100% it to get to Crash 2 and get the slide
 
I don't know why one would be considered a "madman" for preferring Crash 1 the most. I'd imagine a number of people would resonate to the most difficult entry (of any series) more readily than considerably more accessible sequels, spin-offs, counterparts, etc.
 
High Road time trial is literally driving me Nsane.

I had to stop for now. I feel like I can't use the ropes as easily as in the original...
 
I don't know why one would be considered a "madman" for preferring Crash 1 the most. I'd imagine a number of people would resonate to the most difficult entry (of any series) more readily than considerably more accessible sequels, spin-offs, counterparts, etc.

I chose jank and a number of questionable design decisions over solid refinement, I felt like I was playing a risky game!

But you're not wrong, sometimes streamlining and sanding the edges can take some of the flavour away from a sequel (see Bayo 2's level design for instance)
 
I don't know why one would be considered a "madman" for preferring Crash 1 the most. I'd imagine a number of people would resonate to the most difficult entry (of any series) more readily than considerably more accessible sequels, spin-offs, counterparts, etc.

I prefer the first. The difficulty drives me insane so it's definitely not that, but it's just the one I'm most nostalgic for, and spent the most time with as a kid. The others might be improved but 1 is the game I'm playing when I imagine playing Crash.
 
I did it! High Road plat, never have to touch that level again :D

In the end I found it easier to not use the ropes as much as possible. Think I only used them for 2 gaps and both times I immediately jumped off (slightly more forgiving).

Edit: oh it's Slippery Climb next... :(
 
I think I'm on the last island and the levels have gotten a lot easier. Just beat the mobster boss. Calm before the storm I guess lol.
 
It's not THAT hard but The Lab is probably one of the worst-designed levels in the series. Actually it probably is the worst (unless there's something terrible in Crash 3 - I don't remember much of that one).

Can't wait to be done with Crash 1 and get to the good stuff (not that there isn't good stuff in Crash 1. There are some amazing levels).
 
It's not THAT hard but The Lab is probably one of the worst-designed levels in the series. Actually it probably is the worst (unless there's something terrible in Crash 3 - I don't remember much of that one).

Can't wait to be done with Crash 1 and get to the good stuff.

All of the motorcycle levels in Crash 3 are worse.
 
Lmao at the "I Meant To Do That! trophy"

Died 15 times on the first level of Crash 1. Next 5 levels were much easier after I got adjusted back.
 
Well, I finally beat Slippery Slope. Lights Out was child's play compared to that.

Somehow for me this was completely the other way around, Slippery Climb? no real problem.
Lights Out? MAKE IT STOP!

Perhaps I just have a lot more trouble with reading the depth in 3D compared to Slippery climb being straight up 2D.
 
The bazooka in Crash 3 is so dumb. Just an enemy / hazard delete button. It's also clunky. If VV makes a new Crash game I hope it doesn't make the cut.
 
Just went to my brothers house and played this for the first time in... I don't know how long

Played Road To Nowhere and died maybe 3 or 4 times?

Really don't see why everyone in here is complaining 🤔
 
Crash 1 finished at 101%.One of the hardest things i have done in games ever, i don't think i ever got 101% on the original games.
 
Just went to my brothers house and played this for the first time in... I don't know how long

Played Road To Nowhere and died maybe 3 or 4 times?

Really don't see why everyone in here is complaining 🤔

Because different players find certain levels to be more of a challenge than others?
 
They've really nailed the feel of Crash 3. Crash in this game feels perfect. Pura is more enjoyable to ride and the jet ski levels are actually bearable now.

Just got the Platinum relic on Makin' Waves by 0.04 seconds. Christ.
 
Top Bottom