Weapons poor at inking are really bad for Turf War guys
Blasters are pretty useless in TW if you want to cover ground. Use it to protect your team.
Weapons poor at inking are really bad for Turf War guys
So what is the deal with "Raw" vs "Fresh"? Is it some kind of weapon leveling up system? Does it go down? Now that I have a flag on a weapon for "Fresh" can I never use it again out of fear of its rank going back down???
I wish this game had a manual. Too many of the meta mechanics are never really explained and left to trial and error - I'm looking at you, Crusty Sean.
I believe the developers mentioned that in addition to new stages we would also be getting some returning ones as well from the original. The original title started with 3 and ended up with 16 in a span of 8 months. Would be cool if by the end of the 1st year of free DLC we ended up with 24 stages, 16 original stages and 8 returning stages.
My votes for returning stages go to:
Urchin Underpass
Saltspray Rig
Kelp Dome
Camp Triggerfish
Piranha Pit
Mahi Mahi Resort
Id rather not have Arrowana Mall and Blackbelly Skatepark back again.
pls bring back Walleye Warehouse !
This was my most favorite Splatoon 1 map with testfire bias. If they add returning maps, then I would like it if this one made a return.pls bring back Walleye Warehouse !
Do we think Splatoon will be number one in the UK today?
Hit X to bring up the map, highlight the beacon and hit A.Firstly I cannot work out how to super jump to squid beacons (doesn't seem like anybody does) so I'm stuck using the normal splat roller.
Hit X to bring up the map, highlight the beacon and hit A.
I'm probably being really dumb but how do you highlight the beacon? It has no symbol next to it like the other markers on the map?
Or the control stick.Use the Gyro to move the cursor.
Also, different note: how the fuck do you progress in Salmon Run? I'm not trying to be that guy and I think my self-appraisals are quite honest, but I am miles better than most people I'm playing with, yet can't progress because of the concentration of complete morons (that and connection errors). It's giving me flashbacks to L4D all over again.
So that you have people to play with. Salmon Run isn't the main multiplayer mode, so most people will not play it. But if you only make it available at some specific times, the chance of getting enough players, is much higher.I'd like to play horde mode right now. Why can't i play horde mode right now? Seriously Why?
I never had a problem with the splatfest and map rotations, but why would they ever want to just lock out horde mode at random times. One of the stupidest design decision ive seen made for a game in a very, very long time. It's like the only noticeably very new thing in this sequel too.
I'd like to play horde mode right now. Why can't i play horde mode right now? Seriously Why?
I never had a problem with the splatfest and map rotations, but why would they ever want to just lock out horde mode at random times. One of the stupidest design decision ive seen made for a game in a very, very long time. It's like the only noticeably very new thing in this sequel too.
No split-screen is a real bummer. My SO would have loved that.Yeah, my chief irritations with Splatoon 2 right now are:
No split screen local multiplayer (this is a really significant issue for me)
Salmon Run locked out at times
The bizarre map limitations - how could they get this so wrong when Mario Kart got this so right?
Actually the first Splatoon released with five stages originally:
- Arowana Mall
- Blackbelly Skatepark
- Saltspray Rig
- Urchin Underpass (now a Mario Kart 8 Deluxe Battle stage)
- Walleye Warehouse
So that you have people to play with. Salmon Run isn't the main multiplayer mode, so most people will not play it. But if you only make it available at some specific times, the chance of getting enough players, is much higher.
I know other popular games, were some modes were wastelands, since they weren't the popular ones. Making those limitation is great to keep the whole game alive and make many players happy.
Why the fuck is salmon run a timed event? When is it back up?
In a game like Splatoon map knowledge is much more important in comparison to Mario Kart. So constantly changing the map would make it harder to learn them and not represent the true skill of each player.The bizarre map limitations - how could they get this so wrong when Mario Kart got this so right?
In a game like Splatoon map knowledge is much more important in comparison to Mario Kart. So constantly changing the map would make it harder to learn them and not represent the true skill of each player.
I can't play salmon run offline, can I?
No. The single-player campaign is the only SP mode.
Map knowledge is still more important then in games like Mario Kart and there will be a lot more maps coming with time. Constantly changing maps would be like dice rolls, sometimes you are more familiar with one map and before you can adjust to another or try new tactics, a new map is loaded. Limiting the pool makes the game much more tactical and comparative.This is an incredibly weak excuse. It's just not that difficult to learn maps, especially small arena-based maps as in Splatoon 2. The difference in learning speed time compared to difference in enjoyment due to repetition is not a reasonable trade-off.
Again it's just an extra mode and most people will not play it. Which could mean, that you will waste time in the lobby waiting for other people to join. By making fixed times, limit the mode and give away prices, more people play it at those times. It's a smart way to get people play a extra mode and not have a bad experience by long waiting times.Why though? I'm not going to focus my social life around trying to make friends with people who own a switch with video game free time at the same time as me just because they want to make a huge part of this game locked out half the time.
In a game like Splatoon map knowledge is much more important in comparison to Mario Kart. So constantly changing the map would make it harder to learn them and not represent the true skill of each player.
I would much more prepare a way to change loadouts without leaving a room. If Nintendo doesn't want people to waste too much time in the menu between battles, just have us create three or four sets and change between them.