Epic already gave a reason why they have a retail version it's the exact same as the $60 digital version they just wanted to have a physical version for people who wanted a physical version simple as that.
From Epic Games
"We are offering our Deluxe Edition Founder's Pack, which costs $60, at both digital and retail stores because we know some people like to purchase their games physically," executive producer Zak Phelps told Digital Trends. "They both get the same benefits and exclusive items only available in Founder's Packs. Aside from Early Access to Fortnite and special in-game events this year, we've jammed tons of items, Heroes and loot pinatas (our loot crates) into every Founder's Pack."
To each their own, but frankly I think Epic Games are playing games with this "early access" bullshit. Charge full price, but have protection from any issue/criticism because it's "early access". Very anti-consumer in my opinion. This is a paid-beta for an eventual F2P (probably P2W). Dunno what I was thinking buying in.
Correct me if I'm wrong, but someone could buy Fortnite at retail and not know it's early access status? Seems bad.
The game we are playing currently is not what they were working on 6 years ago. The game has changed aspects and systems many times over even since the alpha. But even more from what it was originally going to be, which was a pure L4D experience with strong narrative and building aspects.
Really as simple as this, judging from all your posts and criticisms the game just is not for you... sorry you're not enjoying it. But your main gripe about a single mission type is just you not wanting to see that narratively it makes perfect sense why you can't complete your "unique" base defense missions in other people's "unique" bases.
I just think the can't "delete" oversight is the epitome of types of design decisions that negatively impact this game. It's just so simple, after the initial few minutes of playing you are wondering if you are missing something mega obvious. I'm actually surprised you don't have to grind or pay to unlock the feature, although maybe it's hidden in the labyrinth of unlockables.
You're absolutely right though, despite liking the concept, art, and controls, the overall the game isn't for me. I wanted to like it because a friend was super hyped, but I can't (physically or mentally, the game makes me a bit motion sick due to lack of fov slider). I see the appeal, but there are so many other quality, polished experiences competing for my time on PC and console. I've emailed Epic requesting a refund. If not, I'll cut my losses and maybe revisit this in a year or so.
Thanks for the explanations. I now understand why the mission is like that, because of narrative. I'm just trying to point out that's a horrible design choice for a game I think a lot of people would want to play cooperatively. I thought that was the only way to play. Lots of people will find out, like me, after lengthy play sessions they received none of the quest progress/rewards after these "stormshield" quest stopgaps.