Path of Exile 2 Early Access |OT| An Exile like ARPG.

Killjoy-NL

Gold Member
In 0.1 with my ranger i think i died at lest 15 times. I don't know why, but feel the first Act in 0.2 is easier than 0.1.
Yeah, it definitely is easier.

I have to admit I'm very undergeared and have practically no ice resistance.

I just really hate the boss. Lol
 
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Arsic

Loves his juicy stink trail scent
Just realized how insane mtx costs are for this game. I had close to 2k coins and spent some on the mystery chests.

Then hopped on the ps5 version and thought you know I’m going to buy that 240 coin skin that’s on sale to have for the ps5 version for cosmetics since none of my pc ones work on ps5.

$20 for 200 coins. Skin is 240 coins. Gtfo here with this shit. That’s an insane ask when you look at something like marvel rivals where $10 battle passes net you so many skins of high quality lol.

It baffles me what the real reason they won’t allow pc mtx to work on ps5 aside from greed because my Diablo 4 cosmetics work everywhere.
 

drotahorror

Member
Played for a couple hours yesterday, nearing end of act 1 with Huntress. I'm playing melee with parry, with ice strike/fire javelin (i dont know the skill names). Parry feels really unintuitive most of the time. I'll parry a monster, then do the back flip thing to get a frenzy charge, but 25% of the time I back flip the wrong target and don't get a charge. Feels bad. Skill issue and or tracking issue on my part I guess. No idea if this is the optimal way to play melee huntress but it's what I'm doing. Ice strike regular mobs even without parrying, does quite good damage. The fire javelin wrecks when you have a frenzy charge, which is what I use on bosses most of the time. Maybe it's there and I don't see it but I wish I could see my heavy stun meter. I'll be parrying the same attack over and over then randomly throughout the fight, that same attack will cause a heavy stun on myself and I get destroyed. Doesn't look like the next tier of skills are going to acclimate my build very well either.
 

Marlenus

Member
Very impressive.

I just have to get past this guy is. Even endgame is less challenging than this one.

Nothing that can't be solved with a bit of grinding, but I truly think it's the only bs part in the entire game.

I found the act 1 boss tough but it always felt like a skill issue rather than it being unfair or because I was under geared.
 

amigastar

Member
Hey there guys, decided to play the game again. I have WASD movement and the game tells me to pick up items with left click but when i want to pick up items the character just attacks and does not pick up loot.
Whats happening?
Edit: it looks like i have to make a profile for PoE2 in my G-Hub. I will check out if thats the problem.
i can't figure it out. Does anyone else have a G502 X with G-Hub?
Edit: seems like i had to change the key pickup option to disabled.
 
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Antwix

Member
Don't know what the issue is with all the moaning, nearing the end of act 1 and its been a blast again so far.
yeah game is still fun. i was complaining about the abysmal performance cuz i couldnt actually play the game lol. recent patch fixed it all for me. thankfully only took 1 day for them to patch it.
 
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clarky

Gold Member
yeah game is still fun. i was complaining about the abysmal performance. recent patch fixed it all for me. thankfully only took 1 day for them to patch it.
Yeah no issues today on that front for me either. Zero crashes.

If anything the game is easier. Could be I'm just more familiar with the game though.
 

Rentahamster

Rodent Whores
Yeah no issues today on that front for me either. Zero crashes.

If anything the game is easier. Could be I'm just more familiar with the game though.

They making it easier with a new patch right now.


  • All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
  • Rogue Exiles have had their Life reduced by 40% (on top of the change above).
  • The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
  • Tempest Bell's Combo required to use has been reduced from 10 to 4.
  • Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds.
  • All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
 

clarky

Gold Member
They making it easier with a new patch right now.


  • All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
  • Rogue Exiles have had their Life reduced by 40% (on top of the change above).
  • The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
  • Tempest Bell's Combo required to use has been reduced from 10 to 4.
  • Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds.
  • All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
I thought that dropped last night?

Difficultly was spot on today hopefully it stays as is.
 

Arsic

Loves his juicy stink trail scent
It’s a playstation problem, not a GGG one. Sony doesnt allow cross-mtx. They want those 30% of it.
Nope. If greedy blizzard allows it then GGG can too. They don’t so GGG is making the decision to not pony up the dollars.

Sony is dumb to have this but there’s bound to be work around.

Like GGG can see which ones I own on pc and simply offer it again on PSN at a heavily discounted rate. Sony can take 30% of a dollar.

Nothing in the rule book I bet to do that.

Plus Sony wants 30% of dollars - that’s the coins themselves. So simply making the cost coin wise be 1-10 coins for stuff I own is a GGG decision.

This is just greed and stubbornness on both parts.
 

Arsic

Loves his juicy stink trail scent
They making it easier with a new patch right now.


  • All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount.
  • Rogue Exiles have had their Life reduced by 40% (on top of the change above).
  • The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+.
  • Tempest Bell's Combo required to use has been reduced from 10 to 4.
  • Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds.
  • All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
This goes back to what I was saying that this game isn’t what I had originally wanted or was proposed.

We were all in here saying we loved the slower tempo and challenge of the campaign, but then end game is just mindless blasting once again like every other arpg, poe1 included.

If this just going to go down the road of no friction for the player and mindlessly proceed aside from some one shot mechanics from end game bosses, then the journey isn’t worth having.

Maybe Titan quest 2 will be better for what I want from an arpg, and at least no rest for the wicked seems to get it.
 

clarky

Gold Member
Nope. If greedy blizzard allows it then GGG can too. They don’t so GGG is making the decision to not pony up the dollars.

Sony is dumb to have this but there’s bound to be work around.

Like GGG can see which ones I own on pc and simply offer it again on PSN at a heavily discounted rate. Sony can take 30% of a dollar.

Nothing in the rule book I bet to do that.

Plus Sony wants 30% of dollars - that’s the coins themselves. So simply making the cost coin wise be 1-10 coins for stuff I own is a GGG decision.

This is just greed and stubbornness on both parts.
All cosmetics are cross buy with xbox and pc I believe. So it has to be Sonys issue. I think GGG said as much when 0.1 launched.

Hopefully they can sort it for 1.0 because i do play fro time to time on PS.
 

clarky

Gold Member
This goes back to what I was saying that this game isn’t what I had originally wanted or was proposed.

We were all in here saying we loved the slower tempo and challenge of the campaign, but then end game is just mindless blasting once again like every other arpg, poe1 included.

If this just going to go down the road of no friction for the player and mindlessly proceed aside from some one shot mechanics from end game bosses, then the journey isn’t worth having.

Maybe Titan quest 2 will be better for what I want from an arpg, and at least no rest for the wicked seems to get it.
Waiting on the No Rest For The Wicked patch before I start that game, I hear good things.
 

Arsic

Loves his juicy stink trail scent
Waiting on the No Rest For The Wicked patch before I start that game, I hear good things.
I will say huntress is fun and solo self found is much better as it feels like a fresh league for me.

I just think GGG too quickly listens to complainers online to adjust difficulty. Give time to adjust, adapt, learn to play better, etc.

It’s one thing if something is a complete health sponge or kills you instantly without a chance to counter or evade… nerf that.

But we have so many games on training wheels. Do we need even more?
 

clarky

Gold Member
I will say huntress is fun and solo self found is much better as it feels like a fresh league for me.

I just think GGG too quickly listens to complainers online to adjust difficulty. Give time to adjust, adapt, learn to play better, etc.

It’s one thing if something is a complete health sponge or kills you instantly without a chance to counter or evade… nerf that.

But we have so many games on training wheels. Do we need even more?
Thats what I'm playing also SSF Huntress. No build guides or anything like that. Half the fun is fucking around with a build almost blind.

The early game is great I could play it all day. Can't comment on end game, but didn't look like my cup of tea from what ive seen. See how things shake out, but I do love playing it right now. Hopefully they slow things down in the late game even if its just a little bit.

Changes do seem a bit knee jerk, surely they knew the score before they released 0.2.
 

MagiusNecros

Gilgamesh Fan Annoyance
I think an issue with the game is it's unbalanced IMO for melee characters. A lot of fights and encounters heavily favor ranged playstyles. And I feel opportunities to use the Parry Mechanic on Huntress on boss fights are very few and far between. Think I might opt for a Spear and Scepter build. And just avoid Parry entirely.

Which early levels I was already doing with Twister and Poison Bow.

And endgame very much does looks like PoE1 zoom city.
 

DavidGzz

Gold Member
I will say huntress is fun and solo self found is much better as it feels like a fresh league for me.

I just think GGG too quickly listens to complainers online to adjust difficulty. Give time to adjust, adapt, learn to play better, etc.

It’s one thing if something is a complete health sponge or kills you instantly without a chance to counter or evade… nerf that.

But we have so many games on training wheels. Do we need even more?

Agreed on SSF. The complainers are so loud it's hard for GGG to stick to their guns when so many are crying. I wish they would just not patch one version and call it ruthless like in PoE 1. I want my Dark Souls like campaign. I was having a blast on day 1. Hopefully I don't steam roll the game now.
 
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Definity

Member
Can someone please invite me to the guild again? I had to switch accounts and would like another invite.

Defnix#9252​

 
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Arsic

Loves his juicy stink trail scent
Are the items better in Solo Found Mode than with trade mode?
I just forces you to play the game without trading so you actually craft and use the currency given. Makes for exciting drops being more exciting than just being a chaos orb trade away.

It lengthens playtime because it’s all up to you.
 

Rentahamster

Rodent Whores
Antwix Antwix

When we were playing earlier, Decaying Hex seemed really strong and it allow curses to be spread via Contagion. I'm not sure if two players can stack two different curses. Would be interesting to test.


With a lot of INT, the DPS for Decaying Hex was just as much as Essence Drain.
 

DavidGzz

Gold Member
^There is your proof this is his first time playing PoE 2 from the beginning. He didn't even know that attacking the Devourer as he is burrowing does nothing and he died.

Just watched the rest, who beat the tutorial boss for him the first time? :p
 
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Marlenus

Member
Still very early but so far on warrior it seems easier.

May be this go I have better gear or more knowledge so hard to say it is a like for like comparison but there we are.

Rolling slam 1 shots a lot of things and earthquake + bone shatter is good if there is a bigger group.
 

Antwix

Member
Antwix Antwix

When we were playing earlier, Decaying Hex seemed really strong and it allow curses to be spread via Contagion. I'm not sure if two players can stack two different curses. Would be interesting to test.


With a lot of INT, the DPS for Decaying Hex was just as much as Essence Drain.
I would guess no, but who knows maybe. Won't be on for a few days though, going out of town
 

amigastar

Member
I would really like to play the game but i'm afraid of the difficulty. I don't wanna experience a difficult slog so to say.
 

DavidGzz

Gold Member
I would really like to play the game but i'm afraid of the difficulty. I don't wanna experience a difficult slog so to say.

I am halfway through act 2 with Huntress with no guide and it's been the same as launch for me. SSF with only one character so I am not even grinding multiple characters like I did at launch and it's been smooth.
 
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Sabejita

Member
You know it will get nerfed. :messenger_halo:

Fixed a bug which was causing "Elemental twisters Gain 50% of damage as damage of the corresponding Type" on Twister to gain an extra 50% for each Projectile fired. So one of the projectiles was gaining 50%, another 100%, another 150% and so on.
:messenger_smirking:
 
I'm trying out Raxx's guide for Twister leveling and so far it feels tons better than what I was trying to do before. I don't have the Frost Bolt yet but based on his stream today, even with the nerf it still seems plenty powerful?
 

DavidGzz

Gold Member
Just realized how insane mtx costs are for this game. I had close to 2k coins and spent some on the mystery chests.

Then hopped on the ps5 version and thought you know I’m going to buy that 240 coin skin that’s on sale to have for the ps5 version for cosmetics since none of my pc ones work on ps5.

$20 for 200 coins. Skin is 240 coins. Gtfo here with this shit. That’s an insane ask when you look at something like marvel rivals where $10 battle passes net you so many skins of high quality lol.

And they are 1/10 as cool looking as D4's cosmetics for me. The artist still has PoE 1 graphics limitations in mind. I guess that's what we get since they can be applied to both games.

I haven't had the urge to spend on any of it and I do want to support GGG more.
 
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Rentahamster

Rodent Whores

Many people are reporting that gameplay is feeling too slow. Sometimes this comes in the form of people saying that monster life is too high, or player damage is too low, or areas are taking too long. In this post we will talk about some of the things we have already done, and more of the changes we are planning on making.

Huntress Specific Concerns​

One of the major concerns that we have seen for the Huntress is that a lot of the power of the class is locked behind the Parry mechanic, and some players do not wish to Parry. Getting Frenzy charges without Parry is an option available to the class later on, but there are no other early game options that don't involve Parrying.

We want to give early game players an option to get Frenzy charges without Parry, but we have to be very careful not to make this too easy and remove the rewards for doing the Parry combos.

In order to do this, we are adding a new Skill on the second row of the Spear skills called Cull the Weak. This skill is effectively the same as Killing Palm on the Monk, but for Frenzy charges. If a monster is in Culling Range, using Cull the Weak will charge towards the monster, kill it instantly, and give you a Frenzy charge. This skill should be patched in over the next few days.

We also want to improve the feeling of Parry more generally. Two issues we have identified are that in some cases it feels like you should Parry monsters but don't, and that in other cases you get Heavy Stunned in cases where you feel like you shouldn't. We are currently investigating improvements to these.

The other bit of feedback are players who don't want to enter melee range at all. While the primary role of the class is incentivising a ranged/melee hybrid playstyle, we do think we can improve on this type of gameplay somewhat while still incentivising using both types of attacks.

To make this type of gameplay feel better we are going to be buffing the speed of Spear throws generally, but especially Lightning Spear. The damage will remain the same, meaning that you will get approximately a 25% buff to DPS from using only Lightning Spear. Some other spear throws will receive slight speed increases too, but they generally have other mechanics that mean that attack speed on them is less relevant.

Player Minion Damage and Life​

One of the areas of major balance adjustment in 0.2.0 was the minion life and damage curves for players. In the 0.1.1 endgame, minion characters were getting very out of control values mostly due to being able to significantly increase gem level on these gems.

We previously significantly reduced the growth of minion life and damage as these gems gain levels, and the intention was to mostly hit the top of the endgame, but it seems that this had an unintended effect on campaign play as well.

We are making a change to increase the damage and life that minions get during the campaign to be more similar to before, while still keeping the scaling nerfs that were introduced to the higher minion gem levels for the endgame.

Monster Life Too High​

One of the first things we looked at when considering clearspeed concerns was the monster life curve. We found that monster life through most of the campaign after Act 1 was probably too high. We have made an adjustment to lower monster life by 25% through most of the campaign and this change has been deployed already.

A second issue we found was that the life bonus on Rare Minions was incredibly high. One of the reasons why this feels particularly bad is because these monsters are still White, but had more life than Blue monsters. This calibrates players' expectations incorrectly and makes Rare fights harder than they should be. This number has been set back to what it was in 0.1.0 which lowers rare minion life by about 60%. This change has also been deployed.

Large Area Sizes​

Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area. However, we are checking to see if there are any outliers that players are spending too long in to see if any changes to area size need to happen.

In the meantime, we did notice that there are some areas that don't have sufficient checkpoints, so we are doing a pass of adding some more of these.

Crashes and Disconnects​

On launch day we had a severe and common client crash in town. The "Failed to deserialise object" crash. This crash was fixed on the first day, but there are still other client and server crashes that remain.

Currently the number of client crashes is actually a bit lower than in 0.1.1 due to working around the somewhat common nVidia driver crash, but the rate of server side crashes is approximately 6 times higher, which results in you getting suddenly disconnected.

Thankfully, server side crashes are significantly easier for us to debug, and we believe that we should be able to resolve most of these within the next few days.

Of course, we will continue to work on client crashes as well, but as the primary crash we had in 0.1.1 is now resolved, we believe that we should be able to fix the remainder of these fairly quickly.

Quality of Life Features​

We are additionally working on a few extra features that should be released relatively soon.

The first one is adding a system for Bookmarking locations on your Atlas map. This system will allow you to save locations with a name on the Atlas so you can find them later.

Another is adding Stash Tab Affinities for more item types including Socketables and Tablets, and updating the Flask Affinity to include Charms.

And another is adding a way to rebind Spectres and Tamed Beasts so that you can experiment with these options more easily.
 

Sabejita

Member

Large Area Sizes​

Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area. However, we are checking to see if there are any outliers that players are spending too long in to see if any changes to area size need to happen.
People have been complaining about it since day one, what's new that they're taking notice of it now?
 

Killjoy-NL

Gold Member
Monster life too high or damage too low?

I feel like rn it's bit easier and progress seems a bit faster/smoother than at launch.

Or maybe I've just gotten better at both the gameplay and creating my build.🤷🏾‍♂️
 

DavidGzz

Gold Member
So is this like a Diablo clone with fewer microtransactions? I imagine it's got couch and online coop?


It has more micros. Some that are pretty much required if you play it seriously like more stash space or stash for individual crafting mats. Otherwise yes, it was made by hardcore Diablo fans who wanted a proper spiritual sequel to D2. It has couch(even on PC) and online co-op.
 
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DavidGzz

Gold Member
I think that GGG need to have two modes for PoE 2. One for the ones who want a prettier PoE 1, one button gameplay and a fast easy campaign, and one for people like me who want a challenge through the story and a variety of skills. I keep seeing people in the chat complaining that they have to use more than one skill and that you can't run around one shotting everything. The same things they diss D4 about. They have already nerfed the difficulty and people are still complaining. They complain that loot isn't exciting cause yellows and uniques aren't raining from the sky. They will end up ruining this game for me if they keep catering to the whiners unless we get two modes like PoE 1 has.
 
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