Path of Exile 2 Early Access |OT| An Exile like ARPG.

Arsic

Loves his juicy stink trail scent
Patch notes way too long as always for me to give a fuck.

Beat act 1 boss on my warrior at level 15 without issues so I assume it’s better?
 
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Rentahamster

Rodent Whores

As the week wraps up, we've pulled together a list of changes we're targeting for deployment in a patch mid next week. We've been busy making improvements to Path of Exile 2—here’s what’s on the way.

One of the most requested features we have had is the ability to respec Ascendancy classes. However, something that was important to us is to make sure that while it can be done, it does require some level of effort.

We have implemented it in the following way:

Redoing an Ascendancy Trial allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now open the Respec window at Balbala or the Trialmaster who are standing next to the Ascension device.
Ultimatums that have 7 chambers and thus grant up to 4 Ascendancy points now can be done from level 55 down from 60.
Ultimatums that have 10 chambers and thus grant up to 6 Ascendancy points can now be done from level 65 down from 75.


This change should be deployed in the next restart patch, currently anticipated to be mid next week. In addition, we have some other changes that have been made today that will be in that patch as well.

Endgame Changes

An unintentional problem with Tower maps and Hideout maps is that they don't currently spawn the rare monsters for the clear condition. Due to this, they also don't drop the extra map that is designed to allow for guaranteed map sustain.

We have added extra rares to Tower and Hideout maps, and also the extra map drop that can come from the final rare kill. This is still not required to complete the map.


Crafting Changes

As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels. We will adjust drop rates as that occurs so that you get a more reasonable number of total runes.
We are adding the ability to add sockets to Scepters and adding mods to some Talismans for Scepters to allow upgrades to your minions at mid to late game.


Totem Changes

We have had quite a few reports of totems not surviving at endgame due to not gaining as much elemental resistance as the player does. In order to solve this problem we have made the following changes

Totems start gaining elemental resistances from gem level 15 up to 75% at level 20.
The Ironwood support also adds some Maximum Elemental Resistance to totems.


Shard Scavenger

The Shard Scavenger reservation wasn't doing enough to be useful to most players, so we made the following change.

Shard Scavenger, in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.


My Skills on the Gemcutting Tab

When using an uncut skill gem, it was often annoying to find the skills that you were using from off-classes to level up. In order to fix that, we have added a new tab to the gemcutting window that shows you all the gems you have equipped.

This list of the changes are just the changes that have been made so far, these are not the only changes we are investigating and they do not represent a full list of what players are reporting to us.
 

Killjoy-NL

Gold Member
If you want to know which spectres are worth your time, I did a bunch of testing and wasted a crap load of gems.
So, yesterday I found out what you were talking about.
Didn't realize they added the Bind Spectre skill. Currently using a Werewolf from Grelwood, which is okay for now, I guess.

I think it'll be fun testing different spectres to see what best goes with my build.
Have to figure out a new build anyway since the Hexblast changes completely ruined the build I had planned, but on the other hand, I can now go for an actual necro.

First gotta get past the Cruel Geonor though. Need to grind a bit and level up. Lol
 
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Rentahamster

Rodent Whores
So, yesterday I found out what you were talking about.
Didn't realize they added the Bind Spectre skill. Currently using a Werewolf from Grelwood, which is okay for now, I guess.

I think it'll be fun testing different spectres to see what best goes with my build.
Have to figure out a new build anyway since the Hexblast changes completely ruined the build I had planned, but on the other hand, I can now go for an actual necro.

First gotta get past the Cruel Geonor though. Need to grind a bit and level up. Lol

Have fun! There's a lot of extra gems in the guild stash now.
 

geary

Member
So, yesterday I found out what you were talking about.
Didn't realize they added the Bind Spectre skill. Currently using a Werewolf from Grelwood, which is okay for now, I guess.

I think it'll be fun testing different spectres to see what best goes with my build.
Have to figure out a new build anyway since the Hexblast changes completely ruined the build I had planned, but on the other hand, I can now go for an actual necro.

First gotta get past the Cruel Geonor though. Need to grind a bit and level up. Lol
They added a new way to reused the gem in the last patch. If you dont like what you bind, disenchant the gem and you get a new free biding specter skill.
 

Facism

Member
Started the new league as a Witch again, had an exalt drop 2nd map in, bought Enfolding Dawn, walking around with 8 skeletons halfway into act 1.

What a time.
 
Set up my AM5 upgrade (5950x->9800x3d), booted up the game on my new build after a few months away (still in regular Act 3 on my two chars)... and all my spells were unbound on my characters. Very sad. Looked at my unspent skill points and the game was like "You now have a skill point reset, but if you touch ONE MOTHERFUCKING THING IN HERE FIRST THEN IT'S CANCELED IDIOT). Got scared and made a Huntress and beat the tutorial boss first try so I could feel superior to Elon.

Game didn't really explain the League concept to me on the menu. Is League mode harder or anything? I don't think there's any reason for me to click on it yet, so I just made my Huntress normal SSF.
 

Arsic

Loves his juicy stink trail scent
Rentahamster Rentahamster I have the flu and was planning to make a last epoch thread for the new update to get people hyped up.

Any chance you would set it up? I assume you’re going to be playing too next week.

In last epoch we trust until GGG finds a vision for this game. If GGG turns this around it’ll be 6+ months minimum I think.
 

DavidGzz

Gold Member
Just started a fresh Monk again in the new league and I began attacking and expected some unarmed kung fu and all he did was a slow wind up punch just like the other classes. What a missed opportunity with this class. They could have an awesome unarmed or fist weapon build with some cool looking kung fu moves. Looks like No Rest For the Wicked will have that at least.
 

Rentahamster

Rodent Whores
Rentahamster Rentahamster I have the flu and was planning to make a last epoch thread for the new update to get people hyped up.

Any chance you would set it up? I assume you’re going to be playing too next week.

In last epoch we trust until GGG finds a vision for this game. If GGG turns this around it’ll be 6+ months minimum I think.

That's actually a pretty good assumption but sorry to disappoint - I'm actually not planning on playing it lol :messenger_grinning_sweat:

edit: Sucks to hear you're sick :( I hope you feel better soon!
 
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Rentahamster

Rodent Whores
Just started a fresh Monk again in the new league and I began attacking and expected some unarmed kung fu and all he did was a slow wind up punch just like the other classes. What a missed opportunity with this class. They could have an awesome unarmed or fist weapon build with some cool looking kung fu moves. Looks like No Rest For the Wicked will have that at least.

There is Killing Palm and Shattering Palm which uses unarmed, but that's not exactly kung fu. Shattering Palm is pretty good though for screen clearing ice explosions coupled with Herald of Ice.
 

Rentahamster

Rodent Whores
Game didn't really explain the League concept to me on the menu. Is League mode harder or anything? I don't think there's any reason for me to click on it yet, so I just made my Huntress normal SSF.

The League isn't a change of difficulty per se. The only difference is the economy is reset so everyone starts fresh. The mode you're playing in still has the same economy from the past 4 months, so inflation has run amok and you might have some difficulty trading. Most people are playing the new league.
 

amigastar

Member
Judging from Rhykkers video the game is just Struggle, struggle, struggle. Not gonna waste my time on the game until it's fixed somewhat.
Last Epoch season 2 comes out on April 17th so i will be playing that instead.
 
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RaptorGTA

Member
Started a new Merc and been blasting through. Was able to beat the Act 1 boss on my first try which never happened.

Feels like the game is easier but the mobs that box ya in..but it's not super easy..still dying. Absolutely love this game overall.

Tried the new char but I don't think it's for me.
 

foamdino

Member
I think it was the swarming/fast monsters that caused it to feel so damn hard on 0.2.0 release. Post patches it has felt very smooth with a better mix/variety of mob flavours. I also think that the very first character you make in the new league has it really rough if you don't get good RNG (which I never have in any game). So it is really difficult as you have no way of increasing power through gear drops on your fist char. I like that they added some more deterministic drops - I think this is the way to do it to flatten out some of the RNG-favour that some people seem to get (including Jonathon it seems!)
 

foamdino

Member
Set up my AM5 upgrade (5950x->9800x3d), booted up the game on my new build after a few months away (still in regular Act 3 on my two chars)... and all my spells were unbound on my characters. Very sad. Looked at my unspent skill points and the game was like "You now have a skill point reset, but if you touch ONE MOTHERFUCKING THING IN HERE FIRST THEN IT'S CANCELED IDIOT). Got scared and made a Huntress and beat the tutorial boss first try so I could feel superior to Elon.

Game didn't really explain the League concept to me on the menu. Is League mode harder or anything? I don't think there's any reason for me to click on it yet, so I just made my Huntress normal SSF.
In PoE a new league is a reset to the economy and usually a bunch of special mechanics that only exist for that league itself. In my opinion, you should *always* restart and create a new char for a new league. Say goodbye to your old chars, wish them well etc, but new league is where it's at. Then in 3 months, rinse and repeat. Sometimes the league mechanic is so good that it is retained and baked into the core of the game and so the mechanics of the game expand. This is why PoE has so *many* mechanics, they were all once *just a new league* but they were kept and moved into the core of the game. PoE2 will experience the same over time. I expect the wisps to be made core as they are similar to PoE tormented spirits (a league in the old old days).
 
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