Splatoon 2 |OT| Fresh Squids 2 Go

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You're right, it's not explained well at all.

I'm under the impression that all the abilities that are the same amongst the 3 pieces of gear you have on get canceled out. Someone please correct me if I'm wrong.

Uh no. Abilities most certainly stack. There is a reason the whole point is to get the same 3 abilities on your gear.
 
That is my stance as well. You are agreeing with me.



I agree that's not what that means. But it's better to spend the first 30 seconds painting your base than the last.



I know, the argument was when to paint your base.

No, I adapt to the team. I dont rush middle if everyone else is doing it. I do rush middle if no one or just one is doing it
 
I think people are conflating the don't get anal about painting your base at the start with not painting it. You should of course paint your base as you leave, so that you have your special. It's not difficult to leave the base quickly in such a way that you've also painted it on the way out. Just don't worry about the gaps too much, you can quickly fill those in on a later spawn anyway.
 
Uh no. Abilities most certainly stack. There is a reason the whole point is to get the same 3 abilities on your gear.

Yeah I know that much. There was even a link posted at some point that showed how much abilities stacked.

But do they stack the same regardless of how the abilities are distributed? e.g whether the abilities are on the same gear or across different gear?

You mention the point being to have the same 3 abilities on the same gear, so does that mean they only stack when they're on the same gear? And won't if you have the same abilities across different gear?
 
any reason why I would want this power?

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any reason why I would want this power?

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Well the longer it takes someone to respawn the better. The only issue is when you die lol. If you don't die much and splat a lot it's a very good perk.

I've not come across many online shooters where having less active team mates has as much of an effect as it does in Splatoon. A really good player can't dominate an average team in my opinion if their team mates are useless.
 
Well the longer it takes someone to respawn the better. The only issue is when you die lol

I think there's some confusion over that ability. The way it's worded though suggests that it increases your own respawn time, and the respawn time of anyone who splats you.

So if you die alot... I guess, maybe? If it increased it for people you splatted it would be good but...
 
I think there's some confusion over that ability. The way it's worded though suggests that it increases your own respawn time, and the respawn time of anyone who splats you.

So if you die alot... I guess, maybe? If it increased it for people you splatted it would be good but...

edit: hold up a minute. Yeah I get it, it doesn't increase the respawn time for people you kill, it's only people that kill you. Ah ok yeah so it's designed for people that are shit at the game lol But even then if people who kill you are good at the game then it won't even effect them if they don't die. But you'll still be given a longer respawn time lol

I thought at first it was to increase respawn time of people you killed, with the negative being that you were given a longer respawn time when you died. in that case it would be great if you were good at the game...
 
Well the longer it takes someone to respawn the better. The only issue is when you die lol. If you don't die much and splat a lot it's a very good perk.

I've not come across many online shooters where having less active team mates has as much of an effect as it does in Splatoon. A really good player can't dominate an average team in my opinion if their team mates are useless.

So true.
 
Yeah I know that much. There was even a link posted at some point that showed how much abilities stacked.

But do they stack the same regardless of how the abilities are distributed? e.g whether the abilities are on the same gear or across different gear?

You mention the point being to have the same 3 abilities on the same gear, so does that mean they only stack when they're on the same gear? And won't if you have the same abilities across different gear?

No they all stack across all the gear. With the new system it will be a lot easier to put the abilities on the gear you want. Just certain gear has more chances to get certain abilities than others.

So thats why people focused on certain brands to get certain abilities on them.


I'm sure there are diminishing returns and a point where you have min maxed. But stack those abilities!
 
Well yeah it states it increases your respawn time too. So in my opinion if you're shit at this game that ability isn't much use. But could be dangerous for someone good at the game.

Yeah, but splatting people doesn't increase their respawn time according to the item's description.

The only way to increase someone's respawn time with this ability is to get splatted by them. Which... you don't really want to do.
 
God damn, I can't win with the Heavy Splatling. I'm probably on a near 10 lose streak.
Its range is too short to take advantage of all of the safe perches Chargers use in the available stages, and there aren't enough walls to hide behind to make a surprise attack.

I miss Hydra Splatling and Splatoon 1's stages ;_;
 
Well yeah it states it increases your respawn time too. So in my opinion if you're shit at this game that ability isn't much use. But could be dangerous for someone good at the game.

Uhm no the wording doesn't suggest that the timer increases for people you are splatting. It only says that when you get splatted you and the one who splatted you gets the penalty.

So the opposite would be true, the more you die the better, but it's still a zero sum game because you can only get splatted by one enemy.


That's not what it says though.
 
Now they all stack across all the gear. With the new system it will be a lot easier to put the abilities on the gear you want. Just certain gear has more chances to get certain abilities than others.

So thats why people focused on certain brands to get certain abilities on them.


I'm sure there are diminishing returns and a point where you have min maxed. But stack those abilities!

Thanks for this.
 
Uh no. Abilities most certainly stack. There is a reason the whole point is to get the same 3 abilities on your gear.
How about if I have one same ability on different gears? Will it still stack? Or for the abilities to stack they have to be on the same gear?
 
Ink Recovery vs. Primary Ink Usage Down

Which is the superior perk?

Is there any list that ranks perks on their merits and detriments?
 
I would love to know if it's worth having multiple abilities, and whether there is a difference in terms of having multiples of the same abilities on the same item or across different items.

So say for example I have headgear that has 3 of the same abilities, say swim speed up, does that equal having swim speed up in 3 of my items, head gear, shirt and sneakers? i.e is having swim speed up once in my hat, shirt and sneakers the exact same as if I had swim speed up 3 times in my hat?

Or do most people ultimately having all of the abilities spread across their gear so no duplicates at all?

I've read on this thread that abilities stack with diminishing returns, but are those diminishing returns worth it?
It's the same whether it's on one item or different items. I never understood why poeple were so determined to get perfect gear in S1, especially since it was way harder to get in that game. The best arguement I heard was that it was easier to change gear, but I think it was more about OCD or bragging rights. I always preferred to have messy gear becuase it gave more more options and the diminishing returns means a stray ability may have more influence that that third or sixth one.
 
Yeah, but splatting people doesn't increase their respawn time according to the item's description.

The only way to increase someone's respawn time with this ability is to get splatted by them. Which... you don't really want to do.

Uhm no the wording doesn't suggest that the timer increases for people you are splatting. It only says that when you get splatted you and the one who splatted you gets the penalty.

So the opposite would be true, the more you die the better, but it's still a zero sum game because you can only get splatted by one enemy.

Yeah I mis-understood the perk. It seems next to useless the more I think about it.

Okay so you're shit at the game right, you're gonna take even longer to respawn, and if the people that kill you barely die it won't effect them.

And if you're good at the game it won't effect anyone as only people who splat you will have a longer respawn time.

I initially thought it was that if you splat someone it gave them a longer respawn time, with the catch being you also had a longer respawn time.

No they all stack across all the gear. With the new system it will be a lot easier to put the abilities on the gear you want. Just certain gear has more chances to get certain abilities than others.

So thats why people focused on certain brands to get certain abilities on them.


I'm sure there are diminishing returns and a point where you have min maxed. But stack those abilities!

It's the same whether it's on one item or different items. I never understood why poeple were so determined to get perfect gear in S1, especially since it was way harder to get in that game. The best arguement I heard was that it was easier to change gear, but I think it was more about OCD or bragging rights. I always preferred to have messy gear becuase it gave more more options and the diminishing returns means a stray ability may have more influence that that third or sixth one.


Ah ok that explains it well. At least I now know that there's no incentive for me to get the same abiltiies across the same gear.
 
This way you can get shards for the abbilities you want, so you can later add that abbility to the piece of gear that you like. So if you have a shirt with an ability you´d like to put in another shirt, you´re guaranteed you´ll get the shards you need.
Also 20K may sound like a lot now, but playing ranked you´ll end up swimming in money sooner or later. Last time I played S1, I had 3M and a bunch (20+) of snails. I think it´s nice it takes some time, this way you another objective for the long run.

But I would have to spend millions and hundreds of hours to get one gear the way i like it...I have a full page of fully leveled up gear in each catergory and if i wanted to only wipe the ones that have 3 perks on them I'd already be at 200k.

And sadly I won't play ranked because it's impossible to win with these morons running around not playing the objective. I didn't even manage to get out of C- so far because of AFKs, disconnecters and people who have not the slightest clue what to do.

What do you mean? Not being snarky, just legitimately wondering. Maybe I'm just tired and didn't read the post right lol

You have every right to be snarky because I mistakenly quoted you lmao, my bad!

No they all stack across all the gear. With the new system it will be a lot easier to put the abilities on the gear you want. Just certain gear has more chances to get certain abilities than others.
Wat
 
How about if I have one same ability on different gears? Will it still stack? Or for the abilities to stack they have to be on the same gear?

Yes. Doesn't matter what gear its on. It's just more convenient if its on the same gear.

Cause then I have say, my Ink Up T-shirt and can wear that when I want Ink up, and then wear a different shoes and hat for different things. Instead of having to wear 3 different pieces to get the effect I want.


Here is an example from Splatoon 1.

I used sloshers a lot, could kill in two hits. I thought about using a damage up bonus to kill quicker, and while I could up my damage and technically kill faster (say they were already damaged) no amount of damage up power ups allowed me to kill faster than 2 hits. (Meaning I approach someone at 100% health, its always going to take 2 hits, no matter how high my damage is)

I'm sure people are out their compiling the data, but the point is you can get 9 power ups, but it might night make a worth while difference in that area and you are better off putting them to other things.

The abilities stack, but it only goes so far. So you want to think of it all in terms of your weapon and what you are trying to do. You can compensate for a weapon that uses too much ink with ink up power ups etc, increase your special charge, or effectiveness etc.


Another thing people used to do is with chargers, they'd put a hell of a lot of damage ups, so they could kill you even without a full charge. (fuller charge does higher damage)
 
Yes. Doesn't matter what gear its on. It's just more convenient if its on the same gear.

All true, though I will say it's more ability chunk efficient if you spread abilities out over gear, just becase it costs 10 chunks to put something in slot one, then 20 if you put the same thing int slot 2, then 30 if you put it in slot 3, versus 10 each time if you put one on each gear.

You lose the flexibility, but it costs fewer chunks at least.
 
Your ink tank will refill faster, duh.



Same here. If 2 people are trying to spray the base, having a 3rd won't do much to help. The crux of the argument from yesterday was that it was never valid to ink your base at the start of a match.

please tell me you arent trying to do a 100% coverage of your base in the first minute of the match
 
These communication errors and disconnections are so unacceptable
I think it's been established at this point that it's you, not us (or them).

I have yet to disconnect a single time and I've played on several different wi-fi connections, one of which was particularly bad.

Have yet to try wired.
 
My guts are telling me to master the Mini-Splatting. I don't care how many ranks I lose in the process.
 
All true, though I will say it's more ability chunk efficient if you spread abilities out over gear, just becase it costs 10 chunks to put something in slot one, then 20 if you put the same thing int slot 2, then 30 if you put it in slot 3, versus 10 each time if you put one on each gear.

You lose the flexibility, but it costs fewer chunks at least.

And the quickest way to earn chunks right now is by using the splatfest t-shirt and paying 2000?

Man I wish I had done the campaign and farmed those coin tickets, as I think I'm gonna need a shit load of coins soon....Because if I had a shit load of money I could just pay the standard 20k and be alright


But you can use Krusty Sean drink tickets to further favour an ability right?

I'm probably putting too much thought into this but is there even more chance of getting a particular ability if I use a drink ticket with the same ability as a brand of clothing that favours it, or does the drink ticket have the same effect regardless?

Just curious whether you can add more "favour" lol
 

Wow... Ok thanks. The fact I need 30 shards to get one perfect gear piece is kinda fucked up but eh. Nvm i just read it's 60 chunks lmao. What the hell..

Nah it's cool! I was just wondering because I really was thinking to myself like "Man, I must really be tired or something" hahaha

Seems like I'm the tired one lol.
 
I think it's been established at this point that it's you, not us (or them).

I have yet to disconnect a single time and I've played on several different wi-fi connections, one of which was particularly bad.

Have yet to try wired.

I haven't had any connection issues either and I've been using purely wireless in multiple different locations. In fact, the last time I was having them was during the first Test Fire
 
I think it's been established at this point that it's you, not us (or them).

I have yet to disconnect a single time and I've played on several different wi-fi connections, one of which was particularly bad.

Have yet to try wired.

Nah, I play a number of online matches with Mario Kart , ARMS and others on Xbox on PS4 and have never dc in any of those. Running on fiber connection and a high end router too. It's def a server issue.
 
I've probably played for about 4 hours now, currently level 6. There's fun to be had, but there's so much bullshit with this game.You can't skip the stupid talk show that happens every time you start the game. The fact that you can only alternate between two maps at a time. The convoluted ass loot/slot system. The fact that single player progress doesn't affect multiplayer unlocks at all.

Also, I've literally never seen a competitive match on turf war. The team that's winning after the first 45 seconds is the team that wins every single time.

Not sure how much longer I'm gonna play this.
 
Uhm no the wording doesn't suggest that the timer increases for people you are splatting. It only says that when you get splatted you and the one who splatted you gets the penalty.

So the opposite would be true, the more you die the better, but it's still a zero sum game because you can only get splatted by one enemy.



That's not what it says though.

Yeah, but splatting people doesn't increase their respawn time according to the item's description.

The only way to increase someone's respawn time with this ability is to get splatted by them. Which... you don't really want to do.
The English ingame description is just a wrong translation.

The Japanese description, and how the ability actually works, is that you and people you splat have a longer respawn time and a bigger special charge loss. It's a very good ability on certain weapons if you know what you're doing.
 
Can someone tell me why they didn't let people wipe single slots for normal gear like they did for the splatfest shirt?... I have shoes with 3 main weapon ink reduction slots but one faster ink refill... So i have to wipe all of it and hope to get that lucky again? Not to mention the hundreds of thousands spent to get even a mall amount of the shards I need...

The English ingame description is just a wrong translation.

The Japanese description, and how the ability actually works, is that you and people you splat have a longer respawn time and a bigger special charge loss. It's a very good ability on certain weapons if you know what you're doing.

So the German and English translations are wrong? Wow... Good job tehre NIntendo.
 
The English ingame description is just a wrong translation.

The Japanese description, and how the ability actually works, is that you and people you splat have a longer respawn time and a bigger special charge loss. It's a very good ability on certain weapons if you know what you're doing.

So it is the way I first assumed afterall.

That perk sounds awesome for someone that kills a lot and doesn't die much then because:

Well the longer it takes someone to respawn the better. The only issue is when you die lol. If you don't die much and splat a lot it's a very good perk.

The perk wouldn't make sense if it gives you a respawn penalty and people who splat you one, as it won't effect good players you come against. But this way at least anyone you kill will make a difference. It could be the difference between a win and loss if in the last 30 seconds you throw a bomb and kill 3 of the opposing team.

Either way this is just further evidence that this game really is badly explained in a lot of ways.

Oh that's interesting. I did feel like when I used to run respawn punisher turf war games I got a lot of kills in were really easy but I assumed I was just imagining it after reading the ability text.

Yeah it is a massive game changer in that case. Especially if you kill a few of them towards the end of a match. It could be the difference between winning or losing...

Would love to know how much longer respawn is?
 
The English ingame description is just a wrong translation.

The Japanese description, and how the ability actually works, is that you and people you splat have a longer respawn time and a bigger special charge loss. It's a very good ability on certain weapons if you know what you're doing.

Oh that's interesting. I did feel like when I used to run respawn punisher turf war games I got a lot of kills in were really easy but I assumed I was just imagining it after reading the ability text.
 
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