I find this hard to believe.
This isn't true at all. A good charger is terrifying.
Chargers got nerfed a lot. The balance in this game is really terrible at the moment and most people just tend to use trislosher, rapid blaster or a handful of shooters. When I looked at the league battle score board earlier this morning, there were only 5 chargers in the entire top 50 teams.
Hmm...This is good to know. I thought ink mines were useless though? What's about the Rapid Blaster loadout makes it good?
edit - do we know when the next major update is coming? I feel like we're due for a new stage soon.
edit - do we know when the next major update is coming? It feels like we're due for a new stage soon.
The game has been out less than two weeks
I'm with you though, I don't mind something fresh. Though I'm still learning new things.
Hmm...This is good to know. I thought ink mines were useless though? What about the Rapid Blaster loadout makes it good?
edit - do we know when the next major update is coming? It feels like we're due for a new stage soon.
Chargers got nerfed a lot. The balance in this game is really terrible at the moment and most people just tend to use trislosher, rapid blaster or a handful of shooters. When I looked at the league battle score board earlier this morning, there were only 5 chargers in the entire top 50 teams.
Things are still shaking out. If you look right now you'll see that the top three teams all had chargers and there are eight in the top 20 teams.
How did they nerf chargers for those of us who don't know?Chargers got nerfed a lot. The balance in this game is really terrible at the moment and most people just tend to use trislosher, rapid blaster or a handful of shooters. When I looked at the league battle score board earlier this morning, there were only 5 chargers in the entire top 50 teams.
How did they nerf chargers for those of us who don't know?
Edit: never mind. Missed the post about range reduction.
That's still down a lot from the first game where eliters were an essential part of every team comp. A lot of charger players dropped the weapon. Even during the E3 tournament, the US team's charger player switched to splatling.
So no good splatoon forums?
I'm not a charger player so I don't know all the specifics, but apparently the projectile speed of the charger shot was also lowered and the removal of damage up as an ability means that chargers have to charge their shot a lot longer in this game to get a kill.
I'm not a charger player so I don't know all the specifics, but apparently the projectile speed of the charger shot was also lowered and the removal of damage up as an ability means that chargers have to charge their shot a lot longer in this game to get a kill.
Also, chargers have had range nerfs across the board.I'm not a charger player so I don't know all the specifics, but apparently the projectile speed of the charger shot was also lowered and the removal of damage up as an ability means that chargers have to charge their shot a lot longer in this game to get a kill.
Can't this be viewed as a good thing (except to charger fans)? Requiring a specific weapon for a team to be successful isn't necessarily ideal.
I have no dog in this fight since I'll probably never get into League play. I have found other games that allowed snipers to be dominant to be pretty frustrating so I'm happy they are not completely overwhelming in this one!
I want information and numbers to read and Japanese gameplay and names. Something like smashboards. Discord is fun and I use it but doesn't have the info I want.SplatGAF and the discord aren't good enough?
Things are still shaking out. If you look right now you'll see that the top three teams all had chargers and there are eight in the top 20 teams.
Is there really no local multiplayer on 1 console? If so, what a disaster.
My sons are having friends over (we have 2 Switches between us) and we can't play this game?!?!?
I want information and numbers to read and Japanese gameplay and names. Something like smashboards. Discord is fun and I use it but doesn't have the info I want.
Yeah, I'm looking now and there's a fair few chargers scattered without. I mean, they're not Tri-Slosher/Octobrush/Rapid Blaster common, but they're among the more used weapons in the teams, for sure. At the time I'm writing, they're 11.25% of top team weapons used. Calling that barely viable is really stretching it.
I don't think going from a series staple to barely viable is a good thing. Chargers, rollers, blasters and splatlings were all hit hard with nerfs making the weapons in those classes range from "less fun to use" to "not even worth using anymore". The balance changes heavily favor short range, low TTK weapons like splattershot and trislosher to the point where it has stifled a lot of play styles that existed in the first game.
you can do local stuff with two Switches
Well, there is a difference between being a staple and being mandatory, which you basically stated they were. This is early days and this may be a case of an over adjustment, they can be patched to have longer range if accumulated match data shows they are really not viable.
I'd say give it some time, haha! I realize this isn't helpful advice in the moment but it is nearly always better for balance changes to be small and incremental and given enough time to evaluate properly.
So everyone has to have their own?
Not really worth buying in that case. We have 2 people coming over to play games, and even without them we are 3 people with 2 Switches...
Just a bad design decision in my opinion. Oh well there are plenty of local 4 player games on Switch....
SquidBoards exists, but I'm not sure how active they are.I want information and numbers to read and Japanese gameplay and names. Something like smashboards. Discord is fun and I use it but doesn't have the info I want.
So everyone has to have their own?
Not really worth buying in that case. We have 2 people coming over to play games, and even without them we are 3 people with 2 Switches...
Just a bad design decision in my opinion. Oh well there are plenty of local 4 player games on Switch....
I'm betting the reason is to maintain 1080p 60FPS. Plus if you played split screen undocked it would probably be too small. In a shooter you have to pick out small things in the distance. It's not like Mario Kart or Arms where pretty much everything you need to see is in your face.So everyone has to have their own?
Not really worth buying in that case. We have 2 people coming over to play games, and even without them we are 3 people with 2 Switches...
Just a bad design decision in my opinion. Oh well there are plenty of local 4 player games on Switch....
Balance changes should defiantly be small and incremental but the fact is that they hit a lot of weapons with large, sweeping nerfs coming into this new game. It makes no sense and it's incredibly frustrating for returning players.
I think SquidBoards is basically just a place to list upcoming tournaments at this point.SquidBoards exists, but I'm not sure how active they are.
So everyone has to have their own?
Not really worth buying in that case. We have 2 people coming over to play games, and even without them we are 3 people with 2 Switches...
Just a bad design decision in my opinion. Oh well there are plenty of local 4 player games on Switch....
They aren't active.SquidBoards exists, but I'm not sure how active they are.
Just beat the single player campaign and... that was it?
I liked that the levels had more variety and weapon usage than the first, but the whole thing just felt like a level expansion of the first. I thought the campaign in the first was fun but could have been pushed a lot more to be something really special, but this one's really didn't go the extra distance at all. And the final boss was really disappointing in comparison to how crazy the first game's was in comparison to the campaign it followed.
New numbered games are exactly where it makes sense to make sweeping changes to weapons, though.
It just sucks the small amount of weapons that made it to the new game unchanged (or even buffed) are now dominating the meta. It's hard to come up with an excuse to use a lot of this game's more unique weapons now when splattershots just do a better job at filling their old roles while offering higher versatility.
Firefin Splatterscope, Tri-Slosher, N-Zap '85, Rapid Blaster, Tentatek Splattershot, and Octobrush between them contribute to over 95% of the weapons used by top 20 teams at the moment, which is impressive.