Hellblade: Senua's Sacrifice - Review Thread

The problem is not with Jim's review, it's tied with Metacritic and how relying on the average score of a media aggregator for such a niche game makes no sense.
 
Sounds to me like that system is explicitly designed not to be enjoyable and like disabling it would make you literally miss the experience
Good. There are plenty of experiences I have "missed" because I don't like a mechanic or a system that is in place. I like having control over my own level of enjoyment regarding certain aspects, and a permanent death system has never, ever fallen into the "fun" category for me.

I think it's a mistake, especially the way they tell you about it, but it isn't really an issue in practice, particularly if you leave the difficulty on auto (in my experience along with the other people I've talked to who have played and finished it). A colleague wrote about it, if anyone's interested.
See, now this sounds more reasonable with this explanation laid out. Though it still won't push it out of my mind that the system exists and, lore-friendly or not, is not really something I necessarily want to be forced into.

A textbook example would be a game that has bugs and stuff like a bad framerate all the time. You cant say that about Hellblade (at least I cant with two hours into the game). The game was perfectly playable up to that point. It sucks to lose a save file, no doubt. And it is absolutely ok do give it a lower score, but from hero to zero is absolutely to much. I lost my Persona 4 savestat 3 times, one of them after almost 67 hours. It is still not a 1/10 for me because I hade huge fun with the game and so on.
No. That's not how this works. That's not how any of this works.
 
True, but since publishers pay bonuses based on MC, that kind of review does have an impact. It would be better to postpone the final verdict, because the game could not be completed or something. Especially since initial reviews by gamers on Steam are quite positive and don't indicate above-average (or any) bug encounters.

However, if that's an issue around the final part of the game, it might be that many review sites didn't play it to the end. So it's a harsh verdict for a game which in his eyes would be 8/10 material.

publishers pay bonuses? isn't Hellblade produced, published and released by Ninja Theory, and only Ninja Theory? I don't think they pay bonuses for a Metacritic score .. ;o)
 
How about review the actual game and not just one bug that can easily be fixed ? A missing torch? A 1/10 to hurt the average for a missing torch. He's a joke. Just another reason to ignore Sterling. Not that I needed another one.

Rest of the reviews look fair, from the many 9's to the 6.5.
The bug is part of the game buddy.
 
Crossposting:



So, let's suppose you review books for a living. You get sent an incredible book, everyone is loving it in your industry and people are writing great reviews. You're loving it but.. you're missing the last pages, infact, the book stops in the middle of a sentence. It's obviously a printing issue: do you review your experience with the book so far (which sucks, given there's no ending) or do you at least get in touch with the publisher who provided you with the copy and sort things out to get to the end and give your readers the most accurate and fair review of a product?

I guess we'll see if the issue is widespread. Amazingly, among reviewers only Jim appears to have encountered this bug. Right now this score is largely undeserved and almost offensively clickbaity, since he actually enjoyed the game when it was working as intended.

(Before "but he doesn't get money for clicks", you're delusional if you think this is not giving him free publicity and a few patreons)
Not really a 1:1 analogy. What Jim encountered would be if the only way you got the book was through the author and when the author was printing it and binding it and making it for you, they made it so he couldn't read the end of the book.

They would 100% be on the hook for it getting a negative reaction.
 
If you don't even have the professionalism to finish a game, you should not be reviewing it. Yes, it might not be a pleasent experience, but I expect more from a professional reviewer than an average forum poster. Then again, how many reviewers are truly qualified in the industry? Two or three maybe?
 
Is Jim consistent with giving 1s for games with game breaking bugs? There are several bigger AAA games that have some random bugs that can corrupt a save file or break a game at certain points.
 
Won't you think of the developers and their MC score?

If this is your angle in any way, take a step back and reflect.

Eh. The reality we're living in is that a negative Metacritic score can directly influence a game's sale and thus the livelihood of quite a bunch of people who worked on it for years.

It's obviously in every reviewer's right to give whatever score they think is right and if it's a 1/10 then so be it. However, if you give out the lowest score possible just because you ran into a bug that might be fixed in a week or might only ever affect 0.001% of all players then that's quite harsh and maybe unfairly so. Tons of games have game breaking bugs - you can't catch every bug pre release, that's just the way it is - and almost none of them get 1/10 scores. Bad luck it glitched out on the wrong person, I guess.
 
Is Jim consistent with giving 1s for games with game breaking bugs? There are several bigger AAA games that have some random bugs that can corrupt a save file or break a game at certain points.
Depends if he got them or not, doesn't it.

If you don't even have the professionalism to finish a game, you should not be reviewing it. Yes, it might not be a pleasent experience, but I expect more from a professional reviewer than an average forum poster. Then again, how many reviewers are truly qualified in the industry? Two or three maybe?
If this is about Jim, he couldn't because his game was broken by a bug.
 
Good. There are plenty of experiences I have "missed" because I don't like a mechanic or a system that is in place. I like having control over my own level of enjoyment regarding certain aspects, and a permanent death system has never, ever fallen into the "fun" category for me.

Anxiety is not supposed to be fun.

This games is about depression, anxiety and fear of failure and that system is apparently meant to convey these feelings onto the player.

If all you want to have is harmless fun this game isn't for you.
 
Crossposting:



So, let's suppose you review books for a living.

Stop. Books aren't video game software. They aren't comparable and you aren't going to make them so. Reviews are subjective experiences and if you experience a bug that makes your game literally unplayable, you can reviews how you want.

You get one save. You can not revert this save. The auto save function literally put his game in an unplayable loop. He would have to start over and hope it didn't happen again. Eight more hours of doing it all over again. For some people, that isn't going to be something they are up for. Nor should it be. So he scored it how he experienced it. Unless Ninja Theory literally reverts his save? He has to start over.

For some, you get one chance to make your impression. This is a blessing and a curse. Also, it is on Metacritic to adjust their stupid policy on not updating reviews, not the reviewer's.
 
True, but since publishers pay bonuses based on MC, that kind of review does have an impact.

Not an issue in this case and even if it were, that's simply a shitty practice that shouldn't exist in the first place. Reviewers can't and shouldn't approach a review thinking about a possible bonus the devs do or don't get because of how they rate a certain game.
 
A textbook example would be a game that has bugs and stuff like a bad framerate all the time. You cant say that about Hellblade (at least I cant with two hours into the game). The game was perfectly playable up to that point. It sucks to lose a save file, no doubt. And it is absolutely ok do give it a lower score, but from hero to zero is absolutely to much. I lost my Persona 4 savestat 3 times, one of them after almost 67 hours. It is still not a 1/10 for me because I hade huge fun with the game and so on.
I can tell you that if I lost my only save-file with no way to retrieve it due to a bug that is out of my hands, I would be pissed, no matter how good the game was until then. In fact, the more I liked the game until that point, the more frustrated I would be.

True, but since publishers pay bonuses based on MC, that kind of review does have an impact. It would be better to postpone the final verdict, because the game could not be completed or something. Especially since initial reviews by gamers on Steam are quite positive and don't indicate above-average (or any) bug encounters.

However, if that's an issue around the final part of the game, it might be that many review sites didn't play it to the end. So it's a harsh verdict for a game which in his eyes would be 8/10 material.
Sounds like a problem with the industry.
 
Is Jim consistent with giving 1s for games with game breaking bugs? There are several bigger AAA games that have some random bugs that can corrupt a save file or break a game at certain points.

He personally never encountered them so they don't exist. That's how reviews work.
 
Anxiety is not supposed to be fun.

This games is about depression, anxiety and fear of failure and that system is apparently meant to convey these feelings onto the player.

If all you want to have is harmless fun this game isn't for you.

I guess not. So much for this game then. I suffer from enough real-world anxiety, depression, and fear of failure that I guess it was too far beyond me to expect that some stupid mechanic would at least be an option in a game I wanted to play in order to escape from that kind of crap.
 
To me bigger issue is this TB opinion

DGsR59zXYAAQZa5

For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.
 
And here in lies one of the biggest issues with review scores and especially review aggregaters.

If Jim felt a 1 was warranted, then that's his decision, but it is harsh when an outlier score like that can affect the aggregated score.

It's harsh when you can pour hours into a game only to encounter a game ending bug.
 
No. That's not how this works. That's not how any of this works.

It is how it should work. A single bug doesnt make everything else worthless. If you think otherwise you are wrong, sorry. Like I said, it is okay to give the game a lower score. But ignoring everything you like about the game because of this bug is to harsh.
 
Once again Jim with such a review...

He says he liked the game. How about reviewing the game you played instead of reviewing just one bug.

I dont care for Jims reviews for a long time now but it sucks for the developers that the Metacritic score is brought down by such a review.
 
Good. There are plenty of experiences I have "missed" because I don't like a mechanic or a system that is in place. I like having control over my own level of enjoyment regarding certain aspects, and a permanent death system has never, ever fallen into the "fun" category for me.

Well, you could back-up your saves if that is the only thing holding you back. Still wouldn't be an ideal solution for you, but perhaps it makes it that bit more bearable to try it out. But from what I gather the permadeath doesn't really seems an issue with the amount of times you can die.
 
Seems to me if you get a glitch like this - something that appears to be extremely easy to fix and will almost certainly be in the first patch - the best thing to do would be abstain from scoring. If they don't address it within a timely fashion, let the 1 stick.
 
Eh. The reality we're living in is that a negative Metacritic score can directly influence a game's sale and thus the livelihood of quite a bunch of people who worked on it for years.

It's obviously in every reviewer's right to give whatever score they think is right and if it's a 1/10 then so be it. However, if you give out the lowest score possible just because you ran into a bug that might be fixed in a week or might only ever affect 0.001% of all players then that's quite harsh and maybe unfairly so. Tons of games have game breaking bugs - you can't catch every bug pre release, that's just the way it is - and almost none of them get 1/10 scores. Bad luck it glitched out on the wrong person, I guess.

I get what you're saying, but none of this makes Jim's review any less valid or fair. I'm not saying his method is the only correct way of handling this situation (he could have released his review with no score and highly advised his audience to pass on the game until it is fixed, for example), but it's also not an incorrect way of handling it either.

I will admit I'd probably feel a bit differently if this review had been posted before launch. At that point, I would hope he would just hold back the review until launch day, to see if the issue is addressed.
 
Metacritic should really change their score policy. It makes sense for the other media they grade, but because games continue to change post-release I don't see the benefit to readers, consumers and/or devs to have the release score be the permanent score (should the publication decides to change it). Very few publications are going to bother with updated reviews/scores, and there should definitely be limitations in place for how Metacritic incorporates them, but for many modern games where issues can be patched quickly post-release sticking with initial scores just isn't beneficial for any of the parties involved.

I'm fine with reviewers like Jim giving games low scores and I don't think he should be influenced by aggregate sites; this is a problem Metacritic needs to address.
 
I think Jim is right. This bug would ruin the game for me and in the end not be worth my time and money. The review he did is actually perfect. Got me hyped and then the bug hit. 1/10 well deserved.
 
If this is about Jim, he couldn't because his game was broken by a bug.

He should replay it from the beginning then, although I expect professional reviewers to know the importance of backing up save files, their most valuable assets.

Like I said, not a pleasent experience, but we don't always do our job because we like it.
 
He personally never encountered them so they don't exist. That's how reviews work.

That's how HIS review works, apparently. But not every reviewer uses the same standard if it is a standard he holds. Plenty of reviewers review the overall experience and note the bug as a negative in an otherwise good game, which this game seems to be.
 
Alright. Good reviews. It'll probably be patched by the time I get to it so the bugs aren't a huge issue for me.
 
It's harsh when you can pour hours into a game only to encounter a game ending bug.

I agree, and a reviewer should bring that up.

My point is, far too much credence is given to raw numerical scores (without taking the body of the review into account) and metacritic.

I reviewer shouldn't have to think 'If I give this a 5, it will affect metacritic and someone might not be able to eat', how on earth can someone remain objective with that kind of dagger over their head?
 
To me bigger issue is this TB opinion
For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.

I'm not really sure why people still listen to him, he's proved time and time again that whilst he's influential and has a large audience, he's just a man-child who likes to have a tantrum.
 
To me bigger issue is this TB opinion

For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.
He's one of the most obnoxious personalities in gaming, that doesn't surprise me.
 
Hellblade is self-published.

But that doesn't even matter, because it is not a reviewer's job to make sure the dev team gets their bonus.

I can't even believe some of the stuff I'm reading right now.

You better believe that people are able to see issues through different lenses and perspectives. And now we're discussing whether his review is unfair or not. He wouldn't care, because he got his response to the clickbait which is part of his marketing strategy.

I like the book analogy from the page before. That book reviewer could be just reviewing as-is or, if possible, cooperate with the publisher and tell them about the issue and receive a better review copy.

The worst part of his reasoning is that the game is a 8/10 for 99% of the time and one incident which is not triggered for everyone - and bugs do happen in every game - makes him drop the score that hard, even to the worst possible score. I see his frustration over this, but venting is not a good thing if you were to review something. Logically speaking, a 8/10 experience can hardly drop to the worst rating possible just because of one thing. I know that especially save-game related issues suck, but there's a broader perspective to that: the game is still good and that's what he actually tells us with his review.

If every reviewer was focused on *that one* bug, not many games would receive any good grade at all, especially during launch. Think Bethesda: Each game of theirs should receive a 1/10 from that point of view at launch. And now we can discuss why that is hardly the case.

Let's hope that he fixes the score after the launch-patch is released, because not doing so would definitely be unfair.

But I know: It's not his job to be fair and not our job to care. His job is to give a verdict, a numerical value, and that's it.
 
To me bigger issue is this TB opinion

DGsR59zXYAAQZa5

For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.

He's a critic of games. I don't see an issue with him having an opinion on games.
 
He should replay it from the beginning then, although I expect professional reviewers to know the importance of backing up save files, their most valuable assets.

Like I said, not a pleasent experience, but we don't always do our job because we like it.

A reviewer has MANY games to play through and review... not all have the time to play through 8-9 hours of a game, just to see if the game has the same bug again.

And because the game has a perma death feature, where it deletes the save file, he couldn't back it up..
 
To me bigger issue is this TB opinion

DGsR59zXYAAQZa5

For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.

It's fine if he doesn't want to play the game because of that mechanic, but his abrasive tone is not. Not surprised though. I have never liked that guy.
 
I usually like Jim's videos but knocking the game to a 1 after talking about how much he enjoyed it because he encountered a bug, that's a bit harsh imo.

i mean there are PLENTY of games that have bugs and surely he's encountered bugs in many of the more highly rated games he's reviewed. Even GTA and the likes have had bugs that caused peopel to lose progress/saves.

Just seems like he got super pissed because it was so late into the game and said "fuck it, 1/10."

I mean if you go to a restaurant and have the best dinner you've had in your entire life with great service and then get to the end and ont he last bite you encounter something that's burnt are you going to discard your opinion of the meal as a whole and rate it based on the last bite? Most people would not do that, it seems a bit hot headed.
 
Does not compute...

Jim encountered a bug where he died and an object didn't spawn. But it's the games design with permadeath, where the developer chose to only allow one save file that really fucked him.

I don't see how you see an issue with I was saying. If he's the only one encountering the problem, that means it is more probable than not that something may be wrong with his system instead of the game, yes?

Not that I am saying that the game is flawless, mind you.
 
He should replay it from the beginning then, although I expect professional reviewers to know the importance of backing up save files, their most valuable assets.

Like I said, not a pleasent experience, but we don't always do our job because we like it.
Or he reviews his experience with the game, which is what he did. It's not his job to make sure the game plays well or even finishes. It's the developers.
 
Does the game suffer from the same eye-rolling writing and over-dramatic acting that Ninja Theory always have in their games?
 
I guess Jim was running out of controversies for the Jimquisition. And people freaked out about Dan Stapleton's 4/10 for Prey on PC...

Read the review and it honestly doesn't seem reasonable to score the game like that, but that's just me. I'm going to buy the game today, which I planned to do regardless of reviews.
 
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