Good. There are plenty of experiences I have "missed" because I don't like a mechanic or a system that is in place. I like having control over my own level of enjoyment regarding certain aspects, and a permanent death system has never, ever fallen into the "fun" category for me.Sounds to me like that system is explicitly designed not to be enjoyable and like disabling it would make you literally miss the experience
See, now this sounds more reasonable with this explanation laid out. Though it still won't push it out of my mind that the system exists and, lore-friendly or not, is not really something I necessarily want to be forced into.I think it's a mistake, especially the way they tell you about it, but it isn't really an issue in practice, particularly if you leave the difficulty on auto (in my experience along with the other people I've talked to who have played and finished it). A colleague wrote about it, if anyone's interested.
No. That's not how this works. That's not how any of this works.A textbook example would be a game that has bugs and stuff like a bad framerate all the time. You cant say that about Hellblade (at least I cant with two hours into the game). The game was perfectly playable up to that point. It sucks to lose a save file, no doubt. And it is absolutely ok do give it a lower score, but from hero to zero is absolutely to much. I lost my Persona 4 savestat 3 times, one of them after almost 67 hours. It is still not a 1/10 for me because I hade huge fun with the game and so on.
True, but since publishers pay bonuses based on MC, that kind of review does have an impact. It would be better to postpone the final verdict, because the game could not be completed or something. Especially since initial reviews by gamers on Steam are quite positive and don't indicate above-average (or any) bug encounters.
However, if that's an issue around the final part of the game, it might be that many review sites didn't play it to the end. So it's a harsh verdict for a game which in his eyes would be 8/10 material.
There's a difference between giving a good review and NOT giving a terrible review that will tank a game's MC score forever.
Team Ninja?publishers pay bonuses? isn't Hellblade produced, published and released by Team Ninja, and only Team Ninja? I don't think they pay bonuses for a Metacritic score .. ;o)
The bug is part of the game buddy.How about review the actual game and not just one bug that can easily be fixed ? A missing torch? A 1/10 to hurt the average for a missing torch. He's a joke. Just another reason to ignore Sterling. Not that I needed another one.
Rest of the reviews look fair, from the many 9's to the 6.5.
Team Ninja?
Not really a 1:1 analogy. What Jim encountered would be if the only way you got the book was through the author and when the author was printing it and binding it and making it for you, they made it so he couldn't read the end of the book.Crossposting:
So, let's suppose you review books for a living. You get sent an incredible book, everyone is loving it in your industry and people are writing great reviews. You're loving it but.. you're missing the last pages, infact, the book stops in the middle of a sentence. It's obviously a printing issue: do you review your experience with the book so far (which sucks, given there's no ending) or do you at least get in touch with the publisher who provided you with the copy and sort things out to get to the end and give your readers the most accurate and fair review of a product?
I guess we'll see if the issue is widespread. Amazingly, among reviewers only Jim appears to have encountered this bug. Right now this score is largely undeserved and almost offensively clickbaity, since he actually enjoyed the game when it was working as intended.
(Before "but he doesn't get money for clicks", you're delusional if you think this is not giving him free publicity and a few patreons)
Team Ninja?
Won't you think of the developers and their MC score?
If this is your angle in any way, take a step back and reflect.
Depends if he got them or not, doesn't it.Is Jim consistent with giving 1s for games with game breaking bugs? There are several bigger AAA games that have some random bugs that can corrupt a save file or break a game at certain points.
If this is about Jim, he couldn't because his game was broken by a bug.If you don't even have the professionalism to finish a game, you should not be reviewing it. Yes, it might not be a pleasent experience, but I expect more from a professional reviewer than an average forum poster. Then again, how many reviewers are truly qualified in the industry? Two or three maybe?
Good. There are plenty of experiences I have "missed" because I don't like a mechanic or a system that is in place. I like having control over my own level of enjoyment regarding certain aspects, and a permanent death system has never, ever fallen into the "fun" category for me.
Crossposting:
So, let's suppose you review books for a living.
True, but since publishers pay bonuses based on MC, that kind of review does have an impact.
I can tell you that if I lost my only save-file with no way to retrieve it due to a bug that is out of my hands, I would be pissed, no matter how good the game was until then. In fact, the more I liked the game until that point, the more frustrated I would be.A textbook example would be a game that has bugs and stuff like a bad framerate all the time. You cant say that about Hellblade (at least I cant with two hours into the game). The game was perfectly playable up to that point. It sucks to lose a save file, no doubt. And it is absolutely ok do give it a lower score, but from hero to zero is absolutely to much. I lost my Persona 4 savestat 3 times, one of them after almost 67 hours. It is still not a 1/10 for me because I hade huge fun with the game and so on.
Sounds like a problem with the industry.True, but since publishers pay bonuses based on MC, that kind of review does have an impact. It would be better to postpone the final verdict, because the game could not be completed or something. Especially since initial reviews by gamers on Steam are quite positive and don't indicate above-average (or any) bug encounters.
However, if that's an issue around the final part of the game, it might be that many review sites didn't play it to the end. So it's a harsh verdict for a game which in his eyes would be 8/10 material.
Is Jim consistent with giving 1s for games with game breaking bugs? There are several bigger AAA games that have some random bugs that can corrupt a save file or break a game at certain points.
Anxiety is not supposed to be fun.
This games is about depression, anxiety and fear of failure and that system is apparently meant to convey these feelings onto the player.
If all you want to have is harmless fun this game isn't for you.
And here in lies one of the biggest issues with review scores and especially review aggregaters.
If Jim felt a 1 was warranted, then that's his decision, but it is harsh when an outlier score like that can affect the aggregated score.
No. That's not how this works. That's not how any of this works.
Good. There are plenty of experiences I have "missed" because I don't like a mechanic or a system that is in place. I like having control over my own level of enjoyment regarding certain aspects, and a permanent death system has never, ever fallen into the "fun" category for me.
Eh. The reality we're living in is that a negative Metacritic score can directly influence a game's sale and thus the livelihood of quite a bunch of people who worked on it for years.
It's obviously in every reviewer's right to give whatever score they think is right and if it's a 1/10 then so be it. However, if you give out the lowest score possible just because you ran into a bug that might be fixed in a week or might only ever affect 0.001% of all players then that's quite harsh and maybe unfairly so. Tons of games have game breaking bugs - you can't catch every bug pre release, that's just the way it is - and almost none of them get 1/10 scores. Bad luck it glitched out on the wrong person, I guess.
Being able to complete games are sort of important.Once again Jim with such a review.
He says he liked the game. How about reviewing the entire game you played instead of reviewing just one bug.
If this is about Jim, he couldn't because his game was broken by a bug.
He personally never encountered them so they don't exist. That's how reviews work.
It's harsh when you can pour hours into a game only to encounter a game ending bug.
To me bigger issue is this TB opinion
For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.
He's one of the most obnoxious personalities in gaming, that doesn't surprise me.To me bigger issue is this TB opinion
For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.
Hellblade is self-published.
But that doesn't even matter, because it is not a reviewer's job to make sure the dev team gets their bonus.
I can't even believe some of the stuff I'm reading right now.
To me bigger issue is this TB opinion
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For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.
To me bigger issue is this TB opinion
For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.
He should replay it from the beginning then, although I expect professional reviewers to know the importance of backing up save files, their most valuable assets.
Like I said, not a pleasent experience, but we don't always do our job because we like it.
To me bigger issue is this TB opinion
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For a person who said multiple times that he will do his work as he wants to come and call out other people who did their work how they wanted is just sad.
Does not compute...
Jim encountered a bug where he died and an object didn't spawn. But it's the games design with permadeath, where the developer chose to only allow one save file that really fucked him.
His opinion is worthless because he hasn't played the gameHe's a critic of games. I don't see an issue with him having an opinion on games.
He's a critic of games. I don't see an issue with him having an opinion on games.
Or he reviews his experience with the game, which is what he did. It's not his job to make sure the game plays well or even finishes. It's the developers.He should replay it from the beginning then, although I expect professional reviewers to know the importance of backing up save files, their most valuable assets.
Like I said, not a pleasent experience, but we don't always do our job because we like it.