Professor Beef
Banned
After experiencing nearly 10 years of shitposting regarding anything Sonic related on this site, I no longer give anyone the benefit of the doubt.Can you explain why you dont think the post is sincere?
After experiencing nearly 10 years of shitposting regarding anything Sonic related on this site, I no longer give anyone the benefit of the doubt.Can you explain why you dont think the post is sincere?
That's more on you thanAfter experiencing nearly 10 years of shitposting regarding anything Sonic related on this site, I no longer give anyone the benefit of the doubt.
Seriously, was anyone able to get through 1-1 without getting hurt the first time they played Mario?
Except we're talking about the perception of Sonic to new players and the expectations of the game as a result.People are probably annoyed with this line of thought because it's demonstrably false and yet people keep insisting to those that actually give a damn about the franchise still to know what the fuck they're talking about that not only is it indeed correct, but it's the reason the best games in the franchise are shit. We have the right to roll our eyes at this shit.
Can you explain why you dont think the post is sincere?
And what do the question mark boxes do? Should I go after all of them? What does it garner for me?
So you get it, you just don't like it. That's fine. It makes me wonder why you were so adamant that the formula was confusing and strange but, it's fine. Everyone doesn't have to like every game, but it's pretty confusing that you, and the op, would find the sonic formula to be confusing.
also Mania question:
do i play as sonic, tails or knuckles? i need a save for each?
i'm in my mid 30s
even as a kid i "got" mario but sonic was always bizarrely fast and felt weird, like you had to stop the momentum the game wants you to have to explore
the staccato start/stop pacing never felt good to me
Can you explain why you don't think the post is sincere?
Except those arguments aren't actually making a point. The discussion here is the conflict between speed and exploration when, before you know anything about the game, the only expectation you have from Sonic is that he should go fast.Because you could slot in any game into the op's arguments and questions and the results would be the same, as people have done in this thread.
The ๖ۜBronx;246191416 said:Except we're talking about the perception of Sonic to new players and the expectations of the game as a result.
Finishing your sentences is on you, thoughThat's more on you than
It's hard to imagine anyone expressing confusion about the classic Sonic games doing so in good faith because, and I want to reiterate this because this is the core issue, the games are braindead simple. They were designed to be played by 5 year olds.
I dont agree. As someone who had a Genesis in the house growing up and having owned Sonic 1 & 2 and playing them from time to time, I never felt like the games adequately explained what the best approach was. The fact that this thread exists is evidence of that. People going on about how speed isnt actually what the game is about, that it was just part of the marketing is absolutely crazy to me when its one of the first aspects of the game you encounter. I mean, this thread explained the concept of multiple tiers or paths in a level better than the games themselves do. Thats pretty damning to me.It's just a mindset that completely ignores the fact that these games, and indeed most games, teach you how to play them in the first 5 minutes.
The ๖ۜBronx;246191604 said:Except those arguments aren't actually making a point. The discussion here is the conflict between speed and exploration when, before you know anything about the game, the only expectation you have from Sonic is that he should go fast.
It's a discussion that's long been had specifically about Sonic and people new to the 2D games but not new to the character.
Yeh I get the complaint to those persistent "no this is how the game should be played" responses to the fans, I feel like our lines may have crossed at some point as I was only ever talking about the question raised in the OP, which I feel is valid and far from new.The perception is based on marketing.
Fans note this and discuss in detail why the marketing isn't fully representative of the games while offering insight into how they're played as has been quoted a bit above you.
People still insist that, no, Sonic is literally all about speed because marketing says so.
At some point, fans aren't going to be patient.
Grow up plz it's not that deepFinishing your sentences is on you, though
You know, responses that are actually helpful and answer the question that I, and apparently many others, have about the best way to approach the game.
The fact that so many of you supposedly can't fathom the idea that there could ever be confusion about this is downright comical.
And as someone who also played the Genesis games when I was like 4, I understood going fast was a reward and making mistakes meant I get hit or have to go slower through harder sections (and that exploring beyond the normal path usually meant secrets, aka bonus stages or extra lives/ring monitors). I dunno I never had to have it explained to me.I dont agree. As someone who had a Genesis in the house growing up and having owned Sonic 1 & 2 and playing them from time to time, I never felt like the games adequately explained what the best approach was. The fact that this thread exists is evidence of that. People going on about how speed isnt actually what the game is about, that it was just part of the marketing is absolutely crazy to me when its one of the first aspects of the game you encounter. I mean, this thread explained the concept of multiple tiers or paths in a level better than the games themselves do. Thats pretty damning to me.
Again, Im glad there are people who like these games. But you have to understand thats not everybody. I just think its really childish to look at any criticism or even questioning of the game as an attack, or shitting on the game.
The goal is to get to the end of the stage.
100 rings add a life. If you get hit, you lose rings. If you get hit with no rings, you die.
The end.
Some of these questions seem weird. I've always preferred Mario but it's like asking if you should kill all enemies in Mario, if you should go down every pipe, if you should get Yoshi, if you should collect coins, etc.
Just play the game. You'll figure it out.
This has got to be a parody thread. I mean, you can ask this question of pretty much every game.
I feel like I could do this for any game, really. Basically, if you play any of these games, you'd figure out the questions without needing to ask.
You could say the same for Mario.
Because you could slot in any game into the op's arguments and questions and the results would be the same, as people have done in this thread.
Sounds like you've figured out what many of us have known for years... That Sonic games are terrible.
This thread is dumb.
Ask yourself those same questions within the context of Super Mario Bros.
Is the question now ridiculous?
There you go.
You go right and beat the game. How hard is that to figure out?
With all the hype and positive words said about Sonic Mania, I'm seriously considering picking it up. However, I have no idea how to play a Sonic game.
They've always been confusing to me. Are you trying to acquire and hang onto as many rings as possible, or do they not really matter outside of lives?
Are you trying to complete levels as fast as possible or are you supposed to regularly stop and explore? The focus on speed in the game is a little confusing to me, as it seems like you'll be quickly ushered through gigantic parts of the game in the name of speed. Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every TV to smash? What rewards do these garner? What about enemies? Should you be trying to kill them all or is it okay to just run past them?
What do you need to do to acquire the giant ring (no idea if that's what it's called)? What makes it invisible/unattainable and what unlocks the ability to acquire it? What's the benefit of acquiring the giant ring?
I have other questions, but I guess I'll just leave it at that for now.
Maybe youre just smarter than me then. I mean, listen, I will give Sonic Mania a shot when it comes to PC. But the original games never clicked with me personally and the new one seems so similar that I probably wont like it either. The thing that irks me the most about the responses in this thread is so many people coming to it and saying Hey, I feel like that too! only to be dismissed as This is literally a game for children, why cant you understand it?And as someone who also played the Genesis games when I was like 4, I understood going fast was a reward and making mistakes meant I get hit or have to go slower through harder sections. I dunno I never had to have it explained to me. I get that the marketing for Sonic is against this, but playing the older games and Mania it was obvious to me without it being explained that speed was earned.
This thread is dumb.
Ask yourself those same questions within the context of Super Mario Bros.
Is the question now ridiculous?
There you go.
You go right and beat the game. How hard is that to figure out?
Yep, much worse gameplay and design than Mario games. But...gotta go fast!Sounds like you've figured out what many of us have known for years... That Sonic games are terrible.
I don't agree. As someone who had a Genesis in the house growing up and having owned Sonic 1 & 2 and playing them from time to time, I never felt like the games adequately explained what the best approach was. The fact that this thread exists is evidence of that. People going on about how speed isn't actually what the game is about, that it was "just part of the marketing" is absolutely crazy to me when it's one of the first aspects of the game you encounter. I mean, this thread explained the concept of multiple tiers or paths in a level better than the games themselves do. That's pretty damning to me.
Again, I'm glad there are people who like these games. But you have to understand that's not everybody. I just think it's really childish to look at any criticism or even questioning of the game as an attack, or "shitting on" the game.
Sonic games are about speed. Completing them fast as possible colecting as many rings as possible evetually you will have a boss fight in the end of the level and thats the only time you shouls slow down to precise attacks and move to strategic position. The level design are designed around sonic speed, so if you go too slow u cant even do certain loops and things like that.
You're intentionally missing the point to make another juvenile response."Mario can jump to destroy blocks, but a lot of the blocks don't break when you hit them! Are you supposed to break blocks or not???!!!!"
" someone please tell me the optimal way to play this game or it's impossible for me to have any fun at all !"
"wait so mario jumps? so i just keep jumping? look he jumped into a hole! what terrible game design."
I should never have to slow down in a Sonic game.
I should never have to brake in a racing game.
I should never have to reload in a shooting game.
I should never have to block in a fighting game.
The ๖ۜBronx;246191820 said:Yeh I get the complaint to those persistent "no this is how the game should be played" responses to the fans, I feel like our lines may have crossed at some point as I was only ever talking about the question raised in the OP, which I feel is valid and far from new.
Are you trying to acquire and hang onto as many rings as possible, or do they not really matter outside of lives?
Are you trying to complete levels as fast as possible or are you supposed to regularly stop and explore?
Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every TV to smash? What rewards do these garner?
What about enemies? Should you be trying to kill them all or is it okay to just run past them?
The ๖ۜBronx;246192588 said:You're intentionally missing the point to make another juvenile response.
The discussion is with the conflicting ideas in a Sonic game, and has been had since the first games came out. Mario has no such issue as the entire basis of his character wasn't centered around speed and going places as fast as you can.
It's not like Mario can also sprout wings at any moment and just fly over the whole level to get to the end. If that were the case, many people would be asking "What's goal of the game? Why are there so many areas that Mario can just fly past without ever exploring?".
This thread speaks to me on a primal level.
In classic Sonic games, no matter what I do, I always feel like I'm playing wrong.
Sonic is just unintuitive for its conflicting objectives. The levels favor exploration but the game feels better when it's just linear obstacle courses that you clear as fast as possible. Not having this crazy momentum, having to walk and jump around just feels awful. Sure you could say that you need to replay levels and such but this is the laziest implementation of arcade-style design, feeling like you play a game wrong simply doesn't motivate you to get better at it. This is a kind of flaw that GAF has difficulty to understand just because "at least those games are stylish and are actually about gameplay unlike aaa trash", Platinum games aren't gods for this reason either.