Jaded Alyx
Member
Wtf is this shit
Wtf is this shit
Go on...Step 1: Create your DeviantArt account.
that mostly applies to 3d platformer's discussions though(and yeah, it's unbearable)Sonic was never good
Crash was never good
Spyro was never good
Onlynintendomakesgoodgames
Wtf is this shit
Sounds like you're confirming that all junior members are terrible.Sounds like you've figured out what many of us have known for years... That Sonic games are terrible.
This series' entire identity revolves around speed. The focus of the game seems to be, at least judging by advertisements and such, to complete a level as fast as humanly possible. Sonic's all about that speed and Mario is slow and old, right?
for most games a 'real ending' matters to me, for my first time with Sonic I'd be happy with just beating the final boss. Unless there's a secret boss that having the Chaos Emeralds unlocks... I'd probably just youtube it if that's the case then.
Sounds like you've figured out what many of us have known for years... That Sonic games are terrible.
The shitposting will always there, Sonic is just that polarizing and always will be. I kinda get why fans are annoyed, Sonic has been gamings punching bag for at least ten years now, most of the time the condescension comes from the other side. But I don't think the OP was trying to shit on Sonic games, they actually had a real question.Between the shitposts about sonic never being good and leaving, the condescending tone from the hardcore fans this thread confuses me. Especially when the op seemed genuine enough
I think the biggest problem with Sonic for me is that I never really felt comfortable in the levels. My philosophy is that if you are good enough, you should be able to beat any level in a platformer on the first try without taking damage. There shouldn't be any dangers that are impossible to avoid. You shouldn't have to play the level a few times to "get a feel for it." This is true for Mario. If you start on 1-1 of Super Mario Bros. and fully take advantage of every learning opportunity and telegraphing the game gives you, nothing that comes your way should be a huge challenge. In classic Sonic I always feel like no matter what I do, there is something coming up on my screen that I won't be able to avoid unless I know it's there.
I think the biggest problem with Sonic for me is that I never really felt comfortable in the levels. My philosophy is that if you are good enough, you should be able to beat any level in a platformer on the first try without taking damage. There shouldnt be any dangers that are impossible to avoid. You shouldnt have to play the level a few times to get a feel for it. This is true for Mario. If you start on 1-1 of Super Mario Bros. and fully take advantage of every learning opportunity and telegraphing the game gives you, nothing that comes your way should be a huge challenge. In classic Sonic I always feel like no matter what I do, there is something coming up on my screen that I wont be able to avoid unless I know its there.
I think the biggest problem with Sonic for me is that I never really felt comfortable in the levels. My philosophy is that if you are good enough, you should be able to beat any level in a platformer on the first try without taking damage. There shouldnt be any dangers that are impossible to avoid. You shouldnt have to play the level a few times to get a feel for it. This is true for Mario. If you start on 1-1 of Super Mario Bros. and fully take advantage of every learning opportunity and telegraphing the game gives you, nothing that comes your way should be a huge challenge. In classic Sonic I always feel like no matter what I do, there is something coming up on my screen that I wont be able to avoid unless I know its there.
Yeh, fuck someone for thinking that Sonic games would be based around speed when it's literally been his one defining characteristic since conception and the single thing they've always focused on about him.For a game you know very little about according to the OP, you seem to "know" quite a bit about it, and have strong feelings about what it's "supposed" to be. I think that's why you might not enjoy it.
Lol at you shitting on a Junior Member for shit posting and then posting something that ignores the very first sentence of the post (hint: he hasn't bought it).OP why not do what other people do and research the game before buying it? You got nobody to blame but yourself.
Seriously, was anyone able to get through 1-1 without getting hurt the first time they played Mario?...But you have to get a feel for Mario in order to do it flawlessly as well. You learn the layout, the enemy positions, the shortcuts. It's the same thing for Sonic.
You generally don't start a game being so inherently good at it that you can do it flawlessly your first time through.
Yep, go fast or explore or collect rings or do any combination of those; whatever you enjoy. If you don't enjoy it, play something else. It's a video game, no need to over-complicate it.It's a platformer. You're putting too much thought into it. Play from start to finish, stage by stage, like Mario.
All the shitty hot takes regarding Sonic have bled together so they all seem the same to me.The ๖ۜBronx;246190592 said:Lol at you shitting on a Junior Member for shit posting and then posting something that ignores the very first sentence of the post (hint: he hasn't bought it).
It's almost like there are specific challenges that will cause you to have to change up your playstyle opposed to just holding right, on top of having 3 characters that all play differently and handle certain challenges differently. Fancy that.
Could say the same for all the fans getting upset over a simple question over something that's been said for Sonic games since the first ones released.All the shitty hot takes regarding Sonic have bled together so they all seem the same to me.
The first time I played Mario I was like 5 years old. Of course I couldnt do it then. I dont think its unreasonable to believe someone skilled at games who had never touched SMB before could pick it up and do it.Seriously, was anyone able to get through 1-1 without getting hurt the first time they played Mario?
I think the biggest problem with Sonic for me is that I never really felt comfortable in the levels. My philosophy is that if you are good enough, you should be able to beat any level in a platformer on the first try without taking damage. There shouldnt be any dangers that are impossible to avoid. You shouldnt have to play the level a few times to get a feel for it. This is true for Mario. If you start on 1-1 of Super Mario Bros. and fully take advantage of every learning opportunity and telegraphing the game gives you, nothing that comes your way should be a huge challenge. In classic Sonic I always feel like no matter what I do, there is something coming up on my screen that I wont be able to avoid unless I know its there.
Sonic Mania was supposed to fix these shit posts. Sonic Mania was supposed to put you people in your place. Sonic Mania HAS put you in your place. Why are you still here when you have clearly been put in your place. You lost. Why are these people still here? Somebody explain this to me.Sounds like you've figured out what many of us have known for years... That Sonic games are terrible.
If I thought the question was sincere then I would've given a sincere answer.The ๖ۜBronx;246190838 said:Could say the same for all the fans getting upset over a simple question over something that's been said for Sonic games since the first ones released.
Which is fine, if playing the slower segments didn't feel so bad.
With all the hype and positive words said about Mario Odyssey I'm seriously considering picking it up. However, I have no idea how to play a 3D Mario game.
They've always been confusing to me. Are you trying to acquire and hang onto as many coins as possible, or do they not really matter outside of lives?
Are you trying to complete levels as fast as possible or are you supposed to regularly stop and explore? The focus on jumping in the game is a little confusing to me, as it seems like you could quickly skip through gigantic parts of the game in the name of speed. Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every box to smash? What rewards do these garner? What about enemies? Should you be trying to kill them all or is it okay to just run past them?
What do you need to do to acquire the star (no idea if that's what it's called)? What makes it invisible/unattainable and what unlocks the ability to acquire it? What's the benefit of acquiring the star?
I have other questions, but I guess I'll just leave it at that for now.
With all the hype and positive words said about the N. Sane Trilogy I'm seriously considering picking it up. However, I have no idea how to play a Crash game.
They've always been confusing to me. Are you trying to acquire and hang onto as many fruits as possible, or do they not really matter outside of lives?
Are you trying to complete levels as fast as possible or are you supposed to regularly stop and explore? The focus on jumping in the game is a little confusing to me, as it seems like you could quickly skip through gigantic parts of the game by sliding through. Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every box to smash? What rewards do these garner? What about enemies? Should you be trying to kill them all or is it okay to just run past them?
What do you need to do to acquire the colored emeralds (no idea if that's what it's called)? What makes it invisible/unattainable and what unlocks the ability to acquire it? What's the benefit of acquiring the emerald?
I have other questions, but I guess I'll just leave it at that for now.
With all the hype and positive words said about Final Fantasy VII Remake I'm seriously considering picking it up. However, I have no idea how to play a Final Fantasy game.
They've always been confusing to me. Are you trying to acquire and hang onto as much gil as possible, or do they not really matter outside of shops?
Are you trying to level up as fast as possible or are you supposed to regularly stop and explore? The focus on grinding in the game is a little confusing to me, as it seems like you could quickly skip through gigantic parts of the game by grinding enough. Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every treasure to open? What rewards do these garner? What about enemies? Should you be trying to kill them all or is it okay to just run past them?
What do you need to do to acquire the 4 crystals (no idea if that's what it's called)? What makes it so hard to get and what unlocks the ability to acquire it? What's the benefit of acquiring the crystal?
I have other questions, but I guess I'll just leave it at that for now.
Can you explain why you dont think the post is sincere?If I thought the question was sincere then I would've given a sincere answer.
I feel like I could do this for any game, really.
I think the biggest problem with Sonic for me is that I never really felt comfortable in the levels. My philosophy is that if you are good enough, you should be able to beat any level in a platformer on the first try without taking damage. There shouldnt be any dangers that are impossible to avoid. You shouldnt have to play the level a few times to get a feel for it. This is true for Mario. If you start on 1-1 of Super Mario Bros. and fully take advantage of every learning opportunity and telegraphing the game gives you, nothing that comes your way should be a huge challenge. In classic Sonic I always feel like no matter what I do, there is something coming up on my screen that I wont be able to avoid unless I know its there.
How are you this worked up over someone asking a simple question?I'm pretty sure I saw that exact post about Crash somewhere, with "confusion" being again a thinly-veiled pretext for agenda pushing.
Shitting on a game is not the same thing as leveling reasonable criticism at it. Were not 10 years old on AOL message boards any more. This isnt fucking Nintendo vs. Sega console wars anymore. There are more than enough great games in a variety of genres and styles to go around. We can have a discussion about an aspect of a game or series without people coming in and screaming bad faith!I'm pretty sure I saw that exact post about Crash somewhere, with "confusion" being again a thinly-veiled pretext for agenda pushing.
The ๖ۜBronx;246190474 said:Yeh, fuck someone for thinking that Sonic games would be based around speed when it's literally been his one defining characteristic since conception and the single thing they've always focused on about him.
So many people taking this personally when this has been a common line of thought since the first games were released.
Like, honestly, I don't know what kind of response you're looking for when you're basing the "idea" of sonic on memes and marketing opposed to just playing the game. You said it yourself, the game is rife with areas to explore with secrets to find and hidden goals to achieve, and I guess if you're going to play the game once and only once, you'll miss that stuff. But they are platformers, fairly short ones, can generally be finished in about 2 hours. Clearly, there's more than one path for more than on experience.
It's not like the games don't teach you how to play them through themeing, they do. Which is why I think everyone is asking if you've actually played one, because all of these elements you seem confused about are made very obvious by the end of the first stage. Hell, Sonic 3 forces you into a bonus stage at the beginning of 1-2 to show you that the giant rings are hidden in each stage.
I don't know what response you're looking for other than, "yeah man, I don't get either, Sonic is, like, so weird! I heard he kisses girls at some point? Wierd, bad games."
At least with regards to the good Sonic games:
Rings give you a safety net for damage, grant extra lives and enable access to special stages. Its completely up to you if you want them or not.
If you like going fast, go fast. If you want to go less fast, then go less fast and explore. There is no right way.
If you want to build up speed then do so, but its up to you.
You can seek them all out for various powerups. You can kill enemies for points. You don't have to though.
Its down to preference. Giant rings are hidden in levels and grant access to special stages. They are optional and its up to you if you want to pursue them.
In short, the games (at least the good ones) are designed in a way that allows you to play them in the way to prefer to. I personally, for example, forego most of the speed stuff to explore. Its completely up to you though.
You need all the chaos emeralds (bonus stages) to get the "good ending" (whether that's an actual different ending or just that you can be Super/Hyper Sonic). You need 50/100 rings to access bonus stages. Enemies make you lose your coins if you get hit by them. TVs either give you coins or make it easier to avoid/kill enemies.
Do what you need to do to get through each level and bonus stage. Either avoid all the enemies or take the time to kill them so you don't risk losing coins to them. It's a really simple concept.
Speed makes no difference other than the meaningless score you get at the end of the zone.
Rings are your health, doesn't matter if you hold more than one, as long as your hold one you can survive a hit.
Level wise, it's all your play style, you can explore to your hearts content, or you could speed run levels for fun. The tvs give you rings and shield power ups with different abilities.
As for the big rings, I don't think you need to 'activate' them, they're always ready to jump into. Those lead to special stages that give emeralds, the game's story mcguffins. Collect them all to get the good ending.
Hope that helps dude!
You play however you want. If you want to try to speedrun the level because the speed is fun for you, do that.
If you want to take it slow, explore the level, kill every enemy you find, get all the secret item boxes and special stage entry points, do that.
If you want to mix exploring with going fast at times, do that. That's how I play. Sometimes part of the level is set up to have you go fast through loops and chutes and whatnot. Then you'll get to a part with perilous fire and spikes that you have to carefully jump past. There's variety.
Also, Sonic games are about replaying levels. Don't feel bad if you missed huge sections of a zone. You can always go back to a level and check out parts you didn't miss. That's a lot of fun, too.
[edit] BTW, collecting tons of rings is mostly about two things: Getting a higher score (for vanity purposes) and getting 100 rings to earn an extra life. Sure, you can try to hang onto as many of them as possible until the end of the level, but it's not necessary to "play Sonic the right way," so to speak.
Speed is beneficial for maintaining momentum often for the 'upper routes', as in staying as close to the top of the screen throughout the stage. That route most often features the greatest rewards and the quickest path to the goal(sometimes most laden with secrets along the way as well).
The reason you get frustrated with spikes and pits and other brickwall obstacles is that the lower routes usually act as a form of punishment. They are designed to often be a bit slower, force the player to pause and consider ways to reach higher ground again to get back to the loop-de-loops and ramps and coin staches, etc...
The games don't spell it out really, so I understand it can be alarming and confounding for players to think "push right, go fast, WTF not working!!??" but there is skill in trying to balance speed and keep on that chosen route. The satisfaction and thrills are seeped in doing so. Give it a try next play.
In standard terms you just want to beat the level. Rings are like a bunch of second chances but also contribute to your score which carries the tension of risk the more you get. The levels are multifaceted, with the high road usually being considered the harder/faster route, and exploring what the levels have to offer yields things like power ups, secret paths and bonus stages where you can collect Chaos Emeralds which are like this game's version of the super secret collectible. It's not really about getting to the end of the stage as quickly as possible, but because of the mechanics of the game, it heavily encourages you to go fast and employing the mechanics of speed in order to access additional areas, which is part of the reason why the best Sonic games are built to be just as good for platforming as they are for speedrunning, even if many games sometimes end up prioritizing one over the other. The Genesis games, and Mania, strike the best balance and are more crafty when it comes to this.
2D Sonic games are heavily contingent on rolling. This is going to be your main move throughout the game. When you're faced with slopes and inclines you want to roll in order to build up proper momentum and go even faster than you would if you were running. Rolling also protects you against enemies that may be in your way or destructible obstacles. If you can learn to pull that off well, you'll be able to go fast while also going safe.
The caveat of course with rolling is that you sacrifice control and that you also have to perform it on proper areas, as well as already having inherited momentum, to maintain your speed, or else you'll grind to a halt, so while there is some risk with it, there's more reward when done right and you can trust that rolling is your "safer" state so to speak most of the time.
Mania also helps finally give Sonic a unique incentive of playing by giving him the Drop Dash which is a fantastic ability that can maintain momentum whenever you feel like you need to regain momentum after a jump.
Basically, learn to use the level design as a tool and applying Sonic's pinball-esque physics for going fast.