Destiny 2 |OT| Here We Go Again

Describe your stealth infiltrator techniques for me, I'm genuinely interested
aight, well... been this way since the very first missions in Vanilla destiny, but when you're in a campaign mission (among other things, like some Strikes) and the objective is anything other than "defend this area," "keep x alive," "literally kill X guy" etc., the game is perfectly content to let you run past enemies and skip as many full encounters as you desire.

For Titans and Warlocks, this is of course pointless to even attempt, but as we all know, they have many other problems to attend to in their lives. Hunters, on the other hand...

Stealth causes enemies to immediately break their sights on you. If you make it to an area with no LOS while stealthed, you'll be free to fully recover before planning your next move. In D1 the master of this was the Bladedancer with Stalker and Escape Artist, and the Nightstalker with Vanish in Smoke could do in a pinch as well, especially if you had something to give you faster or double melee.

In D2, the easy way is the Nightstalker's Way of the Pathfinder, with Gambler's Dodge selected. Vanish in Smoke lasts a pretty generous span of time; strategically dodge near an enemy and you can get another fresh one immediately. So sneak until spotted, stealth if necessary, dodge near an enemy and stealth again if necessary as you beeline toward your objective. This would only get more and more viable with gear/exotics that could help you regain your melee faster in any way. It is also possible using Vanishing Step on the Way of the Trapper, but this takes a bit more skill as well of the use of a sword IMO, for additional maneuverability and peripheral vision. Again, could be made substantially more viable with any gear that boosts dodge regen somehow.

In the mid-game EDZ campaign mission I just did,
at two points I had to park a tank, run in to a building to do a thing, and run back to my tank to continue. Stealthed past all combat except for one kill between both. Feels awesome.

Space ninjas baby
 
This is my first Destiny game and I'm already amazed, after finishing the beginning (at the farm now). Love the visuals (especially the art) and how satisfying the gameplay feels. And holy fuck, that soundtrack. I expected typical generic Hollywood ambient stuff, but what you actually get is amazing and memorable!

Already see myself putting hundreds of hours into the game.

I choosed the Hunter class. Was it a good choice? :)

If you like how it plays then it was.
 
I'm doing the "Calling Them Home" mission and I just got to the second Boost signal spot...

I see the circle on the ground but I don't get a prompt to trigger the action? Anybody else seen that?
 
This is my first Destiny game and I'm already amazed, after finishing the beginning (at the farm now). Love the visuals (especially the art) and how satisfying the gameplay feels. And holy fuck, that soundtrack. I expected typical generic Hollywood ambient stuff, but what you actually get is amazing and memorable!

Already see myself putting hundreds of hours into the game.

I choosed the Hunter class. Was it a good choice? :)

doesn't matter

you're going to go and do Warlock and Titan as well to fill out the three character slots and maximize your weekly loot grabs.
 
Any reason why I can only import one character from Destiny? I can only see my Hunter and not my Warlock. Do I lose anything if I just create a new warlock?
 
Any reason why I can only import one character from Destiny? I can only see my Hunter and not my Warlock. Do I lose anything if I just create a new warlock?

Just the appearance of your original character. Character creators is the exact same anyhow.
 
I'm at level 8 and I'm fucking loving this game! I think a lot of the writing is really awful, and I hated the section between the Tower and finding the Farm, but everything else has been dope. Can't wait to level up more and play with yall. Add me if you're on XB1, my GT = psyfi.
 
aight, well... been this way since the very first missions in Vanilla destiny, but when you're in a campaign mission (among other things, like some Strikes) and the objective is anything other than "defend this area," "keep x alive," "literally kill X guy" etc., the game is perfectly content to let you run past enemies and skip as many full encounters as you desire.

For Titans and Warlocks, this is of course pointless to even attempt, but as we all know, they have many other problems to attend to in their lives. Hunters, on the other hand...

Stealth causes enemies to immediately break their sights on you. If you make it to an area with no LOS while stealthed, you'll be free to fully recover before planning your next move. In D1 the master of this was the Bladedancer with Stalker and Escape Artist, and the Nightstalker with Vanish in Smoke could do in a pinch as well, especially if you had something to give you faster or double melee.

In D2, the easy way is the Nightstalker's Way of the Pathfinder, with Gambler's Dodge selected. Vanish in Smoke lasts a pretty generous span of time; strategically dodge near an enemy and you can get another fresh one immediately. So sneak until spotted, stealth if necessary, dodge near an enemy and stealth again if necessary as you beeline toward your objective. This would only get more and more viable with gear/exotics that could help you regain your melee faster in any way. It is also possible using Vanishing Step on the Way of the Trapper, but this takes a bit more skill as well of the use of a sword IMO, for additional maneuverability and peripheral vision. Again, could be made substantially more viable with any gear that boosts dodge regen somehow.

In the mid-game EDZ campaign mission I just did,
at two points I had to park a tank, run in to a building to do a thing, and run back to my tank to continue. Stealthed past all combat except for one kill between both. Feels awesome.

Space ninjas baby

Sweeet.

But what about potential loot missed? Or kills you might need for a Challenge?
 
sparrows have perks on them now. kinda neat.

DJKmGF5VAAAsYQC.jpg:large
 
As someone who always preferred machine guns over rocket launchers in D1, I'm fucking loving the SMGs. Really cool to get to use them so often.
 
Do the symbols on the map that look like plus signs with dots in the middle mark possible public event locations?
 
Got kicked from the servers at the very end of a mission -_-

To top it off everything was running fine, enemies weren't freaking out or anything. Thanks Bungie.

Also got some exotic hunter gloves that make you reload sideatms faster... this was a legendary perk in D1 and it was one of the worse ones. I don't understand why they make these lame awful exotics.

On the bright side I got an incredible SMG from a quest. This thing is way better than all the other ones.
 
I have no idea what a flashpoint is lol.

luke smith quote about flashpoints

"Sometimes, each week we have an activity called a Flashpoint, which we haven't talked about really yet. The Flashpoint is basically like a featured destination, a featured location. There's a whole class of stuff that shows up when it's the Flashpoint. Treasure maps to go find, special monsters that show up. We wanted with Flashpoints to have an opportunity each week to focus players on a single location where they can just go solo, hang out, and then get a super powerful reward from it—like the equivalent of an unknown reward from Nightfall."

Do the symbols on the map that look like plus signs with dots in the middle mark possible public event locations?

those are item chests
 
The Voidwalker ability to use some super meter to super charge your grenade is very satisfying. Also I don't see why you'd ever not use it, because it takes an incredibly tiny amount of meter that you'll probably get back from the grenade damage.
 
This is my first Destiny game and I'm already amazed, after finishing the beginning (at the farm now). Love the visuals (especially the art) and how satisfying the gameplay feels. And holy fuck, that soundtrack. I expected typical generic Hollywood ambient stuff, but what you actually get is amazing and memorable!

Already see myself putting hundreds of hours into the game.

I choosed the Hunter class. Was it a good choice? :)

Soundtrack is incredible in the original Destiny too! You can listen on Spotify but I'd say it's still worth a playthrough if you get a chance.
 
Heart leapt out of my chest when I saw a yellow icon in my bright engram. But it was an ornament. Don't have any exotics at all except the helmet they give you from an early story mission which is useless because its 100 defense behind what I'm wearing.
 
This game is going to have a pretty ... heh, lets say huge problem on PC (in my mind it makes sense but I can see it happening)

On console it feels kinda balanced regarding the controller, but seriously D2 will be absolutely too easy on pc if they don't change anything.

I'd love that bungie raise the number of actions a mob could do within a certain timeframe so pc players will somehow have to aim a little or play to begin with, because it will be way too casual even for your first fps timer

Also Gunslinger with the perk extending the super duration whenever you do a precise hit will totally be FOTM forever until it gets nerfed there
 
Speaking of adventures, does the loot scale like the lost sectors / public events (its always scaled depending of your light level) ?
 
Guys, do you know how to tell which adventures you've completed and which you haven't? Thanks.

They refresh daily-if I remember correctly you can do 4 a day?

So you finish one today, and it disappears from the map after completion.

Tomorrow-it's back on.
 
is there something i must do to complete Call to arms ?? or just by playing Crucible multiple times ?

You'll see the percentage of completion go up with each match, turn in with Shaxx when you hit 100% :)

This game is going to have a pretty ... heh, lets say huge problem on PC (in my mind it makes sense but I can see it happening)

On console it feels kinda balanced regarding the controller, but seriously D2 will be absolutely too easy on pc if they don't change anything.

I'd love that bungie raise the number of actions a mob could do within a certain timeframe so pc players will somehow have to aim a little or play to begin with, because it will be way too casual even for your first fps timer

Also Gunslinger with the perk extending the super duration whenever you do a precise hit will totally be FOTM forever until it gets nerfed there

I think the issue will be it being even easier on KB+M, I played with both on the Beta a wrecked with the KB+M moreso than the 'op' controller.
 
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