(Ars Technica) Loot boxes have reached a new low with Forza 7’s “pay to earn” option

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Looking forward to the video.
 
It's a light-hearted joke from Dan (Forza dev) having to respond on Twitter to anger about VIP http://www.neogaf.com/forum/showthread.php?p=250429988#post250429988

This



Just sounded like something the devs would want to say, but wouldn't dare try to publicly :P
No it's a shitty response to something that they made really shitty which was worthwhile in the previous games. It's par for the course for Turn 10. It's amazing the turn forza games have made from last gen to this gen.
 
I agree when they add real world money to these loot boxes it's utter bullshit.

But in terms of the system within the game now, without using real money, it's a neat feature which I like.

So I'm by no means saying it's okay for them to add real money to this later.
The lootbox system is a downgrade either way regardless of whether money is being wanted for it or not.

Once they start asking for money for it (which they have stated they will) it goes from downgrade to pure BS.
 
Maybe I'm getting too old for this shit.

I already can't stand when a game releases with 5 different versions, season passes, "microtransactions", loot boxes... I'm embarrassed even spouting all that crap.

Now, they are actually affecting base gameplay by locking out features that have always been included...

I'm never purchasing this game as it stands. You have to make me happy to get my hard earned money.

It really sucks too because I really enjoy video games. There are very few that even seem to be passionate about just making a good ass game people want to play. All these games feel like they were CREATED by a marketing team. Ugh. I never would have imagined Forza making me want to continue ranting. I'm going to go have a milkshake. I'm finished.
 
No it's a shitty response to something that they made really shitty which was worthwhile in the previous games. It's par for the course for Turn 10. It's amazing the turn forza games have made from last gen to this gen.

I meant my fake tag quote on JackAubrey was a joke.

Dan's response is typical deflect and to bring up

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As he really enjoys racing, anyone complaining about the change just needs to change their feelings and they too can really enjoy racing!

I think what sucks is the Forza games keep getting better in terms of content/polish, but the MTs and other bollocks seem to ramp up each release. That's why gamers get passionate and angry, great games do not need this level of desperation to sell their souls for an extra $. Reviews and word of mouth for a great game will get you plenty of millions from sales. As will reasonable DLC and after support.

MS have a good thing going with the Horizon/Forza mainline series rotation, and it's a heck of a lot more productive than 1 GT game every 4~6 years. Yes, GT is a sales/brand juggernaut, but if MS/Turn 10 keep at it with the game itself constantly getting better, the higher sales and bigger brand will come. Especially when GT is in rocky waters right now (yes, it'll still sell silly numbers for now).
 
I also love how Windows Sore features '+ offers in-app purchases' like its a selling point.

Also, I really like while play Horizon 3, in the middle of playing the game that I purchased, it suddenly cuts to a minute long commercial for DLC content, followed 10 minutes later by another minute long commercial for DLC, followed later by a commercial for Forza 7.

in-fucking-game, while Im playing. Its weird that MS thinks this is necessary, when these tactics cause me to avoid doing any business with them at all.

Its all just boxed goods rollin down the assembly line for some of these publishers, and they really care more about a fucking penny than they do the art.
 
Also, I really like while play Horizon 3, in the middle of playing the game that I purchased, it suddenly cuts to a minute long commercial for DLC content, followed 10 minutes later by another minute long commercial for DLC, followed later by a commercial for Forza 7.

Haha wait does that really happen?
 
The main differences between F7 and F6 mod/credits as I understand them:

Forza 6 had two tracks to permanently increase CR gains, by either disabling certain assists (variable bonuses) or buying into VIP status (double credit rewards). Mod cards could be used and/or consumed to gain CR bonuses. You could only buy mods via in-game credits.

Forza 7 has eliminated permanent CR gain tracks. Disabling assists has no bearing on rewards. Mod cards can be consumed to gain CR bonuses. You can only buy mods via in-game credits right now, but will soon be able to buy them (in prize boxes with other items as well) with real money through tokens.

Somebody let me know if this is inaccurate.

You can get CR increase but it’s only via drivatar difficulty now. In 6, as you say, you could tweak all your settings for more CR boost.

EDIT Just had a look.
New Racer - Average +0% CR
Above Average +20% CR
Highly Skiller +40% CR
Expert +60% CR
Pro +80%
Unbeatable +100% CR
 
Thats exactly what i posted before. F6 has all of this. But i havent played 7 so i dunno if its different or not. Hell, i never even used them in 6 cause none of the challenges seemed like fun to me.

The problem is they've removed the bonuses for turning off assists.

Now the only way to expedite progress is tied behind a rng/mt scheme.

Now you have to gamble or pay, when before,you just had to be good at the game.
 
Haha wait does that really happen?

Yup, happened to me a few days ago. I played the Forza 7 demo and I got that itch to play some Forza Horizon 3, which I hadn't played in a couple months, and a couple hours in, fucking DLC commercials, with no way to skip them either.
 
Yes. I recently downloaded Horizon 3 again and when I started playing I was greated by a Forza 7 commercial.

Yup, happened to me a few days ago. I played the Forza 7 demo and I got that itch to play some Forza Horizon 3, which I hadn't played in a couple months, and a couple hours in, fucking DLC commercials, with no way to skip them either.

That's so weird. I think of that as some kind of dark future but I guess the future is now.

How could there be no way to skip?? Omg lol.
 
Fuck all full price games that have loot box gambling with real money in them.

Since Overwatch, I've have not bought any games like that. Fuck that.

And I wouldn't really call it loot, it's gambling, plain and simple.

You pay for a chance to get something good. What?! that's ridiculous.
 
It's... GTPlanet but this is a good summary of the goings on in Forza 7 as things stand

Some worried it would happen, but now there's confirmation: Turn 10 is already looking at adding Tokens to its latest title.

The news comes to us care of a recent Ars Technica article. While we've known about Forza Motorsport 7's "Prize Crates" for a month, Turn 10 stressed that the in-game gambling function would use credits, not real-world money. It seems that won't always be the case:

"Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens [a real-money currency that works like CR] as a matter of player choice. Some players appreciate using Tokens as a way of gaining immediate access to content that may take many hours to acquire in the normal course of play. There will also be an option within the in-game menu to turn off Tokens entirely."

Quick snippet about VIP which is causing anger

That leaves Forzathon events, and the Prize Crates. The most expensive crate currently runs 300,000 CR, and offers a chance at a "legendary" car. For reference, a typical 10-minute race in FM7 will net you about 20,000 CR. You could earn twice that as a VIP, which is part of the Ultimate Edition, but there's an issue there too.

VIP credit perks are now consumable mods. Previously, VIPs received permanent credit boosts in Forza titles. Now, players receive enough to use for 25 races (or less, if they want to stack the mods). After that, one of the perks of VIP membership is gone for good.

More @ https://www.gtplanet.net/turn-10-confirms-microtransaction-plans-forza-7/

The loot boxes sound a bit scummy with cars being put in them, but I guess in a... car game, it was always going to be cars.
 
That's so weird. I think of that as some kind of dark future but I guess the future is now.

How could there be no way to skip?? Omg lol.

You might have been able to skip the Forza 7 commercial, but the two commercials for DLC content were definitely unskippable, I tried like a madman, pressing every button
 
That sucks, I always used to turn the assists off for extra credit. I can't be bothered with all this lootbox stuff. I just want to race and get some more points if I use harder settings. This was in the game since part one on Xbox.

Put cars or other things in those boxes, not strange "mods" like this.
 
From Article said:
Some players appreciate using Tokens as a way of gaining immediate access to content that may take many hours to acquire in the normal course of play

Man I feel so old. We used to call these cheat codes.
 
Honest question for my curiosity. What do you want developers/publishers(whoever makes this decision) to do? Obviously the cost of making games is getting out of hand. People seem to want unlimited support and constant delivery of features or installments completely free of charge which is impossible.

At first it was paid add-ons/expansion packs, then DLC/season passes. Now it's microtransactions/loot boxes. If a developer is going to support a game post launch for years afterwards, how should they pay for those expenses?
 
Yup, happened to me a few days ago. I played the Forza 7 demo and I got that itch to play some Forza Horizon 3, which I hadn't played in a couple months, and a couple hours in, fucking DLC commercials, with no way to skip them either.

By unskippable DLC adverts do you mean the Hot Wheels branded loading screen?

That's the only DLC advert I see.
 
At first it was paid add-ons/expansion packs, then DLC/season passes. Now it's microtransactions/loot boxes. If a developer is going to support a game post launch for years afterwards, how should they pay for those expenses?
Forza 7 already has standard, deluxe and ultimate editions, along with a steady supply of premium DLC to come.

Personally I don't think this has to do with maintenance costs as much as the potential for tapping whales for uncapped, recurrent revenue. I can understand why they add this stuff, but I get off the boat when the core game has to be modified in order to justify them.
 
I never played a Forza game, but from what i understood its not just cosmetics this time, these lootboxes are actually affecting gameplay.

This is so wrong on a $60 game, how can some people actually defend this?
 
By unskippable DLC adverts do you mean the Hot Wheels branded loading screen?

That's the only DLC advert I see.

There were two, minute long commercials, one for Hot Wheels, and one for Blizzard Mountain (or whatever its called). Also a trailer for Forza 7.
 
Honest question for my curiosity. What do you want developers/publishers(whoever makes this decision) to do? Obviously the cost of making games is getting out of hand. People seem to want unlimited support and constant delivery of features or installments completely free of charge which is impossible.

At first it was paid add-ons/expansion packs, then DLC/season passes. Now it's microtransactions/loot boxes. If a developer is going to support a game post launch for years afterwards, how should they pay for those expenses?

The millions and millions and millions of dollars they earn via hundreds of thousands/millions of sales and marketing/branding/IP rights/tax relief/etc.

You won't find me one broke or poor as fuck dev/publisher on the brink of extinction releasing games like this. They're all rich as can be. Blizzard/Activision? They could probably buy a whole continent. Sony/MS/Nintendo? Apart from Sony nearly killing PlayStation due to the PS3 costs, they're all swimming in profits. Most other high end-mid tier publishers? Raking it in due to the size of the current games industry, multiple platforms that are "easy" to port to and again all the marketing/brand opportunities for their IPs.

Don't forget HD releases and re-releasing NES/SNES/PS1/PS2/Xbox titles on mass as well. As you said we already have multiple special editions for most games, many going over or near $100 a pop. Pre-orders on season pass content that gets released months down the line. So easy money to sit on in advance. Then there is all the usual microtransactions gamers gave up and accepted years ago. Add to that now loot boxes in MP games, but coming to more and more SP games. The big boys are fine my friend, no ones using the last $1,000 in the bank to struggle to put out their next instalment in the series that's already had multiple instalments.

As loot boxes become the accepted method of propping up the financials of the industry, what happens when some government gets around to squashing this shit? I expect we'll see a bunch of studios being shuttered because the industry went all in on some bullshit begging to be regulated.

Remember when politicians were really on a video game violence kick and the industry actually took some initiative to self police in the hopes of avoiding legislation? You'd think they'd see the writing on the wall with loot boxes evenutally being labeled as gambling and start self regulating them before it's too late.

Hence why they're all swarming around it like flies to shit to milk as much money as they can. Valve did nothing about CSGO skin gambling till the TmarTn/Pro Syndicate scandal... which just lost in the courts so yay, more skin gambling for everyone.

As for your worry of devs shuttering, yeah, read what I just said to PrimeBeef. The companies/publishers/developers we're talking about are swimming in cash.
 
As loot boxes become the accepted method of propping up the financials of the industry, what happens when some government gets around to squashing this shit? I expect we'll see a bunch of studios being shuttered because the industry went all in on some bullshit begging to be regulated.

Remember when politicians were really on a video game violence kick and the industry actually took some initiative to self police in the hopes of avoiding legislation? You'd think they'd see the writing on the wall with loot boxes evenutally being labeled as gambling and start self regulating them before it's too late.
 
Honest question for my curiosity. What do you want developers/publishers(whoever makes this decision) to do? Obviously the cost of making games is getting out of hand. People seem to want unlimited support and constant delivery of features or installments completely free of charge which is impossible.

At first it was paid add-ons/expansion packs, then DLC/season passes. Now it's microtransactions/loot boxes. If a developer is going to support a game post launch for years afterwards, how should they pay for those expenses?
I want them to charge more for the game up front for an unhindered-by-loot box/microtransaction experience. $100. $120. Whatever the cost may be.
 
Its time, we need to stop complaining about game prices, suck it up and accept $80 games. This industry can't control itself when it comes to microtransactions or ballooning budgets, I'd rather pay more per game then deal with MTs wrecking game design in every AAA game that we are trending towards.

Microtransactions are NEVER going away, regardless of whether publishers finally raise the MSRP on software or not. Post-purchase revenue streams are standard now, and consumers have shown that they’re happy and willing to pay for loot boxes and other MTs.

For now, the post-purchase revenue streams are healthy enough to keep MSRP increases at bay— along with higher-priced “Collector’s” SKUs. The time will inevitably come, though, for publishers to start raising that MSRP... but the post-purchase revenue train will keep on rolling.

I want them to charge more for the game up front for an unhindered-by-loot box/microtransaction experience. $100. $120. Whatever the cost may be.

This is never happening again. Microtransactions are essentially industry standard now. You don’t have to like them or even buy them, but you’d better get used to them being in most games.
 
I want them to charge more for the game up front for an unhindered-by-loot box/microtransaction experience. $100. $120. Whatever the cost may be.
I remember with Forza 5's token system (at launch -- Turn 10 later changed things for the better), a gaffer calculated how much you'd have to spend (at minimum) if you wanted to unlock all of the base game content with real money:

dengatron said:
Token cost of all cars in the game comes to 168993
if bought at simplest token value cost of 8000 per $100 usd, that comes to $2200. you could probably bring it in a bit cheaper by buying the remaining balance with smaller amounts instead of the 8000 lot.
if bought at the least value cost of 1250 per $20 that comes to $2700.
cheapest overally brings it to $1690 with 100 tokens per dollar..

Its absurd, but interesting nonetheless.
 
As loot boxes become the accepted method of propping up the financials of the industry, what happens when some government gets around to squashing this shit? I expect we'll see a bunch of studios being shuttered because the industry went all in on some bullshit begging to be regulated.

Remember when politicians were really on a video game violence kick and the industry actually took some initiative to self police in the hopes of avoiding legislation? You'd think they'd see the writing on the wall with loot boxes evenutally being labeled as gambling and start self regulating them before it's too late.

I'm not sure about internationally, but the trend in the US is definitely towards greater acceptance of legal gambling. Where would the pressure come from?

The last major violence in videogames moral panic was almost 20 years ago after Columbine. That's old news.
 
I want them to charge more for the game up front for an unhindered-by-loot box/microtransaction experience. $100. $120. Whatever the cost may be.

More devs are going to go F2P before any prices get increased on games. Psychologically the pushback to riddling a $60 game with a "digital STD", aka MTs/lootboxes/gotcha elements, is bad enough. Forza devs are going to enjoy a few weeks of hellfire. They'll probably ride it out.

You try doing all of this in a $100 RRP game and you'll literally have crazy gamers showing up outside your dev studio with boxing gloves on.

That's what you have to understand about the psychology of exploitation. The devs and pubs don't want to ask for more than $60 because it's a really really really accepted RRP. You go higher and not only do you need to try and get the whole industry to accept a higher RRP, your complete monetization fuckery REALLY comes under threat. At $60 you can release Forza 7 as if it's a F2P title, and most reviewers won't say shit and only some gamers will get angry.

Now, if you actually DO release a F2P title, well, then you can REALLY fuck people up. Enjoy individuals spending literally thousands of $ on a single game. Have people defend ANYTHING you do because "hey guys it's F2P, don't give the devs a hard time". So yeah, you'll get more games go F2P to really ramp up the exploiting and preying before you ever see an RRP increase.

I personally hate it when something goes F2P these days, as there isn't really an option of "I'll just spend $60 on this and it will be 1:1 comparable with if I bought it as a $60 game". Well, there is, you do only spend $60 on it and not a cent more. However, my point is most of these games will continually burn through your wallet if you want to try and stay up to date, or keep having fun. Yes, some F2P games are decent with what they do, but so many are simply "digital STDs" that want to spread, exploit and be hell to try and get rid of. It's why the mobile industry is such a cash cow, and why pretty much EVERYTHING is F2P.
 
MS have a good thing going with the Horizon/Forza mainline series rotation, and it's a heck of a lot more productive than 1 GT game every 4~6 years. Yes, GT is a sales/brand juggernaut, but if MS/Turn 10 keep at it with the game itself constantly getting better, the higher sales and bigger brand will come. Especially when GT is in rocky waters right now (yes, it'll still sell silly numbers for now).
Not with the way Turn 10 has treated the Forza Franchise. The only saving grace they have is the horizon games. I would rather have one or two great games than the last 3 forza games. I haven't enjoyed a mainline forza game since 4 and I won't be picking up 7 anytime soon if ever. I have way more faith in the GT franchise even if we only get two games a generation. The only forza game I will be picking up is the next horizon games because they are just great games.
 
Something is wrong when I am the target demographic, the metaphorical whale, willing to spend without a second thought. I buy everything, I double dip, I triple dip. And Im actively avoiding the majority of AAA games published. WTF
 
Guess you should pay more attention. Every game including the Horizon serie has been a "success" Maybe 5 was abit underwhelming. But 6 was a great one again and looking at the reviews 7 builds on that even more. And we got last year Horizon 3 wich sits on a MT score of 9.1 and has been a "success" sales wise also.

How is it a sales success when Forza is a pack in with the console every holiday? After that, it gets discounted heavily. If not for the the pack in "sales" and heavy discounts, the game would be selling abysmally.

Edit: No surprise Audioboxer is here defending his beloved Forza franchise.
 
I've played every Forza from 1 to 6 and all the Horizons.
But I'm out now.

A combination of franchise fatigue and shit like this. I didn't like the demo that much to be honest either. Something was off about the handling, particularly the Porsche.
 
Not with the way Turn 10 has treated the Forza Franchise. The only saving grace they have is the horizon games. I would rather have one or two great games than the last 3 forza games. I haven't enjoyed a mainline forza game since 4 and I won't be picking up 7 anytime soon if ever. I have way more faith in the GT franchise even if we only get two games a generation. The only forza game I will be picking up is the next horizon games because they have kept the quality.
Oh man, the next Horizon will be infested with this also. It's bound to happen :(
 
I bought the VIP for one of the Forza games in the past (on sale), and it seemed worthwhile, but now they made it consumable? That's ridiculous.
 
When I buy a game, I buy the base game. If I really like the game, I'll buy additional content (dlc). As far as in-game gear, skins, items, etc. I never ever pay for that shit. If I can't earn it playing the game, I don't get it, period. As long as dumb-asses keep paying, this shit is only going to get worse.
 
I bought the VIP for one of the Forza games in the past (on sale), and it seemed worthwhile, but now they made it consumable? That's ridiculous.
I've had VIP for most of the forza games and I feel it's always been worthwhile, this is the first game that they made it useless. It's pretty bad.
 
I'm not sure about internationally, but the trend in the US is definitely towards greater acceptance of legal gambling. Where would the pressure come from?

The last major violence in videogames moral panic was almost 20 years ago after Columbine. That's old news.

Legal gambling for people's over the age of 18 in the US. What if they want all games labeled AO if they include paid loot boxes?

The video game violence fiasco lasted longer than Columbine. The ESA made efforts to increase screenings of M rated purchases near the mid 2000s when people were losing their minds about Grand Theft Auto. Hell, we literally had a Supreme Court case in 2011 saying games were protected under the 1st amendment over violent video games. So I don't know where this "It's old news" comment is coming from.

Also, video games are an easy target for politicians.
 
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