PhantomThief
Banned
Guys, how do I get back to the main menu to try another game? Started Super Mario World and wanna go to Castlevania.
Hit reset!
Picked mine up yesterday.. im so happy with it
Guys, how do I get back to the main menu to try another game? Started Super Mario World and wanna go to Castlevania.
Reset button on the console.
But does that save my progress?
SRAM should be retained (game's internal saving mechanism), so when you purposefully make a save in-game.But does that save my progress?
My large hands are still getting used to the controller. Yeesh.
Also, can't fucking beat Ryu on the hardest SF difficulty!!
Does my head in that the menu UI shows the US button colours.
The FPS isn't good but there was nothing like at the time. Just appreciate it for what it eventually brought us.So, I've never played Star Fox before. These games run bad.
I've never played Secret of Mana before, and I was told it's a lovely classic that's a great 2-player experience with a loved one.
My initial impressions have been pretty jarring.
1. How long does it take to get 2-player mode available? Someone mentioned an hour, and I think after 30 minutes I only got to thewhere I was told I needed to go to yet another location. My fiance got tired and went to bed. We were initially reading the text out loud but after being told the same things over and over we stopped even doing that.water palace
2. If I remember correctly, some of the backgrounds are freaking BRIGHT. Like, blinding, hard to see things in the foreground clearly, bright.
3. This is even worse when text comes up because you're forced to choose between no textbox background (the bright backgrounds make the text hard to read) or a bunch of weird pattern overlays (the patterns make the text hard to read). Why didn't they put in a solid color option?
4. The game appears more complex than I initially thought -- multiple menus, some sort of battle grid, multi-level weapons, etc. This is nice, but the battle system itself feels weird. Some enemy attacks, particularly bosses, appear to be completely unavoidable at the start of the game. Unless there's some dash timing I need to learn, as soon as an attack name popped up on the screen, it would auto-target me, apply an effect, and deal damage. There's no way to heal unless you reach town or buy candy, and there don't seem to be any random health restore items like Zelda, or else they're very rare. Do you just have to learn to kill at maximum speed before autotarget attacks kill you?
5. Many or most enemy attacks, at least for bosses, seem to stun you. In addition to being autotarget, you will be downed / stunned / poisoned / whatever and unable to do anything at all for a second or more. Maybe there are items and stuff later that protect against this, but early game battles seem to involve significant amounts of time where you will be guaranteed to take damage and guaranteed to be stunned with many of those attacks.
6. The overworld in the early game is simultaneously very empty (no treasure chests, no rupees or hearts Zelda-style in bushes or from enemies), yet also packed with the same enemy repeatedly. A bunch of stun-flowers, or a bunch of rabites. Each such enemy would take 2-4 100% sword hits to kill, meaning you're waiting and dodging and then striking, yet gives you no reward besides an eventual weapon level-up. If you ever mess up or get hit by an auto-target effect, that also means you've taken damage that as described above, can't be healed unless you're very lucky with something like a candy chest.
I'm assuming some of the above things change, and I'm probably missing some basic mechanics, so I really hope someone experienced with this game can help point me to what I'm missing.
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Lol that is a ridiculous amount to charge.
Wow Reggie was right. My Best Buy still has some left.
SRAM should be retained (game's internal saving mechanism), so when you purposefully make a save in-game.
Pressing reset will also give you an opportunity to create a save state.
Be careful though, it's possible save states can mess up your sram by loading the state the sram was in at the time of the save state creation (seen that in emulators in the past), not tested it on the mini yet though.
Basically just chose one method or the other per game
Where?? lol I couldn't/can not find any. I Am sure by the time I fly there they will be gone though.
Yes, they work as expected. I haven't used a save state yet.Hi all,
Do the in game saves work? Like with mario world or do you have to use save states.
4. The game appears more complex than I initially thought -- multiple menus, some sort of battle grid, multi-level weapons, etc. This is nice, but the battle system itself feels weird. Some enemy attacks, particularly bosses, appear to be completely unavoidable at the start of the game. Unless there's some dash timing I need to learn, as soon as an attack name popped up on the screen, it would auto-target me, apply an effect, and deal damage. There's no way to heal unless you reach town or buy candy, and there don't seem to be any random health restore items like Zelda, or else they're very rare. Do you just have to learn to kill at maximum speed before autotarget attacks kill you?
5. Many or most enemy attacks, at least for bosses, seem to stun you. In addition to being autotarget, you will be downed / stunned / poisoned / whatever and unable to do anything at all for a second or more. Maybe there are items and stuff later that protect against this, but early game battles seem to involve significant amounts of time where you will be guaranteed to take damage and guaranteed to be stunned with many of those attacks.
6. The overworld in the early game is simultaneously very empty (no treasure chests, no rupees or hearts Zelda-style in bushes or from enemies), yet also packed with the same enemy repeatedly. A bunch of stun-flowers, or a bunch of rabites. Each such enemy would take 2-4 100% sword hits to kill, meaning you're waiting and dodging and then striking, yet gives you no reward besides an eventual weapon level-up. If you ever mess up or get hit by an auto-target effect, that also means you've taken damage that as described above, can't be healed unless you're very lucky with something like a candy chest.
Laredo. It also took 6 hours for Walmart to sell out their stock. Maybe it's because a few places in Mexico are flooded, and they couldn't cross over to buy them. It's a border town, and most shoppers are from Mexico.
Yes, they work as expected. I haven't used a save state yet.
If you have a main save and a save state before that, a pop up appears saying that if you load from a save state you will lose the main save
I've never played Secret of Mana before, and I was told it's a lovely classic that's a great 2-player experience with a loved one.
My initial impressions have been pretty jarring.
1. How long does it take to get 2-player mode available? Someone mentioned an hour, and I think after 30 minutes I only got to thewhere I was told I needed to go to yet another location. My fiance got tired and went to bed. We were initially reading the text out loud but after being told the same things over and over we stopped even doing that.water palace
2. If I remember correctly, some of the backgrounds are freaking BRIGHT. Like, blinding, hard to see things in the foreground clearly, bright.
3. This is even worse when text comes up because you're forced to choose between no textbox background (the bright backgrounds make the text hard to read) or a bunch of weird pattern overlays (the patterns make the text hard to read). Why didn't they put in a solid color option?
4. The game appears more complex than I initially thought -- multiple menus, some sort of battle grid, multi-level weapons, etc. This is nice, but the battle system itself feels weird. Some enemy attacks, particularly bosses, appear to be completely unavoidable at the start of the game. Unless there's some dash timing I need to learn, as soon as an attack name popped up on the screen, it would auto-target me, apply an effect, and deal damage. There's no way to heal unless you reach town or buy candy, and there don't seem to be any random health restore items like Zelda, or else they're very rare. Do you just have to learn to kill at maximum speed before autotarget attacks kill you?
5. Many or most enemy attacks, at least for bosses, seem to stun you. In addition to being autotarget, you will be downed / stunned / poisoned / whatever and unable to do anything at all for a second or more. Maybe there are items and stuff later that protect against this, but early game battles seem to involve significant amounts of time where you will be guaranteed to take damage and guaranteed to be stunned with many of those attacks.
6. The overworld in the early game is simultaneously very empty (no treasure chests, no rupees or hearts Zelda-style in bushes or from enemies), yet also packed with the same enemy repeatedly. A bunch of stun-flowers, or a bunch of rabites. Each such enemy would take 2-4 100% sword hits to kill, meaning you're waiting and dodging and then striking, yet gives you no reward besides an eventual weapon level-up. If you ever mess up or get hit by an auto-target effect, that also means you've taken damage that as described above, can't be healed unless you're very lucky with something like a candy chest.
I'm assuming some of the above things change, and I'm probably missing some basic mechanics, so I really hope someone experienced with this game can help point me to what I'm missing.
I don't recall slowdowns in smw at all, honestly.
Also, did SF2Turbo slow down briefly after every hadouken on the original hardware? Honest question, I don't know
I Believe i was facing Honda in the first japanese stage, don't know if that matters at all
Its probably not coming on a planeDelivery estimate from Amazon UK to US went from 10/16 to 10/17. Really? 3 weeks to make a 5 hour flight?
Darn, I am in Mass. Wish I could buy it and have them ship it!
CRTMhhhhh which option should I use? 4:3 or original? 4:3 seems a bit stretched?
And with which resolution is it running? 1080p or 720p? Cause it doesn't fit the whole screen of course.
Is really dissapointed to see Starfox still runs slow as molasses. Emulation should be about improving the original experience.
Nothing in mine. Maybe Aussies don't get any.
4:3/CRT should be 896x672.It is running the game windows at either 768x672 in a 720p signal with overscan cropped off (Pixel Perfect) or or 1024x672 in a 720p signal with overscan cropped off (4:3).
So, I've never played Star Fox before. These games run bad.
Is it normal for the power switch to rattle? Noticed it instantly when unboxing
I noticed you can power it via USB connection to a pc. Can that be done safely with a PS3 USB port? It would save me the trouble of having to unplug two systems.
It did the same on my OG SNES
Authentic to the last detail!
Its probably not coming on a plane
Dang, I wonder if either my Motorola TV box or Samsung Blu-Ray usb ports give off enough power..I noticed you can power it via USB connection to a pc. Can that be done safely with a PS3 USB port? It would save me the trouble of having to unplug two systems.
I figured that meant display units to try in-store.Does anybody know the stock situation in Knoxville, TN? I might try some stores but I have a feeling its pretty hopeless.
Also, if Best Buy says its on display, is that the same as in stock? Its misleading.
Did you really beat it?I've owned Super Mario World since I was... idk, maybe 5 or 6 years old. I'd never beaten it.
I beat it last night LOL.
I love this thing. Games are so much better than the NES Classic IMO, that thing was 100% nostalgia.