Liam Robertson on what happened with MvC:I

The specifics seem iffy, but I definitely buy the general gist of it.

It's obvious this game had barely any budget at all, just judging from the fact that 75% of the roster was in the last game. Whether that budget is less than SFV's DLC budget doesn't matter to me. Either way it clearly wasn't enough.

And while I gave Capcom the benefit of the doubt about the DLC characters not being ready in time for launch, I can't do that anymore. Having all 3 of them ready for sale less than 1 month after launch is proof enough for me that they all had significant work done on them prior. If it had just been one I'd have been like "OK, they can make a brand new character and balance them in the time between the game going gold and a couple of weeks after launch" but three characters seems like too much of a stretch to me. Sigma I don't doubt was planned as DLC from the start (for whatever stupid reason), but they probably could've gotten BP and MonHun in the game in time for launch.
 
LOL, people looking for any reason to shit on Ryce. They see his initial posts, miss everything that went on in between and then come back months later to try to out him as a liar. You can tell who actively reads and posts in the FGC threads and who doesn't, because by now to most it's common knowledge of who Ryce's insider was and even his insider had second hand (partially incorrect) information. Apologies were made, mistakes happen, and things during development change. There's several other things Ryce has gotten right.

With that out of the way... A few points:

I do believe the 3 DLC characters coming soon were finished and cut for extra revenue. Iffy about all of them though.

Despite the game looking mostly like shit, a lot of returning characters have actually had new animations and attacks given to them. Some character models now look worse than they did in 3 so I find it hard to believe that they're ALL reused assets and... Touched up to look worse?!*

The budget. I do not for a fucking second believe that this game ran on the budget of half the costs for SFV DLC characters. That is such an absurdly low number it's unbelievable. How would you afford the following:

Different Netcode from SFV.
Brand new VA work for ALL characters (30+)
Story Mode (which obviously a lot of money went into)
and not to mention a hell of a lot more.

Capcom does deserve criticism for how they've handled the franchise but the best way to discuss it is with verified, legitimate information and not theoretically impossible bullshit hit pieces by those eager to shoot fish in a barrel for attention.

*Note, I am not saying no assets were reused. I do believe a lot were but stuff was added and redone, and some models don't match up at all to umvc3.
 
I wonder if its Sony or Nintendo that will eventually buy them

Monster Hunter World is their last shot

lol no it’s not.

They are doing pretty well with their HD releases, RE7 was critically acclaimed unanimously and is undoubtedly the best game to play on VR and MHW is receiving very positive impressions so far. Their fighting game division on the other hand just needs to be managed better.
 
The initial reveal at PSX got me really hyped but now I'll just get the game when it is extremely cheap.

Sad to see this happen to a MvC game...
 
I mean, I could believe all of it.

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Crazy thing is... it's true. The fake insiders. The budgets. The meth faces... All of it... It's all true.
 
While this is sad, this is the exact type of moment development type that gave us the original Pocket Fighter ...

so ... maybe my Capcom Smash dream is coming close ? =x
I mean it does not neet to be that balanced since the focus is not evo, a multiplayer with 4 players is more desirable than a story mode so you can do a generic arcade mode that is considerably cheaper ... just tweak the models from Puzzle Fighter and make a few more characters =P
 
Capcom is betting every thing on MHW. If that game fails Capcom might be finished or it will exist in a different form. I'm sure of that much. They are slowly become the MH & RE company. Everything else they've either killed or severely hampered. I don't know what happened but something changed at Capcom and it was right around the time after SFIV came out. Outside of a MVC3 and a few others it's been downhill. How many times can you shoot yourself in the foot and not realize you need to fix shit.
 
im in a point where the game announcement is more exciting than the game. dang it i was so excited about this game guys they just ruin it for me. maybe i grab this a 20 bucks or something.
 
So....why are we believing this guy? And if it has to be a thread for some reason, shouldn't this be labeled as a rumor? Some of it is straight up incorrect, like reusing models.
 
Trying to dunk on Ryce is really dumb

Also Marvel probably made the deal for MvCI because they've liked working with Capcom and knew it was a fan favorite IP, now they're donezo
 
Caught in two lies in one thread, ouch. Better Counter Switch to let your source take the heat.

Haha I don't know if you've heard but you're not allowed to criticize pretend insiders because you're not part of FGC threads or something. I don't know. You'd figure FGC would circle the wagons over people who actually matter, lol.
 
Hey guys lay off the Ryce pile on. People make mistakes and aren't perfect. No need to find a scapegoat.

So I guess I should just stick with Ultimate MvsC 3? I'm planning on renting Infinite during my free month of Gamefly but I was thinking of buying it later on when more DLC came out.
 
What do you gain by lying? You've already tried to shit up the MvCI OT in the past. Hate the game if you want, Capcom's earned it, but don't try to bullshit people. You're not even making money off of clickbait views like Liam is.
Cmon man, learn to be a little more critical of the things you enjoy. I'm a lifelong Capcom fan and I even regrettably bought the deluxe version. You guys are just in denial.
 
So....why are we believing this guy? And if it has to be a thread for some reason, shouldn't this be labeled as a rumor? Some of it is straight up incorrect, like reusing models.
Confirmation bias. People are desperate for their feelings to be validated (true or not) and that's why so many are taking this as fact without much of a second thought.

And it could be true, or at least partially true, but the lack of much skepticism is noticeable.
 
Just imagine hearing the name Capcom 2 decades ago. Imagine what hearing that would make you feel. The games you imagined.

Now imagine Capcom these days lmao.
 
Fuck everyone responsible for killing this franchise. Game isn't even going to sell 200k in its lifetime.
 
Haha I don't know if you've heard but you're not allowed to criticize pretend insiders because you're not part of FGC threads or something. I don't know. You'd figure FGC would circle the wagons over people who actually matter, lol.

You can criticize people like Ryce all you want. Point is, people are cherry picking information to act as if there was no resolution to prior incidents and are turning a blind eye to new information presented before them because acknowledging said information makes you a "Capcom apologist". I guess it's more important to look cool than it is to have facts lol.
 
Just imagine hearing the name Capcom 2 decades ago. Imagine what hearing that would make you feel. The games you imagined.

Now imagine Capcom these days lmao.

SNK used to be as clueless as Capcom is now then they refocused and made being respectful to their own legacy part of their core brand message. Weird how these things play out.
 
Just imagine hearing the name Capcom 2 decades ago. Imagine what hearing that would make you feel. The games you imagined.

Now imagine Capcom these days lmao.

Most of the big name japanese companies of the 80s/90s are pretty much shells of their former selves: Capcom, SEGA, Konami, Square-Enix...
 
That budget claim seems...really unrealistic.

I doubt it is super high, but the claim of "half of SFV's DLC" for the entire game would be shocking unless the two games were developed in different countries with dramatically different valuations of money.
 
SNK used to be as clueless as Capcom is now then they refocused and made being respectful to their own legacy part of their core message. Weird how these things play out.

Very. I remember when people used to shit on SNK but look where we are today (although they still need to do some work, I gotta give em props).

Most of the big name japanese companies of the 80s/90s are pretty much shells of their former selves: Capcom, SEGA, Konami, Square-Enix...
It's sad. I'm still surprised FFXV is as successful as it is. SE rose up I'd say.
 
No, they reused low poly models that were made for a game that used cel shading. Then they tried to alter them to fit the new engine with varying results.

So they magically became higher res through sorcery? The models for every character as bad as they are ARE new and much more detailed than in 3. What they probably did was bring over the MVC3 models in to see if it would work to just use more realistic shaders on them but it didn't and used the old models as base meshes to start the new models.The animations may be re-used for some moves but they had to re-rig all the new models to match the old one's and probably ended up editing a ton of it too.
 
That budget claim seems...really unrealistic.

I doubt it is super high, but the claim of "half of SFV's DLC" for the entire game would be shocking unless the two games were developed in different countries with dramatically different valuations of money.

I'm interpreting that to mean all of the budget allocated for SFV's DLC, including stuff that hasn't been released yet. Probably includes the budget for Story mode too.

Only way I can make sense of it.
 
Most of the big name japanese companies of the 80s/90s are pretty much shells of their former selves: Capcom, SEGA, Konami, Square-Enix...

Square-Enix seems to be doing alright these days. Their games just take a long time to come out. No argument on those others tho.
 
That budget claim seems...really unrealistic.

I doubt it is super high, but the claim of "half of SFV's DLC" for the entire game would be shocking unless the two games were developed in different countries with dramatically different valuations of money.

It seems far fetched but with the amount of costumes/new characters SFV is putting out I could see it being true . Most seem way higher quality than what's offered in the base MvC:I too.
 
I do find Liam suspect when he's just "confirming" people's suspicions and not adding any new detail. As much as it could be true it is being supported by really weak sources.
 
While the game was made with very low budget for sure I find it hard to belive that the game was made with half of budget of SFV DLC. If it's true this game is a huge achievement for the producer/developers lol
 
Yeah, so anyone doubting that the DLC characters weren't finished and withheld from the game should have had those doubts erased with today's reveal that 3 of 6 will be released in the same day less than a month after the game released.

"Oh, but their data isn't on the disc!"

Yeah, because if Capcom learned one thing from the disgusting SFxT bullshit it was "don't put the data on the disc."

What really angers me, though, is that Capcom wants to invest as little as possible into the game but wants fans to invest $90 for the full roster. at least SFxT launched with a lot of stuff and a huge roster in the base game.
 
Very. I remember when people used to shit on SNK but look where we are today (although they still need to do some work, I gotta give em props).

SNK does still need some work but their direction is looking better compared to Capcom where the brand and fan enthusiasm are concerned. The latter will likely have to be dragged some more before they actually learn anything.
 
Dude....if you watched the video he said they reused the models meaning the frameworks and redid them so they fit the games new art style which worked poorly for certain characters.
Isn't this like saying that Virtua Fighter 5 reused models from Virtua Fighter 3 because some of the animations and IK are similar?
 
Irregardless of how reputable and/or reliable the source is; the comments about Capcom treating MvCI as an afterthought of a game doesn't sound remarkably unbelievable, given how the game's presentation and content screams cut corners compared to its predecessor.

You put in half-assed effort, you get half-assed results.
 
Confirmation bias. People are desperate for their feelings to be validated (true or not) and that's why so many are taking this as fact without much of a second thought.

And it could be true, or at least partially true, but the lack of much skepticism is noticeable.

Pretty much. Everyone who loves MvC or MvC:I fanboys alike, including myself, pretty much agree with his conclusions about the game having some pretty crummy priorities and budget during development, but his claims smell like a load of BS and uninformed.

Like I said, the video is basically what people have been trying to get upvotes for on reddit and other places by presenting seductive stories to explain why the game is the way it is.

That budget claim seems...really unrealistic.

I doubt it is super high, but the claim of "half of SFV's DLC" for the entire game would be shocking unless the two games were developed in different countries with dramatically different valuations of money.
I think SFV was more of a collaborative project with creative input from Capcom USA, but from all the interviews and stuff thus far, MvC:I is pretty squarely a Japanese production.

But yeah, the budget claim is a pretty big red flag. It makes more sense to me if they include SFV's Story Mode which was intended for launch, but even still SFV's story mode reused quite a lot of environments that were already in the base game.
 
It seems far fetched but with the amount of costumes/new characters SFV is putting out I could see it being true . Most seem way higher quality than what's offered in the base MvC:I too.

Each season of DLC for SFV is 6 characters.
Those 6 characters, with VA work, character modeling, animation, balancing and even with the 100+ costumes Capcom likes to sell like a fucking Hollister store is no way in hell more expensive than a fully fledged new title with over 30+ voice actors, story mode, etc. I don't believe it for one second. If it's true then I want Capcom's budget director to personally work for me for the rest of their life.
 
Just imagine hearing the name Capcom 2 decades ago. Imagine what hearing that would make you feel. The games you imagined.

Now imagine Capcom these days lmao.

I am imagining a time where 90% of the games Capcom made were all mainstream genres at the time.

The time we live in now , you need to excel in F2P,Open world,Mobile or Shooters to be a top dog AAA dev.

Capcom should srsly consider downsizing and adpot a different model , instead of being stuck in this weird phase of pretending to be a AAA dev but throwing in low budgets.

Its kinda ridiculous how much hate MvC has gotten over bad graphics. When it could have avoided all that and made much money as a $40 game.
 
That budget claim seems...really unrealistic.

I doubt it is super high, but the claim of "half of SFV's DLC" for the entire game would be shocking unless the two games were developed in different countries with dramatically different valuations of money.

To be fair SFV dlc plans are streched over years and years worth of dlc.
Like 6 NEW characters with story mode and all it comes like trials and shit, story mode clothing, a shit ton of clothing to buy, a few stages, well made trailers and other stuff each year with no sign to stop soon
 
It makes more sense to me if they include SFV's Story Mode which was intended for launch, but even still SFV's story mode reused quite a lot of environments that were already in the base game.

It is literally counted as a DLC in PSN
 
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