Liam Robertson on what happened with MvC:I

To be fair SFV dlc plans are streched over years and years worth of dlc.
Like 6 NEW characters with story mode and all it comes like trials and shit, story mode clothing, a shit ton of clothing to buy, a few stages, well made trailers and other stuff each year with no sign to stop soon

That's their claim with what they're going to do with Marvel Infinite too though
 
Not all characters, sure, but if you told me characters like Zero or Nemesis were just taken as is with some minor texture/shading work I would believe you.
Zero probably, and I wouldn't really understand a need to make a whole new model for Zero considering how simple he is.

Nemesis got some of the most drastic improvements, though.

MvC3:
nemesis07.jpg

MvC:I:

Different textures, clothing, rocket launcher, detail, etc. It's even more noticeable in the cutscenes.

The game has different models, it's mostly just the art style throwing people off (particularly because it's uglier).
 
I am imagining a time where 90% of the games Capcom made were all mainstream genres at the time.

The time we live in now , you need to excel in F2P,Open world,Mobile or Shooters to be a top dog AAA dev.

Capcom should srsly consider downsizing and adpot a different model , instead of being stuck in this weird phase of pretending to be a AAA dev but throwing in low budgets.

Its kinda ridiculous how much hate MvC has gotten over bad graphics. When it could have avoided all that and made much money as a $40 game.

Yeeeeeeeaaaaaaaaaaaahhhhhhhhhhhh that's what's weird about it.

I also think they need to downsize or at least try a different model. They can't keep making these "big" games anymore using this same strategy. Idk what they have to do but times have changed. They gotta go back to the drawing board because it's not the same as the old days. I can't even think of the last Capcom title that came out that I wasn't somewhat worried about.
 
Not all characters, sure, but if you told me characters like Zero or Nemesis were just taken as is with some minor texture/shading work I would believe you.
Zero, maybe. But nemesis has way better texture work and shit isn't as simple as hitting a button ya know? I don't doubt a couple of them were but it's silly to assume all based on animations
 
Cmon man, learn to be a little more critical of the things you enjoy. I'm a lifelong Capcom fan and I even regrettably bought the deluxe version. You guys are just in denial.

What are you talking about? I already said Capcom has earned the negative reception by players and fucked up a lot of things with Infinite (and their other recent games) but you're just straight-up lying about things.
 
So complaining about Chun's face actually worked huh?

So you're saying if the shilling has not been so much we could have gotten a more improved version?
 
Its kinda ridiculous how much hate MvC has gotten over bad graphics. When it could have avoided all that and made much money as a $40 game.

Agree

Bonus opinion from my ass: priced Infinite at $30, had double the buyers on launch, much higher install base then had a shit tonne more people to flog DLC to
 
Some (honest) questions after watching the video:

- Why is Capcom the one determining the (assumed low) budget for this game's development and not Marvel?
- Did Marvel order the game to be made from Capcom (and as such perhaps have a say in the budget Capcom could spend) or did Capcom request the licenses from Marvel instead (possibly meaning Capcom alone had a say with regards to its budget)?
- Wouldn't it be in Marvel's best interest to have a game in the market featuring their IP's that looks on par with NetherRealm's Injustice 2 as DC's competing fighting series, especially considering the fact that MvC:I serves as a vehicle to market their characters and movies?
- And if the above is the case, wouldn't it have made sense for Marvel to help increase the budget for development and/or marketing in case Capcom was stingy and/or unable to spend more, or is this simply not how this whole license thing works?

Surely it couldn't be as simple as Capcom management being stingy that has caused this game to feel lacklustre to many fans in terms of its presentation and launch roster, all the while Marvel sitting back and watching it happen...can it?
 
Second season is a given I think.

Beyond that is when things get iffy.

That seems unlikely to me.

If it's true that S1 DLC character were finished months ago and withheld and it's true that MvC:I had the smallest budget they could get away with then that leads me to think that Capcom did not want to invest seperately in DLC characters for Season 1 because they wanted to see how sales panned out.

Sales have gone very poorly. They've lost nothing investing in Season 1 DLC because it was cut from the base game. They aren't going to pump in more money, though, the playerbase and hype isn't there.

I bet they still broke even on this.
 
Basically what everyone expected:

- Shoestring budget. Like half of the budget for SFV's DLC plans.
- Re-use of old assets. That concerns mostly the Capcom side.
- Management didn't care until making fun of Chun Li became a meme. That's why that got changed.
- The first round if DLC characters has been finished months ago. They were just cut from the game.

Full video: https://youtu.be/3kanICweLFM

None of that seems surprising in any way. Still not sure Capcom survives this gen.
 
Some (honest) questions after watching the video:

- Why is Capcom the one determining the (assumed low) budget for this game's development and not Marvel?
- Did Marvel order the game to be made from Capcom (and as such perhaps have a say in the budget Capcom could spend) or did Capcom request the licenses from Marvel instead (possibly meaning Capcom alone had a say with regards to its budget)?
- Wouldn't it be in Marvel's best interest to have a game in the market featuring their IP's that looks on par with NetherRealm's Injustice 2 as DC's competing fighting series, especially considering the fact that MvC:I serves as a vehicle to market their characters and movies?
- And if the above is the case, wouldn't it have made sense for Marvel to help increase the budget for development and/or marketing in case Capcom was stingy and/or unable to spend more, or is this simply not how this whole license thing works?

Surely it couldn't be as simple as Capcom management being stingy that has caused this game to feel lacklustre to many fans in terms of its presentation and launch roster, all the while Marvel sitting back and watching it happen...can it?

That's not how licensing works.

Capcom pays Marvel for their license. Marvel has guidelines for the use of their license. But the Marvel makes a profit regardless because they aren't investing into the game, they've got the money already.

Capcom determines the budget and scope of the project, Marvel tells them what they can and can't do with characters and setting but they don't deal with the other aspects of it.
 
I am imagining a time where 90% of the games Capcom made were all mainstream genres at the time.

The time we live in now , you need to excel in F2P,Open world,Mobile or Shooters to be a top dog AAA dev.

Capcom should srsly consider downsizing and adpot a different model , instead of being stuck in this weird phase of pretending to be a AAA dev but throwing in low budgets.

Its kinda ridiculous how much hate MvC has gotten over bad graphics. When it could have avoided all that and made much money as a $40 game.

Capcom should be able to excel in most of those genres. Killer Instinct seems to have done pretty well for itself, Dragon's Dogma is a game people are begging for a sequel to, they have a ton of beloved characters they can't figure out how to wrap a gacha game around, and one of their biggest characters that everyone complains is underused has a gun for an arm.
 
Most of the big name japanese companies of the 80s/90s are pretty much shells of their former selves: Capcom, SEGA, Konami, Square-Enix...

The crazy part is that as poorly as Capcom has been doing, they are doing much better than SEGA & Konami.

SE doesn't fit with those.

Think you got the names messed up.
Persona 5,Yakuza 0,Kiwami,Sonic Mania,TW Warhammer2.

Apart from Konami being dead. Dont see how its all that bad.
 
Game looks like a hot mess and is doing so bad on Steam. This is not surprising to me at all! They deserve it.

I am curious to see how will Injustice 2 do on Steam. Let's hope it won't be priced 60$. But i am pretty sure that it will if they include all the characters, which again is not that bad i guess when i look at PS4/XB1 prices for full package.
 
That seems unlikely to me.

If it's true that S1 DLC character were finished months ago and withheld and it's true that MvC:I had the smallest budget they could get away with then that leads me to think that Capcom did not want to invest seperately in DLC characters for Season 1 because they wanted to see how sales panned out.

Sales have gone very poorly. They've lost nothing investing in Season 1 DLC because it was cut from the base game. They aren't going to pump in more money, though, the playerbase and hype isn't there.

I bet they still broke even on this.

No way Capcom drops support for the game just a few months after release and before it even reaches its first Evo.
 
Hey guys lay off the Ryce pile on. People make mistakes and aren't perfect. No need to find a scapegoat.

I mean, yeah, mistakes happen, I just feel people should know better than to trust people on the internet blidnly.

Especially if they have been banned before due to making shit up.

Which is to say, as funny and realistic as it sounds, don't trust this Liam guy either, please.
 
So complaining about Chun's face actually worked huh?

So you're saying if the shilling has not been so much we could have gotten a more improved version?

Who was exactly shilling this game? Most of the FGC talking heads straight up said the game looked like ass.
 
Capcom just has so many problems. They need to hire a bunch of young people that grew up on Capcom games to do the leg work in all departments. Finance, marketing, etc. Also the people at the top need to be replaced because they continue to make bad decisions as a company and that usually comes from the top.
 
That's not how licensing works.

Capcom pays Marvel for their license. Marvel has guidelines for the use of their license. But the Marvel makes a profit regardless because they aren't investing into the game, they've got the money already.

Capcom determines the budget and scope of the project, Marvel tells them what they can and can't do with characters and setting but they don't deal with the other aspects of it.

I see. Thanks for answering.
 
"Black panther and monster hunter were finished months before launch"

.... if what this video says is true particularly this part

Like fuck this game
 
What all of this boils down to is that capcom didn't put any love and care into mvci and it clearly shows. Maybe they couldn't because they couldn't pull together a big enough budget for it. But I'd argue this entry on the series may end up doing more harm than good to the franchise. It's quite the shame as I love the Vs series.
 
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