Liam Robertson on what happened with MvC:I

So Basically they already made their money..

They get an initial licensing fee and then a royalty, generally.

The licensing fee is basically compensation for their time and effort even if the product fails, and then the royalty is there to encourage them to help the game succeed as much as possible.

They wouldn't be happy about the game failing since they don't get the royalty, but they don't lose money on a deal like this. It's more about the lost opportunity of not handing the console/PC fighting game rights to another developer, which potentially could have generated them notably more money, and done a better job of promoting their brand to gamers, which is a big part of why they're going so hard into gaming again.
 
"Black panther and monster hunter were finished months before launch"

.... if what this video says is true particularly this part

Like fuck this game

Many companies do this. What you should be mad at is whether or not they were planned and finished for the base game. DLC is planned at the start of many games production's how detailed varies.
 
Wow. How the hell can Capcom fucked up so badly like this?

The answer is hidden in your very post, initiate. Look within and you'll find the answer you seek.

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It's a shame the game was handled this way since the gameplay and netcode are top tier. They rushed this game out all mangled looking and for some reason thought this would sell, what, 2 million? Don't they have analysts that tell them they are lunatics? At least MHW looks good.
 
Gotta say, the game turned out much better than expected if the information about the budget is true.

MVCI is a better game than SFV with more content with a fraction of the DLC budget for SFV..
 
The thing that bugs me the most is cutting characters. I mean, if you're going to do that, don't tease them in the game's story. It feels like an entire chapter is missing because you meet BP and MH and then they just dip. It's terrible.
 
Well, I'm not sure about the total product budget, but they did really obviously reuse the art assets from Marvel vs. Capcom 3 and then start retexturing them/altering them slightly for the new game.

The DLC characters also basically looked done at launch, and I think they show up in the story mode?
I legitimately don’t believe that the dlc budget for sfv is the same as MvCs entire budget.
 
MvC3 looks great (relatively) and has a decent roster, but isn't fun to play

MvCI is fun to play but so damn ugly and the roster sucks

Back to TvC I guess.

(All IMHO of course)
 
I legitimately don’t believe that the dlc budget for sfv is the same as MvCs entire budget.
I don’t believe that part either, unless Street Fighter’s DLC is expensed for 4-5 years or something.

At that point it would at least be 24-30 DLC fighters plus stages and costumes.
 
Now way Capcom drops support for the game just a few months after release and before it even reaches its first Evo.

If the hardcore scene remains active then you're probably right, but if the game falls out of popularity even in the fgc? They will most certainly drop support (not within a few months though, and definitely not before Evo).

But I doubt the fgc will abandon Marvel anyway, so I'm not too concerned about it.
 
Monster Hunter World stands head and shoulders above everything else CAPCOM has published/announced recently. It seems that is a property they do not want to spare any expense on, which I'm thankful for.

It has been their cash cow for a while now and the one franchise they can bank on. I’m not sure going PS4 exclusive was the right move, but for their sake I hope it pans out as it could be a huge risk. Not sure where they would be without that Monster Hunter income.

Edit: forgot it’s coming to X1 since it’s digital only in MH’s largest market.
 
It has been their cash cow for a while now and the one franchise they can bank on. I’m not sure going PS4 exclusive was the right move, but for their sake I hope it pans out as it could be a huge risk. Not sure where they would be without that Monster Hunter income.

MHW not ps4 exclusive. Fortunately.
 
I don’t believe that part either, unless Street Fighter’s DLC is expensed for 4-5 years or something.

At that point it would at least be 24-30 DLC fighters plus stages and costumes.
26 open character expansion slots is what XKira found in the SFV code, funnily enough.
 
I don’t believe that part either, unless Street Fighter’s DLC is expensed for 4-5 years or something.

At that point it would at least be 24-30 DLC fighters plus stages and costumes.

I have to assume he meant the DLC budget for 4-5 years of support, plus what they've already done, including free stuff like Story Mode.

It'd be nice if he could clarify though.
 
True...I keep forgetting that as it's effectively exclusive in Japan with no Physical X1 version. Either way, I hope it works for them as it would be bad for them to have another title underperform.

Currently my most anticipated game of 2018, I'm not gonna act surprised IF it under perform though

People that are character modelers, lighting artists, UI designers, etc... Basically actual game development need to apply. Please, we gotta do something about this. http://www.capcom.co.jp/recruit/english/index.html
lol game developers are not going save capcom. Only Capcom can save Cacpom
 
I don’t think the issue is that Capcom’s in the trenches staff is full of incompetents.

This is more likely to be a budgeting issue, which is controlled by Tsujimoto and sons.
It doesn't hurt though, Capcom needs more young talent regardless.
 
I see. Thanks for answering.

Most companies seek out license deals because it's considered less of a risk than launching a new IP. You're buying brand recognition.

A lot of times a license holder will shop around their license for a film or something but that's like listing it for sale.

It's the same with toys and stuff.

It works the other way too, i.e. movies based on games.
 
It has been their cash cow for a while now and the one franchise they can bank on. I’m not sure going PS4 exclusive was the right move, but for their sake I hope it pans out as it could be a huge risk. Not sure where they would be without that Monster Hunter income.

Their HD releases are selling very well (with Okami and Dragon’s Dogma also coming up), RE7 didn’t meet their over bloated sales but still sold above 3.7 million, which is still a good number, and of course, MHW releasing next year. They also have the unannounced Hideaki Itsuno game to reveal.
 
The most shocking thing to me is that they want to make a cheap, budget game but then also want to use it in the capcom pro tour which is a big global tournament with matches being streamed every other week.

Just seems so silly.
 
Their HD releases are selling very well (with Okami and Dragon’s Dogma also coming up), RE7 didn’t meet their over bloated sales but still sold above 3.7 million, which is still a good number, and of course, MHW releasing next year. They also have the unannounced Hideaki Itsuno game to reveal.
Crazy, that's in the same realm as Horizon: Zero Dawn.
 
Yeah, gonna be on the "need receipts" side for this one

Also, if the game was developed with that budget then its release would be actually impressive lol
 
The most shocking thing to me is that they want to make a cheap, budget game but then also want to use it in the capcom pro tour which is a big global tournament with matches being streamed every other week.

Just seems so silly.

I'm more insulted that they have the gall to hamstring the budget then try to sell me 16% of character content cut from the game for 50% of the base game cost.

Yeah, gonna be on the "need receipts" side for this one

Also, if the game was developed with that budget then its release would be actually impressive lol

It's pretty clear that the game had a tiny budget and that finished characters were cut to sell as DLC.
 
The most shocking thing to me is that they want to make a cheap, budget game but then also want to use it in the capcom pro tour which is a big global tournament with matches being streamed every other week.

Just seems so silly.

To be fair they pushed Umbrella Corps for the e-sports angle and even had a tournament for it with like 10 grand in prize money (if I recall correctly)
 
Their HD releases are selling very well (with Okami and Dragon’s Dogma also coming up), RE7 didn’t meet their over bloated sales but still sold above 3.7 million, which is still a good number, and of course, MHW releasing next year. They also have the unannounced Hideaki Itsuno game to reveal.

What is the story behind this? Wasnt their expectations lesser than previous RE titles?
 
So literally everything I said I suspected and expected they'd had happen actually did. I'm not shocked. Just disappointed.

Honestly knowing the budget for ALL of MVCI was just barely over half the budget used just for the SFV DLC I'm surprised it came out even as finished as it was. Pack it up folks...DBFZ gonna slaughter this budget title.
 
Their HD releases are selling very well (with Okami and Dragon’s Dogma also coming up), RE7 didn’t meet their over bloated sales but still sold above 3.7 million, which is still a good number, and of course, MHW releasing next year. They also have the unannounced Hideaki Itsuno game to reveal.

They can’t survive on HD remakes for too long though. The fact that all/just about all of their franchises are underperforming at various levels has to be concerning. Their output outside of HD remasters has also been pretty bad in my opinion.

I just want them to turn it around but I guess I’ve come to the conclusion they will likely never be the same developer/publisher they once were.

Edit: Output in terms of quantity of titles
 
I don’t believe that part either, unless Street Fighter’s DLC is expensed for 4-5 years or something.

At that point it would at least be 24-30 DLC fighters plus stages and costumes.

Capcom has talked about supporting SFV until 2020 I believe. I don't think it's unreasonable to assume they've at least planned a support system leading up to that.

That being said, I really have no metric or idea how that kind of budget even looks like.
 
Plus side of this story is that IF the Budget is really that low. Then that is quite and impressive feat. And even selling less than half of MvC3 would be profitable.

Their expectations were lesser and they still failed

Lol that is my understanding as well.

Horizon: Zero Dawn is at 3.4 million. Capcom have certainly made more profit on RE7 though considering how enclosed and simple the world of that game is in comparison to Horizon.

Without proper sources you cant just judge budget and what not with face value.

Its stupid to say X games looks better than Y hence it costs more. And Developer of Y Game should be happy with what they got.
 
So literally everything I said I suspected and expected they'd had happen actually did. I'm not shocked. Just disappointed.

Honestly knowing the budget for ALL of MVCI was just barely over half the budget used just for the SFV DLC I'm surprised it came out even as finished as it was. Pack it up folks...DBFZ gonna slaughter this budget title.

In Japan the VS games have always been considered "kusoge" but this game is definitely earning the branding.

Tbh, Marvel games have always been budget games. I don't know the budget of MvC3 and I would bet it's the exception. MvC1 and MvC2 are largely recycled assets and MvC2 has one of the worst looking aesthetics in a fighting game, I'm serious. Mismatched 3D backgrounds with sprites from different eras awful rainbow neon everything.
 
They can’t survive on HD remakes for too long though. The fact that all/just about all of their franchises are underperforming at various levels has to be concerning. Their output outside of HD remasters has also been pretty bad in my opinion.

I just want them to turn it around but I guess I’ve come to the conclusion they will likely never be the same developer/publisher they once were.

Edit: Output in terms of quantity of titles

They probably won't be. As folks have said management needs to change. In all honesty I wonder what happens if MHW doesn't hit their expectations.
 
Don't recall him being very involved in switch leaks.
At least not false ones

A quick Google search shows he was banned from here for posting false rumors. About the switch as well. And as seen from earlier in this thread:

One thing was a comprehensive insider thing he leaked that involved the ability to use a browser and video calling, 4K streaming, and a max tv output of 900p for video games.

Obviously none of that happened. Non-Switch insider stuff is Liam's skillset.

So I'm not sure why everyone is taking his word on this as gospel. Especially a claim as ridiculous as the one about the budget.
 
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