The confusion arises from
Sony decision to implement the new AMD's 'SmartShift' tech in PS5 while
Microsoft opted out.
From what I understood, CPU/GPU in every PC, almost always downclocks(
@NXGamer video) for 2 main reasons,
1. that particular part of game is not GPU/CPU intensive to
converse power.
2. due to
temperature.
So is this same for locked systems like PS4/Xbox1?
Consoles are built around thermals and power constraint. Hence during certain sections of God Of War. both GPU/CPU inside PS4 together were drawing too much power to run those sections. So assuming PS4 had this AMD SmartShift tech. had that particular section of game been GPU intensive with no additional load on the CPU, AMD new tech would downclock the CPU frequency and redirect all the saved power to GPU without making the system draw additional power thereby maintaining the fan speed to run at constant levels.
This is where Sony stands to benefit whenever either CPU or GPU doesn't need that power, AMD 'SmartShift will ensure the CPU or GPU reduce its frequency and that power saved will instead be redirected to GPU or CPU respectively to perform efficiently without drawing additional power from the mains.
So in future PS5 game, PS5 would not run like "jet engine" assuming this is how AMD SmartShift works.