i just wrote up a Comment in the german PCGamesHardware.de Forum and i will put it also in here - translated ofcourse. I use for the most part Google to translate and only fine tune here and there.
Hope this works out.
For one thing, the performance difference of ~ 19% is not really relevant. Not in itself. And even more not so if you take into account that the funds that has made the XboxX Tf advantage possible , the PS5 Team just had used to completely eliminate system bottlenecks - with other positive side effects and Sony's own adjustments to the GPU.
And the tenor of the developers is not that the Xbox X is worse to program, judging by the standard. But that the PS5 is easier to program - measured by the standard. These are two fundamentally different statements.
And damage limitation? I hardly think that Sony is interested in what is written in forums. They may have to admit that the effect of the Cerny presentation was unintentional.
(But)The fact that they presented significant (and supposedly inferior) specs of the PS5 directly after the release of the Xbox X Specs earlier testifies to self-confidence.
Sony will have heard everything that is now suggested by various devs. Don't forget - NDAs logically only accoun to public Affairs (and Dev to Dev) ... For example, if Sony went to Ubisoft in mid-2019 and asked about the performance and programmability of the PS5, then the Dev could definitely tell the truth to them
And it was foreseeable that either of the two manufacturers would go into the GEN with a little more TF - and now the difference is even smaller on paper than the difference from Xbox One to PS4 at the time. In general, the comparisons that are made with the PS5 in relation to the Xbox One disaster are absolutely inappropriate.
Back then, MS launched a system, which was hopelessly inferior to the PS4 on all fronts. There is nothing to denie there . Then their tools were just shitty - just think about it, at the beginning Xbox One was programmed with DX11 on ..
While Sony started with a superb low level API.
The Xbox X still has no real low level API with this DX12 derivative and consequently its hardware cannot be addressed as efficiently as that of the PS5 which should certainly use a further improved version of the GNM.
And what Sony does with the improved I \ O block is basically the low level software principle brought to metal. It is now not just like normal low-level APIs that make the bottlenecks and performance reserves more easily avoidable \ exploitable in given systems. No, an already perfected low level API was set in a perfected hardware environment. It's like not only tuning the car in a street race to have better chances of winning, but also replacing the driver with a Formula 1 driver.
The complete I \ O throughput was increased a hundredfold. H U N D R E D F O L D! - I think it is hardly clear to most People so far what this does with the graphics of games ... And this R&D (cost)that has flowed in there is certainly comparable to the additional costs that MS has with their additional 1.8Tf on the Xbox X.
Nobody needs to brainstorm into the dream world of a "surprised and shocked" Sony Playstation Division. Sony is not a beginner in the field and has been building hardware since the birth of the people who foundet MS..
It was clear to them that if they go this way of optimization and there is a price X at the end on the packaging, MS will come out with probably a little more Tf. That was a flawless balancing act. Basically MS should be glad that it was "only" 10.3Tf because if Sony had also arrived with 12Tf apart from all optimizations - Gme would be already over for MS .. So it remains a bit more exciting on paper at least.
I am sure - when Sony is ready and with the final PS5 presentation (which will hopefully take place after the Xbox X presentation) the first true Next Gen titles in the form of PS5 Exclusives will make our all Jaws drop.
Don't forget - everything that appears on PC and on Xbox X (and of course also third party titles as far as PS5 is concerned) must be technically game designed around the 32Mibyte esRam frame buffer of the Xbox One ...go figure..
People are now all gangsters because: "It can be scaled" Yes it can be - sure. Certainly even. Xbox Games will run at best at 30fps on Xbox One, then on Xbox X in native 4k and 60-120fps and better settings. On the PC then, if you have the spare power with even more fps and even better settings. hooray!!
The cool gangster behavior will then suddenly turn into frenzy when in the final PS5 demonstration games were shown that did:
1. Actually use > 10Tf for next gen graphics
2. Utilize a CPU that is more than 500% as powerful as the Jaguar and do not need care about the later
3. require and use an SSD bandwidth of 9GB \ s.
4. have access to a hundredfold I\O compared to the last gen.
After that it will be clear that the support of the Xbox One MS is this year's clusterfuck and your PC gamers should hope and even help that MS recieves enough pressure to take back that brain fart called "Xbox One Support"