[Digital Foundry]PS5 uncovered

While everyone is arguing over max frequency specs are we going to ignore that Cerny officially verified that ps5 games are going to be designed cross generational around the ps4 Jaguar CPU capabilities?

One of the major points I see in the "war" between ps and xb fans is ps fans stating they are getting a bunch of games spcifically built around new ps5 specs at launch but it doesnt sound like this will be the case after all...
Can you quote it?
 
Depends what his work load is

Below the waist it's minimal, so that allows the brain to workload at max.

Just like when he came with the magical teraflop figure needed for 4K gaming that was, by coincidence, higher than the new Xbox One X.

He is just a designer, bro.
 
While everyone is arguing over max frequency specs are we going to ignore that Cerny officially verified that ps5 games are going to be designed cross generational around the ps4 Jaguar CPU capabilities?

One of the major points I see in the "war" between ps and xb fans is ps fans stating they are getting a bunch of games spcifically built around new ps5 specs at launch but it doesnt sound like this will be the case after all...
Quote because he did not talk about software strategy.


Can you quote it?
He probably can't because Cerny didn't talk about that.
 
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but what about the scene where all the power from cpu and gpu is needed?
you make the example of a street with 50 people in let's say a title demanding like gta6, but what about if you start a shooting in that street and bothcpu and gpu have to be used at their max power? you will see the framerate tanking because the machine can't sustain that scene in the same way sex does?!

i mean, maybe for the first 2 years it's not gonna be a problem, but what about future really heavy games that use every bit of power?

it sound like a limit for devs who want to create more demanding\ambitious games...
If both the CPU and GPU are trying to use more power than is available, then yes, they will both downclock and you will lose performance. I wouldn't say it will tank though. Cerny is correct in saying that by lowering the clocks a little bit you reduce power consumption by quite a lot. That happens when you're boosting the clocks beyond the optimal efficiency curve of the hardware. So you wouldn't see the GPU clock from 2.23 GHz all the way down to 1.5 GHz or whatever. Most likely it will temporarily drop to 2 GHz or somewhere in that range, and when the power is available again, go back to its max clocks. The same for the CPU.
 
You have a PS5 devkit? If so, please share what still missing in comparison with the retail version.
I don't. And I didn't say that the dev kit is missing anything. I said that dev kits are generally superior to the retail console. It makes sense because developers have to debug and test things. You will never see a dev kit be weaker than the console itself. Well you can, but that would be extremely inefficient and would make it impossible for the developer to optimize for the console.
 
Can you quote it?
Quote because he did not talk about software strategy.



He probably can't because Cerny didn't talk about that.

Did you guys not watch the DF video? Cover your ears when you didnt want to hear certain facts?

Richard said it very early on in the video that Mark Cerny did acknowledge that ps5 games will be built with focus on jaguar CPU capabilities in mind.

I'm driving right now using speech to text so cant watch video and go back and quote for you, just watch the video again.
 
Did you guys not watch the DF video? Cover your ears when you didnt want to hear certain facts?

Richard said it very early on in the video that Mark Cerny did acknowledge that ps5 games will be built with focus on jaguar CPU capabilities in mind.

I'm driving right now using speech to text so cant watch video and go back and quote for you, just watch the video again.

Yeah for backwards compatibility and cross-gen titles, it doesn't have anything to do with PS5 games....
 
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What I don't get is, what's the difference between this and PS4? My PS4 constanly changes the fan speed depending load on the system which means the system is not running always at 100% load because then the fan speed would never change. Can someone explain this?
 
I don't. And I didn't say that the dev kit is missing anything. I said that dev kits are generally superior to the retail console. It makes sense because developers have to debug and test things. You will never see a dev kit be weaker than the console itself. Well you can, but that would be extremely inefficient and would make it impossible for the developer to optimize for the console.

PS4 devkit had 4GB GDDR5 instead of final retail 8GB GDDR5. PS5 first devkit had jaguar CPU and VEGA unlike Ryzen 2 and Navi RDNA 2.0 at the final version. Gonna repeat again: PS5 devkits lacks some important features that will be on retail version. If the lastest devkit is stronger than final retail PS5 don't matter, and even if matter, playstation past tell otherwise.
 
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Yeah for backwards compatibility, it doesn't have anything to do with PS5 games....
Presumably certain crossgen third party games too. Like I said, I wonder if the PS5 devkits with smartshift enabled are being kept inhouse at the minute for PS5 exclusive titles.
 
Here is the reality:
The PS5 is going to be an outstanding gaming console. One that I will own.
On paper, the XSX is more powerful and will likely have better performance. I will own that one too
Funny thing is this may not even be guaranteed. The xbox one x is more powerful than the ps4 pro and the pro has had many instances where performance was better. Next gen should be a generation of options, let us dictate if we want higher frame rate or higher resolution
 
but what about the scene where all the power from cpu and gpu is needed?
you make the example of a street with 50 people in let's say a demanding game like gta6, but what about if you start a shooting in that street and bothcpu and gpu have to be used at their max power? you will see the framerate tanking because the machine can't sustain that scene in the same way sex does?!

i mean, maybe for the first 2 years it's not gonna be a problem, but what about future really heavy games that use every bit of power?

it sound like a limit for devs who want to create more demanding\ambitious games...
For those ambitious games, the FPS on PS5 will tank similar to how it tanks for Resident Evil 3 Remake in the current generation(where the frequency for both GPU/CPU are locked). It will be upto developers to optimize those scenes for that specific console like how they do for current generation by either toning down or removing some effects or heavy implementation of dynamic resolution.
 
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tenor.gif


With this deep dive now on the console, is it as doom and gloom as people were saying (mostly xbox fans prob because they've been harrassed since 2013 lol) or does it seem better than what was actually revealed?
 
What I don't get is, what's the difference between this and PS4? My PS4 constanly changes the fan speed depending load on the system which means the system is not running always at 100% load because then the fan speed would never change. Can someone explain this?
The PS4 allows power consumption to vary and controls the temperature using the fans. The PS5 holds the power level constant, and allows the temperature to vary without changing the fan speed (in theory). When the workload would push the power consumption over the limit, the system reduces the clock speeds to compensate.
 
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From 9min mark, Richard tried to get Mark Sony to answer PS5 base clocks, or worst case clocks in next gen games.
Mark Sony basically deflected the question by talking about PS4 overheating and shutdown.
WTF? So evasive.

I think Richard was pissed, basically calling Mark out for overclocking, and he ended the video about Mark non-committal answer about VRS, and no timeline about teardown and even throw in a KZ which was shown this time last gen.

Disappointing Sony is still hiding their cards.
 
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Did you guys not watch the DF video? Cover your ears when you didnt want to hear certain facts?

Richard said it very early on in the video that Mark Cerny did acknowledge that ps5 games will be built with focus on jaguar CPU capabilities in mind.

I'm driving right now using speech to text so cant watch video and go back and quote for you, just watch the video again.
You're confusing what Richard says with Cerny. At about 5mins Richard, the DF guy, says that we're entering what he suspects to be a prolonged cross-gen period. He never quotes Cerny in any regard to that.

In the article DF comes to this conclusion because of what devs have told them, but third party devs were always going to make cross-gen games. This doesn't in any way impact the existence of exclusives.

There's likely more to discover about how boost will influence game design. Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores.
 
You're confusing what Richard says with Cerny. At about 5mins Richard, the DF guy, says that we're entering what he suspects to be a prolonged cross-gen period. He never quotes Cerny in any regard to that.

In the article DF comes to this conclusion because of what devs have told them, but third party devs were always going to make cross-gen games. This doesn't in any way impact the existence of exclusives.
That was my take on it.
 
Did you guys not watch the DF video? Cover your ears when you didnt want to hear certain facts?

Richard said it very early on in the video that Mark Cerny did acknowledge that ps5 games will be built with focus on jaguar CPU capabilities in mind.

I'm driving right now using speech to text so cant watch video and go back and quote for you, just watch the video again.
Cerny never said what you are saying...
 
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While everyone is arguing over max frequency specs are we going to ignore that Cerny officially verified that ps5 games are going to be designed cross generational around the ps4 Jaguar CPU capabilities?

One of the major points I see in the "war" between ps and xb fans is ps fans stating they are getting a bunch of games spcifically built around new ps5 specs at launch but it doesnt sound like this will be the case after all...
He was talking about third party games having a cross gen period. This is standard. There will still be PS5 exclusive first party titles that won't be designed for jaguar.
 
That was my take on it.
And it's the correct take. The only reference to cross-gen first party is this:
So is cross-gen development a thing for first-party developers? While stressing again that he's all in on the concept of console generations (as opposed to PC-style, more gradual innovation) he wasn't going to talk software strategy, and to be fair, that's not really his area.
Which doesn't confirm anything other than personally, Cerny isn't a big fan of cross-gen.
 
I don't. And I didn't say that the dev kit is missing anything. I said that dev kits are generally superior to the retail console. It makes sense because developers have to debug and test things. You will never see a dev kit be weaker than the console itself. Well you can, but that would be extremely inefficient and would make it impossible for the developer to optimize for the console.

does this new paradigm makes the life of devs easier or harder in the long therm? 3rd party devs must scream cz they have to rethink their whole code for PS5 or?
 
You're confusing what Richard says with Cerny. At about 5mins Richard, the DF guy, says that we're entering what he suspects to be a prolonged cross-gen period. He never quotes Cerny in any regard to that.

In the article DF comes to this conclusion because of what devs have told them, but third party devs were always going to make cross-gen games. This doesn't in any way impact the existence of exclusives.
Exactly this.

I felt like Cerny was very clear in what he said.
 
You claimed Microsoft upcoming new console Xbox series X too has AMD SmartShift tech.

no offense, but smartshift tech is not really a positive thing to have. It is used in mobile because of limitations.

We dont know if MS will or not. It is not a big deal MS hasnt mentioned about it.

I think it will since it is part of AMD mobile. Same as i think Mark Sony is purposefully confusing everyone with what is basically overclocking.

Just logical thoughts from someone who has 20 years of console launches and warring :messenger_spock:
 
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"The fixed profiles that devs are talking about are only used in ps5 dev kits and in retail games their code will tap into the variable clocks for extra performance "

Can you dumb cunts who are parotting "Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core." missed the above bit of bold?

Obviously not, more cherry-picking to push something which has been explained to death many times.
 
Repeating what i said about PS5 compute powers, or lackof. Mark Sony should stop being evasive
Richards sounded geniunely pissed with non-answers even after direct chat with the Mark

This confusion is all down to Mark Sony.
If he had been truly transparent and clear, we won't be going in circles. Spent too much time downplaying Tflops and high frequency. Stinky move.

Here is how i would have done my GDC script:
-PS5 uses the best AMD rdna2 36cu chip yet
-we clock it to 2.23ghz
-our amd cpu is clock to 3.5ghz with SMT
-2.23ghz and 3.5ghz are the max clocks 95% of the time
-will drop clocks with the most intensive games
-as such PS5 has 10.3tflops max
-gpu clock may look high, but we have created a good cooling solution to handle it all the time. trust us.
-we are also applying fixed deterministic voltage/frequency values
-consoles need fixed performance in all conditions
-all the 3 factors above, helps us to achieve 2.23ghz
-we also use amd smart shift, this allows developers the flexibility in distributing load between the gpu and cpu
-in summary, we give you the best AMD 36CU dies in a playstation.
 
Repeating what i said about PS5 compute powers, or lackof. Mark Sony should stop being evasive
Richards sounded geniunely pissed with non-answers even after direct chat with the Mark
Richard is pretty pissed about anything related to PS5 even more after they choose MS side and lose up first-hand info from Sony.

Cerny seems passionate, clear and honest about his interviewers.

It is impressive how much in detail he goes with the tech side of PS5.
 
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Oh at the 6.50 mark, Richard talks about Sony disabling 'race to idle' feature. A hallmark of overclocking things to the max.
I guess PS5 will run at or near full frequency when games are loaded. Maybe Cerny will give more idle profiles down the road. lol

See what i said earlier. Spot on. 20 years of experience :messenger_spock:

 
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These that watched the video and read the article can you share why the video was edited to remove key important parts of the interview?

I don't watch video but seems like a lot is missing from article.

Coincidence?
 
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He doesn't look like impressed with what he see from ps5 especially with what developers has said

And the absence of Variable rate shading not looking good
 
Repeating what i said about PS5 compute powers, or lackof. Mark Sony should stop being evasive
Richards sounded geniunely pissed with non-answers even after direct chat with the Mark
You're never going to get a straight answer.

Sony hinging PS5 at the 10.3 max is important for the psychological double digit threshold. He will never say it can dip to under 10.

Cerny and gang could have simply skipped all this by designing a more powerful and balanced system from the start (SeX is more powerful and its gpu only runs at 1.82 ghz), but this cpu/gpu tandem thing is what you get when the system is Oberon 9.2 with a gpu upclock at 2.23 ghz.
 
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He doesn't look like impressed with what he see from ps5 especially with what developers has said

And the absence of Variable rate shading not looking good

Cant blame him. He was expecting more clarity, more straight talks and some demos.
Instead he is still getting winding answers and Tempest Engine. Seems like Sony has little positives to talk about in terms of hardware powers.
 
Cant blame him. He was expecting more clarity, more straight talks and some demos.

Normal people expect that
but PR wise rely on positive thinking of a big community where absence of something is proof it will be great is a good move.
 
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actually smartshift is a nice piece of technology the problem is that sony presented it in the worst way possible. It is usefull to squeeze every little power oh your chip if you already have a comfort termal/power budget, a thing that i'm not so sure sony is having right now.
I firmly believe that the console was planned for 2019 and then rdna2 wasn't ready and neither sony so they postponed to 2020. It will for sure be a nice console and 1st party will be able to make some awesome games on it, but from a design and technological standpoint i don't like it, doesn't seem to me like a balanced system and still Sony has to prove they know how to make a silent gaming box. Beign a sucker for gaming i will buy both but the more i hear the more i think sony changed theyre plans mid year
 
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He doesn't look like impressed with what he see from ps5 especially with what developers has said

And the absence of Variable rate shading not looking good
I'll watch he video another time. Working from home doing double duty.

PS5 has no VRS?

I thought people have said VRS is a standard thing in RDNA 2??? Maybe I'm wrong.
 
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