hyperbertha
Member
Variable I see.Depends what his work load is
Variable I see.Depends what his work load is
Can you quote it?While everyone is arguing over max frequency specs are we going to ignore that Cerny officially verified that ps5 games are going to be designed cross generational around the ps4 Jaguar CPU capabilities?
One of the major points I see in the "war" between ps and xb fans is ps fans stating they are getting a bunch of games spcifically built around new ps5 specs at launch but it doesnt sound like this will be the case after all...
Depends what his work load is
Quote because he did not talk about software strategy.While everyone is arguing over max frequency specs are we going to ignore that Cerny officially verified that ps5 games are going to be designed cross generational around the ps4 Jaguar CPU capabilities?
One of the major points I see in the "war" between ps and xb fans is ps fans stating they are getting a bunch of games spcifically built around new ps5 specs at launch but it doesnt sound like this will be the case after all...
He probably can't because Cerny didn't talk about that.Can you quote it?
If both the CPU and GPU are trying to use more power than is available, then yes, they will both downclock and you will lose performance. I wouldn't say it will tank though. Cerny is correct in saying that by lowering the clocks a little bit you reduce power consumption by quite a lot. That happens when you're boosting the clocks beyond the optimal efficiency curve of the hardware. So you wouldn't see the GPU clock from 2.23 GHz all the way down to 1.5 GHz or whatever. Most likely it will temporarily drop to 2 GHz or somewhere in that range, and when the power is available again, go back to its max clocks. The same for the CPU.but what about the scene where all the power from cpu and gpu is needed?
you make the example of a street with 50 people in let's say a title demanding like gta6, but what about if you start a shooting in that street and bothcpu and gpu have to be used at their max power? you will see the framerate tanking because the machine can't sustain that scene in the same way sex does?!
i mean, maybe for the first 2 years it's not gonna be a problem, but what about future really heavy games that use every bit of power?
it sound like a limit for devs who want to create more demanding\ambitious games...
Not al Xbox fans.
But some or maybe most really lives in an alternative reality lol
I don't. And I didn't say that the dev kit is missing anything. I said that dev kits are generally superior to the retail console. It makes sense because developers have to debug and test things. You will never see a dev kit be weaker than the console itself. Well you can, but that would be extremely inefficient and would make it impossible for the developer to optimize for the console.You have a PS5 devkit? If so, please share what still missing in comparison with the retail version.
Isn't that exactly what Ascend said? The question is about workload, not frequency.So, yeah. It can be both at max. frequency. Like i've said, Xbone fans are insane
Can you quote it?
Quote because he did not talk about software strategy.
He probably can't because Cerny didn't talk about that.
Did you guys not watch the DF video? Cover your ears when you didnt want to hear certain facts?
Richard said it very early on in the video that Mark Cerny did acknowledge that ps5 games will be built with focus on jaguar CPU capabilities in mind.
I'm driving right now using speech to text so cant watch video and go back and quote for you, just watch the video again.
I don't. And I didn't say that the dev kit is missing anything. I said that dev kits are generally superior to the retail console. It makes sense because developers have to debug and test things. You will never see a dev kit be weaker than the console itself. Well you can, but that would be extremely inefficient and would make it impossible for the developer to optimize for the console.
Presumably certain crossgen third party games too. Like I said, I wonder if the PS5 devkits with smartshift enabled are being kept inhouse at the minute for PS5 exclusive titles.Yeah for backwards compatibility, it doesn't have anything to do with PS5 games....
Funny thing is this may not even be guaranteed. The xbox one x is more powerful than the ps4 pro and the pro has had many instances where performance was better. Next gen should be a generation of options, let us dictate if we want higher frame rate or higher resolutionHere is the reality:
The PS5 is going to be an outstanding gaming console. One that I will own.
On paper, the XSX is more powerful and will likely have better performance. I will own that one too
And Xbone is 40% weaker than ps4.Cerny also delivered PlayStation 4 - which he defined as 'super-charged PC architecture'
What a funny guy. Tablet CPU installed in the console and awfully slow in 2013.
For those ambitious games, the FPS on PS5 will tank similar to how it tanks for Resident Evil 3 Remake in the current generation(where the frequency for both GPU/CPU are locked). It will be upto developers to optimize those scenes for that specific console like how they do for current generation by either toning down or removing some effects or heavy implementation of dynamic resolution.but what about the scene where all the power from cpu and gpu is needed?
you make the example of a street with 50 people in let's say a demanding game like gta6, but what about if you start a shooting in that street and bothcpu and gpu have to be used at their max power? you will see the framerate tanking because the machine can't sustain that scene in the same way sex does?!
i mean, maybe for the first 2 years it's not gonna be a problem, but what about future really heavy games that use every bit of power?
it sound like a limit for devs who want to create more demanding\ambitious games...
The PS4 allows power consumption to vary and controls the temperature using the fans. The PS5 holds the power level constant, and allows the temperature to vary without changing the fan speed (in theory). When the workload would push the power consumption over the limit, the system reduces the clock speeds to compensate.What I don't get is, what's the difference between this and PS4? My PS4 constanly changes the fan speed depending load on the system which means the system is not running always at 100% load because then the fan speed would never change. Can someone explain this?
Wait, is this official image?
You're confusing what Richard says with Cerny. At about 5mins Richard, the DF guy, says that we're entering what he suspects to be a prolonged cross-gen period. He never quotes Cerny in any regard to that.Did you guys not watch the DF video? Cover your ears when you didnt want to hear certain facts?
Richard said it very early on in the video that Mark Cerny did acknowledge that ps5 games will be built with focus on jaguar CPU capabilities in mind.
I'm driving right now using speech to text so cant watch video and go back and quote for you, just watch the video again.
There's likely more to discover about how boost will influence game design. Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores.
That was my take on it.You're confusing what Richard says with Cerny. At about 5mins Richard, the DF guy, says that we're entering what he suspects to be a prolonged cross-gen period. He never quotes Cerny in any regard to that.
In the article DF comes to this conclusion because of what devs have told them, but third party devs were always going to make cross-gen games. This doesn't in any way impact the existence of exclusives.
Cerny never said what you are saying...Did you guys not watch the DF video? Cover your ears when you didnt want to hear certain facts?
Richard said it very early on in the video that Mark Cerny did acknowledge that ps5 games will be built with focus on jaguar CPU capabilities in mind.
I'm driving right now using speech to text so cant watch video and go back and quote for you, just watch the video again.
He was talking about third party games having a cross gen period. This is standard. There will still be PS5 exclusive first party titles that won't be designed for jaguar.While everyone is arguing over max frequency specs are we going to ignore that Cerny officially verified that ps5 games are going to be designed cross generational around the ps4 Jaguar CPU capabilities?
One of the major points I see in the "war" between ps and xb fans is ps fans stating they are getting a bunch of games spcifically built around new ps5 specs at launch but it doesnt sound like this will be the case after all...
You claimed Microsoft upcoming new console Xbox series X too has AMD SmartShift tech.What? It is exactly what happening, based on DF latest video, Mark Sony is pusing PS5 to max, and Richard, dont seem convinced. Lol
And it's the correct take. The only reference to cross-gen first party is this:That was my take on it.
Which doesn't confirm anything other than personally, Cerny isn't a big fan of cross-gen.So is cross-gen development a thing for first-party developers? While stressing again that he's all in on the concept of console generations (as opposed to PC-style, more gradual innovation) he wasn't going to talk software strategy, and to be fair, that's not really his area.
I don't. And I didn't say that the dev kit is missing anything. I said that dev kits are generally superior to the retail console. It makes sense because developers have to debug and test things. You will never see a dev kit be weaker than the console itself. Well you can, but that would be extremely inefficient and would make it impossible for the developer to optimize for the console.
Exactly this.You're confusing what Richard says with Cerny. At about 5mins Richard, the DF guy, says that we're entering what he suspects to be a prolonged cross-gen period. He never quotes Cerny in any regard to that.
In the article DF comes to this conclusion because of what devs have told them, but third party devs were always going to make cross-gen games. This doesn't in any way impact the existence of exclusives.
You claimed Microsoft upcoming new console Xbox series X too has AMD SmartShift tech.
"The fixed profiles that devs are talking about are only used in ps5 dev kits and in retail games their code will tap into the variable clocks for extra performance "
Run, you April fools...
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This confusion is all down to Mark Sony.
If he had been truly transparent and clear, we won't be going in circles. Spent too much time downplaying Tflops and high frequency. Stinky move.
Here is how i would have done my GDC script:
-PS5 uses the best AMD rdna2 36cu chip yet
-we clock it to 2.23ghz
-our amd cpu is clock to 3.5ghz with SMT
-2.23ghz and 3.5ghz are the max clocks 95% of the time
-will drop clocks with the most intensive games
-as such PS5 has 10.3tflops max
-gpu clock may look high, but we have created a good cooling solution to handle it all the time. trust us.
-we are also applying fixed deterministic voltage/frequency values
-consoles need fixed performance in all conditions
-all the 3 factors above, helps us to achieve 2.23ghz
-we also use amd smart shift, this allows developers the flexibility in distributing load between the gpu and cpu
-in summary, we give you the best AMD 36CU dies in a playstation.
Richard is pretty pissed about anything related to PS5 even more after they choose MS side and lose up first-hand info from Sony.Repeating what i said about PS5 compute powers, or lackof. Mark Sony should stop being evasive
Richards sounded geniunely pissed with non-answers even after direct chat with the Mark
Not al Xbox fans.
But some or maybe most really lives in an alternative reality lol
You neu nothing, Jon Neu.Just like when they went from PS2 to PS3.
You're never going to get a straight answer.Repeating what i said about PS5 compute powers, or lackof. Mark Sony should stop being evasive
Richards sounded geniunely pissed with non-answers even after direct chat with the Mark
He doesn't look like impressed with what he see from ps5 especially with what developers has said
And the absence of Variable rate shading not looking good
Cant blame him. He was expecting more clarity, more straight talks and some demos.
I'll watch he video another time. Working from home doing double duty.He doesn't look like impressed with what he see from ps5 especially with what developers has said
And the absence of Variable rate shading not looking good
I know it.And Xbone is 40% weaker than ps4.
It's been a looong generation, they are out for blood now.Xbone fans are insane. Oh well