Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
damn, will be interesting how this game will run on a 10 TFLOPs machine, if even a 12 TFLOPs machine can't do 60 fps :/

I think it's just because it's a new platform, devkit not ready, sdk not ready etc. give it 1-2 years and multiplats will be much better
I doubt that if the game is locked at 30fps it's not 18% in compute power that will make the difference, in in any meaningful manner.

I doubt it will be 30fps anyway.
 
Last edited:
I already posted a pic, but if you want more proof then I can provide it 😁
Is not that I don't believe it. It just amazes me how could this be possible. It must be harder to compile it so it won't run at 60 than otherwise. That machine is 8 times a PS4 at the very least.
 
Okay, 100 dollars is no small difference, but is it a difference that would justify the existence of a console? No, either the Lockheart is ridiculously cheap, 250 at most, or the SX is in the expected price range, $500 upwards.
I think lockheart will be $300-$350 and SX will be anywhere between $500-$600, but I really don't see a point of Lockheart if its cost is too close to that of the PS5 (I assume $500, $450 if we are very lucky... but I assumed that for the PS4, so who knows.).
 
Is not that I don't believe it. It just amazes me how could this be possible. It must be harder to compile it so it won't run at 60 than otherwise. That machine is 8 times a PS4 at the very least.

Look at Red Dead Redemption 2 or any other game. It runs at 30fps with 4K output and you already need like 6tflops to do it. Mark Cerny once said that you need 8 tflops to get a native 4k image. So you need like 6-8 tflops for a 4k, 30fps medium to high graphic settings. Even if you double to 60 fps with same setting you will have to render double pixels. So you need something like 12-16 GCN tflops (yes I know that doesn´t exist). Now add some high to ultra settings and some raytracing and we are at that point where to new console will be performance wise.
 
Last edited:
Is not that I don't believe it. It just amazes me how could this be possible. It must be harder to compile it so it won't run at 60 than otherwise. That machine is 8 times a PS4 at the very least.

How many times the Playstation 4 is more powerful in comparison with Game Cube for run Resident Evil 1 at 30 fps?

I never get tired of posting this, but unfortunately its up to devs. We probably gonna get more 60fps games or games that already run at 60, but more stable this time.
 
Let me say this. Those who are happy with just a simple logo reveal and a picture of a controller have no right to criticize the amount of games we saw. Yes the games are not for everyone but it beats the shit out of a logo and a controller.

just my opinion :)
Both companies are doing a shit job. It's really letdown galore when it comes to the gaming scene
 
Look at Red Dead Redemption 2 or any other game. It runs at 30fps with 4K output and you already need like 6tflops to do it. Mark Cerny once said that you need 8 tflops to get a native 4k image. So you need like 6-8 tflops for a 4k, 30fps medium to high graphic settings. Even if you double to 60 fps with same setting you will have to render double pixels. So you need something like 12-16 GCN tflops (yes I know that doesn´t exist). Now add some high to ultra settings and some raytracing and we are at that point where to new console will be performance wise.
Such is the power of the SX. It doesn't use GCN tech. Uses RDNA 2 which is more efficient then RDNA 1 which is more efficient than GCN. 12TF of GPU and Zen 2 is more than enough to run that game 8 times better than the PS4 version and then some. Not even considering efficiencies like the SSD, the VRS, the silicon for decompression...
How many times the Playstation 4 is more powerful in comparison with Game Cube for run Resident Evil 1 at 30 fps?

I never get tired of posting this, but unfortunately its up to devs. We probably gonna get more 60fps games or games that already run at 60, but more stable this time.
Yeah but it's not like the game has the logic tied to 30fps like many Japanese games. They already have the PC version with unlocked frame rates.
 
Last edited:
damn, will be interesting how this game will run on a 10 TFLOPs machine, if even a 12 TFLOPs machine can't do 60 fps :/

I think it's just because it's a new platform, devkit not ready, sdk not ready etc. give it 1-2 years and multiplats will be much better


damn, will be interesting how this game will run on a 10 TFLOPs machine, if even a 12 TFLOPs machine can't do 60 fps :/

I think it's just because it's a new platform, devkit not ready, sdk not ready etc. give it 1-2 years and multiplats will be much better

It'll run almost identical since the power gap is so small not to mention the CPUs are almost same power wise.
 
Last edited:
Sorry, I have no idea what that means. Lol
zvNDUgc.png

4gssw9p.png
 
Such is the power of the SX. It doesn't use GCN tech. Uses RDNA 2 which is more efficient then RDNA 1 which is more efficient than GCN. 12TF of GPU and Zen 2 is more than enough to run that game 8 times better than the PS4 version and then some. Not even considering efficiencies like the SSD, the VRS, the silicon for decompression...
[...]

Going from 1080p/30 to 4K/30, you´ll need 4 times the power 4k/30 to 4K/60 doubles that. So from 1080p to 4K/60 you are already at 8 times and that is just the resolution and fps bumb. Adding higher assets and higher pixel density and minor ray tracing and you are at the power the next consoles will have even with vrs, mesh shading and SSDs in place. The big jump will be by adding DLSS like features that the console render the game in a lower resolution and pump it up.

Look at DLSS 2.0 with 1080p internal resolution, you´ll get like what? 90% image quality of 4k but more than 50% and more fps.
 
Last edited:
It'll run almost identical since the power gap is so small not to mention the CPUs are almost same power wise.
I think Ubisoft chose for 30fps locked, and both systems will easily get that. If XSX would struggle to get 30fps, well then the PS5 would definitely struggle, but I don't believe that's the case here based on what we've seen.
 
So because it doesn't say 60 we assume 30? Maybe, personally I don't buy it. Even if it there were a super decked out 30 mode, they would offer a 60 as there would be no reason for this flexibility with the available hardware. I.e won't be cpu bound etc.
I don't buy people expecting that most games will be 60fps this gen.
It will obvious be 30fps.

That is console standard.

Anybody expecting 60fps across the board this new gen is setting for disapointment.
Devs will push graphical effects over framerate on consoles.
 
Last edited:
I think Valhalla's frame rate is fine, I can't recall very many 60fps open world console games. Or native 4k is eating up too much performance.

Thats not the point. With less PC specs AC can reach 60fps and we don't even taking into consideration the dedicated gaming API the consoles have.
 
Last edited:
I don't buy people expecting that most games will be 60fps this gen.
It will obvious be 30fps.

That is console standard.

Anybody expecting 60fps across the board this new gen is setting for disapointment.
Devs will push graphical effects over framerate on consoles.
I'll be disappointed if I don't get a 30 / 60 option. With the needed gfx concessions or enchantments.
 
Valhalla will use the same engine as previous AC games (Origins, OD) and will be much smaller game than OD if IGN is telling the true.
Same engine but I believe it will push more, no?
Like they will push the max they can with PS5 and Xbox One Series X with 30fps.

You need to give a reason to get the PS5 game over the PS4 for example and better graphics sells that... better framerate not... framerate is only a talking point in hardcore forums (I agree it is important btw).

I'll be disappointed if I don't get a 30 / 60 option. With the needed gfx concessions or enchantments.
Let's hope devs chooses that path but that means twice the time/cost to optimize the game on PS5/XB1SX (to be fair optimization of 60fps is way more time consuming than 30fps).
 
Last edited:
Same engine but I believe it will push more, no?
Like they will push the max they can with PS5 and Xbox One Series X with 30fps.

You need to give a reason to get the PS5 game over the PS4 for example and better graphics sells that... better framerate not... framerate is only a talking point in hardcore forums (I agree it is important btw).


Let's hope devs chooses that path but that means twice the time/cost to optimize the game on PS5/XB1SX (to be fair optimization of 60fps is way more time consuming than 30fps).
Might be as simple as turning off RT and turning down some shadows? Not twice the work in most occasions I would hope.
 
BTW I believe the lack of 60fps in Valhalla description is due Ubisoft not having certain they will delivery 60fps on next-gen consoles.
 
Might be as simple as turning off RT and turning down some shadows? Not twice the work in most occasions I would hope.
That is not how optimization works.

You need to debuging/profiling/testing and everything for the new profile.
Actually you trend to have more issues with the 60fps profile than 30fps profile... so usually it takes more time to optimize a 60fps profile than 30fps profile.

That is not magical just change the setting.

On PC you brute force with no optimization at all... that is why PC games can't reach the potential of the hardware like consoles do.

PS. Valhalla has RT support?
 
Last edited:
Thats not the point. With less PC specs AC can reach 60fps and we don't even taking into consideration the dedicated gaming API the consoles have.

I also expected more, especially from a cross gen title. But who knows, maybe it's too early and they are still optimising.
 
Last edited:
Same engine but I believe it will push more, no?
Like they will push the max they can with PS5 and Xbox One Series X with 30fps.

Same engine, so maybe 1.5 instead of 1.0. I don't know if this engine already receive the seal of optimize for PS5/seX like the recent update of Unreal Engine with indeed get a official support for next gen.

Maybe they push another tech instead of 60 fps. Dunno how this will be turn. Is too early to say, but this is usally a problem with crossgen games.
I also expected more from a cross gen title. But who knows, maybe it's too early and they are still optimising.
Agree. We can't expect much from crossgen games, current gen we get the same problem until devs stop supporting old gen.
 
Last edited:
Okay so Jason Schreier was on Press Start Podcast. And said some interesting things:

- As far as he knows, Sony plans to have at least one event by early or mid June, as long as the Covid situation doesn't make Sony change it's plans (38:57) this probably means no big reveals this month, sadly

- About Halo Infinite's possible development issues, he said that even if the game needed more time to develop it's almost impossible to delay because it's the big Xbox Series X launch game. And that he has heard, this was years ago so it might not be accurate anymore, that the next Halo (Halo Infinite), was going to be released in "pieces". (1:09:35)

If the Halo thing ends up being accurate it could be because they're against the clock and need to release that big launch title alongside Series X or could also hint to a Game as a Service aproach.


Waiting for the fake insider crew like Tidux and Foxy to pass this off as some sort of inside info in the coming weeks lmao
 
That is not how optimization works.

You need to debuging/profiling/testing and everything for the new profile.
Actually you trend to have more issues with the 60fps profile than 30fps profile... so usually it takes more time to optimize a 60fps profile than 30fps profile.

That is not magical just change the setting.

On PC you brute force with no optimization at all... that is why PC games can't reach the potential of the hardware like consoles do.

PS. Valhalla has RT support?
Maybe, still think framerate or quality will be a common option amongst most games.
 
I don't buy people expecting that most games will be 60fps this gen.
It will obvious be 30fps.

That is console standard.

Anybody expecting 60fps across the board this new gen is setting for disapointment.
Devs will push graphical effects over framerate on consoles.

Not really, I just wont buy 30 fps games on my Ps5, their loss...

Dont need that anymore for extra resolution I cant even see.

Games will be 60 FPS or will die.
 
Last edited:
It could be 300 or even 250, xbox x is 300 these months
Really $250 why not free ? man lockhart will be cheaper but stop dreaming they will so
much since the beginning of the gen putting that low the price even in $300 which sound reasonable for
me is a lost for each console.

The xbox one x is now in 300 because:
1)Is much cheaper of produce than before
2) They are selling a shit compare to Nintendo or Sony of that specific model so they need to finish the stocks
 
- About Halo Infinite's possible development issues, he said that even if the game needed more time to develop it's almost impossible to delay because it's the big Xbox Series X launch game. And that he has heard, this was years ago so it might not be accurate anymore, that the next Halo (Halo Infinite), was going to be released in "pieces". (1:09:35)

If the Halo thing ends up being accurate it could be because they're against the clock and need to release that big launch title alongside Series X or could also hint to a Game as a Service aproach.

But he said he heard that years ago... if they made that decision years ago it wouldn't be some "against the clock" decision. At least not in an urgency sense.

If it's not a huge release that will really sort of spell disaster for MS IMO... their key franchise given many years to build, full access to the software/hardware teams... and if it's not even really a full game at launch?

Would hardly be surprising though. Took them years to get MCC to PC and the audio still barely works.
 
Last edited:
Both companies are doing a shit job. It's really letdown galore when it comes to the gaming scene

I disagree. Sony right now is in metal gear solid stealth mode, and that is pure genius. Totally quiet, hiding behind the scenes and not saying a word. Next reveal is gonna be...…..

the actual look of the console.

I get wet dreams just thinking about what it might look like. God damn I am so excited I can hardly contain myself! Microsoft, if you want to learn from the pros, *this* is how you do it! Dont make your reveals run thin girl' mmmmhmmm. You gotta tease em the right way and make them beg for more.
 
Last edited:
I think Ubisoft chose for 30fps locked, and both systems will easily get that. If XSX would struggle to get 30fps, well then the PS5 would definitely struggle, but I don't believe that's the case here based on what we've seen.
A game locked at 30fps would run from 40 to 55 or even 60 at all time, (god of war, killzone: Sf, infamoUs:ss all have unlocked mode)... if it's too close it may drop.

also, if the game happened to run at exactly 30fps on the sx when the engine is under stress, dropping the resolution to 1800p during a split second and you call it a day. The gpu and cpu differences are so minimal that there will be barely any situation where it's a differential factor.
 
Not really, I just wont buy 30 fps games on my Ps5, their loss...

Dont need that anymore for extra resolution I cant even see.

Games will be 60 FPS or will die.
Any game sells more to be 60 fps, we are agree 60 fps plays better
but is not like I don't play forza horizon 3 (xbox one), Breath of the Wild
and Horizon Zero Dawn because are in 30 most of the people don't
even know what is this.

We are going to see more title running to 60 fps because now the consoles
doesn't has a garbage of cpu but this is not a general rule if the frame pacing
is good is more important than the fps number alone.
 
Any game sells more to be 60 fps, we are agree 60 fps plays better
but is not like I don't play forza horizon 3 (xbox one), Breath of the Wild
and Horizon Zero Dawn because are in 30 most of the people don't
even know what is this.

We are going to see more title running to 60 fps because now the consoles
doesn't has a garbage of cpu but this is not a general rule if the frame pacing
is good is more important than the fps number alone.

When ps5 60 FPS game are common, then its not good outlook for the 30 FPS ones if they want to remain competative.

I dont care about DF zooming in on blades of grass, more epic fights and fluid controls is a win.

I hope some do something clever with their hardware for temporal injection or the like, somethinga bit better than checkerboard and we are good.
 
Last edited:
There's no excuse for a cross-gen game not being able to achieve 60fps

None.
Want your game for the same price for you console of actual gen and the new gen well
why they should expend more money optimizing its game for the new one, they just cannot
change a variable from 30 to 60 and expects everything works correctly in a console.

Note: someone see running in a stable framerate the last AC to 4k 60 fps in a rtx 2080 well that.
 
That is not how optimization works.

You need to debuging/profiling/testing and everything for the new profile.
Actually you trend to have more issues with the 60fps profile than 30fps profile... so usually it takes more time to optimize a 60fps profile than 30fps profile.

That is not magical just change the setting.

On PC you brute force with no optimization at all... that is why PC games can't reach the potential of the hardware like consoles do.

PS. Valhalla has RT support?
And after you profile you either improve the items that are using up the most time or modify them. Like lowering shadow quality, lowering resolution, removing visual features etc. So you do exactly what was said in the post you responded too.
 
Want your game for the same price for you console of actual gen and the new gen well
why they should expend more money optimizing its game for the new one, they just cannot
change a variable from 30 to 60 and expects everything works correctly in a console.

Note: someone see running in a stable framerate the last AC to 4k 60 fps in a rtx 2080 well that.

If the game is Series X enhanced like they said they've already optimized it for the platform and should just flip the switch to release that 30fps cap
 
Last edited:
400 bucks i can't see it for that Microsoft console.
If it was, that would be the deal of the decade.
And they wouldn't bring lockhart.

Ps5 and xsx are both very expensive to make especially with Nand prices and ps5 ssd ,and xsx gpu (less gpu per wafer meaning more expensive )
 
Last edited:
Status
Not open for further replies.
Top Bottom