M-V2
Member
I already posted a pic, but if you want more proof then I can provide itWhere are these 30fps claims coming from? Zen2 with 2080super specs 30fps cross gen on closed hardware? Nope.

I already posted a pic, but if you want more proof then I can provide itWhere are these 30fps claims coming from? Zen2 with 2080super specs 30fps cross gen on closed hardware? Nope.
I doubt that if the game is locked at 30fps it's not 18% in compute power that will make the difference, in in any meaningful manner.damn, will be interesting how this game will run on a 10 TFLOPs machine, if even a 12 TFLOPs machine can't do 60 fps :/
I think it's just because it's a new platform, devkit not ready, sdk not ready etc. give it 1-2 years and multiplats will be much better
Is not that I don't believe it. It just amazes me how could this be possible. It must be harder to compile it so it won't run at 60 than otherwise. That machine is 8 times a PS4 at the very least.I already posted a pic, but if you want more proof then I can provide it![]()
I think lockheart will be $300-$350 and SX will be anywhere between $500-$600, but I really don't see a point of Lockheart if its cost is too close to that of the PS5 (I assume $500, $450 if we are very lucky... but I assumed that for the PS4, so who knows.).Okay, 100 dollars is no small difference, but is it a difference that would justify the existence of a console? No, either the Lockheart is ridiculously cheap, 250 at most, or the SX is in the expected price range, $500 upwards.
damn, will be interesting how this game will run on a 10 TFLOPs machine, if even a 12 TFLOPs machine can't do 60 fps :/
Is not that I don't believe it. It just amazes me how could this be possible. It must be harder to compile it so it won't run at 60 than otherwise. That machine is 8 times a PS4 at the very least.
I guess from the new Assassin Creed.Where are these 30fps claims coming from?
Is not that I don't believe it. It just amazes me how could this be possible. It must be harder to compile it so it won't run at 60 than otherwise. That machine is 8 times a PS4 at the very least.
Both companies are doing a shit job. It's really letdown galore when it comes to the gaming sceneLet me say this. Those who are happy with just a simple logo reveal and a picture of a controller have no right to criticize the amount of games we saw. Yes the games are not for everyone but it beats the shit out of a logo and a controller.
just my opinion![]()
Such is the power of the SX. It doesn't use GCN tech. Uses RDNA 2 which is more efficient then RDNA 1 which is more efficient than GCN. 12TF of GPU and Zen 2 is more than enough to run that game 8 times better than the PS4 version and then some. Not even considering efficiencies like the SSD, the VRS, the silicon for decompression...Look at Red Dead Redemption 2 or any other game. It runs at 30fps with 4K output and you already need like 6tflops to do it. Mark Cerny once said that you need 8 tflops to get a native 4k image. So you need like 6-8 tflops for a 4k, 30fps medium to high graphic settings. Even if you double to 60 fps with same setting you will have to render double pixels. So you need something like 12-16 GCN tflops (yes I know that doesn´t exist). Now add some high to ultra settings and some raytracing and we are at that point where to new console will be performance wise.
Yeah but it's not like the game has the logic tied to 30fps like many Japanese games. They already have the PC version with unlocked frame rates.How many times the Playstation 4 is more powerful in comparison with Game Cube for run Resident Evil 1 at 30 fps?
I never get tired of posting this, but unfortunately its up to devs. We probably gonna get more 60fps games or games that already run at 60, but more stable this time.
damn, will be interesting how this game will run on a 10 TFLOPs machine, if even a 12 TFLOPs machine can't do 60 fps :/
I think it's just because it's a new platform, devkit not ready, sdk not ready etc. give it 1-2 years and multiplats will be much better
damn, will be interesting how this game will run on a 10 TFLOPs machine, if even a 12 TFLOPs machine can't do 60 fps :/
I think it's just because it's a new platform, devkit not ready, sdk not ready etc. give it 1-2 years and multiplats will be much better
Sorry, I have no idea what that means. LolI guess from the new Assassin Creed.
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Assassin’s Creed Valhalla: First Look Gameplay Trailer | Ubisoft NA
Can't just blame Ubisoft. The entire Inside event was a joke. no you can blame ubilol, they decide what to put in the event. do you think xbox heads said no on having a real gameplay video from an important title like the next ac game in their proprietary mini-convention about third party...www.neogaf.com
Such is the power of the SX. It doesn't use GCN tech. Uses RDNA 2 which is more efficient then RDNA 1 which is more efficient than GCN. 12TF of GPU and Zen 2 is more than enough to run that game 8 times better than the PS4 version and then some. Not even considering efficiencies like the SSD, the VRS, the silicon for decompression...
[...]
So because it doesn't say 60 we assume 30? Maybe, personally I don't buy it. Even if it there were a super decked out 30 mode, they would offer a 60 as there would be no reason for not having this flexibility in the new gen.
I think Ubisoft chose for 30fps locked, and both systems will easily get that. If XSX would struggle to get 30fps, well then the PS5 would definitely struggle, but I don't believe that's the case here based on what we've seen.It'll run almost identical since the power gap is so small not to mention the CPUs are almost same power wise.
So because it doesn't say 60 we assume 30? Maybe, personally I don't buy it.
$20 cash, no taxes, no questions asked, it must have fallen off of the delivery truck.If so, what's the point of the Lockhart?
I don't buy people expecting that most games will be 60fps this gen.So because it doesn't say 60 we assume 30? Maybe, personally I don't buy it. Even if it there were a super decked out 30 mode, they would offer a 60 as there would be no reason for this flexibility with the available hardware. I.e won't be cpu bound etc.
I think Valhalla's frame rate is fine, I can't recall very many 60fps open world console games. Or native 4k is eating up too much performance.
Valhalla?Thats not the point. With less PC specs AC can reach 60fps and we don't even taking into consideration the dedicated gaming API the consoles have.
That is a dev choice after all and have nothing to do with excuse or hardware power.There's no excuse for a cross-gen game not being able to achieve 60fps
None.
Yeah for sure; said that many times yesterday. Sony games are such standouts precisely BECAUSE of my point. Most games don't come that close.Until Sony shows their first party games.
Valhalla?
I'll be disappointed if I don't get a 30 / 60 option. With the needed gfx concessions or enchantments.I don't buy people expecting that most games will be 60fps this gen.
It will obvious be 30fps.
That is console standard.
Anybody expecting 60fps across the board this new gen is setting for disapointment.
Devs will push graphical effects over framerate on consoles.
Same engine but I believe it will push more, no?Valhalla will use the same engine as previous AC games (Origins, OD) and will be much smaller game than OD if IGN is telling the true.
Let's hope devs chooses that path but that means twice the time/cost to optimize the game on PS5/XB1SX (to be fair optimization of 60fps is way more time consuming than 30fps).I'll be disappointed if I don't get a 30 / 60 option. With the needed gfx concessions or enchantments.
Might be as simple as turning off RT and turning down some shadows? Not twice the work in most occasions I would hope.Same engine but I believe it will push more, no?
Like they will push the max they can with PS5 and Xbox One Series X with 30fps.
You need to give a reason to get the PS5 game over the PS4 for example and better graphics sells that... better framerate not... framerate is only a talking point in hardcore forums (I agree it is important btw).
Let's hope devs chooses that path but that means twice the time/cost to optimize the game on PS5/XB1SX (to be fair optimization of 60fps is way more time consuming than 30fps).
That is not how optimization works.Might be as simple as turning off RT and turning down some shadows? Not twice the work in most occasions I would hope.
Thats not the point. With less PC specs AC can reach 60fps and we don't even taking into consideration the dedicated gaming API the consoles have.
Same engine but I believe it will push more, no?
Like they will push the max they can with PS5 and Xbox One Series X with 30fps.
Agree. We can't expect much from crossgen games, current gen we get the same problem until devs stop supporting old gen.I also expected more from a cross gen title. But who knows, maybe it's too early and they are still optimising.
Okay so Jason Schreier was on Press Start Podcast. And said some interesting things:
- As far as he knows, Sony plans to have at least one event by early or mid June, as long as the Covid situation doesn't make Sony change it's plans (38:57) this probably means no big reveals this month, sadly
- About Halo Infinite's possible development issues, he said that even if the game needed more time to develop it's almost impossible to delay because it's the big Xbox Series X launch game. And that he has heard, this was years ago so it might not be accurate anymore, that the next Halo (Halo Infinite), was going to be released in "pieces". (1:09:35)
If the Halo thing ends up being accurate it could be because they're against the clock and need to release that big launch title alongside Series X or could also hint to a Game as a Service aproach.
Maybe, still think framerate or quality will be a common option amongst most games.That is not how optimization works.
You need to debuging/profiling/testing and everything for the new profile.
Actually you trend to have more issues with the 60fps profile than 30fps profile... so usually it takes more time to optimize a 60fps profile than 30fps profile.
That is not magical just change the setting.
On PC you brute force with no optimization at all... that is why PC games can't reach the potential of the hardware like consoles do.
PS. Valhalla has RT support?
I don't buy people expecting that most games will be 60fps this gen.
It will obvious be 30fps.
That is console standard.
Anybody expecting 60fps across the board this new gen is setting for disapointment.
Devs will push graphical effects over framerate on consoles.
Really $250 why not free ? man lockhart will be cheaper but stop dreaming they will soIt could be 300 or even 250, xbox x is 300 these months
- About Halo Infinite's possible development issues, he said that even if the game needed more time to develop it's almost impossible to delay because it's the big Xbox Series X launch game. And that he has heard, this was years ago so it might not be accurate anymore, that the next Halo (Halo Infinite), was going to be released in "pieces". (1:09:35)
If the Halo thing ends up being accurate it could be because they're against the clock and need to release that big launch title alongside Series X or could also hint to a Game as a Service aproach.
Both companies are doing a shit job. It's really letdown galore when it comes to the gaming scene
A game locked at 30fps would run from 40 to 55 or even 60 at all time, (god of war, killzone: Sf, infamoUs:ss all have unlocked mode)... if it's too close it may drop.I think Ubisoft chose for 30fps locked, and both systems will easily get that. If XSX would struggle to get 30fps, well then the PS5 would definitely struggle, but I don't believe that's the case here based on what we've seen.
Any game sells more to be 60 fps, we are agree 60 fps plays betterNot really, I just wont buy 30 fps games on my Ps5, their loss...
Dont need that anymore for extra resolution I cant even see.
Games will be 60 FPS or will die.
Any game sells more to be 60 fps, we are agree 60 fps plays better
but is not like I don't play forza horizon 3 (xbox one), Breath of the Wild
and Horizon Zero Dawn because are in 30 most of the people don't
even know what is this.
We are going to see more title running to 60 fps because now the consoles
doesn't has a garbage of cpu but this is not a general rule if the frame pacing
is good is more important than the fps number alone.
Want your game for the same price for you console of actual gen and the new gen wellThere's no excuse for a cross-gen game not being able to achieve 60fps
None.
That is a dev choice after all and have nothing to do with excuse or hardware power.
And after you profile you either improve the items that are using up the most time or modify them. Like lowering shadow quality, lowering resolution, removing visual features etc. So you do exactly what was said in the post you responded too.That is not how optimization works.
You need to debuging/profiling/testing and everything for the new profile.
Actually you trend to have more issues with the 60fps profile than 30fps profile... so usually it takes more time to optimize a 60fps profile than 30fps profile.
That is not magical just change the setting.
On PC you brute force with no optimization at all... that is why PC games can't reach the potential of the hardware like consoles do.
PS. Valhalla has RT support?
Want your game for the same price for you console of actual gen and the new gen well
why they should expend more money optimizing its game for the new one, they just cannot
change a variable from 30 to 60 and expects everything works correctly in a console.
Note: someone see running in a stable framerate the last AC to 4k 60 fps in a rtx 2080 well that.
Predict xbox series x 400 dollars and ps5 500
And they wouldn't bring lockhart.400 bucks i can't see it for that Microsoft console.
If it was, that would be the deal of the decade.
Yer for sure, it does not make sense at all.And they wouldn't bring lockhart.