Next-Gen PS5 & XSX |OT| Console tEch threaD

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Seems to be fake.



Thats the comment, but profile is now deleted.


Yup. And even seeing the comments from the Mods. Just goes to show you that these kinds of posts should simply be ignored unless proven to have a good track record in the industry.

 
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I think for me personally I'd like to see what it actually achieves and a technical breakdown of how all this works. We know from Cerny's presentation that load times are basically gone.

I know SFS is fully hardware accelerated so no impact on CPU.

Absolutely we need to see the receipts but just comparing so far what both have is pretty clear. The biggest doubt I have with the PS5 claims isn't the HW blocks as they are pretty black and white, it is the last thing Cerny said: "the best thing is as game developer you don't need to know any of this". I'm like...what is the catch!?

On SFS I've read a few links about it and it seems it is a API that takes advantage of the updated PRT hardware in the GPU? The biggest difference being the feedback from the render pipeline. All this is way over my head, though.

The bottom line here is SFS makes more efficient use of RAM to the tune of 2-3X+ physical. On PS5 Mark Cerny showed a comparison of RAM utilization and described the difference between PS4 and PS5 in terms of how much RAM is "working" at any given time. No figures were given but the graphs show a big difference.
 
1. They didnt show controller in the presentation. It was revealed later. They spoke about it,..and that's it. Sounds promising. With something like that its like telling you a chocolate mousse cake is the best chocolate cake you gonna have. I show you a picture of it, it looks good, and I tell you how it tastes. So I guess you gonna just take my word for it?
When 4 of your cakes are in the top 5 most delicious cakes in the world, you kind of earn that trust from cake lovers, don't you think?
 
Absolutely we need to see the receipts but just comparing so far what both have is pretty clear. The biggest doubt I have with the PS5 claims isn't the HW blocks as they are pretty black and white, it is the last thing Cerny said: "the best thing is as game developer you don't need to know any of this". I'm like...what is the catch!?

On SFS I've read a few links about it and it seems it is a API that takes advantage of the updated PRT hardware in the GPU? The biggest difference being the feedback from the render pipeline. All this is way over my head, though.

The bottom line here is SFS makes more efficient use of RAM to the tune of 2-3X+ physical. On PS5 Mark Cerny showed a comparison of RAM utilization and described the difference between PS4 and PS5 in terms of how much RAM is "working" at any given time. No figures were given but the graphs show a big difference.

SFS itself is hardware in the GPU that facilitates among other things sampler feedback for efficient texture streaming. From how it was described, devs don't have to do any special coding, the hardware determines what asset is needed for a scene(hence 0 cpu overhead). For the PS5, honestly its impressive in the sense that it can push so much data into RAM. On the other hand I'd like to see how much of a multiplier effect SFS brings and what these other things it can do are. The smarter texture streaming could be a game changer on the XSX.

If we use the 2x multiplier MSFT claims, imagine the PS5 loads 8GB of game data into RAM but about 4GB isn't needed for that scene and will be used in the next frame, on the other hand, the XSX pushes 4GB into RAM for the same scene and none of it is for the next scene. That's why I'd like to see what the actual results are for SF. Both are impressive and produce the same results with the PS5 SSD performance being unequivocal.
 
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About game switching: we see that it takes about 6 seconds to switch between games on XSX. What happens when you switch a game is probably the following: the whole used memory is dumped into a special partition of the SSD and another game state is loaded from a different instance. We don't know if there's a difference between read and write speeds of that SSD they're using, let's simplify for now that there isn't. It then takes about 3 seconds to transfer the whole memory pool of Xbox One (those are BC games, remember) to and from SSD.

My question is: how big can X1 games be in memory? If we divide this size by 3, we might get a very, very rough estimate of average SSD speed (sustained R/W).
 
When 4 of your cakes are in the top 5 most delicious cakes in the world, you kind of earn that trust from cake lovers, don't you think?
Except the previous chef and his team were pushed out and replaced by a chef with no taste buds. Now it up to the rest of the team to over come a chef with no taste buds. The studios are great but the managment is in its worst state since the ps3 days with a incompetent boob in charge. He is just lucky house and crew built something so strong not even a boob like Ryan can ruin it even though he is trying.
 
Do you think it is possible that the whole Lockhart thing is a "mind games" by MS to give Sony confidence to price PS5 higher? (So they would assume that XBSex will be priced higher with lower-powered SKU) and ultimately allow MS to undercut PS5 with XBSex price.
 
Do you think it is possible that the whole Lockhart thing is a "mind games" by MS to give Sony confidence to price PS5 higher? (So they would assume that XBSex will be priced higher with lower-powered SKU) and ultimately allow MS to undercut PS5 with XBSex price.
If Lockhart is a no show at the July event, then it doesnt exist, or not anymore anyway.
 
Do you think it is possible that the whole Lockhart thing is a "mind games" by MS to give Sony confidence to price PS5 higher? (So they would assume that XBSex will be priced higher with lower-powered SKU) and ultimately allow MS to undercut PS5 with XBSex price.

If it was mind games it was pretty elaborate since they briefed Devs on the machine several months ago.

It was real at one point and its possible with how the world is today it may be delayed or possibly canned all together.

I still believe its coming maybe not at launch along side the Series X but at some point.

If it was mind games then even calling the nextbox Series X was even part of that because the very name implies more then one, to me anyhow.
 
Do you think it is possible that the whole Lockhart thing is a "mind games" by MS to give Sony confidence to price PS5 higher? (So they would assume that XBSex will be priced higher with lower-powered SKU) and ultimately allow MS to undercut PS5 with XBSex price.

I think Lockhart exist for make seX looks like a premium console, so make gave them confidence to leave the high price of seX by saying 'we have the basic and we have the premium'.
 
Except the previous chef and his team were pushed out and replaced by a chef with no taste buds. Now it up to the rest of the team to over come a chef with no taste buds. The studios are great but the managment is in its worst state since the ps3 days with a incompetent boob in charge. He is just lucky house and crew built something so strong not even a boob like Ryan can ruin it even though he is trying.
The task is even easier when your main competition management seems to be full of chefs that, no matter what cake lovers say, think their customers want pancakes.
 
Do you think it is possible that the whole Lockhart thing is a "mind games" by MS to give Sony confidence to price PS5 higher? (So they would assume that XBSex will be priced higher with lower-powered SKU) and ultimately allow MS to undercut PS5 with XBSex price.

Could be, if XSX was all out it would have 20 GB and 560 GBs and no need for the unusual fast . slow pool config.

Lockart could do its own version at lower GB and less lanes / BW.

High and low solution.

The 16 GB mixed modules suggest XSX is cost optimising which it would not have to if Lockart exists. All will become clear soon I guess ?
 
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If we use the 2x multiplier MSFT claims, imagine the PS5 loads 8GB of game data into RAM but about 4GB isn't needed for that scene and will be used in the next frame, on the other hand, the XSX pushes 4GB into RAM for the same scene and none of it is for the next scene. That's why I'd like to see what the actual results are for SF. Both are impressive and produce the same results with the PS5 SSD performance being unequivocal.
The point of the PS5 SSD tech is to lessen RAM "wastage", Cerny claims it's the equivalent of having 2 to 3 times more memory, MS claims theirs is equivalent of having twice as much memory after Eve is taken into consideration, we have our answer right there.

I suspect that most of the difference is because going from 9GB/sec down to 4.8 yields diminishing returns (not all data can be swapped in and out at all time.

I just hope those drives have HUGE Total bytes written totals (or red)... Because they will read a megaton or data.
 
Yeah, they DO expect that magical 12TF to make some kind of huge noticeable difference in feature that they won't see elsewhere. Likely to be disappointed on that score. Even with RT...I think we'll see very limited use of RT this generation. The power it takes is just...astounding. I think NEXT generation will have moderate usage of RT and by the gen after that...maybe it will be full RT.

I mean... sure.. but that tweet is from a Sony fanboy and is being spread by them as some "gotcha."

I don't think anyone should expect any extra features in their 3rd party games.

Just shorter load times on PS5. Of course there will be almost no load times on PS5.... so whatever "double almost no load time" is will happen on XSX lol
 
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This will be one of those articles that IGN deletes in the not so distant future. LOL

With that said, it is true that differences in character models will probably not be as "noticeable" as the transitions from PS2/Xbox to PS360, even though the % of increase in triangles on screen could be similar. It just gets more difficult to take in without a freeze-frame. That article is a hilariously bad overreaction to the small studios that were highlighted on that Xbox event. The bigger third-parties probably have some proper showcases, along with Sony and MS.
 

Or Geoff didn't read it.

"I'm sure whatever first-party games Microsoft and Sony are cooking up will be tailored toward knocking people's socks off in that regard . But people should also be prepared for the fact that the majority of the next-gen games revealed over the next few months will likely look like they could be current-gen games – at least on the surface. "

This is .... likely going to be true.
 
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Microsoft is a company that develops "software". I don't see Microsoft collaborating with AMD to develop Hardware, much less the software for that new Hardware. If you have not even had the decency to bother to properly customize DX12U for XSX and have opted to use the generic version designed for PC. That does not mean that it is bad, but it certainly does not look good for a software company to give the impression that it has not made much effort to create decent tools that really measure up to the powerful machine they have bought. That will make that power not squeeze all its performance easily, and less from the beginning. That is the only weak point that I see Microsoft. Power without sufficient short-term control.


Look for the message in which I said that the PS5 GPU was more powerful in theoretical numbers than the XSX. It is not me who is stubborn in trying to compare those numbers. I have always said that PS5 is more efficient. I thought about it in January, and at this point I still think that it will continue to be so when consoles are on the market.


Fortunately, I don't pay any, I say what I see, if you don't like what I say, I'll go to sleep just as calmly. I think self-deception is for the weak. Although it is true that if Microsoft had continued betting on VR perhaps it could say more positive things about it.


Perfectly for ... 2 weeks already? (I do not remember). Back and working hard. Right now I am writing this message while I render some renders. And right now I'm going to finish watching "The Empire of the Sun".

Cheers.
MS' API roadmaps are coordinated hand in hand with Nvidia and AMD architectures. Software techniques from today manifest themselves in future silicon by definition.

There is nothing in this or future HW being designed by the ISVs (RDNA 3/4/5) that is either unknown to or outside the scope of MS' HW or software engineers. Nothing.

Tl;Dr you are wrong in part and whole on that front.
 
Or Geoff didn't read it.

"I'm sure whatever first-party games Microsoft and Sony are cooking up will be tailored toward knocking people's socks off in that regard . But people should also be prepared for the fact that the majority of the next-gen games revealed over the next few months will likely look like they could be current-gen games – at least on the surface. "

This is .... likely going to be true.

Well I could understand if the IGN guy had said indies but he said the majority of next-gen games will look like current gen on the surface. That is the contentious point I think.

The first reply to the Tweet and Geoff's, Shinobi's and RGT's responses give me hope at least.
 
Well I could understand if the IGN guy had said indies but he said the majority of next-gen games will look like current gen on the surface. That is the contentious point I think.

The first reply to the Tweet and Geoff's, Shinobi's and RGT's responses give me hope at least.
He said "the next few months though." I took that as meaning the slate of cross-gen games we are more than likely to be seeing over the next few months.

Later in the article:

especially since next-gen launch titles will often have to run on current generation systems as well and third-party studios haven't had years to work with this new tech.
 
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The point of the PS5 SSD tech is to lessen RAM "wastage", Cerny claims it's the equivalent of having 2 to 3 times more memory, MS claims theirs is equivalent of having twice as much memory after Eve is taken into consideration, we have our answer right there.

I suspect that most of the difference is because going from 9GB/sec down to 4.8 yields diminishing returns (not all data can be swapped in and out at all time.

I just hope those drives have HUGE Total bytes written totals (or red)... Because they will read a megaton or data.
I think its the other way around... push 9gbs full of textures and game data you dont need using a fixed hw budget, is less desirable than pushing 4.8 gbs if you can get exactly what onto the screen in time.

The truth is you want both. High throughput SSD, that only accesses what you need on screen as you need it.

Cerny alludes to that by saying their io solution can achieve that "if coded right". I agree with him.
 

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Hope it's related to the game we're going to see on Tuesday.
 
He said "the next few months though." I took that as meaning the slate of cross-gen games we are more than likely to be seeing over the next few months.

Later in the article:

It will certainly be a little embarrassing if after this Geoff's Tuesday game is some small indie Tetris clone!

That would be quite entertaining actually! No, I think there are clear hints that Geoff knows, and has probably seen, stunning third and first party games.

I don't think he would make such a Tweet and double down with: "Let's talk again soon :)" if he doesn't have the receipts but we'll see really soon.
 
It will certainly be a little embarrassing if after this Geoff's Tuesday game is some small indie Tetris clone!

That would be quite entertaining actually! No, I think there are clear hints that Geoff knows, and has probably seen, stunning third and first party games.

I don't think he would make such a Tweet and double down with: "Let's talk again soon :)" if he doesn't have the receipts but we'll see really soon.
The existence of stunning games doesn't change the fact that IGN could be right.

NeoGAF refuses to understand what words like "majority" mean I swear lol

For Geoff to actually be right there; that the article will age poorly... the majority of games we see in the next few months would need to look impossible on last gen. You think the majority of games we are going to see shown off for console launches are going to blow away TLOU2/RDR2/other late gen graphical stunners?
 
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Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.

Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.

Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.

Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.

And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)

In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.

And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.

I'm done ranting, see you guys at reveal.
Care to follow up on this brah?
I told you i bookmarked this.......
 
I can say that The Witcher 3, with all its glitches, clunkiness and other flaws must be the game of the last decade overall. When companies started feeding us only fractions of complete games and feeding us the rest as DLC's, the Witcher 3 was the savior. I could say that the Witcher 3 has changed the gaming industry and gamers' awareness of how much content they deserve, and it brought life to side quests, aside from silly JRPG side quests, and made them feel like their own storyline with interesting twists and surprises.

One of the biggest flaws should be its difficulty, it's simply laughable how easy it is at deathmarch difficulty, DLC's improved difficulty a bit though but the main story was just easy. Also it's the most glitched game after Mass Effect Andromeda I've experienced personally, and all of that doesn't steer me away from how amazing the game is. The music is insane, Gwent is addictive until you get many strong cards then it feels spoiled.

If I can simplify The Witcher 3 main strengths I would say: Side quests, content density. It's far from perfection, but its positives overwhelmed the negatives by a huge margin. I've spend around 450 hours in it completing nearly every possible thing and question mark.

EDIT: Shagging every woman in the game while at it. :lollipop_tears_of_joy:

I finished HZD right after the completing the Witcher (both on the Pro). I preferred the depth of the combat in HZD. Plus Dinosaurs! I loved the story telling and crafting in the Witcher, but there were just so many different play styles available in HZD. I watched my wife play one night, and her approach to combat was nothing like mine
 
Imagine trying to deactivate fingerprints before you trade in Controllers (far in the future ofc).

It should be in the system, not the controller, so no worries there.

Yeah it's such a shame. the spirit of the first game and the Ezio trilogy has died out in the most recent games and they've moved to more RPG genre, I know some people prefer that but what made Assassins Creed special was those first few games. My imagination goes crazy thinking about what a game like Assassins Creed 2 with it's story/narrative and game design would look like on a next-gen console.

Ubisoft should stop jumping from an era to another on every installment. For me, Bayek was the perfect character to start something like that, they need to build the protagonist just like they did with Ezio.

I'm not a fan of RPG overall, although most games are adopting it even car games! I think AC Unity was the best difficulty that needed much polishing, as it's hard to kill hordes of enemies without getting killed. It forces you to be more hidden, just like an assassin.

I think they've drifted away from that, and there is no going back. Most of the AC hardcore fans preferred the older formula, although the engine needed an overhaul and combat to more difficult. AC Syndicate was the opposite to AC Unity in terms of combat difficulty, it was silly to be precise. Loved the humor overall but it was too much for the game.

I'm more than sure Valhalla will be a great game, but It's just RPG-everything that Ubisoft went through lately is worrying.

While i find them funny, im more interested on how people find these tweets? Is there a subreddit for that? "funny tweets" ... how does one find them? "Search xbox fans, disgruntled, unhappy?"

Have no clue, dont tweet much/at all.

Just follow any hashtag until you get lucky ;)

Do you know that Cory Balrog and his team went through at least three prototypes before getting it right? I think a figure of $100m was thrown around that they had burned before the game even got its shape. When I had heard about it (from someone who had worked with the guy on another project), I thought the game would be shit because it had to go through such development hell. Fortunately, they got it right in the end and the truth about development surfaced with an article, I think it was an interview with Balrog who was happy to get it off his chest with all the awards, high scores and commercial success. I respect Sony for being consistent and just keeping throwing cash at them, for sensing that their investment would return, just a bit later. A hundred million dollars for prototyping is unimaginable patience. Most big publishers would've scrapped the game long before that.

I think you missed wings of Icarus in GOW2 ;)


I'm waiting for an announcement of a military shooter from Sony. I enjoy shooters most and there's a huge gap in the market right now. If you don't like COD, there's nothing to play online now, sadly. A more tactical, slower shooter with huge player count is what I want. Sony has Killzone, SOCOM and MAG brands. With new CPU capabilities they can do a lot.

Wow, $100 million in just prototypes! I'm more than sure Sony would drop that again and then some after the massive success that it made financially and to the PS brand overall. Sony's trust and love from the masses is built, not bought.

And yes, the wings of Icarus:

4261344759_bb0c051a0d_b.jpg


I'm with you with a military, tactical shooter, not a pubg/cod style. More of a refined BF with some cover-based elements will be perfect. It would be great for them and prints more money as well. I would love a 3rd person shooter though like The Division.

My eyesight is OK but I need reading glasses (old git) but all those 1600/1440 or whatever are either CB or temporal on Pro so your still got a 4k image just reconstructed = no difference on my LG C7 and I sit 3 m away. My son does not notice either and he is a teen with no glasses.

Resolution yes I agree, reconstructed 4k from > 1440 is what I meant, and you would be looking fro blade of grass artifacts with a microscope = who cares except fanboys, and 60 FPS is a must.

Hmm, even reconstructed 4K from 1800p you can feel it being "slightly" muddy. That's why I previously said that Halo Infinite is insanely sharp and clean, not necessarily meaning that it has high quality elements which it doesn't but obviously sharp and native 4K. I game mostly 2.5m away from a 55", might jump for 65-75". But even 8K is way more sharper and cleaner, it's pretty obvious when you put both next to each other 4K vs 8K, but we're still not ready for that content wise. Raw 8K is where I might quit photography and use stills/frames instead, as it's 33.2 megapixels compared to 8.5MP in 4K.

I think your son might not be lucky to have sharp vision (no offense), I personally still can do the vision test from double the suggested distance. Funny that my mom said that I'll have bad vision from gaming when I started at 3 years old, 31 years later and still lucky, thanks to God.

Overall, a 1440p@60fps is a must, I would still take it over 2160p@30fps on shooters and car games at least, but doesn't mean that native 4K isn't the best picture quality. So I agree with you in the necessity of 60fps mode, but don't agree with you that 4K is a gimmick.

Truth, only game in last 10 years I have platinum and beat on every hard difficulty and collected everything/.

Blows my mind, gameplay on hardest setting reminds me of Gaiden black on 360, the speed and reaction, add the story and banter and its amazing. I would pay anything for god war 2.

Yeah the two brother gods kicked my ass around like 40 times before beating them at Give me God of War difficulty setting. Still the hardest was the early stages of the game before you upgrade and become more powerful with better skills. Difficulty is a very important aspect in gaming, that's why I think RDR2 is barely 8/10 to my taste with too much running around and being insultingly easy. With true fast travel it would be pretty short, although explored most of the map and houses and you find some interesting things sometimes.

Yes, the banter in GOW was amazing, especially with Kratos being too serious :lollipop_tears_of_joy:
 
The existence of stunning games doesn't change the fact that IGN could be right.

NeoGAF refuses to understand what words like "majority" mean I swear lol

For Geoff to actually be right there; that the article will age poorly... the majority of games we see in the next few months would need to look impossible on last gen. You think the majority of games we are going to see shown off for console launches are going to blow away TLOU2/RDR2/other late gen graphical stunners?

I don't know what you want me to say. I'm no insider and I'm sure Geoff is and has seen stuff to be confident in what he says. Backed up by Shinobi a known developer insider.

Whether he only read the headline and responded to that I don't know.
 
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I finished HZD right after the completing the Witcher (both on the Pro). I preferred the depth of the combat in HZD. Plus Dinosaurs! I loved the story telling and crafting in the Witcher, but there were just so many different play styles available in HZD. I watched my wife play one night, and her approach to combat was nothing like mine

Combat in The Witcher 3 is mediocre anyway, but loved the dismembering. Combat in HZD is just perfection. The overall lore and story and even hidden story that you need to read all the logs and stuff inside the game gives you weird feelings. With all the charm of the outer, open world, I loved the indoors that hid some of what felt like current concerns of our world. The story grows up in you the more you push into it, the later, the better.

I would love more depth in the villages and some better facial animations on some occasions, I would say, but overall it's one of my favorite games and can't wait for the sequel!

In general, I tend to approach in a stealthy way, Solid Snake taught me that :lollipop_tears_of_joy: So more tactical, probably harder ways to eliminate foes without being detected would be great in the new game.
 
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It might surprise you, but personally, after all that talk above, Assassin's Creed Odyssey is my best game, not as perfect as God of War, which was short to my taste, but ACO was the true successor to The Witcher 3.

Naval wars, conquest wars, the story, characters, history, your choices affecting the the end story, and insanely huge world. Most of the reviewers were "annoyed" because it's too big and dense, which is double-standards to me. Yes, most of the caves had plenty of recycled elements, but at the highest difficulty it was decently balanced and I don't end up killing a wolf or a monster like in The Witcher 3 with one punch! One of the most hated things to me, that difficulty curve, it's why I still don't like RPG's that much as a concept although they tend to be addictive but grindy.

There are recycled side quests that are quite repetitive but they're for who wants to continue playing, and there are main side quests that are very polished and well-done. Music was great, and I think music overall is a critical element in all games and movies/series.

I liked the sense of humor overall, and the balance between seriousness and silliness. I've finished everything in the game and explored every house, cave, mountain :lollipop_tears_of_joy: The story to me was the strongest thing, and the history behind it and meeting famous figures like the funny Sokrates.

I'm biased towards Assassin's Creed anyway, although they have some flaws, but I love the history, mostly true history, behind it. But I liked it when it was against the Templars, the illuminatis, but seems they've manipulated Ubisoft lately:messenger_fearful: I've learned a lot from the franchise, and I still feel sad that it's not true to its main focus, but still love it.
I sort of stopped playing the games after Assassins Creed Black Flags, I tried playing Origins but the game felt too big and too boring and I was bogged down by so many side quests forcing up me rank up because of the story mode. I guess it was Ubisofts first attempt at a massive open world RPG so that might explain it. I have not yet played AC Odyssy but since you mentioned that I may give it a try.
 
Or Geoff didn't read it.

"I'm sure whatever first-party games Microsoft and Sony are cooking up will be tailored toward knocking people's socks off in that regard . But people should also be prepared for the fact that the majority of the next-gen games revealed over the next few months will likely look like they could be current-gen games – at least on the surface. "

This is .... likely going to be true.
Their fault for the click bait title
 
Their fault for the click bait title
People need to lower their expectations though... did we not just get decent proof of that?

Not really even close to most "click bait" to me. Their main point still stands even with the caveat that some games will be stunning.
 
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Their fault for the click bait title
No his fault for commenting on something he clearly did not read. The article is right the majority of games will be underwhelming these be the cross generation games it's like say the sky is blue.
 
I sort of stopped playing the games after Assassins Creed Black Flags, I tried playing Origins but the game felt too big and too boring and I was bogged down by so many side quests forcing up me rank up because of the story mode. I guess it was Ubisofts first attempt at a massive open world RPG so that might explain it. I have not yet played AC Odyssy but since you mentioned that I may give it a try.

Man, if you think Origins was too big, then Odyssey is Origins on steroids! A refined version of it. I loved both, but Odyssey more. Mostly I suggest finishing Origins first, although they're not connected. Maybe last time you tried it you didn't have enough time for it, now it's the perfect time with this pandemic :messenger_winking_tongue:
 
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