But I thought that a game with VRS would be a blurry mess (at least it was what someone very knowledgeable taught us here)
I'm liking the way this debate is going.Yeah maybe the current PC will have problem but I have an incredible respect for NVIDIA even when I hate how they use its position and raise the prices
they are very good in its business so I am sure its new gen of GPU in brute force (the high end cards) will be better that the consoles, probably have a couple
of issues with some specific games and for issues I mean some ridiculous requirements in order to reach ultra quality 4k 60fps.
But thing is even when I also play in my PC a lot, I am not share the opinion of many that the new gen of NVIDIA will be enough for a couple of reason:
-Any high end card will cost at least equals or more that a console (500 USD).
-The people who change of gpu each new gen is actually very few and even less buy a high end GPU
-The most common CPUs have now 4 cores (not even 8 threads) and this will change but will take time
-If the development became so easy in consoles I can one more studio doing ports only through brute force or even only releasing for consoles first
-The people will think that is SSD SATA is enough this will become a problem in the beginning
As is happens in other gens some PC gamers will migrate to consoles basically most of them people who had a budget or even medium PC because
the prices to try to play in 4k will become just too much.
Is possible we will see a couple of games in PS5/XSX which has as essential part of its design a bandwidth above 4 GB/s this kind of games is
possible will not be ported in in the beginning to PC because require to much work to redesign your engine.
I am sure in 4 years the new GPUs in PC will have a much power regarding RT, so much than that will became its main advantage in visual terms but
people who bought a monitor above 2k with high refresh will have a couple of hard years.
Note: OH my God how incredible looks TLoU2
It's a popular misconception that game settings on PC are some kind of industry standard. They're not. Each studio sets them to their liking, something like difficulty levels in games. The name for "all supported features and highest settings" can be Ultra, High, OMG or whatever they choose. It's only common to call it Ultra. Also no, you won't get any geometry increase/reduction with that. It's become possible only right now and the first use we've seen is Nanite from Epic in UE5 (still not shown on PC, mind you).- Ultra Mode can become insignificant or inexistent.
Like I'm saying (if im not wrong) the Ultra is a mode that increase the number of Polygons and geometry/triangles on PC to create a more fidelity graphic. But PS5 Billions of Billions of triangles on UE5, has broken this I think.
PC gaming enthusiasts and rich Youtubers with hundreds of thousands of viewers will still have their bubble but you might be right that the average mustard race Joe will cry and buy a console. I'm glad jumped that train over 10 years ago. It has saved me a lot of money and time.- We have the loading time problem but some players prefer FPS so it's probably to these hardcore players use their high budget to buy a high level PC.
"at typical TV viewing distances (~8ft) " Some people game on monitors.
I am disagree for a simple reason a PC always will involve , so each couple of years new products are released with more features and more power.I'm liking the way this debate is going.
I think it's possible in the Future the PC have only hardcore gamers (that matters to play in 4k and 60 or more fps) or Multiplayer gamers (CS, LOL ). Even more if NextGen Consoles have a performance mode.
Because
-Theorical SSD speed doesn't matter because of Bottlenecks. PC doesn't have a I/O and implement this to PC is not easy.
- Players will need a ridiculous number of RAM and VRAM to run a NextGen game that will probably have some bugs by the loading time.
- Ultra Mode can become insignificant or inexistent.
Like I'm saying (if im not wrong) the Ultra is a mode that increase the number of Polygons and geometry/triangles on PC to create a more fidelity graphic. But PS5 Billions of Billions of triangles on UE5, has broken this I think.
- We have the loading time problem but some players prefer FPS so it's probably to these hardcore players use their high budget to buy a high level PC.
- Like you said it's possible to some games don't come to PC at least in their launch.
So the only advantage of PC will be Ray Tracing (probably Path Tracing) and FPS, but you will need to spend so much money for a PC to do that (even if NextGen mid-eng Videocards be better to RT the number of RAM and VRAM will need to increase and that is expensive). PC largest advantage was better graphics but this will dissapear like nothing.
But AMD, Nvidia and Intel can work together to create a I/O.
I can see a scenario like that in the future, with today high advantage of the I/O.
But I don't know everything and I try to understand. So, I can be totally wrong in the end.
Isn't him the one who made a PS4 teardown in 2013?ERA is saying the guy is probably that one in the far way... his face is half covered.
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I don't think it said that? It think it said the PS4 game would work on PS5, and any improvements to leverage PS5 hardware would come later.
Even if the PS5 looks like that, what's the issue? It still looks good.
I was thinking the same, why does it even matter if it's fake or not, if it's that big or not... PS5 fan will still buy it. So I don't really understand the "omg it's soooo big" reactions, what if it is? Won't you buy it anymore?
I was thinking the same, why does it even matter if it's fake or not, if it's that big or not... PS5 fan will still buy it. So I don't really understand the "omg it's soooo big" reactions, what if it is? Won't you buy it anymore?
This is why we usually dont see Sony coming out to deny fakes. They mass-market their products and do not give a fuck about those silly "concerns".I was thinking the same, why does it even matter if it's fake or not, if it's that big or not... PS5 fan will still buy it. So I don't really understand the "omg it's soooo big" reactions, what if it is? Won't you buy it anymore?
that is something xbox fans dhouldnt be bragging about... it should be something sony fans should be complaining about! you are literally getting fked up the ass and smiling about it9. ThErE iS nO SmArT DeLiVeRy
they literally already said TLOU2 and other first party games are getting free next gen patches/upgrades, and third parties are following suit as well. we're not complaining because theres nothing to complain about, MS just gave it a marketable namethat is something xbox fans dhouldnt be bragging about... it should be something sony fans should be complaining about! you are literally getting fked up the ass and smiling about it
maybe they will have another solution for their exclusives but if they release remasters of something like TLOU2 instead of a free upgrade... lol
that is something xbox fans dhouldnt be bragging about... it should be something sony fans should be complaining about! you are literally getting fked up the ass and smiling about it
maybe they will have another solution for their exclusives but if they release remasters of something like TLOU2 instead of a free upgrade... lol
I have no words for you. You must be delusional. CP2077 upgrades come free, and that's not even first party game. SMART DELIVERY( aka next gen patch made by developer xD) is also present on PS5.that is something xbox fans dhouldnt be bragging about... it should be something sony fans should be complaining about! you are literally getting fked up the ass and smiling about it
maybe they will have another solution for their exclusives but if they release remasters of something like TLOU2 instead of a free upgrade... lol
If your xsex show VRS then it means your games are a blurry mess.
I think it is another guy... looks very different.Isn't him the one who made a PS4 teardown in 2013?
It was the investor conference call actually ...
Here's the quote :
"But in any case you will be able to play the game on next-gen from 19th November when the game releases and it will look better than on current-gen from that moment as well."
And then goes on to say the full fat next generation version will come later.
I did some comparison work and the logo size and location seem to match rather perfectly. I still think, like some others here, that the side view should not look that squarish, even though there clearly is an indication of curvature on the right side. EDIT: And, if you experiment with brightness/contrast values you can clearly see the curvature on the lower right side of the plate.
I'd tend to agree with this, the definition of the image is really too low to make a definitive call, but the fact that ELA is inconsistent throughout the image is expected for parts with a single color vs. parts with lots of different colors in sequence.I'm no expert but it is all write so it should looks like that in the pic and give the impression to be fuzzy.
And:
![]()
First PS5 image straight from the factory?
Can depth be extrapolated from that image?.www.resetera.com
![]()
First PS5 image straight from the factory?
Can depth be extrapolated from that image?.www.resetera.com
![]()
First PS5 image straight from the factory?
If it does end up being real, it's certainly tall but not as deep as I was concerned it might be.www.resetera.com
![]()
First PS5 image straight from the factory?
If it does end up being real, it's certainly tall but not as deep as I was concerned it might be.www.resetera.com
Edit - This guy explained better than me... I'm not used to image tools.
![]()
First PS5 image straight from the factory?
Can depth be extrapolated from that image?.www.resetera.com
I think it is another guy... looks very different.
PS5 FUD list for young x trolls, choose at least two and post on gaf.
1. Its rdna1
2. its overclocked 9 TF
3. It has overheating issues
4. doesn't have velocity architecture
5. has slower ssd because it has not BCpack
6. Horizon zer dawn sequel is in early state -2023 at best
7. Its all CGI, but it looks like currentgen
8. PS5 wont fit your room, because its huge
9. ThErE iS nO SmArT DeLiVeRy
Wrong year and video:
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PlayStation 4: Unboxing the New Game Console
We got the PlayStation 4! Sony’s new console comes out on November 15 in the US, but we went to Sony’s Tokyo HQ and asked engineering director Yasuhiro Ootori to give WIRED an exclusive look inside the new system—literally. Like, he takes it apart piece by piece and explains what all the parts...www.wired.com
Cerny said in his talk. "As for the details of the cooling solution, we're saving them for our teardown, I think you'll be quite happy with what the engineering team came up with."
I can fix that for you!Where that come? It looks to have the most accurate width.
Phil Spencer!!!Xbox's Phil Spencer to keynote next week's Gamelab
PS5 architect Mark Cerny will also return to the now-digital event to talk with Ken Levine. All panels will be offered live for free.
Gamereactor can confirm as the event's official media partner, Head of Xbox Phil Spencer will keynote Gamelab Live 2020. With a TBD talk, the Xbox chief will share his thoughts with attendees on Wednesday at 5pm BST, with the event to be held digitally across June 23, 24, and 25. As per usual with the prestigious conference, other triple-A speakers will follow, including names such as Cyberpunk's Mike Pondsmith, Double Fine's Tim Schafer, and Uncharted's Amy Hennig, among many others. What's more, the event organisers have just revealed that PS5 architect (and Gamelab advisor) Mark Cerny will also join the party, this time together with none other than BioShock creator Ken Levine.
![]()
Breaking: Xbox's Phil Spencer to keynote next week's Gamelab
PS5 architect Mark Cerny will also return to the now-digital event to talk with Ken Levine. All panels will be offered live for free.www.gamereactor.eu
Spencer is a suit-in-disguise. Cerny is the man.Phil Spencer!!!
Mark Cerny.
Blog post from one of the RAD Game Tools folks: http://cbloomrants.blogspot.com/2020/06/oodle-texture-slashes-game-sizes.html
Oodle works by preparing the Texture to compress better rearranging the data inside each block in a way that is still compatible with the GPU native decoder and thus does not require much of any unpacking in the shader (although one of the posts by a RAD engineer on Twitter was talking about doing some decompression in the shader, maybe unrelated need to check some more).
What is the BCPack HW decoder then? Assuming there is even a small amount of GPU work in the bolded part of the BCn -> Oodle Texture/equivalent format conversion -> kraken compress -> ... -> kraken decompress -> Oodle Texture or equivalent to BCn conversion pipeline maybe that is what MS put in the HW decoder on top of zlib.
So, MS could be using a proprietary and even more compressed step that does the texture block formatting and compression (SDK tools) and then in HW decompresses it?
On PS5 you would have three possible paths:
The list above would be in order of texture compression efficiency from worst to best.
- BCn Texture compressed through kraken then decompressed by the HW kraken block and loaded by the GPU
- BCn Texture processed through Oodle Texture and compressed through kraken then decompressed by the HW kraken block and loaded by the GPU
- BCn Texture processed through Oodle Texture and/or by a different tooling on top of it (let's call it step XYZ) then decompressed by the HW kraken block, processed by the GPU compute shader you undo step XYZ back into a native format (GPU's support some compressed texture formats natively), and loaded by the GPU
Edit: so yeah tired but I think I was on the mark. See the following blog post and the summary by this RAD Game Tools engineer on Twitter (picture attached): http://cbloomrants.blogspot.com/2020/06/oodle-texture-bc7prep-data-flow.html
![]()
![]()
I think XVA's BCPack HW decoder is a HW implementation of something like BC7Prep (but MS proprietary, Oodle does not seem involved there) + standard zlib (XSX is not using Kraken).
With Oodle? More like 13-15GB/s, that may be possible depending on the game too.So, will ask the same question, are we are looking at 15-17 GB/s of compressed data on average?
Oh look, the Holy Bible of gaming
They're both suitsSpencer is a suit-in-disguise. Cerny is the man.
WTF?
UE5 tech demo proves 16 GB is enough not only for 8K textures but also insane assets quality thanks to I/O improvement. Developers will be however limited because of storage size.I am disagree for a simple reason a PC always will involve , so each couple of years new products are released with more features and more power.
-NVIDIA will found a way to solve for the "correct" price the problem with SSD in consoles
-Yes many pc gamer will migrate but this will not kill pc gaming
-Ultra mode will be only accessible for super high end pc this first years, but when the consoles have 5/6 years in the market the PC will have
available DDR5, GDDR7/HBMN3, SSD for PCIe 5. Basically the competition between AMD, Intel, NVIDIA will increase the performance drastically in
the next years. In that moment PC master race will be the again insufferable we know that.
-The will return to PC if the medium segment are above the console in a noticeable way like gtx 1060 vs PS4/Xbox one.
Right now I only see two problems in the future for the console the 16GB memory will become a problem in some years especially when you already have a
bandwidth far of be impressive and your RT is good maybe now but in 4 years well.
I love the technology involve so much as the medium of gaming involve and I don't want any stop at least while I am alive but if this year continue in this way
all we are going to die this december.![]()
And it will go below 9 TF because there is no way a GPU is running at 2.0 GHz!
Also:
10. Haptics are nothing new, the Xbox controller already has haptics and adaptive triggers
11. Third party devs won't take advantage of the I/O bacause of multiplat games
WTF?
Haptics have indeed been around for many years, and the Xbox controller has adaptive triggers, but it does not have haptics. The closest comparison would be the Switch.And it will go below 9 TF because there is no way a GPU is running at 2.0 GHz!
Also:
10. Haptics are nothing new, the Xbox controller already has haptics and adaptive triggers
11. Third party devs won't take advantage of the I/O bacause of multiplat games
Blog post from one of the RAD Game Tools folks: http://cbloomrants.blogspot.com/2020/06/oodle-texture-slashes-game-sizes.html
Oodle works by preparing the Texture to compress better rearranging the data inside each block in a way that is still compatible with the GPU native decoder and thus does not require much of any unpacking in the shader (although one of the posts by a RAD engineer on Twitter was talking about doing some decompression in the shader, maybe unrelated need to check some more).
What is the BCPack HW decoder then? Assuming there is even a small amount of GPU work in the bolded part of the BCn -> Oodle Texture/equivalent format conversion -> kraken compress -> ... -> kraken decompress -> Oodle Texture or equivalent to BCn conversion pipeline maybe that is what MS put in the HW decoder on top of zlib.
So, MS could be using a proprietary and even more compressed step that does the texture block formatting and compression (SDK tools) and then in HW decompresses it?
On PS5 you would have three possible paths:
The list above would be in order of texture compression efficiency from worst to best.
- BCn Texture compressed through kraken then decompressed by the HW kraken block and loaded by the GPU
- BCn Texture processed through Oodle Texture and compressed through kraken then decompressed by the HW kraken block and loaded by the GPU
- BCn Texture processed through Oodle Texture and/or by a different tooling on top of it (let's call it step XYZ) then decompressed by the HW kraken block, processed by the GPU compute shader you undo step XYZ back into a native format (GPU's support some compressed texture formats natively), and loaded by the GPU
Edit: so yeah tired but I think I was on the mark. See the following blog post and the summary by this RAD Game Tools engineer on Twitter (picture attached): http://cbloomrants.blogspot.com/2020/06/oodle-texture-bc7prep-data-flow.html
![]()
![]()
I think XVA's BCPack HW decoder is a HW implementation of something like BC7Prep (but MS proprietary, Oodle does not seem involved there) + standard zlib (XSX is not using Kraken).
Yup, I know but that's what I've seen people say and I wanted to add it to the FUD list. And I think Xbox has rumble triggers which are different from adaptive triggers but I've also seen people spreading the word that rumble triggers ARE adaptive triggers which obviously are 2 different things.Haptics have indeed been around for many years, and the Xbox controller has adaptive triggers, but it does not have haptics. The closest comparison would be the Switch.
They're both suits
I was always under the impression that those already were adaptive triggers, didn't know that. Not that it would make such a big difference IMHO.Yup, I know but that's what I've seen people say and I wanted to add it to the FUD list. And I think Xbox has rumble triggers which are different from adaptive triggers but I've also seen people spreading the word that rumble triggers ARE adaptive triggers which obviously are 2 different things.
Disguise? The predictable gamer T-shirt with a blazer on top? Oh no, sir. Phil is one of us!Spencer is a suit-in-disguise. Cerny is the man.
Haptics have indeed been around for many years, and the Xbox controller has adaptive triggers, but it does not have haptics. The closest comparison would be the Switch.
Isn't him the one who made a PS4 teardown in 2013?
I think he means you can go this high but it takes the whole GPU power. They're benchmarking so it makes sense. Imagine you make the screen flash for a second (for example your character teleports) and in that second you fill up the whole memory with new assets. First parties will find ways, they always do.WAT
No freaking way? But that's GPU decode... that's not the same thing right?
Somehow people always forget that there is cross buy on sony platforms way before even the ps4 was announcedI have no words for you. You must be delusional. CP2077 upgrades come free, and that's not even first party game. SMART DELIVERY( aka next gen patch made by developer xD) is also present on PS5.
Best thing that MS made so far into next generation is catchy names .
I/O - velocity architecture
Next gen patch - smart delivery
All you need few buzzing words that their fans don't understand and using them like the sword.
They're both suits
WAS HE?No, Mart Cerny is a former game dev.
Phil Spencer used to be a TV host for a property development show in the UK.
They've both got some wild personalities going by this career history.
I think it is another guy... looks very different.