MasterCornholio
Member
Priest walks in to the confessional box after like....
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Then when they exit the church.......

Priest walks in to the confessional box after like....
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I wonder who really thinks about that once they start playing games on the Console.
Is anyone here actually intending to buy a Series S for themselves?
Is anyone here actually intending to buy a Series S for themselves?
"The last time that next-gen launch software pricing went up was in 2005 and 2006, when it went from $49.99 to $59.99 at the start of the Xbox 360 and PS3 generation," he says.
"During that time, the costs and prices in other affiliated verticals have gone up."
IDG: Other publishers are considering raising game prices for PS5 and Xbox Series
It follows the news that NBA 2K21 will be priced at $69.99 on the next consoles, $10 more expensive than it is on the current devices
Speaking with GamesIndustry.biz, IDG President and CEO Yoshio Osaki says that game pricing has remained flat since 2005, whereas TV and movie pricing has increased significantly.
Osaki says that next-gen console game production costs have increased by 200% to 300%, depending on the IP, studio and genre, but the prices have remained at $59.99. Meanwhile, cinema ticket prices have risen 39%, Netflix subscription costs have gone up 100%, and Cable TV packages have risen by 105%.
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IDG: Other publishers are considering raising game prices for PS5 and Xbox Series X
Other game publishers are considering raising the price of games for PS5 and Xbox Series X, says games research firm ID…www.gamesindustry.biz
Great...![]()
In this case you should become used to paying 80€. Price rising will affect every region.I used to pay 70€ where im at so aint trippin about it
Reliving the past
i'm really don't get price increase does it mean devs don't make profit? i mean good devs who makes good games if your game budget is 50 000 000$ you have to sold around 1.5 million copies to break even and above that is all profits that is easy if you make good game maybe not like in 1 year but good investment for future. and that's not including micro transactions and other bs also devs get money from publishers.
Edinburgh?
Perhaps it's the version with a tailored voice control processor so they can understand what's being said (probably also water proofed in case a Glaswegian visitor turns up and throws beer on it).
"The power of the PS5 also means that we will have an option for 120fps, which is very exciting for the racers who know that every frame counts," teases Rob Karp, Dirt 5's development director in just one of many exclusive PS5-focussed previews.
I don't know if it's already been posted, but Dirt 5 is getting 120fps on PS5 too.
https://www.gamesradar.com/uk/get-p...page-playstation-5-special-issue-on-sale-now/
Wishful thinking, all these scams will stay right were they are.yeah but they also started doing alot more microtransactions, special editions, early access versions etc
if they remove all microtransactions then go for it, add $10
Big publishers definitely make a profit through DLCs and microtransactions, but smaller ones will welcome this change. Many of them were probably migrating to services like Gamepass just to stay alive.i'm really don't get price increase does it mean devs don't make profit? i mean good devs who makes good games if your game budget is 50 000 000$ you have to sold around 1.5 million copies to break even and above that is all profits that is easy if you make good game maybe not like in 1 year but good investment for future. and that's not including micro transactions and other bs also devs get money from publishers.
So..nothing.Mag preview:
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Official PlayStation Magazine 177 (Sampler)
You can subscribe to this magazine @ www.myfavouritemagazines.co.ukissuu.com
I don't know if it's already been posted, but Dirt 5 is getting 120fps on PS5 too.
https://www.gamesradar.com/uk/get-p...page-playstation-5-special-issue-on-sale-now/
So..nothing.
This console is a work of art, it's no block of unwieldy, ill-shaped hardware that will struggle to squeeze under your TV
And people still resist to the idea these consoles will have minimal differences...I don't know if it's already been posted, but Dirt 5 is getting 120fps on PS5 too.
https://www.gamesradar.com/uk/get-p...page-playstation-5-special-issue-on-sale-now/
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DiRT 5 PS5 Has Option For 120FPS, DualSense Controller 'Is Great' Says Dev - PlayStation Universe
Codemasters has revealed that the power of PS5 has allowed the studio to have a 120FPS option for DiRT 5.www.psu.com
Even many of the exclusives will have 60 fps / performance modes at a flexible framerate.... Demons Souls is confirmed already. Only games I expect to be 30fps are things like Horizon, open-world and highly detailed or single player games that are really pushing in other areas.First time I'm seeing that. Thank you for sharing.
Anyways this will probably be the case for most multiplats. What I mean by that is that the framerates will be the same on both.
It's not another device it's a codename for the retail S supposedly.Another device, sweet. Would prefer that they surprise us during an event though. Like they did when showing Surface Neo and suddenly they also had the Surface Duo
And what is Lockhart then?It's not another device it's a codename for the retail S supposedly.
I don't know if it's already been posted, but Dirt 5 is getting 120fps on PS5 too.
https://www.gamesradar.com/uk/get-p...page-playstation-5-special-issue-on-sale-now/
And what is Lockhart then?
your examples is one of the top of the development cost in industry most AAA don't cost so much to make games like TLOU2 is probably around 100 000 000$ and that's one of the better games so good game could be around 50 000 000$ or little more of course companies like rockstar breaks even 100 000 000$ but they'r games is always better then good.Halo's budget is rumored to be $500 million, Star citizen got $300 million from its funding model.
I think $50 million is an underestimate by several orders of magnitude for a one off AAA game.
games with licenses is different discussion because licensing cost varies per car/sport/other type of game and game development cost much less when you make game per 1 year basis also these games have they'r own player base so revenue depends on popularity of sport and less of quality personally i don't think 2K is a good game or is even possible to make a good game in 1 year so i'm not talking about that.Talking about games like NBA2K - sure they might use "only" $50 million for development in one year, but then there's the NBA license cost to them which has to amortized over the licensing period.
Supposedly 2k licensed for $1.1billion over 7 years. That's about 150 million per year in licensing. So in total, that's $200 million for an iteration of NBA2k each year.
At $50 per unit, they'd need to sell 4 million copies a year to break even if they were taking 100% of the revenue. They don't get 100% of that though - they probably get around 50% with the rest disappearing into the sales channels, marketing and publishing. So now we're talking about 8 million sales for NBA2k to break even in a year at a $50 price point.
As it happens NBA2k is RRP'd closer to $60 per unit and of course there's micro tx. Since August NBA2k20 did indeed sell 8 million copies (that was up on previous year sales btw). I'd guess they made about a 10% profit year to date on NBA2k20. That's a tiny profit margin for the risk being taken - both technical and sales wise. Probably most of that is getting eaten up in loan payments...
That has to be set aside for the next license negotiation which will require more than $1.1 billion of course.
i disagree games cost aren't low 60$ is actually sweetspot.Not only is $70 justified - I actually think it's a low ball. We should probably be paying $100 per unit base price now if we're expecting high quality AAA games not weighed down with micro tx.
if every company start making games like CDprojectred or rockstar does i would definitely agree to pay 10$ more but that's not possible.Games haven't increased with inflation for a long time now. In fact it's only the multitude of indie shovel ware, trash mobile and free to play that has held the cost of real games so low.
If you want real games, you're gonna have to pay the price or keep accepting low quality dross.
The devkitAnd what is Lockhart then?
Even many of the exclusives will have 60 fps / performance modes at a flexible framerate.... Demons Souls is confirmed already. Only games I expect to be 30fps are things like Horizon, open-world and highly detailed or single player games that are really pushing in other areas.
Yeah, it should be in a good percentage of games..... Team Ninja were very good at providing the option in Nioh and Nioh 2. Dirt will be 120fps, Apex legends, Valorant and loads of others will be above 60, probably 120 and Demons Souls.... Destiny 2 will have 60 fps and a FOV slider.I'm really hoping that being able to choose between framerate or graphics will become common place on the future.
If they offered a 1440P 60FPs mode I would choose it over anything else. It's what I game at on my PC.