Men_in_Boxes
Banned
I hope you typing that helps convince yourself, because you sure as hell aren't convincing anyone else.
Well, the prophet known as Jeff Grubb Tweeted this after the event. So maybe there's more of us than you realize?
I hope you typing that helps convince yourself, because you sure as hell aren't convincing anyone else.
13 million units on the PS4 which, a year ago, had around 90 million install base worldwide.
If you're expecting anything close to 13 million units on a launch install base for the PS5, you're gonna have a bad time.
I love when people drive this sale narrative while completely ignoring the install base of when a game was released, you automatically know they didn't think their comment through. Halo 5 vs Spider-man is always the most hilarious one.
I'm sorry to tell you but the install base does not scale linearly with game sales.
I love when people drive this sale narrative while completely ignoring the install base of when a game was released, you automatically know they didn't think their comment through. Halo 5 vs Spider-man is always the most hilarious one.
No, but it does tell you how large your customer base is and based on that you can see your conversion rate.The larger the base the more units you're expected to sell as you have more people to sell the game to.
Launch games, historically, do not sell particularly well.
Yup, because the install base simply isn't there.
This is true, but look at how PS4 fared with the same principle Sony continuing now.He's probably right though. Considering that Sony plan to make only 10M PS5 (between holiday and march) then even if they sell to every PS5 owner for that period the upper limit is low. A crossgen and multiplatform game is going to sell more. It will be crappy looking and maybe even have less hype but still.
The only way Spiderman sells more is if it's bundled and/or is released for PS4 too.
The strength of your IP is what matters. Install base is quite frankly irrelevant for the most part
Hence why Halo 5s numbers are abysmal compared to Halo 3s. Spiderman could have had the same install base and would have still outsold Halo 5
I bet it sells more than double what Spiderman sells.
60 million XBox One's + 100 million gaming PCs + 5 million Series Xs. Halo will be the most popular game of the year when it releases.
Right. So Spider Man Morales probably won't sell particularly well either right? Because it's a launch game.
LOL Halo 5 sold over 5 Million units in its first 3 months with an install base of less that 10 Million at the time, that conversion rate is unreal. Spider-man was able to garner the interest of 11%+ of the whole Playstation install base, the other Sony exclusive were even less popular with the Playstation gamers most of them getting an attachment rate of 5% to 6%. But don't let raw numbers get in the way of your biased critical thinking.
Right. So Spider Man Morales probably won't sell particularly well either right? Because it's a launch game.
Someone else already pointed it out, I'm just reposting this; Forza, State of Decay 3, Everwild and Avowed all specifically said XSX/PC, meaning that Microsoft at this time isn't confident enough to say that they'll be out within the next two years. That's not a good sign at all considering three of those four games were the showpieces directly after Halo.
It's not going to "sell" anywhere even remotely close, because the vast majority of people will just play it on Game Pass for a few dollars. As incredible as Game Pass is it's made measuring this sort of stuff practically impossible.
MS is at around 10 million GamePass subscribers right?
Let's say they can bump that number to 20 million by the end of this year. (Big if).
That still leaves a massive proportion of XBox One and PC gamers who need to buy the game in order to play it.
GamePass will eat into the sales for sure, but not enough for Morales to get anywhere close.
Again with the attachment rate nonsense.
Zelda had an attachment rate of 100% at launch with the Switch. Do you want to guess what that is now?
LOL Halo 5 sold over 5 Million units in its first 3 months with an install base of less that 10 Million at the time, that conversion rate is unreal. Spider-man was able to garner the interest of 11%+ of the whole Playstation install base, the other Sony exclusive were even less popular with the Playstation gamers most of them getting an attachment rate of 5% to 6%. But don't let raw numbers get in the way of your biased critical thinking.
MS is at around 10 million GamePass subscribers right?
Let's say they can bump that number to 20 million by the end of this year. (Big if).
That still leaves a massive proportion of XBox One and PC gamers who need to buy the game in order to play it.
GamePass will eat into the sales for sure, but not enough for Morales to get anywhere close.
Just stop spinning you want to go around and claim attachment rate as nonsense, but parade Spider-man's raw 13Mil number in an eco-system of 100Mil gamers as some sort of achievement. The later in the generation you release a game the more units your expected to sell that isn't rocket science so raw numbers don't reflect the actual popularity but the percentage/attachment rate do.
You're forgetting one key detail; if you look at the, let's say 10 most played Xbox One games, only one was available when Halo 5 came out, and that was GTA V, a previous-gen port. Roblox was a month later and Siege/Ark came 2 months later. It's much easier to get a high attach rate when there's nothing much else to play, hence why BotW actually had an attach rate of over 100% at the Switch launch, as someone else said.
You're making an enormous assumption on the number of people that actually want to play the game. Just because people have access to these platforms doesn't mean they want to play Halo. Unless you can find something that says otherwise, it's unlikely Halo 5 even sold as much as Spider-Man, let alone more than. 5m in 3 months is great, but the rate at which that number grows reduces rapidly, especially considering the first 3 months of Halo 5 were the holiday season.
Infinite isn't suddenly going to appeal to a giant new userbase of people that are willing to drop $60 on it when they can get it on Game Pass.
Halo 5 released on the XBox One when there were around 30 million XBOs sold.
Spider Man released on the PS4 with a 90 million install base.
No, Halo probably didn't sell as much as Spiderman.
Its not spinning
As your install base grows, you attatchment rate stumbles. We saw this with Zelda, we see this with launch games. It's a fact. If the PS4 had a smaller install base, the only number that would actually change would be the attachment rate which would be higher. Talking about PS4s install base is just a piss poor excuse so you can justify xbox games selling like trash. But here's the thing. Take the PS4 out of the equation and the games still sell like trash.
13 million units on the PS4 which, a year ago, had around 90 million install base worldwide.
If you're expecting anything close to 13 million units on a launch install base for the PS5, you're gonna have a bad time.
Halo 5 released on the XBox One when there were around 30 million XBOs sold.
Spider Man released on the PS4 with a 90 million install base.
No, Halo probably didn't sell as much as Spiderman.
Yes, the attachment rate decreases, but it still the most accurate representation of the popularity of a game in your whole eco-system and it is a much better indicator than throwing around a raw number that makes up 10%+ of the install base.
Also Zelda's attachment rate is still a mind blowing 23%+- and probably won't ever drop below 20% in Switches generation. That right there is a true console seller.
Your argument falls apart when you look at Halo 3 sales and the 360s install base back in 2007
Can you explain?
You were talking about the new Spiderman?
I didn't think so because it would be silly to gloat about a game selling better to 150 million potential consumers than one that at most will have 10 or 12 million.
Halo 3 didn't need a 90+ million install base to do spiderman level numbers
Right, and this one probably won't "outsell" Spider-Man two-to-one, because it's on Game Pass day one and not many people will buy it for $60. With Spider-Man, they won't have a choice. That's the key. If you're counting every person that plays Infinite with their $1 Game Pass trial then yeah, that number's probably going to be enormous, sure. But that's not a sale of a game, you don't own it like you do if you buy Spider-Man outright.
Doesn't that suggests Halo was once a much bigg
We'll see.
As I said, GamePass will eat into Halos sales for sure. But if there's only 20 million GamePass subscribers that still leaves a crap ton of potential customers on PC and XBoxOne. Customers Spider Man doesn't have access to.
Killzone Shadowfall had a higher attatchment rate than spiderman
Once again. It means fuck all
It did initially, but it doesn't now. Now based on the 120Mil units of PS4 sold it is more accurately portrayed in popularity and it shows a very lack luster attachment rate for KZSF. Halo 5 even with the last know number that we know of 5Mil with in the first 3 months for much of the generation had an attachment rate of 25%+- and slowly declined to around 10%+ similarly to Spider-man, which statistically tells you both were similarly popular in their eco-system and not that Spider-Man blew Halo out of the water as so many people love to pretend when they throw that raw 13Mil number around.
Yes it was much bigger. And spiderman sold more because it was the stronger IP. Install base wouldn't have changed that.
What were both consoles install base at the time of both games release?
I was under the impression the XBox 360 never even made it to 90 million.
As I said, GamePass will eat into Halos sales for sure. But if there's only 20 million GamePass subscribers that still leaves a crap ton of potential customers on PC and XBoxOne. Customers Spider Man doesn't have access to.
So again what's your excuse when Halo 3 did spiderman levels at a roughly similar install base as the xbox one?
We're going to see i'm right anyway when infinite doesn't manage to match Spidermans 3.3 million launch sales
Who's "gloating"?
I'm just stating things I believe will come true. Watch, you try, and I'll assume you're doing so in good faith and not "gloating".
Halo 3 was the console God, there are no excuses those numbers are untouchable. Certain games just sell like hot cakes, my whole point was that Halo 5 didn't sell bad at all like people like to pretend it did especially when comparing it to Spider-man and using the raw number to beat it over its head. It was always disingenuously framed as one game was being sold to around 15Mil gamers and the other to around 90Mil gamers.
All the haters are gonna look stupid next week when a cross gen game looks better then anything shown on ps5
Sony - now that we have seen the MS Xbox Series X gameplay, we've decided to raise our PS5 preorder price by $100 for both Disc and DigitalSony - 'Clear Generational Transitions'
MS - 'Buy an XSX now so you can play XSX built games by 2025. Also we don't know what we are doing anymore so have 100 games at launch for only 10 bucks'
All the haters are gonna look stupid next week when a cross gen game looks better then anything shown on ps5
I never said Halo 5s number were bad. It's numbers were bad for a halo game. Nevermind Halo 3. It couldn't beat Halo 2, 3 or Reach. Halo 5 could have had an install base of 90 million, and i'm sorry to tell you, but it wouldn't have changed a thing.
Install base is a useless metric to understand a games sales.
My original comment was about the skewed perception between Halo 5's numbers and Spider-Man's number, that people constantly big up and making an uneducated and baseless claim like Halo not being able to sell more units in a 90Mil install base is nothing more than laughable.
I also can't believe you just said a larger install base is a useless metric when it come to game sale, that has got to be one of the more ridiculous takes on here. Please keep those sort of delusionary comments to the trolling threads. You're clearly being willfully ignorant about this topic
Also what ever happened with me being the most ignore worthy person on here, was that just another one of the many hyperbolic comments you make in every thread, knowing full well you don't believe them
It will sell fine and then they'll be able to bundle it for a long time if they want.Right. So Spider Man Morales probably won't sell particularly well either right? Because it's a launch game.
I need a printed vinyl of this quote and stick it on my car. LMAOWhat will be your excuse if Halo Infinite(cross gen) looks better than any game shown at the Sony event?
The Series X is a gigantic jump from the Xbox One X. It is much bigger than Xbox One -> Xbox One X. Maybe not in terms of GPU TFLOPS, but in every other aspect the Series X is going to make the Xbox One X look like a NES.
"It's just upscaled Xbox One games. PS5 will have real next-gen games."
That'll be word of mouth. It's already starting.
Even Spencer is indirectly preparing you to lower your expectations, while trying to sell you an XSX at the same time.
But everyone's free to interpret it their own way.
I'm going to leave it until we see the sales. Be prepared to maybe see a 10 million sales milestone, because that 150+ million or whatever install base won't help it reach spidermans life time sales.
What? You're going to need to refresh my memory here