Phil Spencer: XGS titles for the “next couple of years” will be cross-gen

13 million units on the PS4 which, a year ago, had around 90 million install base worldwide.

If you're expecting anything close to 13 million units on a launch install base for the PS5, you're gonna have a bad time.

I love when people drive this sale narrative while completely ignoring the install base of when a game was released, you automatically know they didn't think their comment through. Halo 5 vs Spider-man is always the most hilarious one.
 
I love when people drive this sale narrative while completely ignoring the install base of when a game was released, you automatically know they didn't think their comment through. Halo 5 vs Spider-man is always the most hilarious one.

I'm sorry to tell you but games sales do not scale linearly with the install base
 
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I'm sorry to tell you but the install base does not scale linearly with game sales.

No, but it does tell you how large your customer base is and based on that you can see your conversion rate.The larger the base the more units you're expected to sell as you have more people to sell the game to.
 
I love when people drive this sale narrative while completely ignoring the install base of when a game was released, you automatically know they didn't think their comment through. Halo 5 vs Spider-man is always the most hilarious one.

Launch games, historically, do not sell particularly well.
 
No, but it does tell you how large your customer base is and based on that you can see your conversion rate.The larger the base the more units you're expected to sell as you have more people to sell the game to.

The strength of your IP is what matters. Install base is quite frankly irrelevant for the most part

Hence why Halo 5s numbers are abysmal compared to Halo 3s. Spiderman could have had the same install base and would have still outsold Halo 5
 
He's probably right though. Considering that Sony plan to make only 10M PS5 (between holiday and march) then even if they sell to every PS5 owner for that period the upper limit is low. A crossgen and multiplatform game is going to sell more. It will be crappy looking and maybe even have less hype but still.

The only way Spiderman sells more is if it's bundled and/or is released for PS4 too.
This is true, but look at how PS4 fared with the same principle Sony continuing now.
Didn't stop PS4 from becoming the second-best selling console of all time.
PS5 is shaping up to be just as successfull, especially with MS now dropping the ball yet again, only decreasing Xbox popularity even further.

Why do people always try their best to be "objective" when the picture is quite clear?
 
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The strength of your IP is what matters. Install base is quite frankly irrelevant for the most part

Hence why Halo 5s numbers are abysmal compared to Halo 3s. Spiderman could have had the same install base and would have still outsold Halo 5

LOL Halo 5 sold over 5 Million units in its first 3 months with an install base of less that 10 Million at the time, that conversion rate is unreal. Spider-man was able to garner the interest of 11%+ of the whole Playstation install base, the other Sony exclusive were even less popular with the Playstation gamers most of them getting an attachment rate of 5% to 6%. But don't let raw numbers get in the way of your biased critical thinking.
 
Someone else already pointed it out, I'm just reposting this; Forza, State of Decay 3, Everwild and Avowed all specifically said XSX/PC, meaning that Microsoft at this time isn't confident enough to say that they'll be out within the next two years. That's not a good sign at all considering three of those four games were the showpieces directly after Halo.

I bet it sells more than double what Spiderman sells.

60 million XBox One's + 100 million gaming PCs + 5 million Series Xs. Halo will be the most popular game of the year when it releases.

It's not going to "sell" anywhere even remotely close, because the vast majority of people will just play it on Game Pass for a few dollars. As incredible as Game Pass is it's made measuring this sort of stuff practically impossible.
 
Right. So Spider Man Morales probably won't sell particularly well either right? Because it's a launch game.

It doesn't matter if its a launch game. What matters is if its a strong IP and if its well received.

Killzone and Knack didn't sell because they were shit. Not because they were launch games. On the contrary the fact that they were launch games helped sell more copies than they would have had they not been launch games
 
LOL Halo 5 sold over 5 Million units in its first 3 months with an install base of less that 10 Million at the time, that conversion rate is unreal. Spider-man was able to garner the interest of 11%+ of the whole Playstation install base, the other Sony exclusive were even less popular with the Playstation gamers most of them getting an attachment rate of 5% to 6%. But don't let raw numbers get in the way of your biased critical thinking.

Again with the attachment rate nonsense.

Zelda had an attachment rate of 100% at launch with the Switch. Do you want to guess what that is now?
 
Right. So Spider Man Morales probably won't sell particularly well either right? Because it's a launch game.

It certainly won't match the raw numbers of the first game, but at a cheaper price point it will still have a good attachment rate as they don't really have anything else big lined up as far as we know, that might change when Sony reveals their launch line up.

System availability will play a huge role for Sony's games, which is why I think they went with the DLC/Expansion route to satisfy the core transition gamers and wait for the install base to grow to start releasing their big hitters like HZD and GoW in 2022. Xbox doesn't have to worry about the install base so they can go all in at the start of the generation.
 
Someone else already pointed it out, I'm just reposting this; Forza, State of Decay 3, Everwild and Avowed all specifically said XSX/PC, meaning that Microsoft at this time isn't confident enough to say that they'll be out within the next two years. That's not a good sign at all considering three of those four games were the showpieces directly after Halo.



It's not going to "sell" anywhere even remotely close, because the vast majority of people will just play it on Game Pass for a few dollars. As incredible as Game Pass is it's made measuring this sort of stuff practically impossible.

MS is at around 10 million GamePass subscribers right?

Let's say they can bump that number to 20 million by the end of this year. (Big if).

That still leaves a massive proportion of XBox One and PC gamers who need to buy the game in order to play it.

GamePass will eat into the sales for sure, but not enough for Morales to get anywhere close.
 
MS is at around 10 million GamePass subscribers right?

Let's say they can bump that number to 20 million by the end of this year. (Big if).

That still leaves a massive proportion of XBox One and PC gamers who need to buy the game in order to play it.

GamePass will eat into the sales for sure, but not enough for Morales to get anywhere close.

it will depend 100% on quality and addictiveness. It doesn't look special at all right now.

Remember, we are i the age of Destiny, Fortnite and CoD. IMO, MS knows this and that is why Halo does not have a 500 000 000 USD budget. It is just a gamepass game for them; a microtransaction, game-as-service, keep sub numbers up game, agame built to run on a 1.2 TF jaguar machine. Sorry.
 
Again with the attachment rate nonsense.

Zelda had an attachment rate of 100% at launch with the Switch. Do you want to guess what that is now?

Just stop spinning you want to go around and claim attachment rate as nonsense, but parade Spider-man's raw 13Mil number in an eco-system of 100Mil gamers as some sort of achievement. The later in the generation you release a game the more units your expected to sell that isn't rocket science so raw numbers don't reflect the actual popularity but the percentage/attachment rate do.
 
LOL Halo 5 sold over 5 Million units in its first 3 months with an install base of less that 10 Million at the time, that conversion rate is unreal. Spider-man was able to garner the interest of 11%+ of the whole Playstation install base, the other Sony exclusive were even less popular with the Playstation gamers most of them getting an attachment rate of 5% to 6%. But don't let raw numbers get in the way of your biased critical thinking.

You're forgetting one key detail; if you look at the, let's say 10 most played Xbox One games, only one was available when Halo 5 came out, and that was GTA V, a previous-gen port. Roblox was a month later and Siege/Ark came 2 months later. It's much easier to get a high attach rate when there's nothing much else to play, hence why BotW actually had an attach rate of over 100% at the Switch launch, as someone else said.

MS is at around 10 million GamePass subscribers right?

Let's say they can bump that number to 20 million by the end of this year. (Big if).

That still leaves a massive proportion of XBox One and PC gamers who need to buy the game in order to play it.

GamePass will eat into the sales for sure, but not enough for Morales to get anywhere close.

You're making an enormous assumption on the number of people that actually want to play the game. Just because people have access to these platforms doesn't mean they want to play Halo. Unless you can find something that says otherwise, it's unlikely Halo 5 even sold as much as Spider-Man, let alone more than. 5m in 3 months is great, but the rate at which that number grows reduces rapidly, especially considering the first 3 months of Halo 5 were the holiday season.

Infinite isn't suddenly going to appeal to a giant new userbase of people that are willing to drop $60 on it when they can get it on Game Pass.
 
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Just stop spinning you want to go around and claim attachment rate as nonsense, but parade Spider-man's raw 13Mil number in an eco-system of 100Mil gamers as some sort of achievement. The later in the generation you release a game the more units your expected to sell that isn't rocket science so raw numbers don't reflect the actual popularity but the percentage/attachment rate do.

Its not spinning

As your install base grows, you attatchment rate stumbles. We saw this with Zelda, we see this with launch games. It's a fact. If the PS4 had a smaller install base, the only number that would actually change would be the attachment rate which would be higher. Talking about PS4s install base is just a piss poor excuse so you can justify xbox games selling like trash. But here's the thing. Take the PS4 out of the equation and the games still sell like trash.
 
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You're forgetting one key detail; if you look at the, let's say 10 most played Xbox One games, only one was available when Halo 5 came out, and that was GTA V, a previous-gen port. Roblox was a month later and Siege/Ark came 2 months later. It's much easier to get a high attach rate when there's nothing much else to play, hence why BotW actually had an attach rate of over 100% at the Switch launch, as someone else said.



You're making an enormous assumption on the number of people that actually want to play the game. Just because people have access to these platforms doesn't mean they want to play Halo. Unless you can find something that says otherwise, it's unlikely Halo 5 even sold as much as Spider-Man, let alone more than. 5m in 3 months is great, but the rate at which that number grows reduces rapidly, especially considering the first 3 months of Halo 5 were the holiday season.

Infinite isn't suddenly going to appeal to a giant new userbase of people that are willing to drop $60 on it when they can get it on Game Pass.

Halo 5 released on the XBox One when there were around 30 million XBOs sold.

Spider Man released on the PS4 with a 90 million install base.

No, Halo probably didn't sell as much as Spiderman.
 
Its not spinning

As your install base grows, you attatchment rate stumbles. We saw this with Zelda, we see this with launch games. It's a fact. If the PS4 had a smaller install base, the only number that would actually change would be the attachment rate which would be higher. Talking about PS4s install base is just a piss poor excuse so you can justify xbox games selling like trash. But here's the thing. Take the PS4 out of the equation and the games still sell like trash.

Yes, the attachment rate decreases, but it still the most accurate representation of the popularity of a game in your whole eco-system and it is a much better indicator than throwing around a raw number that makes up 10%+ of the install base.

Also Zelda's attachment rate is still a mind blowing 23%+- and probably won't ever drop below 20% in Switches generation. That right there is a true console seller.
 
13 million units on the PS4 which, a year ago, had around 90 million install base worldwide.

If you're expecting anything close to 13 million units on a launch install base for the PS5, you're gonna have a bad time.

You were talking about the new Spiderman?

I didn't think so because it would be silly to gloat about a game selling better to 150 million potential consumers than one that at most will have 10 or 12 million.
 
Halo 5 released on the XBox One when there were around 30 million XBOs sold.

Spider Man released on the PS4 with a 90 million install base.

No, Halo probably didn't sell as much as Spiderman.

Right, and this one probably won't "outsell" Spider-Man two-to-one, because it's on Game Pass day one and not many people will buy it for $60. With Spider-Man, they won't have a choice. That's the key. If you're counting every person that plays Infinite with their $1 Game Pass trial then yeah, that number's probably going to be enormous, sure. But that's not a sale of a game, you don't own it like you do if you buy Spider-Man outright.
 
Yes, the attachment rate decreases, but it still the most accurate representation of the popularity of a game in your whole eco-system and it is a much better indicator than throwing around a raw number that makes up 10%+ of the install base.

Also Zelda's attachment rate is still a mind blowing 23%+- and probably won't ever drop below 20% in Switches generation. That right there is a true console seller.

Killzone Shadowfall had a higher attatchment rate than spiderman

Once again. It means fuck all
 
You were talking about the new Spiderman?

I didn't think so because it would be silly to gloat about a game selling better to 150 million potential consumers than one that at most will have 10 or 12 million.

Who's "gloating"?

I'm just stating things I believe will come true. Watch, you try, and I'll assume you're doing so in good faith and not "gloating".
 
Halo 3 didn't need a 90+ million install base to do spiderman level numbers

I agree.

Right, and this one probably won't "outsell" Spider-Man two-to-one, because it's on Game Pass day one and not many people will buy it for $60. With Spider-Man, they won't have a choice. That's the key. If you're counting every person that plays Infinite with their $1 Game Pass trial then yeah, that number's probably going to be enormous, sure. But that's not a sale of a game, you don't own it like you do if you buy Spider-Man outright.

We'll see.

As I said, GamePass will eat into Halos sales for sure. But if there's only 20 million GamePass subscribers that still leaves a crap ton of potential customers on PC and XBoxOne. Customers Spider Man doesn't have access to.
 
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Doesn't that suggests Halo was once a much bigg


We'll see.

As I said, GamePass will eat into Halos sales for sure. But if there's only 20 million GamePass subscribers that still leaves a crap ton of potential customers on PC and XBoxOne. Customers Spider Man doesn't have access to.

Yes it was much bigger. And spiderman sold more because it was the stronger IP. Install base wouldn't have changed that.
 
Killzone Shadowfall had a higher attatchment rate than spiderman

Once again. It means fuck all

It did initially, but it doesn't now. Now based on the 120Mil units of PS4 sold it is more accurately portrayed in popularity and it shows a very lack luster attachment rate for KZSF. Halo 5 even with the last know number that we know of 5Mil with in the first 3 months for much of the generation had an attachment rate of 25%+- and slowly declined to around 10%+ similarly to Spider-man, which statistically tells you both were similarly popular in their eco-system and not that Spider-Man blew Halo out of the water as so many people love to pretend when they throw that raw 13Mil number around.
 
It did initially, but it doesn't now. Now based on the 120Mil units of PS4 sold it is more accurately portrayed in popularity and it shows a very lack luster attachment rate for KZSF. Halo 5 even with the last know number that we know of 5Mil with in the first 3 months for much of the generation had an attachment rate of 25%+- and slowly declined to around 10%+ similarly to Spider-man, which statistically tells you both were similarly popular in their eco-system and not that Spider-Man blew Halo out of the water as so many people love to pretend when they throw that raw 13Mil number around.

So again what's your excuse when Halo 3 did spiderman levels at a roughly similar install base as the xbox one?

We're going to see i'm right anyway when infinite doesn't manage to match Spidermans 3.3 million launch sales
 
Yes it was much bigger. And spiderman sold more because it was the stronger IP. Install base wouldn't have changed that.

What were both consoles install base at the time of both games release?

I was under the impression the XBox 360 never even made it to 90 million. Did Halo 3 come out at the very end of the 360s life? No.
 
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As I said, GamePass will eat into Halos sales for sure. But if there's only 20 million GamePass subscribers that still leaves a crap ton of potential customers on PC and XBoxOne. Customers Spider Man doesn't have access to.

It's not close to 20 million, which you know, but if there's somewhere between 7-15m people that want to play Halo as evidenced by previous sales, then most of those will more than likely be GP players. Just because X amount of people own a capable device doesn't mean they're going to buy the game. Something like 90% of PS4 owners didn't get Spider-Man, "potential customers" means very, very little. Technically every single person with a PC is a potential customer for every PC game, but naturally the overwhelming majority of PC owners won't be interested in specific games.

Game Pass isn't going to "eat into" Halo's sales, it's going to the vast majority of them. It's exactly what Microsoft intend. They're passed the point of caring about software units sold, they want the sub money.

Also, we won't "see", that's the problem. MS aren't gonna release those numbers. It's no use saying "1 million people subscribed to Game Pass for the Infinite launch!" when however many of those people are paying anywhere from 1-15 dollars and may only stick around for the month. Again, as amazing as Game Pass is, it's horrible for trying to gauge success.
 
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So again what's your excuse when Halo 3 did spiderman levels at a roughly similar install base as the xbox one?

We're going to see i'm right anyway when infinite doesn't manage to match Spidermans 3.3 million launch sales

Halo 3 was the console God, there are no excuses those numbers are untouchable. Certain games just sell like hot cakes, my whole point was that Halo 5 didn't sell bad at all like people like to pretend it did especially when comparing it to Spider-man and using the raw number to beat it over its head. It was always disingenuously framed as one game was being sold to around 15Mil gamers and the other to around 90Mil gamers.
 
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Halo 3 was the console God, there are no excuses those numbers are untouchable. Certain games just sell like hot cakes, my whole point was that Halo 5 didn't sell bad at all like people like to pretend it did especially when comparing it to Spider-man and using the raw number to beat it over its head. It was always disingenuously framed as one game was being sold to around 15Mil gamers and the other to around 90Mil gamers.

I never said Halo 5s number were bad. It's numbers were bad for a halo game. Nevermind Halo 3. It couldn't beat Halo 2, 3 or Reach. Halo 5 could have had an install base of 90 million, and i'm sorry to tell you, but it wouldn't have changed a thing.

Install base is a useless metric to understand a games sales.
 
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Sony - 'Clear Generational Transitions'

MS - 'Buy an XSX now so you can play XSX built games by 2025. Also we don't know what we are doing anymore so have 100 games at launch for only 10 bucks'
 
Sony - 'Clear Generational Transitions'

MS - 'Buy an XSX now so you can play XSX built games by 2025. Also we don't know what we are doing anymore so have 100 games at launch for only 10 bucks'
Sony - now that we have seen the MS Xbox Series X gameplay, we've decided to raise our PS5 preorder price by $100 for both Disc and Digital

images
 
I never said Halo 5s number were bad. It's numbers were bad for a halo game. Nevermind Halo 3. It couldn't beat Halo 2, 3 or Reach. Halo 5 could have had an install base of 90 million, and i'm sorry to tell you, but it wouldn't have changed a thing.

Install base is a useless metric to understand a games sales.

My original comment was about the skewed perception between Halo 5's numbers and Spider-Man's number, that people constantly big up and making an uneducated and baseless claim like Halo not being able to sell more units in a 90Mil install base is nothing more than laughable.

I also can't believe you just said a larger install base is a useless metric when it come to game sale, that has got to be one of the more ridiculous takes on here. Please keep those sort of delusionary comments to the trolling threads. You're clearly being willfully ignorant about this topic.
 
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My original comment was about the skewed perception between Halo 5's numbers and Spider-Man's number, that people constantly big up and making an uneducated and baseless claim like Halo not being able to sell more units in a 90Mil install base is nothing more than laughable.

I also can't believe you just said a larger install base is a useless metric when it come to game sale, that has got to be one of the more ridiculous takes on here. Please keep those sort of delusionary comments to the trolling threads. You're clearly being willfully ignorant about this topic

I'm going to leave it until we see the sales. Be prepared to maybe see a 10 million sales milestone, because that 150+ million or whatever install base won't help it reach spidermans life time sales.

Also what ever happened with me being the most ignore worthy person on here, was that just another one of the many hyperbolic comments you make in every thread, knowing full well you don't believe them

What? You're going to need to refresh my memory here
 
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The Series X is a gigantic jump from the Xbox One X. It is much bigger than Xbox One -> Xbox One X. Maybe not in terms of GPU TFLOPS, but in every other aspect the Series X is going to make the Xbox One X look like a NES.

It certainly made Halo look like minecraft, so anything is possible.

"It's just upscaled Xbox One games. PS5 will have real next-gen games."

That'll be word of mouth. It's already starting.
Even Spencer is indirectly preparing you to lower your expectations, while trying to sell you an XSX at the same time.

But everyone's free to interpret it their own way.

This aged like wine.
 
I'm going to leave it until we see the sales. Be prepared to maybe see a 10 million sales milestone, because that 150+ million or whatever install base won't help it reach spidermans life time sales.



What? You're going to need to refresh my memory here

H:I won't have a 150Mil install base, closer to 60Mil, nor will it sell 10Mil units in my opinion as it will be a GamePass game so we won't ever know its actual sales as you're not forced to buy to play it. But I can tell you it will most likely reach a player number of around 20Mil between Xbox One and Xbox Series in its first few months, which would account for about 30%+- of its eco-system. The PC crowd I am not sure and I wouldn't count those sales as a fair sale since it would be out side of the console eco-system.

As for the second paragraph I apologize I confused you for Hyperbertha.
 
Doesnt MS have 3 exclusive titles now and they are basically DOA? I cant recall the names but one was a COD clone from China, a survival game still in EA and Phantasy Star online. no one is playing and no one is talking about them, $$$$ down the drain.
 
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