https://www.vg247.com/2020/09/10/remedy-dev-xbox-series-s-thoughts-trouble/Indeed, back when Xbox Series S was just a rumour, many dreaded the idea that a new, lower baseline exists in the next generation of consoles at all. Their thinking being that console games typically target the lowest common denominator, which inevitably means holding back the more powerful console, and lowering the bar for everyone.
If it's really that bad I hope devs just collectively say screw it and focus on the high end. Let people who opt for the XSS deal with performance issues on the low end. We already had a mid gen refresh like never before, there is no point in keeping a half measure around for another entire generation.
I can't claim to know the answers, because I nor anyone that isn't directly involved knows the answer 100%. What we do know is the spec sheet and features, which were presented by each company and that is the best point from which we can get an idea of the devices capabilities.
We don't see any advantages right now, because nothing is out yet, but I am looking forward to AC:V to see if there are any advantages and how they are being utilized between those system.
That is Correct, we need to see the performance in games.
But number of CU and TF is one metric, how fast and efficiently they are fed is Equally vital. We know ps5 wlll have 4 shader arrays fed by 4 L1 cache, and we know XSX will have 4 shader arrays fed by L1 cache.
We have no idea how the CUs are to be fed and effective utilisation, one cache feeding 14 CU might be more efficient if its twice the size, over a cache feeding 10 CU. Nobody knows but engineers working on both kits.
We dont know as L1 cache is being kept a secret and was not revealed by MS when asked at hotchips, and Sony have not coughed up either, the introduction of L1 was one of the main steps up from GCN to RDNA.
I am genuinely interested in seeing the actual performances between the two system, because we never before had this different of a approach to console architecture. So many differentiating factors on every single part, which is going to be interesting to see which approach is better and yields more performance.
Yeah this too, 224 GB/s for next-generation gaming is very low, even PS4 Pro is 218 GB/s.OK for my hypothesis and analysis, 4 TFLOPs RDNA 2 = 6 TFLOPs GCN or slightly better - wrong, even with rdna2 arch. improvements with 224gb/s bandwidth it will be little slower than 6tf xox gpu 326gb/s
Yeah this too, 224 GB/s for next-generation gaming is very low, even PS4 Pro is 218 GB/s.
I know but still it is slow.SSD and GDDR6 vs Mechanical Drive and GDDR5. Not comparable as the RAM will be utilized much more efficiently.
I know but still it is slow.
What I'm trying to say is that it's still not a huge leap and it's gonna hold back a bit.Compared to what? The PS5 and Seires X which are going to be pushing more detail, higher resolution assets and a 4K frame? Than yeah its slow.
But the machine has been built for a specific purpose and the amount of bandwidth makes sense for what its pushing.
I'm sure the Series S will render games at 1440p.
Undertale.
Nidhogg.
Shovel Knight.
...those kinds of games.
It's not going to manage it with triple AAA games, but Microsoft can sell you the idea that it plays at 1440p.... because they're telling the truth. It will play games at that resolution.
Just not all of them, eh?
What I'm trying to say is that it's still not a huge leap and it's gonna hold back a bit.
SSD and GDDR6 vs Mechanical Drive and GDDR5. Not comparable as the RAM will be utilized much more efficiently.
Wha...? You are going to save the 224GB/s bandwidth with a 5GB/s SSD? What does GDDR5 vs GDDR6 have to do with anything? The bandwidth is the bandwidth. This is fantasy.
You are not ready arguing here beside being actively and passively aggressive.Not gonna argue with you anymore. You can say whatever nonsense you want.
Oh the irony...Like its talking to a wall.
What agendaIf by saying Series S holding games back fits your fanboy agenda then go ahead.
Well done. You understand how marketing works for video-game consoles. Was already like this back in the SNES days.It's not going to manage it with triple AAA games, but Microsoft can sell you the idea that it plays at 1440p.... because they're telling the truth. It will play games at that resolution.
Just not all of them, eh?
Well done. You understand how marketing works for video-game consoles. Was already like this back in the SNES days.
red dead 2 its 4k 30 fps on the xbox x,stop the bsman what does it take to fully transition into 4k?
saying "4k is a waist of resources" is dogshit. thats why the pc master race laughs at console gamers. it has taken 14 years to transition from 720p 30fps (Xbox360) to 900p 30fps (xbox one) and finally 1080p at 30fps-120fps (xbone x and xbox series s) with some bells and whistles (ray tracing, etc).
xbox series x and ps5 can do 4k, but even then, they need to do reconstruction and other techniques to lower quality and upscale to 4k.
i think its going to take ps5pro and xbox series x pro to make it a true solid 4k 30fps-60pfs console without any upscaling and other bullshit.
ya i know: its all about the games!
A technical producer at Remedy is happy with the Series S looking at it through the lens of a consumer but with regards to development he seems less than happy.
https://www.linkedin.com/in/c4rm1n3/?originalSubdomain=fi
Microsoft's stance based on their recent Series S video is that it's easily scalable
"We wanted to make the development process as easy as possible for developers around the world"
(timestamp included)
What challenges are developers anticipating with working with the Series S in the short or long term? Is the bandwidth not enough, or is it the GPU?
Infinity Ward dev chimes in
Yeah, it seems like 1080p box for me, which I think it's fine for the target consumer base.I'm sure the Series S will render games at 1440p.
Undertale.
Nidhogg.
Shovel Knight.
...those kinds of games.
It's not going to manage it with triple AAA games, but Microsoft can sell you the idea that it plays at 1440p.... because they're telling the truth. It will play games at that resolution.
Just not all of them, eh?
Related.
Related.
Yeah, it seems like 1080p box for me, which I think it's fine for the target consumer base.
However...
This the guy behind Doom: Eternal....
Hold on. Is the S weaker than the Xbox One X? (not series x)
what
The CPU is way stronger.Hold on. Is the S weaker than the Xbox One X? (not series x)
what
Devs don't like having to spend more time on a platform where they make less money and have to compete with GamePass.
Related.
So you're saying when some decent games like Wasteland or The Outer Worlds and a few others release and on the same day.... something like Control or Man Eater releases.... that loads of people that have Game Pass wont be like 'meh, I have a few good games, don't need to buy anything else'?You do realize that most of the GP catalog is provided by third parties, right? EA is already a part of GPU, expect most major publishers to follow with limited collections of their own. GP vs. the developers is a silly myth.
So you're saying when some decent games like Wasteland or The Outer Worlds and a few others release and on the same day.... something like Control or Man Eater releases.... that loads of people that have Game Pass wont be like 'meh, I have a few good games, don't need to buy anything else'?
Day 1 sales are essential for developers to recoup their investment and make a profit. So, I think it's very dangerous.
I gotta admit I wasn't that concerned about SS holding back SX but after Billy Khan's tweet, it's a bit worrying. His comments are not to be sniffed at. That's a lead engine programmer of DOOM/DOOM Eternal.
It target 1080p too so that is why it is weaker in GPU/Memory.
You do realize that most of the GP catalog is provided by third parties, right? EA is already a part of GPU, expect most major publishers to follow with limited collections of their own. GP vs. the developers is a silly myth.
That is a good question.I find it interesting how it's become a "4K box" verse a "1080p box". Microsoft's messaging has really been effective on this one.
What happens if a developer -- like anyone using Unreal 5 -- decides to output in 1440p or 1080p on the PS5 and X because they're pushing nanite or have a novel lighting solution they want to exploit that takes a lot of shader performance up? What resolution will it run at on the S then? What experience will that provide? What else will have to be cut in order to get something running on the S?
I think these are serious questions that could hinder developers ability to craft the types of games they desire.
Panajev is a game dev who's been posting here for 20 years. Back in the day he was an ace source of knowledge on the original xbox and the PS2. Calling him a fanboy LOL
If they are targeting sub 1440p on the series x they fucked up big time and that game will be a dumpster fire performance wise lol. I do love the concern. Should you concern troll Sony if a developer wants to use lots of avx256 and down clock the shit out of the GPU causing shit frame rates?I find it interesting how it's become a "4K box" verse a "1080p box". Microsoft's messaging has really been effective on this one.
What happens if a developer -- like anyone using Unreal 5 -- decides to output in 1440p or 1080p on the PS5 and X because they're pushing nanite or have a novel lighting solution they want to exploit that takes a lot of shader performance up? What resolution will it run at on the S then? What experience will that provide? What else will have to be cut in order to get something running on the S?
I think these are serious questions that could hinder developers ability to craft the types of games they desire.
Related.
Xbox fans believes that every single major dev is doing concern trolling too lolLiterally what I was saying yesterday and I was accused on "concern trolling". Just decreasing the resolution doesn't magically fix the bandwidth issues.