Vega 64 had trouble utilizing all the cu's effectively in the first placeIt is important but please note that Vega 64, 1080Ti and 2080 have the same memory bandwidth, close to identical TFLOPs and significant FPS differences.
Vega 64 had trouble utilizing all the cu's effectively in the first placeIt is important but please note that Vega 64, 1080Ti and 2080 have the same memory bandwidth, close to identical TFLOPs and significant FPS differences.
Vega 64 had trouble utilizing all the cu's effectively in the first place
the multiplay games have not looked good, Only dirt, assassins creed and that turned based yakuza game, its not the showing you expect from a next-gen showing.
This is quite dumb. Every multiplat game so far is the same on both consoles.I'm keeping my expectations for multiplats on the PS5 really low. If they turn out much better than what I'm expecting that will be a very pleasant surprise if not it won't be unexpected.
This is quite dumb. Every multiplat game so far is the same on both consoles.
I'm keeping my expectations for multiplats on the PS5 really low. If they turn out much better than what I'm expecting that will be a very pleasant surprise if not it won't be unexpected.
Yes they would. They'd say it anyways. You're gonna be very confused when games like CoD FIFA NBA AC GTA etc are the same on both.Microsoft wouldn't be talking about power so much if they didn't believe it. It's why im expecting the PS5 to lose multiplat comparisons.
Yes they would. They'd say it anyways. You're gonna be very confused when games like CoD FIFA NBA AC GTA etc are the same on both.
Xbox said "power power power" and then gave the world Halo Craig. This isn't hard to understand lol.
Seriously - name a game, then say what resolution and frame rate you expect it to be on Xbox and PlayStation. C'mon.
Yes - look up the cache numbers. I do not know what AMD was thinking but 16kb per CU in L0 cache is really low compared to the other cards in that generation (1080Ti -> 48Kb, 2080 -> 64Kb, 2080Ti -> 64 Kb, 3080 -> 128 Kb). One of the core reasons for poor CU utilisation under load.
I've been thinking that if a game can do 4K/30 on PS5 it may be able to push a little higher resolutions or frames on XSX. For example, if a game is 30 fps on PS5 it may go up to 40fps on the XSX but instead of leaving the game at an unlocked framerate they lock it at 30 to have the most consistent experience but it will be at rock solid 30. So yeah, it has more power but not enough to have "double the resolution and framerates" that some people have been hyping up.Yes they would. They'd say it anyways. You're gonna be very confused when games like CoD FIFA NBA AC GTA etc are the same on both.
Xbox said "power power power" and then gave the world Halo Craig. This isn't hard to understand lol.
Seriously - name a game, then say what resolution and frame rate you expect it to be on Xbox and PlayStation. C'mon.
Can't wait:
If the resolution gain, keeps giving details ,no matter how small , it is never a waste , fk me..... I give up .... 444 is a colour gradient , it has fk all to do with resolution , stop trying to argue against intelligence....Most movies in the theatre are 2k upsampled and projected at 4k. 16k is decades out there is no system available to move that content around. 4k is more than enough to handle any film grain detail. 8k is only good depending on screen sizes 80'+. You could have a smaller 8k but the current technology used to acheivr this (LCD) has artifacts ( blooming, black levels, ghosting) that kill the image resolution advatange. Oled 8k has heat issues with densely packed pixels, high nits at smaller sizes. While it might be able to hit 8k the light output would be dem. Qd-oled q-Ned have light leakage and blue light issues. Once figure out this will bring us 12 bit panels, a true rgb panel like crt, with oled black levels, high nits, this is the future probably about 5 years out. Until then 4k is king, 8k is a waste. 12bit panels, 4:4:4 content is a bigger upgrade than 8k imo. Most content is 8bit 4:2:2 We haven't hit that with 2k yet.
Can't wait:
Unfortunately, human psychology tends to dictate that when you have hung your strong allegiances to a particular organisation, when that organisation fails to live up to your expectations, it's much easier to take your frustrations out on those who are aligned with the competition, than it is to criticise the organisation itself.
If XBox does show games footage that parallels Ps5's, some of the anger and heat will go out of this thread, and the forum in general. I truly hope they do this very soon.
BOOOOOM.
This begins to take too much shape for FUD, besides agreeing that AMD has let the Hotchip introduce before them RDNA2, the issue of clocks.
Too many things point to it but there are still days. 10 days to be exact. Until that day he considered it half FUD.
Sure maybe a few games could be like 3-5 FPS different or a slightly higher average dynamic resolution but I doubt it for most games.I've been thinking that if a game can do 4K/30 on PS5 it may be able to push a little higher resolutions or frames on XSX. For example, if a game is 30 fps on PS5 it may go up to 40fps on the XSX but instead of leaving the game at an unlocked framerate they lock it at 30 to have the most consistent experience but it will be at rock solid 30. So yeah, it has more power but not enough to have "double the resolution and framerates" that some people have been hyping up.
This is quite dumb. Every multiplat game so far is the same on both consoles.
i mean its hilarious how the stances changed... before the UI news sony fans were saying 4k doesnt matter and that its a waste of resources(for games too, where its arguably more important!)... now if something isnt 4k it isnt worth existingPeople trying to argue that higher resolution is a waste.... Lmfao , dat 1080p ui has alot to blame for , #resolutiongatept2
Knowing the performance of RDNA2 is:
80 CU at 2.4 GHz TGP 255W
52 CU at 1.86 Ghz at 210W I don't think they don't have a TGP budget to upload them.
It seems strange to me that they are so far from what RDNA2 achieved, there really must be some more reason, since the TGP should be enough to reach even 2 GHz.
I'm thinking that at this point in development, most are developing for the PS5 and using its available power but then when making the XBox version, the GDK toolset is not quite as mature and therefore the XBox is getting underutilized. Hence, multiplats are currently looking/performing the same.
Lol no. Its that the Xbox has split bandwidth that bottlenecks the system, a much slower clock GPU, and slower I/O with less dedicated silicon to free up the CPU.I'm thinking that at this point in development, most are developing for the PS5 and using its available power but then when making the XBox version, the GDK toolset is not quite as mature and therefore the XBox is getting underutilized. Hence, multiplats are currently looking/performing the same.
i mean its hilarious how the stances changed... before the UI news sony fans were saying 4k doesnt matter and that its a waste of resources(for games too, where its arguably more important!)... now if something isnt 4k it isnt worth existing
Yes, 8-channel on high-end NVMe m.2 SSD's is also a waste. Anything that's not on Xbox is a waste.
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Isn't the PS4 Pros UI 4K?
And we are talking about a difference between 1080P and 4K not 1800P and 4K.
Also many people loved Demon Souls and said the game looked next gen. But according to Digital Foundry it was running at 1440P. Even with thatBo_Hazem could only find one jagged line in the image while the rest of it was clean.
What im trying to say is that even though the resolution might be lower it's the final product that matters. It's why many find technologies like DLSS and Insomniacs TI so fascinating.
Both have 4 shader arrays, XSX is not wider than ps5 on silicon. Only the memory interface is wider.
Lol no. Its that the Xbox has split bandwidth that bottlenecks the system, a much slower clock GPU, and slower I/O with less dedicated silicon to free up the CPU.
And getting more shaders to be fully used is harder. There are diminishing returns to shader count increases and it doesn't scale linearly with resolution, especially if the clock speed drops significantly.
There's only 1 game I can find currently that is significantly different on PS5 vs XSX. And thats DMC5 - the one that only has ray tracing on PS5.
People need to realize the XSX vs PS5 is NOT the XOneX vs PS4 Pro again.
more 1440p rather than 4kIsn't the PS4 Pros UI 4K?
And we are talking about a difference between 1080P and 4K not 1800P and 4K.
Also many people loved Demon Souls and said the game looked next gen. But according to Digital Foundry it was running at 1440P. Even with thatBo_Hazem could only find one jagged line in the image while the rest of it was clean.
What im trying to say is that even though the resolution might be lower it's the final product that matters. It's why many find technologies like DLSS and Insomniacs TI so fascinating.
No.Who's using 8 PCIe lanes (what we were talking about) for an SSD? MS is using a 2 lane, 4 channel part, while Sony is using a 4 lane, 8 channel part. Sony obviously needs the extra lanes because their raw output is higher than what is offered by two PCIe4 lanes.
It's absurde to believe that PS5 hardware is not on the top. I can't believe this. The power crown is a system seller for many.
I think both systems have unique strengths and weaknesses, and almost all games will be the same on both.So with this line of thought, do you think that the XBox is going to be permanently crippled in this way and multiplats will always perform the same or very similar between XSX and PS5?
No.
PS5 is PCIe Gen4x4. It has a 12 channel internal interface.
The Xbox is PCIe Gen4x2, with a 4 channel internal interface.
Bo was talking about M.2 SSDs like the 980 Pro that have 8 channels.
The PS4 Pro system UI is fully native 4K.more 1440p rather than 4k
look i dont care, i am just pointing out the obvious hypocrisy.
i hate the fact Series X UI isnt 4k, but i also hate when games are 1440p over 1800p/4k
What? XSX has 40% more CU's, it is a wider design with more transistors to power.
I use Panasonic eneloop rechargable batteries for all my controllers and AA devices, works great.Will be nice to put in my play and charge kit, I used on my Xbox One / One X since 2013. But I probably have to buy an usb c cable.
I don't think the SSD's DRAM is used to cache files..
TL;DR; It's used to cache the file lookup table.SSDs will keep all or a portion of the map in DDR2 or DDR3 (usually). DRAM is much faster than NAND, so the SSD can access the map quickly to increase performance. DDR-type memory loses data when there isn't any power, but NAND stores it even when the power goes out. The SSD keeps a copy of the map on the NAND to reduce the chance that it will lose the map from a power loss. (Technically, the SSD doesn't lose the data, it just loses the map, so it can't find it).
You mean like they did on this very forum before the Xbox One and PS4 launches? They don't have a good track record for accuracy in their power talks...Microsoft wouldn't be talking about power so much if they didn't believe it. It's why im expecting the PS5 to lose multiplat comparisons.
Top channel... Excellent track record and gaining considerable popularity and much warranted respect... I'll be watching later too.The last video that I saw from RGT he personally believe the CUs are RDNA2 in the XSX. However he did say he didn't have any sources that told him that if I'm not wrong. Hopefully he has an answer to that question. I will definitely be watching this one.
There are no SSDs with PCIe 4.0 x8 lanes lol. He was talking about the internal interface connecting the NAND to the controller.In the post he quoted of mine, everyone was talking about PCIe bandwidth, so was specifically in reference to PCIe lanes.
Who's using 8 PCIe lanes (what we were talking about) for an SSD? MS is using a 2 lane, 4 channel part, while Sony is using a 4 lane, 8 channel part. Sony obviously needs the extra lanes because their raw output is higher than what is offered by two PCIe4 lanes.
XSx has 4 shader arrays, Navi 22 has 4 shader arrays, ps5 has 4 shader arrays. What is wide exactly in your opinion ?
No such thing as 8 PCIe lanes. It's 4x standard everywhere, for low-tier up to top tier. Xbox's 2x lane is pretty odd and never heard of other NVMe's using only 2x lanes instead of full 4x. That could be added to the dodgy SSD performance in XSX as well.
Sony is using fucking 12-channel, a level above the top tier market, that's why Sweeney called it "God-tier". 12-channel per 12-modules, the perfect ratio of 1:1. That's why 7GB/s NVMe m.2 is not as good, along with being 2 priority levels (how many orders can be done in/out, causing lip sync problems, stutter, pop-ins, and other problems as they wait for their order) compared to 6 in the PS5 which gives more freedom for the devs.
in regards to sony fans, i am talking about games... how they say 4k doesnt matter in games but apparently do in UI?The PS4 Pro system UI is fully native 4K.
Who's using 8 PCIe lanes (what we were talking about) for an SSD? MS is using a 2 lane, 4 channel part, while Sony is using a 4 lane, 8 channel part. Sony obviously needs the extra lanes because their raw output is higher than what is offered by two PCIe4 lanes.
I play on a pro, and have been enjoying 4k gaming for a while , never said 4k gaming is a waste, ever, and would never go back to standard hd.i mean its hilarious how the stances changed... before the UI news sony fans were saying 4k doesnt matter and that its a waste of resources(for games too, where its arguably more important!)... now if something isnt 4k it isnt worth existing
Since when has this expression not referred to the stream processor count? Wide and slow has always refereed to a higher stream processor count and lower clocks vs. fewer processors at higher clocks. You taking it upon yourself to change it?
There are no SSDs with PCIe 4.0 x8 lanes lol. He was talking about the internal interface connecting the NAND to the controller.
He was mocking the idea that "if the xbox doesn't have it, its not needed" and listing another thing the Xbox does not have, joking its not needed either, which is an 8 channel interface. It has 4 channels.