Demon’s Souls – Gameplay Trailer #2 | PS5

This is only game that I will regret not playing as soon as it launches because I plan on waiting until next year (when more next gen games are actually available and interesting to me)
 
I'm generally ok with what are you saying but there are a couple of factors to consider here:

-Console and pc during this gen had some incredible graphics already, it's not like gow is the only one with very detailed giant creatures, i wouldn't call that a freak incident tbh, it's not rare enough to be called like that, like i said dragons in monster hunter world are almost as detailed (if not on par) with the demons dragon and in that game you have A LOT of dragons (and that game even use an ancient engine, imagine the same game with the RE engine)...if we include big creatures and not only dragons you have a lot of examples, from the dinobot in horizon to the creatures in metro exoddus to the brumak in gears 5, the titans in shadow of the colossus etc.

-During this gen, the launch titles like killzone, ryse and a couple of months later infamous 3 were already far better than anything on old gen, so my expectations were pretty high from the get go.


It still looks great overall, it's just that fucking dragon that tickled my pickle :ROFLMAO:

I don't think anything quite matches GoW dragon, not even entirely the Souls one. The other examples look lovely, but GoW's feels sort of (not entirely) like it could have come out of a blockbuster film. In my opinion, it does stand apart as a triumph over technical limitations, leading into the original point I made.

I'd also argue Souls in general, as the sole next-gen targeted console title right now, is similar to those PS4 launch games in being a clear step over the current generation.
 
At some point you hit diminishing returns in terms of pure models and texture quality. The biggest differences are lighting, particles and volumetric effects, and there is quite a big leap in those compared to pretty much anything on PS4.

Do you remember the Deep Down concept video, and how overblown it was compared to actual PS4 games? Well, we are there now.

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No you are not. The lighting has a bloom feature on it that makes the scenary match the old DD demo, but that's where it stops. The fluid sim with the fire is still several genereations away. The fire from the spider in DS looks like the typical sprite based fire. The other detail in DD on the environments still have way more fidelity on the normal maps with the walls, etc.. and the characters look better.
 
You've literally been banned before for coming into console threads and saying "yeah but PC games look better", why poke the bear? Do you actually want to keep posting here? :pie_thinking:

So when I say there are other games that look better and obviously they won't be console games that I'm speaking of - then when someone asks me which games - and I mention PC games. Why should that warrant a ban? That's like saying every single 3rd party game thread that you guys hijack to come in saying that all the PS5 exclusives (because heaven forbid you mention a 3rd party game) look better than the 3rd party games should be banned. How do you ever do a comparison?
 
Not impressed, really. Looks a ps4 game with some new effects.

When u remember the jump of power from ps1 to ps2, then u see this...Looks like we are on the plateau of graphics. Not much improvement to be seen.

If i was fan of Demon Souls, yes, day 1. But its not my case

I will buy this console in 2022 with a better and large library of games.

By all means, provide us with gameplay footage of a Ps4 game you feel equals this Demon's Souls footage.
 
Yes the lighting is legit, I read that they're using a real-time lighting system in both 4K/60 and 30 modes. This is not RT of course, but would be more similar to the spectacular results of UE5's LUMEN.

The lighting is the using the basic shadow casting light source. All of the GI is baked. The environments are static. There is no evidence of anything rivaling LUMEN. The old souls games didn't use shadows with light sources so things looked flat. They took it an extra step and made there light sources cast shadows like the downscaled Dark Souls 3 demo that never made it.
 
VFXVeteran VFXVeteran i recently upgraded my 2080ti to the big boy (yes the big boy) and am currently playing the shit out of baldurs gate 3. At the moment there is nothing that I own that I cannot play maxed out native 4k and 60 or better FPS. I say all of that to tell you that demons souls still looks very next gen to me and smashes bg3 graphically. The quality of the assets and backdrops is phenomenal (purple dragon is a bit wonky) but that still does not mean that baldurs hate 3 is not a beautiful game. Here is my issue with the comparison one is in beta access and will definitely look better when it's finished and we haven't even seen the high fidelity mode on the other.(which the devs are raving about) Both have yet to show their final form. Also this will be my first time ever playing demons souls.
 
By far. So many things that BG3 has this game does not. PBR materials, extreme tessellation, full hair rendering, higher res textures and normal maps, much more particle FX and many more variety of assets.

PBR materials: you have no way of knowing DeS doesn't use PBR. It probably does. It's more of a model than something that you can tell is either "on" or "off." Don't assume you have some esoteric knowledge that others don't, they are probably just more humble about it.

Extreme tessellation: I'm not seeing it. I watched videos and looked at screenshots and the environments are kind of blocky with awkward and unnatural shapes. The characters are high poly and look great but this makes the low poly parts stand out. DeS has tessellation all over the place and is very consistent with its asset quality.

Hair rendering: we haven't seen whether DeS has this, but probably not. In BGIII it looks very grainy during gameplay though and some of the facial hair is downright pathetic. Note the trend: extreme inconsistency in quality.

Higher res textures and normal maps: no way, they're quite blurry. I'm trying to find good looking shots of BGIII so you won't complain about cherry picking. Note the blurry ass stretched normals on the dragon's wings here:

edit: Also note the mountains just look like really unnatural, built with some really half-assed CSG brushes. Mountains form through erosion, not accretion. the LOD on those trees is really bad.

154166-games-review-baldur-s-gate-3-review-in-progress-another-sprawling-epic-image1-qzqtl2tey0-jpg.webp


The environment textures are really mixed bag and floors and mountains hardly use tessellation - note the really flat pebbles and cracked surfaces
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BGIII is by no means ugly and it has some high highs especially with regard to the character models when zoomed in, but it's really visually inconsistent and full of low-res assets, rubbery looking materials, and a weird mishmash of realistic and cartoony textures and materials. It has high highs but some jarringly low lows and it's just really inconsistent.

"Much more particle FX" - DeS uses the appropriate amount.

Note that in this comment I am not proving objectively that DeS is more technically proficient - rather I am arguing that your impliciation of BGIII being objectively better is unjustified and the way you keep complaining about Sony fanboys kind of wears thin from someone trying too hard to present himself as an authority and leveraging that to downplay DeS with strange complaints that are not at all borne out, e.g. PBR and tessellation.
 
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I am going to comment on something most people didn't really comment on.

The audio department of the game.

Holy.

Fuck.

I urge you to listen to the battle between the chosen undead and the flamelurker - WITHOUT looking at the video. Just listen.

It is simply amazing.

You can hear the protag huffing and shouting as he performs his sword attacks, to signify that he's pushing some effort into these swings, he huffs when his stamina goes down, the Flamelurker growls in pain when powerful hits register ... it is very possible to understand the course of the battle simply by listening to it.

It reminded me of Superman II, where Supes and Non were battling under the ground and the people were listening to how the battle was going based on the sounds the two combatants were making.
 
Wow, thanks for this screenshot comparison. BG3 looks so much better. The use of colors are varied and there is way more asset variation there. Great comparison to show the much better looking title!
I usually enjoy reading all your posts, but this one I have to ask. Are you drunk? This early on a friday?
 
That video looked epic as hell. I'm just not sure id be into the gameplay. I'm assuming, despite the nice new graphics, that the gameplay will be decade + old dated feeling? I played through almost all of bloodborne before burning out on it, will this play similar to that? Bloodborne pushed the limits of how much extremely repetitive die, try again, die, try again type gameplay it had. I'm worried about slog.
Yeah, if you cannot invest a lot of time, you will probably frustrate yourself. You could try to play the game little by little, or alongside another title which you are progressing much easier in order to avoid this feeling of 'I'm not going anywhere with this'.
PBR materials: you have no way of knowing DeS doesn't use PBR. It probably does. It's more of a model than something that you can tell is either "on" or "off." Don't assume you have some esoteric knowledge that others don't, they are probably just more humble about it.

Extreme tessellation: I'm not seeing it. I watched videos and looked at screenshots and the environments are kind of blocky with awkward and unnatural shapes. The characters are high poly and look great but this makes the low poly parts stand out. DeS has tessellation all over the place and is very consistent with its asset quality.

Hair rendering: we haven't seen whether DeS has this, but probably not. In BGIII it looks very grainy during gameplay though and some of the facial hair is downright pathetic. Note the trend: extreme inconsistency in quality.

Higher res textures and normal maps: no way, they're quite blurry. I'm trying to find good looking shots of BGIII so you won't complain about cherry picking. Note the blurry ass stretched normals on the dragon's wings here:

154166-games-review-baldur-s-gate-3-review-in-progress-another-sprawling-epic-image1-qzqtl2tey0-jpg.webp


The environment textures are really mixed bag:
fxzuo1ub9h0duc6tecik.png


BGIII is by no means ugly and it has some high highs especially with regard to the character models when zoomed in, but it's really visually inconsistent and full of low-res assets, rubbery looking materials, and a weird mishmash of realistic and cartoony textures and materials. It has high highs but some jarringly low lows and it's just really inconsistent.

"Much more particle FX" - DeS uses the appropriate amount.

Note that in this comment I am not proving objectively that DeS is more technically proficient - rather I am arguing that your impliciation of BGIII being objectively better is unjustified and the way you keep complaining about Sony fanboys kind of wears thin from someone trying too hard to present himself as an authority and leveraging that to downplay DeS with strange complaints that are not at all borne out, e.g. PBR and tessellation.
I half-agree with VFX. I think character and monster models are better in BG3, but the environments are not.

But there is no need to make the environments ultra-high since the majority of the time you're watching the game from a bird's eye view.

But yeah, this is mostly VFX Veteran stroking his PC Mustard Race bullshit once more.




Amazing build up

HOLY SHI - YOU FOUND IT!!
 
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Some of you should send an application to Digital Foundry, holy fuck.
 
By far. So many things that BG3 has this game does not. PBR materials, extreme tessellation, full hair rendering, higher res textures and normal maps, much more particle FX and many more variety of assets.
You said PBR isnt next gen. So whats it going to be?
 
Can't lie. I'm a little gutted I won't be playing this on my Series X at launch. Is this coming to PS4 at any point whatsoever?
 
LIkewise my friend. I'm waiting for you guys to change too. ;)

Your fanboyism is truly incorruptible, isn't it? Huh? You won't get me banned out of some misplaced sense of self-righteousness. And I won't get you banned because you're just too much fun. I think you and I are destined to do this forever! :P
 
VFXVeteran VFXVeteran i recently upgraded my 2080ti to the big boy (yes the big boy) and am currently playing the shit out of baldurs gate 3. At the moment there is nothing that I own that I cannot play maxed out native 4k and 60 or better FPS. I say all of that to tell you that demons souls still looks very next gen to me and smashes bg3 graphically. The quality of the assets and backdrops is phenomenal (purple dragon is a bit wonky) but that still does not mean that baldurs hate 3 is not a beautiful game. Here is my issue with the comparison one is in beta access and will definitely look better when it's finished and we haven't even seen the high fidelity mode on the other.(which the devs are raving about) Both have yet to show their final form. Also this will be my first time ever playing demons souls.

Good comment! I look forward to your opinions. What about DS makes you think it looks better. Surely the PBR is superior in BG3 and that is a big difference. PBR is essential to the look of materials. The lighting to me on both look very similar and nothing really advancing there.
 
I half-agree with VFX. I think character and monster models are better in BG3, but the environments are not.

But there is no need to make the environments ultra-high since the majority of the time you're watching the game from a bird's eye view.

But yeah, this is mostly VFX Veteran stroking his PC Mustard Race bullshit once more.

His position is just really inconsistent and seems to be based on "I know something you don't" when it's really not that esoteric. Yes DeS probably uses pre-baked lighting. It works and looks great, while BGIII sometimes looks great and sometimes looks like complete crap (1st screenshot I posted above). He's incapable of appreciating the final output if it isn't using the latest most computationally sophisticated techniques, even when the result looks just as good or better and the decision is appropriate.

I suspect this is because he needs to flex his tech knowledge. He scoffs like pshht, prebaked lighting? What is this, kindergarten? but there are times when it's appropriate and DeS hits a great sweet spot of how it looks and runs, but he's not able to step back and remember the actual goal of these techniques.
 
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You said PBR isnt next gen. So whats it going to be?

Look at all the materials in the DS gameplay. The plate mail on the solider doesn't have good enough specular GGX highlighting. You can look at some of the recent releases like Avengers Ironman or BG3 platemail on their characters that show a much better energy distribution. Also, the foliage has the same sort of material as the bricks on the walls. Good PBR shows materials that visually give varying results from different object to different object.

I'm still trying to get an specific outlier that states (this game is doing this that no other game is doing). I'm not seeing that at all.
 
His position is just really inconsistent and seems to be based on "I know something you don't" when it's really not that esoteric. Yes DeS probably uses pre-baked lighting. It works and looks great, while BGIII sometimes looks great and sometimes looks like complete crap (1st screenshot I posted above). He's incapable of appreciating the final output if it isn't using the latest most computationally expensive techniques, even when the result looks just as good or better and the decision is appropriate.

I suspect this is because he needs to flex his tech knowledge. He scoffs like pshht, prebaked lighting? What is this, kindergarten? but there are times when it's appropriate and DeS hits a great sweet spot of how it looks and runs, but he's not able to step back and remember the actual goal of these techniques.
He just hates PS fanboys because we love the console more than the PCs and it drives him crazy. At the end of the day, that's all there is to it.
 
Look at all the materials in the DS gameplay. The plate mail on the solider doesn't have good enough specular GGX highlighting. You can look at some of the recent releases like Avengers Ironman or BG3 platemail on their characters that show a much better energy distribution. Also, the foliage has the same sort of material as the bricks on the walls. Good PBR shows materials that visually give varying results from different object to different object.

I'm still trying to get an specific outlier that states (this game is doing this that no other game is doing). I'm not seeing that at all.
Not my point you previously stated the use of PBR isnt next gen and now youre here talking about PBR.
 
His position is just really inconsistent and seems to be based on "I know something you don't" when it's really not that esoteric. Yes DeS probably uses pre-baked lighting. It works and looks great, while BGIII sometimes looks great and sometimes looks like complete crap (1st screenshot I posted above). He's incapable of appreciating the final output if it isn't using the latest most computationally expensive techniques, even when the result looks just as good or better and the decision is appropriate.

I suspect this is because he needs to flex his tech knowledge. He scoffs like pshht, prebaked lighting? What is this, kindergarten? but there are times when it's appropriate and DeS hits a great sweet spot of how it looks and runs, but he's not able to step back and remember the actual goal of these techniques.

I've taken a step back for several of these games. If all of these games were judged based on subjective opinion, then the PS5 guys would tout their exclusive games are superior graphically every release (which is currently what is happening) and every 3rd party game would be ignored just because.

If we are going to do objective comparisons, then I can actually engage that and yes, tech advances will have to show their heads. But the consoles don't have enough GPU power to show advanced tech over the PC GPUs, so I guess that's where the contention lies. Ultimately, we are at a stalemate. 3rd party games will show the PC GPUs using the most advanced features but those games won't be the best looking because that would mean the PS5's version isn't the best one. So we resort to arguing about the PS5 exclusive games that can never be on the more advanced hardware and use that as a basis for saying the PS5 exclusives are the best versions without arguing the technical merits.

This is the established pattern on these boards and the mods and everyone else knows it.
 
Is VFX vegetable really saying Baldur's Gate 3 looks objectively better when compared to Demon Souls? This guy needs either a decent pair of glasses or for someone to undo that lobotomy.
 
NXgamer both had to go through this shit. I'm insensitive to it at this point.
Everytime you mention these guys as if your one of the clique it makes me cringe. You are not in the same league as DF or NXGamer, they at least try to be objective where as you just love to take a big ole dump on any
Sony thread you can. I remember you trying to shit on some NXGamer video a few months back and NXGamer put you in your place about the holy SSD.

You are part of the problem not the solution, even if you are right (which I am not denying) You take so much joy in trolling Sony threads that it makes your posts just as bad as the Sony fans you are trying to trigger.
 
Good comment! I look forward to your opinions. What about DS makes you think it looks better. Surely the PBR is superior in BG3 and that is a big difference. PBR is essential to the look of materials. The lighting to me on both look very similar and nothing really advancing there.
I have to see more of demons souls but the PBR looks pretty good from what we're seeing so far. The way the cloth scarf differs in the way light affects it as compared to the plate mail and stone in the environments. Everything looks spot on. There's a gif here also of the dragon (worst asset I've seen) spewing flame from the left to right. Don't think it's fluid simulation it's hard to tell from that short clip but whatever it is it's pretty impressive. The lighting and yes the tesselation is very high quality. I want to see what the high fidelity mode brings but I will do my first play through with the 60 FPS mode.
 
Demons Souls looks great for an early next gen game...there will be nothing simimar on months so for Souls ganes followers is grear to have it as launch game.

Yep games will look better by 2021-22 that is obvious but is lame to get a next gen console and only be avaliable to play cross gen games...so is great to have DS on PS5.

And since you have to do a second or third run if you want to plarinum it , this gives the chance to try the PS3 filter and both resolution fps options.
 
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I have to see more of demons souls but the PBR looks pretty good from what we're seeing so far. The way the cloth scarf differs in the way light affects it as compared to the plate mail and stone in the environments. Everything looks spot on. There's a gif here also of the dragon (worst asset I've seen) spewing flame from the left to right. Don't think it's fluid simulation it's hard to tell from that short clip but whatever it is it's pretty impressive. The lighting and yes the tesselation is very high quality. I want to see what the high fidelity mode brings but I will do my first play through with the 60 FPS mode.

IF you have some screenshots of the PBR that you are looking at , I can pick some with BG3 for proper comparison. It's definitely not a fluid sim that I've seen. The lighting is still using basic point, directional, spot lighting with shadow casting this time as opposed to the old non-shadow casting light sources. BG3 has all of it's lights shadow-casting as well. The bloom is standard of what we've seen. It'd have to take a look at the tessellation but what exactly are you claiming is 'next-gen'? That is, what is this game doing in graphics that hasn't been done before?
 
I've taken a step back for several of these games. If all of these games were judged based on subjective opinion, then the PS5 guys would tout their exclusive games are superior graphically every release (which is currently what is happening) and every 3rd party game would be ignored just because.

I don't think your response to this alleged behavior is the right one. Everyone gets heated when it's a topic they're into so I get it, but it's going a bit into parody territory.




3rd party games will show the PC GPUs using the most advanced features but those games won't be the best looking because that would mean the PS5's version isn't the best one. So we resort to arguing about the PS5 exclusive games that can never be on the more advanced hardware and use that as a basis for saying the PS5 exclusives are the best versions without arguing the technical merits.

This is the established pattern on these boards and the mods and everyone else knows it.

I don't think this is really happening here. DeS hits a sweet spot of technology and art style that understandably many think looks very impressive, maybe the most impressive final output they've seen, and I believe them. I've been critical of some of the aesthetic factors (too clean and high fantasy, and unrelated to graphics, the music is too "epic") but I have to admit the final result is still really appealing and your attempt to "balance the scales" in a forum-wide context by overcompensating is, well, overcompensating.
 
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Yeah, if you cannot invest a lot of time, you will probably frustrate yourself. You could try to play the game little by little, or alongside another title which you are progressing much easier in order to avoid this feeling of 'I'm not going anywhere with this'.

Thanks for the description. I have maybe an hour or hour and a half a night, if that to play these days. I prefer picking something up where there is a tangible feeling of progression when I'm playing.
 
I don't think your response to this alleged behavior is the right one. Everyone gets heated when it's a topic they're into so I get it, but it's going a bit into parody territory.






I don't think this is really happening here. DeS hits a sweet spot of technology and art style that understandably many think looks very impressive, maybe the most impressive final output they've seen, and I believe them. I've been critical of some of the aesthetic factors (too clean and high fantasy, and unrelated to graphics, the music is too "epic") but I have to admit the final result is still really appealing and your attempt to "balance the scales" in a forum-wide context by overcompensating is, well, overcompensating.


DeS isn't the most impressive visually from what we have seen though. It is well known throughout the internet that Flight Simulator 2020 is an impressive showcase of graphical next-gen fidelity and yet it gets dismissed here by the Sony fans as either (it's a simulator and not a game to it looks crappy when you are 10ft from the buildings). That game is clearly the first real next-gen looking game and it's' scope is never going to be rivaled anytime soon.
 
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DeS isn't the most impressive visually from what we have seen though. It is well known throughout the internet that Flight Simulator 2020 is an impressive showcase of graphical next-gen fidelity and yet it gets dismissed here by the Sony fans as either (it's a simulator and not a game to it looks crappy when you are 10ft from the buildings). That game is clearly the first real next-gen looking game and it's' scope is never going to be rivaled anytime soon.

anyone that says flight simulator doesn't look next gen is just full of shit
 
I've taken a step back for several of these games. If all of these games were judged based on subjective opinion, then the PS5 guys would tout their exclusive games are superior graphically every release (which is currently what is happening) and every 3rd party game would be ignored just because.

If we are going to do objective comparisons, then I can actually engage that and yes, tech advances will have to show their heads. But the consoles don't have enough GPU power to show advanced tech over the PC GPUs, so I guess that's where the contention lies. Ultimately, we are at a stalemate. 3rd party games will show the PC GPUs using the most advanced features but those games won't be the best looking because that would mean the PS5's version isn't the best one. So we resort to arguing about the PS5 exclusive games that can never be on the more advanced hardware and use that as a basis for saying the PS5 exclusives are the best versions without arguing the technical merits.

This is the established pattern on these boards and the mods and everyone else knows it.
I know you have me on ignore, but I'll quote you nonetheless. What will you say when BG3 is ported to PS5/XSX and looks 100% identical to the PC version?
Thanks for the description. I have maybe an hour or hour and a half a night, if that to play these days. I prefer picking something up where there is a tangible feeling of progression when I'm playing.
Yeah, Souls game are not for you - and I mean this in the friendliest and most respectful way.
 
DeS isn't the most impressive visually from what we have seen though. It is well known throughout the internet that Flight Simulator 2020 is an impressive showcase of graphical next-gen fidelity and yet it gets dismissed here by the Sony fans as either (it's a simulator and not a game to it looks crappy when you are 10ft from the buildings). That game is clearly the first real next-gen looking game and it's' scope is never going to be rivaled anytime soon.

There's no "we" and it cannot be "well known throughout the internet" that one game officially holds the single position at the top of a podium for most impressive visuals. Anyway, you can do or think whatever you want, I'm just trying to explain the criticism you've gotten. I don't like blind fanboyism either but not everyone is, and the quest to make those who are repent is unlikely to bear fruit and likely to end up hitting people who just honestly think it's the best thing they've seen.
 
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What is this ramble about? Trying to discredit like you guys do so many people that don't praise your box of choice? Yea, DF and NXgamer both had to go through this shit. I'm insensitive to it at this point.

Get over it. DS looks pretty good but it's not - yet again - the best looking thing to come out just because it's a PS5 exclusive. Your narrative is so consistent it's not even worth conversating about.
 
"Looks" =/= "Identical"

That why i said its just details, and those didn't impressed me...

Ah so... when asked to provide a game on Ps4 that looks like this Demon's Souls footage - because that's literally your viewpoint - you're not going to show us a Ps4 game that looks this Demon's Souls footage.

Are you an alt account for VFXVeteran VFXVeteran ?

Because if you're going to downplay a game and compare it to current gen games, then you'd better be able show a current gen game as comparison, so you don't look like a bit of a tool.
 
I don't need to post a wall of screenshots. I'm speaking with my subjective opinion just like everyone else. We all have a right to it. What's 'good for the goose is good for the gander. You guys have a right to speak in every 3rd party videogame thread and tout how a PS5 exclusive game is superior graphically. Others have the same right.
Everytime I see you in PlayStation threads, you just come across salty and jealous and you feel the need to respond to posts/posters who are genuinely excited for the upcoming exclusive and/or praising its visuals.

You even got banned the last time for unnecessarily bringing up PC in a PS thread.
 
I'm still not fan of the re-designs for Vanguard and Flamelurker but I actually like re-designs for Armor Spider.
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