Dirt 5: Digital Foundry Console Comparison - PlayStation 5 vs Xbox Series X/Series S + Performance - Every Game Mode Tested

XSX and PS5 basically identical in all 60Hz modes, slightly better AF on PS5. Start of races also has slightly higher resolution on PS5. Single digit framerate advantages in some areas on PS5.

120Hz mode PS5 shit on XSX image quality. Probably a bug DF guess. Xbox marketing not doing much.

Difficult for DF to measure 120Hz but XSX seems to hit 120 more often.

Series S 600p in 120Hz. Other modes nice in 1080p TV.
 
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Yikes. This one is blood bath. :messenger_fearful:

WTF is going on with Microsoft? (speaking of 120hz mode settings) "It's a bug"? That an entire mode. How is a whole rending mode, a bug?
 
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Yet again, another win for the best place to play multiplats.

paradise_cernynijt1.gif
 
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Yikes. This one is blood bath. :messenger_fearful:

WTF is going on with Microsoft?

I suspect that the issue is that game developers received their XSX and XSS dev-kits later than they when they received their PS5 dev-kits and that they had to split their development time between the XSX and XSS. Also, the software support (drivers and Application Program Interfaces) probably needs to be updated.
 
Im pretty surprised, honestly was expecting Xbox to show better capacity even in the early ports.

The next months will be very interesting, if those 'tools' rumors are in anyway true
 
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At this point it is clear that MS API fucking suck.
They need to put engineering departments of the studios the bought to work on DX12 n bringing it INTO SHAPE.
 
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Snowing in Rio de Janeiro... lmao. Yeah, happens here all the time.

Probably a custom match with custom weather, but still funny as fuck.
 
Are all these problems just due to the tools or something else? This is all just really strange to me. Microsoft really needs to be more transparent.

i keep thinking about what Mark cerny said about bottlenecks, they really went all out to try and rectify that problem.
All those scrubbers and things like that.

I think its possible Microsofts machine just has a lot more bottlenecks in them, that might be the difference.
 
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At this point it is clear that MS API fucking suck.
They need to put engineering departments of the studios the bought to work on DX12 n bringing it INTO SHAPE.

I mean. DX12 has been hot trash since the day it released. Part of why I don't like Microsoft owning doom now is I bet they force them to drop vulkan
 
Shameless stole from chandoog on ERA.


TL;DW

- Only covering 'next-gen' versions. PS5 Series S|X
- "Bug" in SDR mode which may make PS5 look darker, developers are looking into it.
- Game has 3 modes. Image Quality Mode, Resolution Mode, Performance Mode.

- Image Quality Mode
- Focused on boosting world detail.
- Higher rez shadow, AO, draw distance.
- All versions target 4K but w/ dynamic scaling. 1440p to 4K
- Series S tops out at 1440p but mostly 1080p or below.
- PS5 has higher average resolution and texture filtering.
- Targets 60 FPS and PS5|Series X mostly deliver.
- Both tear a bit, VRR solves Xbox issue.
- Series S the worst of the 3 but not that bad.


- Resolution Mode
- Targets 4K and sticks close to it most often.
- Series S still mostly sticks to 1080p range.
- Details like AO, Shadows etc lower than Image Quality mode.
- Series S has other cut backs like grass levels.
- All 3 consoles give the best performance in this mode. Very stable with very minor slowdown.
- Series S is the slowest of the 3, but very minor difference.


- Frame Rate / Performance Mode
- Targets 120hz w/ dynamic scaling.
- 900p to 1440p avg on PS5/Series X
- Series S as low as 570p.
- Detail level on PS5 is significantly higher than both Xbox versions in this mode
- Cars detail, geometric detail, grass, tessellation, environmental geometry takes a big hit on Xbox consoles.
- DF theorizes this is likely a bug. They have been told the developers are looking into it.
- Feels very very smooth. Series S fares the worst of the 3, but again not by that much.
- 120hz mode is very smooth by and large, PS5 has performance dips on a specific type of track.
- XB Series X feels the smoothest here additionally thanks to VRR
 
ain't the p5s clocks locked to nerf mode to give the box a chance? , until cerny god mode kicks in lmao.


superman stats.
 
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Abou that.

Screenshot-20201121-150037.png

This has to be a bug from the unified dev environment.
The wrong preset settings were loaded because thats a stark stark difference that couldnt be accounted for even with dev environment bottlenecks.

I watched it and it looks no better than GT6 or Forza 4... and let's not even compare with Forzas for Xbox One or GTS/DriveClub.

It does 120Hz.

You just forgot what Forza 4 looked like (and at what Res) which is why you think this looks like a mobile game.
Im assuming you are agreeing with Chernos outlook on the game if not be more clear with your posts.
 
So basically the same between PS5 and Series X, outside the 120hz bug.

Series S is...well...not great, must admit.

PS5 absolutely the definitive place to play the game, thanks to the controller.

Will put the thread on ignore now.
 
This is definitely the biggest win so far for ps5 as the series x version looks broken without anisotropic filtering and texture details.

The 120fps mode of ps5 though looks awful.

So again both versions have plus points and minus points.

Ps5 needs vrr.

120fps modes on these "next generation" consoles are garbage in comparison to how I've been playing 120fps games on my high powered pc.

Xbox and Phil Spencer should have delayed the launch of the two consoles as both are underperforming massively and its looking terrible for them.

If the improved api or whatever some are saying doesn't come out soon then its over for Phil Spencer.
 
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That is a big gap in quality at 120. Something is seriously wrong with the Series X. If it's devkits being that far behind or not, you can't boast about "most powerful console" and then release undercooked tools. Absolutely subpar launch for Xbox. Get your shit together!
 
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