S0ULZB0URNE
Member
If he would man up and admit he was wrong.... it would go away.We will all die but there will still be at least one person screen capping Riky's posts forever.
If he would man up and admit he was wrong.... it would go away.We will all die but there will still be at least one person screen capping Riky's posts forever.
Yeah, he likes to adjust the stage lights a bit when it comes to XSX in his videos, he is quite the performer.I was slightly surprised to see him arrive at the conclusion that PS5 was the better performing out of the two, the way he talked about them led me to believe Series X was performing slightly better on average.
Well, FPS>Resolution in my book. Too bad I don’t wanna give CDPR my money. Might check out the demo, though.
This quote never fails to amaze me. Was a weak trolling attempt full of ignorance and it's haunted this valiant warrior ever since. Pity.Did Series S push PS5 pretty hard in this game or do we have to wait more time?
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Yeah, i also feel the slightly lower DRS bounds thus more stable framerates in some games is partly due to (current) lack of VRR. I think it's very possible that it happens when it's introduced.Will the PS5 perform worse when the VRR update comes out? Cuz if it does I don't want it.
Indeed...According to NXgamer's analysis PS5 loads slightly faster than XSX.
Imagine if they (Microsoft) chose to invest on 20% more GPU speed instead of arbitrary TF number.. Alternate paths are abundant.Imagine if XsX didn’t have a 20% tf advantage. Would not be a happy place for supporters of the platform.
Bro how loading are faster on Xbox Series X than PS5? Doesn't make sens. Guess CDPR are still salty at Sony for removing the game from PSN.
Good improvements overall, and also on laoding times, but still can do better on PS5, those 13 seconds need to go down to 4-6 seconds on PS5.
Indeed...
Or a unified ram speed array instead of a split ram speed pool..Imagine if they (Microsoft) chose to invest on 20% more GPU speed instead of arbitrary TF number.. Alternate paths are abundant.
I mean it sucks for those without VRR displays, but this has been a thing since the one X as well.VRR seems more of a curse for Xbox really as devs seem to be pushing rez higher, causing slightly more frame drops, but devs seem to think it doesnt really matter because of VRR.
How is that different than any other day?ChristRiky what the hell were you thinking that day?
LOL. NXG say XSS is 1440p locked and, for XSX vs PS5, also says that in moments of driving the framerate is practically the same with a little more stutter in XSX (You even have in his analysis the moment of the PS5 version at 47 fps) and that in shooting scenes even XSX has a slight advantage according to his analysis .....Yeah, he likes to adjust the stage lights a bit when it comes to XSX in his videos, he is quite the performer.
When it comes to resolution he found a slightly higher ceiling on performance mode for XSX contrary to Michael's analysis but RT mode is the same for both (1440P) with performance and input latency edge for PS5.
Given they are only filling 16GBs maximum - in reality a few GBs less - and the drive can read at 5.5GB/s IIRC, even if the IO complex is just buffering the SSD access to remove request bandwidth wastage the load times should always - without exception - be less than 3secs on all PS5 versions of games - HFW included - and less than 2 secs if the IO complex is decompressing textures too from what Cerny designed and said.Bro how loading are faster on Xbox Series X than PS5? Doesn't make sens. Guess CDPR are still salty at Sony for removing the game from PSN.
Good improvements overall, and also on laoding times, but still can do better on PS5, those 13 seconds need to go down to 4-6 seconds on PS5.
We will all die but there will still be at least one person screen capping Riky's posts forever.
You expected to have around 10% of more pixels via DRS with worse fps performance?![]()
If you need to shed a tear, I am here for you m8, broad shouldersPity they can't read what it actually says properly, too triggered to think.
They both drop with screen tearing, onlu one machine can offset that with VRR, like I said best console way to play.
If he would man up and admit he was wrong.... it would go away.
Read what it actually says and then read the rest of the thread where I said "at a lower resolution"
When we see games with Tier 2 VRS, SFS and Mesh Shaders then it will either match the PS5 settings at a lower resolution or it won't, we'll see. If I'm wrong I'll "man up" when that day comes, no problem.
Basically trolls just like to derail every thread with the same screen grab as bait, it's pretty sad really.
I read what you posted and you was wrong but won't admit it.Read what it actually says and then read the rest of the thread where I said "at a lower resolution"
When we see games with Tier 2 VRS, SFS and Mesh Shaders then it will either match the PS5 settings at a lower resolution or it won't, we'll see. If I'm wrong I'll "man up" when that day comes, no problem.
Basically trolls just like to derail every thread with the same screen grab as bait, it's pretty sad really.
If that's the case:
I read what you posted and you was wrong but won't admit it.
PS5 tools will improve as well.
I will give you a easy spoiler...
PS5 will continue to put out more better looking games.
I am talking comparing exclusive vs exclusive and the reason is its overall a more powerful console.
Unlike you I aint afraid to say this and you or anyone else can bookmark it.
It's more powerful than XSX and will put out the most good looking exclusives.You read it but didn't grasp it, ok.
PS5 will put out better looking games than Series S? Congrats on the hot take.
He never said that IIRC, all he said was that some older engines favor wide and slow and some older engines favor fast and narrow. He made no definitive statement on what future engines will rely on more heavily either.the thing I don’t get with this Matt guy is he was the one who was saying that the series X favours last gen engines and will shine vs the ps5 but the reality is that every single last gen and cross gen engine has the ps5 usually taking an fps lead in many circumstances so I don’t know whether I’m supposed to believe the guy.
You conveniently left out that it sees performance drop 10fps lower in stress points, expected really. Clown car is out.Series X has higher resolution both for the lower and upper bounds in performance modes, expected really.
Weve already seen big resolution differences between the two, Doom Eternal, Metro Exodus, Far Cry 6 I could go on, plus Dying Light 2 running 20-60fps faster on Series X.It's more powerful than XSX and will put out the most good looking exclusives.
You conveniently left out that it sees performance drop 10fps lower in stress points, expected really.
Oh goal posts, where art thou?
Go back and read what I said.Weve already seen big resolution differences between the two, Doom Eternal, Metro Exodus, Far Cry 6 I could go on, plus Dying Light 2 running 20-60fps faster on Series X.
Once all the RDNA2 features get used the gap will widen, bookmark that.
Go back and read what I said.
Nobody is talking cross gen games riky.
Hey how long do think it will take XSX to match this gens best visuals which are on PS5?
Just played a bit of the new update last night.
If the game had launched in this state. Just wow. It's a far cry from the Cyberpunk I played on launch day.
Just drop old gen and focus all efforts on PC and next gen. That's the best decision CD Projekt Red could make right now.
Really enjoying this right now.
Is not that VRR is an "advantage" on the SeX, what it actually is is an "necessity".
In these topics we masturbate to the strongest console and more often the not it's the PS5 with the bigger stick.
VRR is something that needs to become a universal standard already, that's why it's coming too for the PS5. But until it arrives it's omission is less felt on the PS5 than it would on the SeX.
Seems like devs are really relying on VRR on SeX to deliver "a bit more", but this more is simple too little. 120p extra lines of resolution and not all the time? Not that this is the reason for such massive drops anyway, but devs should lower quality a bit more to ensure 60fps because after all, not all gamers still have a TV that supports VRR. Many people still owns older TV that don't support the spec.
No it isn'tFlight Simulator is already beyond them, by quite a margin.
You don’t need to invent a reality so you can sleep at night. It’s just a game that runs better on PS5 in stress points. It’s ok.One area and I think NXgamer said it actually runs better on Series X in combat anyway, when you need a better framerate. But VRR deals with that anyway and you have the higher resolution.
This TCL has 2 HDMI 2.1 inputs and supports VRR up to 120fps. Was on sale a good bit for $649.99 for X-Mas and last month + it has pretty solid reviews from quite a few reputable sources/outlets(And some rough ones)Any new TV that supports the HDMI 2.1 spec has built in VRR. So, in most cases unless you're specifically looking for a cheaper TV like the TCL. It should.
Even TCL's will start adding HDMI 2.1 from what I recall reading last year.
But both I and DF clearly state that non issue point for VRR only. The labeling couldn't be any clearer.
It *is* a non issue for Series X owners with VRR displays. Whether HDMI 2.1 or Freesync.
I'm not really concerned with consistency in experiences here.
You don’t need to invent a reality so you can sleep at night. It’s just a game that runs better on PS5 in stress points. It’s ok.
Given they are only filling 16GBs maximum - in reality a few GBs less - and the drive can read at 5.5GB/s IIRC, even if the IO complex is just buffering the SSD access to remove request bandwidth wastage the load times should always - without exception - be less than 3secs on all PS5 versions of games - HFW included - and less than 2 secs if the IO complex is decompressing textures too from what Cerny designed and said.
Imagine taking this comparison as the definitive yardstick when evaluating processing powerImagine if they (Microsoft) chose to invest on 20% more GPU speed instead of arbitrary TF number.. Alternate paths are abundant.
If I'm not mistaken it has issues running VRR as does Sony and Hisense.This TCL has 2 HDMI 2.1 inputs and supports VRR up to 120fps. Was on sale a good bit for $649.99 for X-Mas and last month + it has pretty solid reviews from quite a few reputable sources/outlets(And some rough ones)
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TCL 6 Series/R646 2021 QLED Review (55R646, 65R646, 75R646)
The TCL 6 Series/R646 2021 QLED is a mid-range 4k TV with Mini LED backlighting released in 2021. It sits alongside the TCL 6 Series/R655 2022 QLED as part of th...www.rtings.com
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We have a couple OLED's in the house for the consoles/watching content, but seeing a set for that price with those reviews + features was intriguing.
This TCL has 2 HDMI 2.1 inputs and supports VRR up to 120fps. Was on sale a good bit for $649.99 for X-Mas and last month + it has pretty solid reviews from quite a few reputable sources/outlets(And some rough ones)
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TCL 6 Series/R646 2021 QLED Review (55R646, 65R646, 75R646)
The TCL 6 Series/R646 2021 QLED is a mid-range 4k TV with Mini LED backlighting released in 2021. It sits alongside the TCL 6 Series/R655 2022 QLED as part of th...www.rtings.com
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We have a couple OLED's in the house for the consoles/watching content, but seeing a set for that price with those reviews + features was intriguing.
I seen some folks on reddit saying that too. And the Sony sets doing that thing where it messes with the resolution and causes blur is a problem too. I seen a good bit of people upset with Samsung only including 1 port for their prices, but from what I've read they seem to be okay. Edit: I actually know someone with the QN85A 65 inch and they say it performs pretty well.If I'm not mistaken it has issues running VRR as does Sony and Hisense.
Yup you're right. For the price and what the TCL's can do it's great. I'm sure it has it's issues at times with some of the more premium features it's advertising...but you got people who paid twice as much for the same size set and they're waiting for firmware upgrades that don't have a solid release date of any kind. I think it's just going to take a few more years before its common/reliableMy primary gaming screen is a 32 inch 4K monitor (with VRR of course), but I have a TCL in the family den. The only issue I've seen is picture degradation if you look at from extreme sides but otherwise for the price to feaeture set ratio, these things are fucking amazing.