SCORN will be the first PC game to support Direct Storage (Update: It won't)

winjer

Member
Update;





So with Forespoken being delayed, Scorn took it's place to become the first game to be released with this new tech.
But with it's more linear and closed off levels, it might not be as useful or impressive as with an open world game such as Forespoken.
 
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pretty-cool-cerny.gif
 

Sentenza

Member
Eh, I guess I'll have my test with whatever comes next then, since I'm genuinely not interested in this one.

All that I've seen of the gameplay seems extremely dull and I find the setting/art style genuinely gross and off putting.
 

winjer

Member
Considering that this is an indie studio, with a relatedly small team, it's quite impressive they managed to already implement Direct Storage.
This probably means that it's not that hard, at least not on Unreal Engine 4. So we might expect to see more and more games adopting the tech. Hopefully.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Hmm, will be interesting to see Direct Storage on/off results.

Nothing we've seen of the game feels like it should need any extra new tech to operate well. It looks grotesque, but not that technically demanding.
 

Buggy Loop

Gold Member
Soooo

Does that mean that RTX IO will be used? I still don’t get how that’s supposed to go or how it will be used. Does Nvidia have to add support on a game to game basis or it simply requires DirectStorage?

Anyway, whether the game would have a huge difference or not, I don’t care, I just want all games to start supporting these new IO solutions ASAP
 

RoadHazard

Gold Member
Except no one should do the same mistake as Playstation fans and delude themselves thinking this will be something "highly transformative" for their gaming experience.

Expect marginal improvements at most.

That depends entirely on how it's used. But yes, in cross-gen games, or games that also need to work on PCs without support for it, you're right, it won't be transformative. But it CAN be, if a game is ever made without compromising for lesser hardware. We haven't seen that yet (except to a lesser degree in R&C, but that was really only scratching the surface of what's possible).

Throw all the laughing emojis you want at me, this is the truth.
 

Tripolygon

Banned
Just PS5. Direct Storage hasn't even been available on Series X/S.
Microsoft is lagging behind Sony.
As far as I can tell, Scorn will also be the first game on Xbox consoles that uses Direct Storage.
Direct Storage has been available for Xbox since day 1, it is part of the Velocity Architecture. They are just now bringing it to Windows PC.
 
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Sentenza

Member
That depends entirely on how it's used. But yes, in cross-gen games, or games that also need to work on PCs without support for it, you're right, it won't be transformative. But it CAN be, if a game is ever made without compromising for lesser hardware. We haven't seen that yet (except to a lesser degree in R&C, but that was really only scratching the surface of what's possible).

Throw all the laughing emojis you want at me, this is the truth.
It won't be a massive game changer because more I/O doesn't make that much of a difference, given that NVMe are rarely "bottlenecked" to any significant degree on PC these days even without DirectStorage.
 

Tripolygon

Banned
Can you name one game that already uses Direct Storage on Xbox?
All games that target next gen Xbox Series API use the velocity architecture; direct storage is the new IO API for Xbox Series consoles that was available day 1.

Here is the technical director of Dirt 5 David Springate talking about first getting early prototype demo of direct storage and being able to load 10GB in 2 seconds using direct storage for Xbox.
 

winjer

Member
All games that target next gen Xbox Series API use the velocity architecture; direct storage is the new IO API for Xbox Series consoles that was available day 1.

Here is the technical director of Dirt 5 David Springate talking about first getting early prototype demo of direct storage and being able to load 10GB in 2 seconds using direct storage for Xbox.

Seriously, I was under the impression that DS wasn't available anywhere. At least the xbox has it already, that is a good thing.
So it's just the Windows team that is slacking off.
 

drezz

Member
Oh my!
I just realized its a unreal game...
We can use the VR injector into this game and experience it in VR!

That alone made me a garanted buy;when modable ofcourse.

OT: Im rocking 13TB of local storage on my PC currently; Im a horder I know, So direct storage isnt going too change much for me... But I can see this having great effect on systems such as remote controlled / xbox sticks too work well with this tech?
Another step forward for thoose console less days for MS I guess?
 
All games that target next gen Xbox Series API use the velocity architecture; direct storage is the new IO API for Xbox Series consoles that was available day 1.

Here is the technical director of Dirt 5 David Springate talking about first getting early prototype demo of direct storage and being able to load 10GB in 2 seconds using direct storage for Xbox.
Yeah, but no game (including Dirt 5) has actually used direct storage so far. Average loading time on Xbox is something like 5-10 seconds.
 

Tripolygon

Banned
Seriously, I was under the impression that DS wasn't available anywhere. At least the xbox has it already, that is a good thing.
So it's just the Windows team that is slacking off.
It's not really a matter of slacking off. Xbox is a single platform while windows is a platform that deals with infinite combination of different hardware and software suppliers. I can't imagine it would be easy making everything work well.
 

winjer

Member
It's not really a matter of slacking off. Xbox is a single platform while windows is a platform that deals with infinite combination of different hardware and software suppliers. I can't imagine it would be easy making everything work well.

SSDs have been mainstream on PC for over 15 years. And nvme drives have already existed on PC for close to a decade. RTX/IO compatible GPUs were released in 2018.
Despite all of this it took this long to get this feature. So yes, MS is slacking off. Hard.
 

RoadHazard

Gold Member
It won't be a massive game changer because more I/O doesn't make that much of a difference, given that NVMe are rarely "bottlenecked" to any significant degree on PC these days even without DirectStorage.

They aren't bottlenecks because games are not made in a way that would make them bottlenecks, because nobody wants to make a game that wouldn't work for people with slower storage. Once someone targets ONLY setups with fast storage they'll be to do stuff we haven't seen yet. But right now that's really only realistic for non-cross-gen console exclusive, and they mostly don't exist yet either.
 
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Tripolygon

Banned
Yeah, but no game (including Dirt 5) has actually used direct storage so far. Average loading time on Xbox is something like 5-10 seconds.
You don't make any sense. There are games that take 5 to 20+ seconds to load on PS5, doesn't mean they aren't using the new storage API. Different engines, different games load differently and just because they take longer to load does not mean they aren't targeting the new API.
 

Mister Wolf

Member
Direct Storage has been available for Xbox since day 1, it is part of the Velocity Architecture. They are just now bringing it to Windows PC.

No it hasn't. They been doing it using the legacy API and is easily verified by comparing loading times between PC and Xbox on first party Microsoft titles. Here is one example:



Show me a single game that loads much faster on Xbox than it does its PC port. When Direct Storage was benchmarked with Forspoken it moved around 70% more data per second using Direct Storage vs the old Win 32 API.
 
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