What difference does it make?
Being that it's the entire content of your post, I presumed you thought it mattered - unless your post doesn't matter?
It is a big deal because it saves resources. OLED screen is a big deal and a step up from LCD. It doesn't require a tether, it has a cable to prevent a shite battery life like the Quest has. 1-2 hours is laughable and indefensible. It uses a PS5 - a console designed specifically for VR, to give a better playing experience
John Carmack disagrees. If you know better than John Carmack, please, post your white paper and enjoy millions of job offers. PSVR2 requires a tether for audio visual data transfer from the console doing the actual work - PS5 - which is why it requires both the tether and the PS5. The headset is not wireless and contains no hardware for rendering or processing games. That you even tried to present this as fact is
fucking laughable. And my Quest 2 lasts about 5 hours under full load, and I can extend it to eight with an alternative headband. And no one is doing marathoning 5 hour VR sessions.
How can you compare design when neither products have launched yet?
Comparing the Quest Pro to the Quest 2 in terms of comfort? Because the Quest Pro uses the PSVR halo design. My PSVR is still the most comfortable VR headset I own - by far. This is a simple extrapolation from known variables.
The hardware can be run at higher clocks for longer, though the better only lasts for 1-2 hours and those clocks run higher than a PS5?
Quest Pro has a longer battery life than the Quest 2, so it'll exceed five hours under full load. And no one - not me, nor anyone at Meta - pretends that the Quest's "clocks run higher than a PS5". What are you on about?
Your post was complaining to me about comparing a PSVR2 to Quest, then you've compared Quest to PSVR2 in some bizarro defence of an over-priced piece of kit that lacks features that the PSVR2...
No, my post was correcting a deeply unintelligent comparison between a game console VR peripheral and a standalone self-contained enterprise VR headset. And even then, I said it's features don't justify the cost.
...I'll take pushing the boundaries of graphics, physics and gameplay over a headset i can play for 2 hours that's going to run games that what? Look like ps4 games?
Then why are you on console? Come join PCVR with myself and many others. Playing my Quest 2 over AirLink using my gaming pc - i9 10900k, Gigabyte RTX 3090 OC, 64GB RAM - will eclipse anything a console can do this generation. Half-Life: Alyx at full settings, locked native 90FPS, with 200% super-sampling? Now that's pushing boundaries.