Meta Quest Pro price reveal

I get a strong feeling that we'll be looking at Meta in 15 years the same way we look at Yahoo today. A once seemingly unstoppable force in the industry reduced to a fraction of their former selves through a series of poor investments and failure to adapt to the emerging competition of their core services that made them so dominant to begin with.
 
"Pro" is short for "Professional", so I think the name makes sense. Its easy to to forget the true meaning of "Pro" when marketers co-opt it for things like the PS4 Pro, for instance. The PS4 Professional name doesn't make sense whereas I think Meta Quest Professional does.
I don't think he's referring to the Pro part of the name; Calling it a Quest is weird.

But then again they ditched the Oculus name, which was a fantastic name for VR devices. Clinging to Quest is probably due to people connecting Quest to VR.
 
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Morgan Freeman Good Luck GIF
 
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars

playstation 3 GIF
 
I don't think he's referring to the Pro part of the name; Calling it a Quest is weird.

But then again they ditched the Oculus name, which was a fantastic name for VR devices. Clinging to Quest is probably due to people connecting Quest to VR.
My point, not made explicit, was the same as yours, that Quest = VR, so it seems like a fine name for a VR and/or AR product and adding the "Pro" tells you it's for professions, not necessarily recreation.

Also, agreed: Oculus was a cool name. Unique, sci-fi sounding, and evocative. Quest sounds like the kind of thing an out-of-touch corporate suit would call it
 
What? A bit of surprise, guess when they said pro they meant it. Don't expect it will sell a ton, but maybe they don't care.
 
How the fuck can you market something as an enterprise device and somehow get away with charging 3x what it should cost? It's an industry practice that you see all of the time.
 
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Yeah, I knew enterprise wouldn't get lucky like we did with the Q2. For the cost of that hardware when it was first released you couldn't not BEAT its performance and form factor. I know of a few large enterprises that have already committed to replacing their current hardware with with MQP's. I was hoping Pico 4 was going to explode this year but it seems like they are having extreme production and fulfillment issues (at least here in the US). They have good hardware (not the best) and the best price ($800 usd) between the three major offerings (VF3, MQP, PN4) and they have a very open approach to device provisioning and management.

The out of the box MDM solution for Meta headsets is ROUGH...but their hardware and development environment have been the best for the past few years and they seem to be focused where Enterprise wants them to be: more power, more immersion, more everyday "practical" use. We will see how well they nail B2B support this time though....
 
I don't really understand... is there actually an enterprise market for VR headsets?
Who's actually using these devices for productivity? especially the bleeding edge headsets like this.
 
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Quest Pro:
High-resolution color-passthrough camera
PSVR2:
nil

Quest Pro:
Face tracking
PSVR2:
nil

Quest Pro:
Wireless stand-alone
PSVR2:
Needs a PS5 that keeps the user on a leash
Foveated rendering?
Haptic feedback?
Software line up from a massive gaming company?
Powered by a platform designed for Vr?
Cerny?

I'll have one cable tied to a console designed for VR, supported by a company, 25+ years in the industry, with software designed alongside the most popular gaming engine in the industry (Unreal) for a 1/3rd of the price, with not battery life, thank you.

Imagine wanting to strap facebook to your face.
 
So first of all, the price is fucking hilarious. Hope this thing dies on arrival, specs are not even that good.


Second, to all the muh apple headset and muh phone replacement replies, these things will not replace phones anytime soon, strapping these things to your head feels horrible after a few hours. Plus for a cool $1500 (or $3000 for the apple lulz) you will look like a right twat but I guess thats a plus for some. Imagine working a regular job with one of these things lol. For work and productivity this will only be used by meta employees, soy boys and enthusiasts, not going mainstream until they can make them the size and comfort of regular glasses.
 
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars
one thousand, four hundred ninety-nine U.S. dollars

playstation 3 GIF
and ninety-nine cents
and ninety-nine cents
and ninety-nine cents
and ninety-nine cents
and ninety-nine cents

and ninety-nine cents
 
releasing a headset 4X as expensive as its predecessor during a recession is hilarious and I'd expect nothing less from an out of touch literal lizard like Zuck
 
Foveated rendering?
Haptic feedback?
Software line up from a massive gaming company?
Powered by a platform designed for Vr?
Cerny?

I'll have one cable tied to a console designed for VR, supported by a company, 25+ years in the industry, with software designed alongside the most popular gaming engine in the industry (Unreal) for a 1/3rd of the price, with not battery life, thank you.

Imagine wanting to strap facebook to your face.

The sad thing is, Facebook is winning the VR game. PCVR exists but is a tiny market nowadays. We can hope that tools get created where shipping different VR (WMR/SteamVR/Meta) is just checking a box but in every instance where custom code and work has to be put it, Quest will be the go-to headset every time.

We're already having multiple games that only exist and work on Quest Headsets sadly.
I'd hope for a Device Agnostic VR SDK that allows devs to create the game and the SDK takes away all the heavy lifting to be able to ship to all VR headsets.
 
It has 2 hour battery life... Enjoy.
You can the just keep the charger in and make it wired to play pass 2 hours. But as of most people who play in VR. They take breaks because of VR sickness.
Have to use the bathroom.

Or even don't do things for 2 whole hours straight.

The most I was ever able to play a PSVR game was a hour and a half.
 
Foveated rendering?
Haptic feedback?
Software line up from a massive gaming company?
Powered by a platform designed for Vr?
Cerny?

I'll have one cable tied to a console designed for VR, supported by a company, 25+ years in the industry, with software designed alongside the most popular gaming engine in the industry (Unreal) for a 1/3rd of the price, with not battery life, thank you.

Imagine wanting to strap facebook to your face.
Congratulations on comparing a standalone enterprise solution to a consumer facing games peripheral.
tenor.gif


I'm all for shitting on Facebook, but please, let's at least make some kind of sense.
 
Even as a enterprise VR headset this thing is trash.
I have no idea which enterprise would even need VR or AR, pro or not. Every proposed use case sounds like a laughable bad idea that might be interesting once we get VR down to the size of sunglasses or even contacts, but rather any google cardboard would suffice today for most of those marketing dreams.
I am still wondering what, beside display, is even expensive at all in any headset. Wireless and all that goes along with it costs not that premium much meta asks, but certainly a bit, sensors, cameras are cheap though.
 
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I replied to the fella who compared this mets shit to psvr2
No, you're replying to someone who was replying to someone who tried to compare PSVR2 to the Quest Pro.

PSVR2 is about on par with the Quest 2 in terms of specs. In addition, PSVR2 has foveated rendering, which apparently isn't as big a deal as originally thought, haptic feedback, and an OLED screen. It has a lower PPI than the Quest 2, requires a tether, and requires a PS5.

Quest Pro is, essentially, a better Quest 2. It has a much higher PPI, dramatically better dimming, pancake lenses, and a more comfortable design. Its big-ticket feature is dramatically better passthrough and better heat dissipation, allowing the hardware to be run at higher clocks for longer.

Does that warrant the cost of AUD$2,500? Not at all - but it's not really a consumer device. "This mets shit" is a better headset than the PSVR2, doesn't require a tether, and doesn't require a PS5.
 
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No, you're replying to someone who was replying to someone who tried to compare PSVR2 to the Quest Pro.

What difference does it make?
PSVR2 is about on par with the Quest 2 in terms of specs. In addition, PSVR2 has foveated rendering, which apparently isn't as big a deal as originally thought, haptic feedback, and an OLED screen. It has a lower PPI than the Quest 2, requires a tether, and requires a PS5.

It is a big deal because it saves resources. OLED screen is a big deal and a step up from LCD. It doesn't require a tether, it has a cable to prevent a shite battery life like the Quest has. 1-2 hours is laughable and indefensible. It uses a PS5 - a console designed specifically for VR, to give a better playing experience
Quest Pro is, essentially, a better Quest 2. It has a much higher PPI, dramatically better dimming, pancake lenses, and a more comfortable design. Its big-ticket feature is dramatically better passthrough and better heat dissipation, allowing the hardware to be run at higher clocks for longer.

How can you compare design when neither products have launched yet? The hardware can be run at higher clocks for longer, though the better only lasts for 1-2 hours and those clocks run higher than a PS5?
Does that warrant the cost of AUD$2,500? Not at all - but it's not really a consumer device. "This mets shit" is a better headset than the PSVR2, doesn't require a tether, and doesn't require a PS5.
mets was an autocorrect typo, it should have been meta.

Your post was complaining to me about comparing a PSVR2 to Quest, then you've compared Quest to PSVR2 in some bizarro defence of an over-priced piece of kit that lacks features that the PSVR2, with a battery life about as long as Steven Hawking doing an assault course and you keep bringing up this weird point of 'not requiring' a tether or ps5, like that's a win.

I want my headset with the best throughput and play-time life available and that's only available as a cable. It's one single cable that people won't notice. People are running around their living rooms doing summersaults. The PSVR2 is backed up by the most powerful dedicated hardware, doubled with a dedicated headset, that we have seen to date. I'll take pushing the boundaries of graphics, physics and gameplay over a headset i can play for 2 hours that's going to run games that what? Look like ps4 games?
 
What difference does it make?
Being that it's the entire content of your post, I presumed you thought it mattered - unless your post doesn't matter?

It is a big deal because it saves resources. OLED screen is a big deal and a step up from LCD. It doesn't require a tether, it has a cable to prevent a shite battery life like the Quest has. 1-2 hours is laughable and indefensible. It uses a PS5 - a console designed specifically for VR, to give a better playing experience
John Carmack disagrees. If you know better than John Carmack, please, post your white paper and enjoy millions of job offers. PSVR2 requires a tether for audio visual data transfer from the console doing the actual work - PS5 - which is why it requires both the tether and the PS5. The headset is not wireless and contains no hardware for rendering or processing games. That you even tried to present this as fact is fucking laughable. And my Quest 2 lasts about 5 hours under full load, and I can extend it to eight with an alternative headband. And no one is doing marathoning 5 hour VR sessions.

How can you compare design when neither products have launched yet?
Comparing the Quest Pro to the Quest 2 in terms of comfort? Because the Quest Pro uses the PSVR halo design. My PSVR is still the most comfortable VR headset I own - by far. This is a simple extrapolation from known variables.

The hardware can be run at higher clocks for longer, though the better only lasts for 1-2 hours and those clocks run higher than a PS5?
Quest Pro has a longer battery life than the Quest 2, so it'll exceed five hours under full load. And no one - not me, nor anyone at Meta - pretends that the Quest's "clocks run higher than a PS5". What are you on about?

Your post was complaining to me about comparing a PSVR2 to Quest, then you've compared Quest to PSVR2 in some bizarro defence of an over-priced piece of kit that lacks features that the PSVR2...
No, my post was correcting a deeply unintelligent comparison between a game console VR peripheral and a standalone self-contained enterprise VR headset. And even then, I said it's features don't justify the cost.

...I'll take pushing the boundaries of graphics, physics and gameplay over a headset i can play for 2 hours that's going to run games that what? Look like ps4 games?
Then why are you on console? Come join PCVR with myself and many others. Playing my Quest 2 over AirLink using my gaming pc - i9 10900k, Gigabyte RTX 3090 OC, 64GB RAM - will eclipse anything a console can do this generation. Half-Life: Alyx at full settings, locked native 90FPS, with 200% super-sampling? Now that's pushing boundaries.
 
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PSVR2 is about on par with the Quest 2 in terms of specs. In addition, PSVR2 has foveated rendering, which apparently isn't as big a deal as originally thought, haptic feedback, and an OLED screen. It has a lower PPI than the Quest 2, requires a tether, and requires a PS5.
Foveated rendering isnt a big deal? seriously, I'm scratching my head why you think that (over 3x improvement in rendering speeds, which makes sense, you aren't rendering everything at full resolution)
 
That price tho...not gonna get a lot of gaming traction at $1500 before tax. In Chicago thats gonna be $1650 out the door. Think I will stick with my Quest 2
 
This one is obviously not aimed at the gaming market, but at business / productivity use instead.

I can't justify that expenditure this year, but I would love to have something like this for AR productivity, filling my home office with virtual screens. I've tried working in normal VR with a virtual room full of screens, and it's just not the right application for long use--you need AR for productivity.
 
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