Being that it's the entire content of your post, I presumed you thought it mattered - unless your post doesn't matter?
What are you talking about? You quoted me telling me to stop replying to a guy comparing psvr2 and quest pro
John Carmack disagrees. If you know better than John Carmack, please, post your white paper and enjoy millions of job offers. PSVR2 requires a tether for audio visual data transfer from the console doing the actual work - PS5 - which is why it requires both the tether and the PS5. The headset is not wireless and contains no hardware for rendering or processing games. That you even tried to present this as fact is fucking laughable. And my Quest 2 lasts about 5 hours under full load, and I can extend it to eight with an alternative headband. And no one is doing marathoning 5 hour VR sessions.
The same John Carmack who said a closed architecture of a console is twice as powerful as the PC equivalent?
You keep bringing up that PSVR2 tied to a console is somehow a negative. Graphics, physics and response time matter the most in VR to give a fluid and comfortable experience, of course you know this as you say later on in your post
Comparing the Quest Pro to the Quest 2 in terms of comfort? Because the Quest Pro uses the PSVR halo design. My PSVR is still the most comfortable VR headset I own - by far. This is a simple extrapolation from known variables.
Comfort? Who mentioned that?
Quest Pro has a longer battery life than the Quest 2, so it'll exceed five hours under full load. And no one - not me, nor anyone at Meta - pretends that the Quest's "clocks run higher than a PS5". What are you on about?
No according to the people who made the quest pro it won't. And what does quest 2 have to do with anything?
No, my post was correcting a deeply unintelligent comparison between a game console VR peripheral and a standalone self-contained enterprise VR headset. And even then, I said it's features don't justify the cost.
So we can't compare headsets now because reasons? Even when people say they prefer the wireless experience, we now have to separate VR in to wired and wireless models to compare them in a vacuum?
Then why are you on console? Come join PCVR with myself and many others. Playing my Quest 2 over AirLink using my gaming pc - i9 10900k, Gigabyte RTX 3090 OC, 64GB RAM - will eclipse anything a console can do this generation. Half-Life: Alyx at full settings, locked native 90FPS, with 200% super-sampling? Now that's pushing boundaries.
Hold on a second. Earlier in the post you were saying how the PSVR2 needs a PS5 to be good, now you're saying quest 2 -which is nothing to do with the comparison between PSVR2 and Quest pro, is a better headset because it's tied to a PC? You also mention Carmack, who said that consoles are twice as powerful as the equivalent PC because of the variation of spec within the PC space. On top of that, what did your rig cost? $2500? Plus the cost of the Quest pro headset comes to roughly $4000, would you agree? A PSVR2 and PS5 will come to ~$1200 worst case scenario.
And while it's yet to be seen, i am confident that a single headset designed for a console which is designed specifically for VR with software developed in conjunction with Unreal 5, which itself was designed with PS5 in mind, will outshine the PC offerings until their next generation of headsets launched. At worst, it will give the PC a run for its money.
With all that said, I do feel like we're arguing around one another, while both agreeing on the same basic points. So let's move on.