midnightAI
Member
No, I was saying he works for Meta, so is coming from Meta's point of view. Besides, seems Quest Pro does have eye tracking, I just dont think its the same tech as Sony is using (Tobii)You certainly insinuated he was being dishonest in his comments. If that wasn't your intention, I'd recommend wording this less accusationally.
If Carmack is being dishonest because he works at Meta, would Unity also be dishonest because its trying to sell its own engine? That's the problem with that kind of assumption: to applies to everyone unfavourably.
Foveated Rendering isn't unique to their engine so they have no reason to exaggerate
On topic, I'd need to see Unity's GDC video to comment, frankly. Do you have a link? Unity is positioning a ~70% performance improvement from the improved eye tracking. Carmack is commenting that the necessary machine learning processing, performed on the main processor, to identify where the eye is looking fast enough for foveated rendering to work in close to real time eats up a good chunk of the performance improvement. Was Unity's metric just for the rendering, or all inclusive (motion to photon)?
A video of Unity's GDC video hasn't been released as far as I am aware, there is however this: https://www.androidcentral.com/gami...ded-a-glimpse-into-the-future-of-ps-vr2-games
But talking about machine learning and how you are talking about how it has a hit on performance on the processor, don't forget, Quest Pro has to do this on a mobile processor, the processor in the PS5 is much more powerful if indeed this is the case (it may have dedicated hardware in the headset for processing the eye tracking). Anyway, we'll know more when the games hit, but Horizon: Call of the Mountain is visually very impressive from what we have seen.
Back to the Quest Pro, it is a bit of a strange one in my opinion. This is definitely aimed more at enterprise use, but it only has a 1-2 hour battery life (and the controllers are apparently the same). It does seem to lean heavily on the AR side of things rather than just VR and that side of things is very cool. The resolution is disappointing as is the max framerate especially seeing as how it has pancake lenses (Pico 4 has pancake + 4K display). It is expensive for what it is but because its aimed at enterprise they can do that, it just seems very extreme when the Quest 2 (and rumoured price of Quest 3) are so much cheaper and other than the AR side of things (and addition cameras for facial tracking) have comparable specs
Edit: found the Unity GDC video:
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