Calling it now. Someone will buy out CDPR.

kyussman

Member
Well,the people at the top are motivated by money just like everyone else.I know a few years ago they were touted as the good guys of gaming who really looked after the fans.....Cyberpunk put an end to that narrative.
 

StueyDuck

Member
Depends on how they right the ship, during the witcher 3 their whole shtick was "for the gamers, we are real people, we don't like publishers and do it ourselves"

don't forget they are part of gog and have more business than just the few games they've made, they are big company for a reason
 

Tams

Member
oh look, neogaf is namedropped

ffs, GAF!

Okay, which one of you is the hack?! Put your hand up right now!
 

Guilty_AI

Member
"Only" 2 IP is really underselling it by a lot, 2 IP that are both massive.

First, you can remake Witcher 1 and 2 at this point, especially on the console. and eventually maybe even Witcher 3. So Witcher 1-3 + 4. That's probably 60-80 million copies. You're looking at billions in revenue here alone.

Then you have Cyberpunk, which has only scratched the surface. You can ultimately expand this universe to the point where it is just as popular if not more so than Grand Theft Auto. When you look at the property rights, you have to envision possible live action tv series and movies. Just comes down to who owns what rights.

Converting GOG into PSN on PC and then integrating them together will fast-forward their PC plans by years.
The point is they dont really need those IPs. Are they big? Sure. But Sony can make a medieval rpg or a GTA-style game that'll go on to sell as much as TW3 and CP77 by themselves, they have both the studios and the influence to make it happen.

And as i said with GOG, the store just isn't big enough to get that kind of influence on the pc market. They'd probably have equal chances if they just made their own launcher.
 

lordrand11

Member
The Cyberpunk fiasco literally tanked their stock from like $36 to sub $5... right now they're on an upswing but due to the low value of the company this would be the ideal time for one of the big boys to swoop in and make a purchase. I would be shocked if there are not talks happening with both MS and Sony to see who can secure them.

My bet is Sony comes in with the high bid in response to some of the heavier hitters that MS has aquired, to date Sony seems to go for the smaller studios with lower values.

What do you guys think? Possible ... or am I as foolish as that Pachter clown at this point?
CDPR would be a hell of a sale but the company has too many irons in the fire including their own storefront GoG (which I might add is an awesome place to pick up your old PC games if you want an official copy of them completely DRM free). They've got too many irons in the fire and haven't hit rock bottom to consider a sale of their company.
 

Mibu no ookami

Demoted Member® Pro™
The point is they dont really need those IPs. Are they big? Sure. But Sony can make a medieval rpg or a GTA-style game that'll go on to sell as much as TW3 and CP77 by themselves, they have both the studios and the influence to make it happen.

And as i said with GOG, the store just isn't big enough to get that kind of influence on the pc market. They'd probably have equal chances if they just made their own launcher.

That's pretty silly and presumptuous.

Sony can do two things that they've never successfully done nor have their studios ever successfully done?

Very interesting.

As for the store, it isn't about the size, it's about having the framework ready to go. Not as easy as you think to just "make" their own.
 

Guilty_AI

Member
That's pretty silly and presumptuous.

Sony can do two things that they've never successfully done nor have their studios ever successfully done?

Very interesting.
The framework of TW3 and CP77 isn't really much different from what Sony studios usually develop. Its also worth mentioning this doesn't fit their MO. They'll usually only buy studios they've worked closely with for some time, or a studio with a type of skillset they don't have.

As for the store, it isn't about the size, it's about having the framework ready to go. Not as easy as you think to just "make" their own.
For a startup made up by a group of 3 guys dreaming of entrepreneurship? True.
For literally one of the largest corporations in the globe? Finding the right people for the job ain't that hard. I'd find it far more likely for them to go after people who previously worked with companies like Valve, EA and such so they could properly develop their own launcher.
 
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Mibu no ookami

Demoted Member® Pro™
The framework of TW3 and CP77 isn't really much different from what Sony studios usually develop. Its also worth mentioning this doesn't fit their MO. They'll usually only buy studios they've worked closely with for some time, or a studio with a type of skillset they don't have.


For a startup made up by a group of 3 guys dreaming of entrepreneurship? True.
For literally one of the largest corporations in the globe? Finding the right people for the job ain't that hard. I'd find it far more likely for them to go after people who previously worked with companies like Valve, EA and such so they could properly develop their own launcher.

How does Bungie fit that framework? Any why did they buy Bungie? When you answer both of those questions, it becomes pretty clear as to why they might buy CDPR or be interested in buying them.

Sony can't even put together competent folders or an emulator on PS5. They don't have the developers to put together a launcher at the moment or at the very least would have to take them off other projects. So what they'd have to do is start recruiting for it and that's always a lengthy process without guaranteed succeses.
 
CDPR would be a hell of a sale but the company has too many irons in the fire including their own storefront GoG (which I might add is an awesome place to pick up your old PC games if you want an official copy of them completely DRM free). They've got too many irons in the fire and haven't hit rock bottom to consider a sale of their company.
Don't you think this would be a good get for Sony tho? That could essentially act as their backdoor onto PC with their own self owned storefront.
 

Guilty_AI

Member
How does Bungie fit that framework? Any why did they buy Bungie? When you answer both of those questions, it becomes pretty clear as to why they might buy CDPR or be interested in buying them.
GAAS. Sony has little experience and want in on that market so they bought Bungie.
CDP has basically nothing on GAAS.

Sony can't even put together competent folders or an emulator on PS5. They don't have the developers to put together a launcher at the moment or at the very least would have to take them off other projects. So what they'd have to do is start recruiting for it and that's always a lengthy process without guaranteed succeses.
Its not like buying some company will magically solve all of that either, especially one who isn't even all that strong in the store market.
It'd be much easier and efficient to just partner with Epic if all of what you said truly are issues.
 
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Mibu no ookami

Demoted Member® Pro™
GAAS. Sony has little experience and want in on that market so they bought Bungie.
CDP has basically nothing on GAAS.


Its not like buying some random developer will magically solve all of that either, especially one who isn't even all that strong in the store market.
It'd be much easier and efficient to just partner with Epic if all of that truly are issues.

See... you thought you were clever and thought the answer applied to both...that's not how this works.

They bought Bungie for GaaS and for FPS.

They would buy CDPR because of things that CDPR can do that Sony currently can't do on their own. WRPG and PC Launcher.

Their limited strength in the market is due to their size in the market not the quality of their launcher. Sony gives them size and scale, whereas CDPR gives them established product and subject matter expertise.

Partnering with Epic makes no sense and would ultimately be way more expensive. They're essentially already partnering with Steam and Epic to sell their own games on PC. Steam takes 30% and Epic takes 12 percent.

If Sony sells 100 million copies of software on PC on the EGS for ~70 dollars a piece, that is 7 billion dollars, let's say that was all on the cheaper EGS, that's 840 million dollars.

Would you rather give Epic near a billion dollars or would you rather buy CDPR for 4-5 billion and owe them outright and their product AND then SELL games on your own launcher and profit from royalties of games sold on your own launcher.

Rebranding GOG to PSN makes way more sense than selling games out of EGS and Steam long term.
 

Guilty_AI

Member
They would buy CDPR because of things that CDPR can do that Sony currently can't do on their own. WRPG and PC Launcher.
And as i said, CDPR games, even if you call them WRPGs, aren't really much different from what Sony makes. And you don't need CDPR, or any company especifically, to make a PC launcher, especially when Sony already has plenty of things to attract users to a hypothetical new PC store, like famous games and PSN integration.
 

Mibu no ookami

Demoted Member® Pro™
And as i said, CDPR games, even if you call them WRPGs, aren't really much different from what Sony makes. And you don't need CDPR, or any company especifically, to make a PC launcher, especially when Sony already has plenty of things to attract users to a hypothetical new PC store, like famous games and PSN integration.

They're very different from the games Sony makes which is why those games don't sell to the same fanbase at all. The only similarity is that they utilize 3rd person view, but that isn't even the case when it comes to Cyberpunk.

And again, it isn't that easy to create your own product in these spaces and that you think it is, is hilarious.
 

Guilty_AI

Member
They're very different from the games Sony makes which is why those games don't sell to the same fanbase at all.
source: your ass
The only similarity is that they utilize 3rd person view, but that isn't even the case when it comes to Cyberpunk.
Open world, action, story driven, skill and leveling systems, high focus on presentation... HZD alone has tons of obvious takeaways from TW3, and even if you think TW3 is better, that didn't stop HZD from going on to sell 20 million copies despite being closed off on a single console for most of its life.
 

A.Romero

Member
I really don't see acquiring CDPR as a way to fasten a PC Launcher construction...

In general I don't CDPR as an attractive buy for Sony but I at the same time it doesn't make sense to think adding a company like that wouldn't expand Sony's capabilities. I just don't think the elements are there for it to happen from both sides.
 
Despite a shitty launch and a whoooole lot of squandered goodwill, people still love a redemption story and have absolute shit memories of past problems if it means a new game in a favorite franchise. Swapping engines and getting more people on board to keep up with their expanded list of games shows far too much involvement for them to be thinking about getting snatched up. Maybe after another serious screw up or two, but not now. No way.
 

Mozzarella

Member
Maybe if they were based in America, right now i can't see any company buying them, they always praised themselves for being independent and that they publish their own games, they are also a source of cultural exporter of Poland so i dont think they are willing to be bought, by anyone.
 

Danjin44

The nicest person on this forum
I hope it is Microsoft. Microsoft has been supporting CDProjektRed. Sony doesn't deserve to purchase CDPR as they prevented sales.

200.gif

kid-panic.gif
 
Yeah...I meant CD Projekt.

I would have thought the same thing for Bungie though.....

You've got to remember though that the Microsoft Bungie parted ways with is not the same beast that it is today. Under Phil they're thriving.

They're a European company and PlayStation is a much larger brand in Europe than Microsoft and Sony already has established studios across Europe. They don't just sell more on PlayStation than Xbox, they sell significantly more on PlayStation than Xbox.


All this being said, whether they're a good studio at the moment is very questionable. They've seen a mass exodus of talent which is why they've shifted gears to Unreal despite the cost.

I think that they'd naturally do well as a Sony internal studio. Would help both parties substantially.

I appreciate what you're saying, but being a bigger brand in Europe and selling more copies means nothing, when you compare that to the fact that Microsoft has infinitely deeper pockets and The Witcher as well as CyberPunk were marketed as XBOX titles primarily. They have been at E3 with Microsoft and trade shows for all major titles.

They have a great relationship and they can pay them a fuck tonne of money. You really think Sony, Nintendo or another entity want to compete with that? Nope. They join Microsoft and I'm pretty sure they get an open cheque book for whatever they develop and it isn't released a fucking mess.

This is why this is getting out of hand and isn't fun anymore. Microsoft have such a disposable budget that it just makes this whole process so unfair. Plus, Microsoft were the ones who started rapid expansion. Sony hadn't acquired a studio for years. In that time, Sony could have acquired Quantic Dream, Ready at Dawn, Super Massive Games, ThatGameCompany, Kojima Productions, FromSoftware (Before Kadokawa did from the previous majority shareholder in 2014), ArrowHead Games and many more. But they didn't.

Microsoft bought five in one go and haven't stopped since. Hillarious really seeing Ninja Theory and Double Fine owned by Microsoft.
 

MikeM

Member
Not sure what their market cap is, but I hope Sony buys them and makes everything exclusive as a fuck-you to MS.

So tired of all the consolidation.
 
Sony don't make these type of acquisitions. They mainly get studios that they already have a close partnership with. Or totally new studios built from the ground up. Microsoft may have forced them to change that though. Maybr it's time to start buying multiplatform ip? Let us have competition, right?
 
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GHG

Gold Member
Right now if anyone is to buy them it would be Netflix.

People will laugh but I don't see anyone purchasing them without there being some synergy and capability to continue to expand their franchises in the areas of TV and film.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Sony don't make these type of acquisitions. They mainly get studios that they already have a close partnership with. Or totally new studios built from the ground up. Microsoft may have forced them to change that though. Maybr it's time to start buying multiplatform ip? Let us have competition, right?

Glad you're agreeable now :messenger_smiling:
 
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KungFucius

King Snowflake
I don't see them bending to Sony's "let's release on console first for a year" shit so if anyone buys them it's MSFT.
Seriously fuck that. Cyberpunk is basically a PC graphics showcase and it came out 2 years ago. Taking them off PC and then porting would be such shit. How many other devs are PC first?
 

Warablo

Member
source: your ass

Open world, action, story driven, skill and leveling systems, high focus on presentation... HZD alone has tons of obvious takeaways from TW3, and even if you think TW3 is better, that didn't stop HZD from going on to sell 20 million copies despite being closed off on a single console for most of its life.
I can't believe you really think Sony games are in anyway similar to the Witcher 3. Let alone nothing compares to Cyberpunk. Sony games are more comparable to Ubisoft open worlds than the Witcher's 3 storytelling.
 

Mibu no ookami

Demoted Member® Pro™
You've got to remember though that the Microsoft Bungie parted ways with is not the same beast that it is today. Under Phil they're thriving.



I appreciate what you're saying, but being a bigger brand in Europe and selling more copies means nothing, when you compare that to the fact that Microsoft has infinitely deeper pockets and The Witcher as well as CyberPunk were marketed as XBOX titles primarily. They have been at E3 with Microsoft and trade shows for all major titles.

They have a great relationship and they can pay them a fuck tonne of money. You really think Sony, Nintendo or another entity want to compete with that? Nope. They join Microsoft and I'm pretty sure they get an open cheque book for whatever they develop and it isn't released a fucking mess.

This is why this is getting out of hand and isn't fun anymore. Microsoft have such a disposable budget that it just makes this whole process so unfair. Plus, Microsoft were the ones who started rapid expansion. Sony hadn't acquired a studio for years. In that time, Sony could have acquired Quantic Dream, Ready at Dawn, Super Massive Games, ThatGameCompany, Kojima Productions, FromSoftware (Before Kadokawa did from the previous majority shareholder in 2014), ArrowHead Games and many more. But they didn't.

Microsoft bought five in one go and haven't stopped since. Hillarious really seeing Ninja Theory and Double Fine owned by Microsoft.

It's interesting that you don't seem to know how this works. I'm going to try and break it down for you, but we'll see if you're open to learning new things.

That's not how bidding wars really work. Did Microsoft get outbid for Bungie? Why didn't Microsoft buy Insomniac when they worked on sunset overdrive?

You have to understand the makeup of the company being bought. Is it publicly traded? Who are the primary shareholders? If it's private do you have one owner or multiple? Are they looking to sell and get out or are they looking to have a role moving forward?

Does Microsoft have deeper pockets? Obviously to a degree, but Microsoft also has shareholders and other commitments outside of gaming. You can't simply "overpay" for something significantly more than it is worth in most cases.

Sony bought Insomniac before Microsoft bought Bethesda... what are you referring to?

Sony never seemed that interested in buying Super Massive Games, though I think they regret that now, but that's just my hunch.
Sony broke relations with Quantic Dream over David Cage and the environment at QD.
Sony broke relations with Ready at Dawn after The Order underperformed.
ThatGameCompany might not want to sell for what it is valued at could be the same for KojiPro.
They definitely regret not buying From Software, but at the time they didn't think Demon's Souls was that great. The price has obviously gone up tremendously. This is a hindsight thing to be honest.
Do you think Sony buys literally every company they ever partner with on a game? It doesn't work like that.

Sony takes into account how they see a company fitting within their ecosystem, they've had to close a lot of studios down and these closures are extremely expensive. So are you going to see Sony throw down 70 billion dollars on an Activision which is worth probably 20-30 billion? No, does that mean they'll be outbid by Microsoft on specific studios? No, it doesn't.

You should also know that studios would much rather be part of SIE than Microsoft Game Studios. Which is also why SIE is able to recruit significantly better than MGS.

Ultimately, what we'll see with Activision is that it'll go down as an M&A failure (as most usually are), but the purchase makes it more difficult for Microsoft to purchase companies in the future and certainly at present. So either regulators block this and in my opinion save Microsoft from themselves or it goes through and Microsoft regrets it deeply within 5-7 years.

Look at Activision's slate of games and I've mentioned in the past, none of them are on the rise. You're going to see a mass exodus from the company eventually and people will leave for these new startup studios or to make their own. It's the major problem with buying a company for what they've done rather than what they can do.

Sony will dump half a billion dollars into a CoD killer and we'll see if that works. Even if it takes 25% of the CoD userbase, that blunts a 70 billion dollar purchase signficantly. Keep your eyes peeled for whatever Firewalk is working on.
 

lordrand11

Member
Don't you think this would be a good get for Sony tho? That could essentially act as their backdoor onto PC with their own self owned storefront.
No, I don't think it'd be a good buy for any company atm because CDPR needs to remain party neutral much like Rockstar. Especially given the fact that they're doing more for classic PC gamers than Steam or Epic.
 

Majukun

Member
the value of their brasnd is at the lowest and they are the kind of developer which counts on pure manpower more than actual extraordinary talent,so they are not really that hot of an asset.
they have some strong licensed franchises secured, but that's about it.
 

Yoboman

Member
"Only" 2 IP is really underselling it by a lot, 2 IP that are both massive.

First, you can remake Witcher 1 and 2 at this point, especially on the console. and eventually maybe even Witcher 3. So Witcher 1-3 + 4. That's probably 60-80 million copies. You're looking at billions in revenue here alone.

Then you have Cyberpunk, which has only scratched the surface. You can ultimately expand this universe to the point where it is just as popular if not more so than Grand Theft Auto. When you look at the property rights, you have to envision possible live action tv series and movies. Just comes down to who owns what rights.

Converting GOG into PSN on PC and then integrating them together will fast-forward their PC plans by years.


They're a European company and PlayStation is a much larger brand in Europe than Microsoft and Sony already has established studios across Europe. They don't just sell more on PlayStation than Xbox, they sell significantly more on PlayStation than Xbox.


All this being said, whether they're a good studio at the moment is very questionable. They've seen a mass exodus of talent which is why they've shifted gears to Unreal despite the cost.

I think that they'd naturally do well as a Sony internal studio. Would help both parties substantially.
Its worth noting that they don't own either IP. They are both licensed
 

Guilty_AI

Member
I can't believe you really think Sony games are in anyway similar to the Witcher 3. Let alone nothing compares to Cyberpunk. Sony games are more comparable to Ubisoft open worlds than the Witcher's 3 storytelling.
And CDPR games are comparable to Ubisoft open worlds as well, the overarching structure is very similar.

Sure you can take individual elements like the story or certain gameplay elements to set them apart or consider one better than the other (i consider CDPR stories and narratives much better than Ubisoft's or Sony's for example), but the hooks and the way you progress through the game are basically the same.
 

Mibu no ookami

Demoted Member® Pro™
I can't believe you really think Sony games are in anyway similar to the Witcher 3. Let alone nothing compares to Cyberpunk. Sony games are more comparable to Ubisoft open worlds than the Witcher's 3 storytelling.
Don't bother arguing with him, that he would publicly state that Witcher 3 is anything like anything Sony does shows how little he knows about Witcher 3 and the genre.

Imagine that we measure worlds in volumes of water. Sony's 3rd party action games are varying degrees of ankle deep water whereas the Witcher and Cyberpunk are the deep-end.

I say varying degrees because you do have some varying elements of NPC/world building in Sony's games. GoT and Horizon having the most, but even then they pale in comparison to the witcher.

You look at every facet of gameplay, stat building, equipment e.t.c in the witcher/cyberpunk and you see it goes much deeper than Sony goes.

Sony on the other hand has games that play much more fluid, because they're action games with more limitations.

Can Sony go deeper into their games, add more NPC, stat boosting equipment, maybe, but they've never done it. And the elements they've done so far are often the weakest elements in their games.
 
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