Eddie-Griffin
GamePass growth on console has slowed down. Phil Spencer, your lord and savior himself, has said this. If the reason for the slowdown were as simple as you ascribe it to be, he maybe would've mentioned that at some point after bringing up the slowdown. You know, common sense.
Ampere's numbers were not fake. They are a reputable market analysis firm, magnitudes more than VGChartz. They provide 13.8 million in their June report. Question is whether sell-through or sell-in. Microsoft posted 63.7 million combined XBO & Series S/X install base size in a post from September. XBO is said to be around 50 million. Statista numbers give 50.54 million XBO. Subtract that from 63.7 million, you get something like 13.16 million sold-through. Question is, what data was MS reporting on time-wise, was it at that point of the post being made or from fiscal results from the start of their FY 2022 (June 1, 2022)?
I gave benefit of doubt, assumed it as 13.16 million sold-through (extrapolated) by point of June 2022. Still tracking ahead of 360 sold-through after its first 17 months (11.6 million), ahead of XBO sold-through its first 17 months. Flat Series X/S supply over summer months. Console sales typically slow down during the summer. Realistic estimate (IMO) for sales between June and NOW for Series to be roughly 15 million - 15.5 million sold-through (that's about 2.4 million sold-through globally in past five months).
Have always said this was my opinion of Series sold-through amounts, based on info I can find from sources, mixed with my own projections. You have absolutely failed in proving why my estimates are invalid as an
opinion on Series sold-through. But I can easily read
you, and the reason is because the number isn't high enough for your fanboy thought process. Oh well, so sad.
If you've got nothing new to say WRT this specific aspect of the sales topic, then move on. I'm playing fine music over here on repeat but you're two rooms over with a door you can't figure out how to open, unable to hear or listen.
they're definitely going to close the loopholes eventually once they've decided the growth phase is over (look at every single other sub service ever)
I don't think they'll stop with 1st party games coming Day 1 since that's the entire selling point even if it ends up being a bit of a loss leader, I could see the number of third-party games coming day 1 drop (and we already kinda have seen that, most day 1 releases this year have been smaller indie stuff I believe?)
Yeah, Day 1 this year has been relegated to indies outside of Plague Tale: Requiem and Persona 5 Royal, the former a higher-tier AA game and the latter technically a remaster of a 5-year old game.
"Day 1" for GamePass going forward might be a mix of some games genuinely being Day 1 available (Pentiment, for example), and others having some 1-week (or maybe 1-month) initial early access retail availability for preorders before then going into the service, kind of like what Forza Horizon 5 did. 3P Day 1 games will probably continue to be the smaller indie titles or maybe bigger titles that are looking really rocky on preorders & sales projections. Only exception there might be Sega games given their strategic partnership with Azure and the trickle-down benefits that has for GamePass, but most Sega games are not big sellers these days anyway outside of Sonic and Persona (Atlus).
But, maybe that changes if the ABK deal falls apart? It leaves a lot of money for Microsoft to maybe secure bigger Day 1 GamePass releases. The fearmongering journalists like Jez Corden or Ryan are doing, MS suddenly turning around and buying up "all of Japan" or whatever nonsense, is never going to happen if the deal gets shut down. 3P partners are not suddenly going to leave Sony or Nintendo ecosystems, or their customers & fans there for that matter. But it could lead to MS getting some bigger 3P releases as Day 1 in GamePass again, which I think a lot of us expected would have been the case this year following 2021 but no dice.