David Jaffe sets Twitter on fire after calling Zelda: Tears of the Kingdom “bland and old looking”

fermcr

Member
Kind of agree with him. There is always that feeling that critics are less severe on Nintendo games with their reviews.

"David Jaffe believes that people have a double standard for certain video games, depending on the console they are released on..."

https://en.as.com/meristation/news/...r-calling-zelda-tears-of-the-kingdom-bland-n/




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I knew it was Jaffe.

I can see how somebody can find it bland, but I feel like Jaffe loves saying slightly controversial stuff for the attention.

TOTK is personally my favorite game in years.
 
Reviewers were pretty critical of Pokemon SV's visuals, no?

I thought there was a general consensus that these Zelda games (ie BOTW and now TOTK) have a lot going on (especially fully fleshed out physics engines and dynamic worlds) and therefore look OK given the constraints of the Switch. In contrast all of the Pokemon games so far have looked like absolute dogshit despite having almost zero world interactivity.
 
Seems like an opinion that will gain some traction after the honeymoon period.

Reminds me of how pissed people were with that BOTW 7.5 review.
 
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Is he GoW creator?
Anywho, it's not just about visuals though. Who needs visual candy when they can deliver a super polished and fun game?
Also compare this with Pokemon, an ultra barren prestoric game in terms of visuals and tech.
 
Well graphics(including FPS) is only important when the game is released by Sony or Microsoft. Nintendo always gets a free pass.

Sony and Microsoft compete on graphics so they get graded on graphics. TotK/BotW are mind-blowing when played in 4k with enhancements. Something like new GOW or Halo wouldn't move charts without the graphics.
 
I honestly wouldn't be able to make a better looking game on the Switch hardware lol.

So that leaves the question. What can the developers do to make the game look better besides delaying it to the next console?
 
"depending on the console they're released on"

Well, yeah. I don't think it's realistic to expect a Switch to have PS5 or even PS4 visuals. BOTW already maxed out its capabilities back in 2016. Pokemon rightfully got shat on because the Switch proved it could do more. Xenoblade Chronicles 3 and BOTW is as good as the Switch can do.
 
The guy is not calling the game bland but rather its visuals, at least that is how I read it.

And you know what? I kind of agree even though I own the game. The Switch is rather dated these days, has been since launch really, and while Nintendo's ambition and flair for great game design is ever present in this new release, it is hard to not feel a bit underwhelmed by the graphics which haven't really improved at all in the six years since Breath of the Wild. Normally, when you compare sequels from opposite ends of a console's life cycle you can see clear improvements to all aspects of the visuals as graphical techniques and coding evolves and developers master the hardware to milk more out of it. Not so with Switch because it was already a limited system at launch.

And, yes, I get that there is more to game sequels than prettier graphics but I really hope that Nintendo's next system is at least powerful enough for basics like anisotropic texture filtering and anti-aliasing (features that have been around for years on other systems but yet remain almost alien concepts to Nintendo) because the absence of those coupled with the sub-1080p resolutions of most of the Switch's games makes them a real eye-sore when played on a 55" 4K TV. Even the OLED screen can't hide all the visual shortcomings which is a shame because in terms of actual art design, Nintendo rarely disappoint. It's their hardware that does. The last console they released with competitive hardware was the GameCube; since then they've gradually fallen further and further behind the competition.

Incidentally, I played more of my 160+ hours on Breath of the Wild (Wii U version) on my PC via Cemu, where I was able to not only enjoy a smooth 60 fps framerate but also improved visual fidelity with less aliased shadows and longer draw distances that really enhanced my enjoyment of the game. It was hard to go back to the Switch version after that. While I own Tears of the Kingdom for Switch, I will be looking at playing it on my PC via yuku if I can and only playing it in handheld mode while I am at work. I am quietly hoping that the Switch's successor will be a 1080p hybrid handheld and console system with a dock that has additional hardware to display the graphics upscaled with better image quality for 4K TVs. This dock only really needs to be as powerful as the PS4 or even PS4 Pro to achieve this and it would make playing games on TVs a lot more enjoyable that it is currently with the Switch.
 
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  1. It's Jaffe... no surprise here.
  2. He is not lying considering the visuals... then again, what did anyone expect? it's on the Switch.
  3. It's Jaffe, so one would think that being he is/was a developer he should be firmly away of what shoud be capable visually considering the hardware.
  4. Have I mentioned its Jaffe?
 
Not an overreaction. The game does look dated by today's standards but it has a staggering amount of charm, style, and aesthetics that make it unique.
 
He's not wrong though.

Nintendo games usually have all the consideration and patience no dev has...hum, except for Miyazaki...technical problems are like a feature for his games.
 
People says it looks great... for being played in a shitty af console.
Everyone and their mother knows witch cant do more.
 
I know people love Nintendo and Zelda, but Jaffe is right here.

Nintendo is charging the $70 "next-gen" price for a game that's releasing on the current-gen (last-gen?) Nintendo, and that looks like a game released in the 2000s for consoles.

From everything I've heard, the gameplay is fantastic so that deserves the praise. But at the same time, it also deserves to lose a few points because of poor visuals and performance.
 
The Switch is six years old, and wasn't impressive technologically when it was brand new.

It's a damned miracle it looks as good as it does, and the gameplay itself is all that's actually important.
 
OK, it can look bland, but I disagree with what he said about reviews. The developers can only do so much in the Switch, and in that sense it's a technical achievement.
 
He is not wrong, the game looks like dogshit and there's nothing wrong with pointing that out when so many reviewers "somehow" failed to do so.

It's perfectly okay to like a game but still criticize its graphics and technical performance without getting mobbed.
 
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Jaffe needs attention.

He's also made jokes about black people just recently. We should stop posting his incendiary diatribes.
 
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I think zelda could look better if it embraced more cartoony look. Switch just aint that powerful.

Something like The Wind Waker? I absolutely agree with you there. Two of the best looking games on Switch in my opinion are Super Mario Odyssey and Luigi's Mansion 3. The glorious colours in both games and the charming cartoon artwork more than make up for the low rendering resolutions and lack of anti-aliasing.

The problem with Breath of the Wild and Tears of the Kingdom isn't really the artwork though, the characters all look great but comparatively the environments tend to just look bland due to the excess of large open areas with very limited draw distances and extremely poor shadow quality. There's nothing wrong with being ambitious but if the games' visual styles had been simpler than they could have had a more pleasing and cohesive look to them. The Wind Waker is a game that has actually aged well in my humble view due to its cell-shaded visuals whereas I don't think the same is true of Breath of the Wild beyond Link's character model.
 
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Isn't this one of the better looking open world games on Switch? I think so at least.

It's super strange to me that reviewers are supposedly supposed to review a games visuals based on some kind of set standard rather than relative to what the system it's built for can do.

If I'd review ALTTP on SNES today I wouldn't give it a 4/10 because the visuals aren't anywhere close to todays standard. It pushes the hardware it was built for to the max, and that should be a huge positive because faaar from all games do or even attempt to.
 
I mean, there's a bit of difference between knocking a system for what it can do (but doesn't) and what it should be doing (but can't).

. . .also I thought the fella in the OP's tweet was a podcaster of some sort. Didn't know they worked on GOW (and I also thought this was CB and thought - "This. . .doesn't seem like something he would say in public").
 
Huge zelda fan, personally i agree with him? everything in skyview is a total dud except the starting area, though nintendo did a great job of changing the og hyrule so that feels different my biggest gripe is that the combat is un changed, its obvious that Nintendo have spent 6 years mastering physics in the game but i hope to god they go back to traditional zelda after this, its weird last time i played botw was 5 years ago and it feels like ove been playing it ever since, funny though i had the same feelings with GOW ragnok
 
Aah, playstation man say something mean about my Nintendo!!! No choice but to cry about it on twitter and harrass him because im insecure and have the eq of a 6 year old!

Its bs that nintendo gets a pass for uggo visuals
 
He's not wrong. It's just a problem with some franchises - they can't just be good on their own merits and strengths (of which TOTK has plenty), they have to be the absolute best in class in everything, even areas where they're clearly falling behind the competition. You end up getting all these hyperbolic takes and then agitators like Jaffe feel the need to push back.
 
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