And are you the one who says that the discussions are surreal?There's a difference between saying that ingame interior lod is lower than photomode and only showing the worst cases.

It is, whether you like it or not, how GT7 manages LoDS. It is like this for all cases. There will be some where it is more noticeable due to the ergonomic characteristics of the car but they all use a lower LOds (by far) compared to the photo mode and light years from those of the scape mode.
And no, it not only affects the interiors, the chassis and its details are also reduced but the brilliant use of shaders and paints by PD works wonders.




In the case of FM, the unfortunate thing is that T10 is not at all successful in trying to at least disguise the management of Lods better. That is why the photo mode is almost useless because it maintains the same modeling and Lods as in gameplay where the player's car is shown light years more detailed than the AI cars, generating a degree of visual inconsistency that is too evident and incomprehensible at this point in the franchise in 2023.It is an inexcusable decision for T10 even though FM offers 50% more vehicles on screen than GT7 (and therefore Lods management becomes more necessary and harder).
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