Despite the numbers you've listed clearly making your point factually, in the context of the overall point you were seemingly making, the price of those TV shows are less, relative to the longevity they have to earn from from full price customers and with much wider audience appeal, because unlike TV, games aren't passive and the ability for gamers on gamepass to stumble on Starfield 9 years from now, like say a Netflix customer stumbling on the excellent 2014 Marco Polo, and then commit 200hrs to an old buggy game and keep their sub because of it, is far less than the simple passive time commitment of a viewer to watch the +50hrs of the Marco Polo seasons and stay subbed for it, and without being put off by it's 9year old production quality, which unlike Starfield will be almost identical to a show of today.
Starfield, or any game on a sub for that matter, has a briefer time to appear as premium content because of the way games age with their hardware. Starfield not quite being at the premium polish delivery of the best in the AAA business, as I write this, doesn't bode well for how it will age to bring in or retain subs, and shortens its appeal as premium content which negatively works against the cost of the content. It could be argued it currently is already exiting the premium content category in gaming circles like gaf because anyone that said it was premium has likely tried it already, and those that couldn't are now seeing the broader and deeper review trend that is taking away that premium shine, an issue that a cancelled show like Marco Polo doesn't have for reasons already stated.