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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

YOU PC BRO?!

Gold Member
I'm incredibly enthusiastic if this is indeed accurate. Some people were just way too unrealistic with their expectations for a mid-gen device.

The new leaked Pro specs are a game changer if true. Raw tflop counts matter less than ever as fixed function rt and upscale technologies can be far more impactful. I'm hoping Sony goes all in by enabling hardware-based upscale across its titles. All the Pro has to do is hit 1440p 60fps internally and let the new hardware-based upscale and frame-generation take care of the rest. As rt will be handled by its own fixed-function hardware then the impact of rt on performance will be drastically reduced.

I'll say this, Microsoft are in trouble if their 'adorably all-digital' new Xbox isn't bringing anything new to the table.
 

Mr Reasonable

Completely Unreasonable
Odds are neither are getting pro versions. Those things are going to cost $600-$700.

PS5 Slim is $500.
Agreed, I don't see what's in it for Sony.

Releasing a pro would mean more headaches with software support for everyone, which is a cost.

The existing slim systems will be profitable now, even more so as time goes by. To get the same amount of profit on a new high spec machine, surely they'd have to jack the price up high. High enough to have people ask how long they get to use their PS5 pro for before PS6 comes along? Will it be $700 for 3 years of use?

The only plausible reason to do it would be if the competition were and Sony didn't want to appear to be unable to offer premium experiences. And the competition is not, as far as we know.

Sony already are the market leader.

To me, it seems like there's not much in it for them.
 
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Sony's design philosophy is similar to apple's, getting more with less, and being super-efficient. Fully customized and integrated to give games that polished next gen feel at relatively affordable price.

My thoughts:
CPU/NPU
I don't think Zen 2 CPU is likely (7nm) mixed with RDNA 3.5 (5nm), Zen 4 and Zen 5 is the minimum if they are to incorporate XDNA2. AI is trending and I am sure Cerny will give his own talk on how AI is gonna 'revolutionize gaming blah blah". Sony didn't care too much about CPU's for PS5 and PS4/PS4Pro, as whatever AMD provided didn't require heavy customization fine tailored to graphics, this is just a given from AMD. 4GHz-5Ghz range is the most likely target. Why is keeping the CPU the same such an issue for backwards compatibility? Why is backwards compatibility difficult for Sony?

GPU
The patent that Sony filed will require heavy customization of the GPU as a way to offset Raytracing and have its full-blown effects on graphical enhancements without tanking performance. 4k native/60fps with raytracing as a standard will be a monumental technical achievement. In addition, GPU will most likely target close to 3GHz range and will be RDNA3.5

RAM:
I guess to keep the costs down, they could keep the RAM amount the same but bump up the bandwidth. The actual available RAM for games for current PS5 is 13GB due to the OS footprint. Perhaps they can finally offset the OS footprint to an additional low cost DDR4/5 RAM and make the total RAM available for games to 16GB.

SSD:
No rumors on increase in speed and size of SSD?

Storage Medium:
Besides a digital only console, it will still have Ultra-Blu Ray Disks

Other Upgrades:
Hoping for Wifi7, Latest Bluetooth, Multiple USB 4.0/4.0 Ver2, and upgrade to Tempest Engine

$600-$700 cause its Pro
 
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Agreed, I don't see what's in it for Sony.

Releasing a pro would mean more headaches with software support for everyone, which is a cost.

The existing slim systems will be profitable now, even more so as time goes by. To get the same amount of profit on a new high spec machine, surely they'd have to jack the price up high. High enough to have people ask how long they get to use their PS5 pro for before PS6 comes along? Will it be $700 for 3 years of use?

The only plausible reason to do it would be if the competition were and Sony didn't want to appear to be unable to offer premium experiences. And the competition is not, as far as we know.

Sony already are the market leader.

To me, it seems like there's not much in it for them.

Definitely possible the competition was planning on doing it but they gave up on the idea.
 

Mibu no ookami

Demoted Member® Pro™
If pr0 launches holiday 2024 then devs, at least first party, already got dev kits or at least know specs( maybe clocks can be still upped a bit later on but besides that it has to be set in stone by now, year before launch).

Again assuming november 2024 launch we should expect massive leaks coming soon coz 3rd party devs gonna be getting devkits soonish too, max by spring 2024 we will know everything about ps5pr0 despite official reveal likely coming only 2-3months before launch, akin to ps4pr0 situation that had reveal in september before november launch.

Specs can always be higher than devkits, it just generally can't be lower. I'd say nothing is finalized until they have to go into production. Depending on the price and the ratio you expect to sell will determine when that will be. Could be 3-6 months before launch.

They can probably make close to 2 million PS5s per month. The simplification of the process to make either SE or DE will pay off in huge dividends, especially compared to Microsoft who have to multiple different skus.

If you decide to do 1.5 million PS5s to 500K PS5 Pros a month and you want 5 million PS5 Pros available for launch through December, and assuming an October 1st launch. That means you have to have 3.5 million ready at launch, meaning you need to finalize the sku 7 months in advance, which would be in March. So you have a few months to collect feedback.
 

Mr Moose

Member
It's been updated, btw.


Edit: Wait where is the source from, I am getting confused.
 
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It's been updated, btw.


Edit: Wait where is the source from, I am getting confused.
So Keplar is stating that Viola is using 60 out of 64 CU's on the PS5 Pro - already contradicting this "leak".
 

Mibu no ookami

Demoted Member® Pro™
Odds are neither are getting pro versions. Those things are going to cost $600-$700.

PS5 Slim is $500.

Agreed, I don't see what's in it for Sony.

Releasing a pro would mean more headaches with software support for everyone, which is a cost.

The existing slim systems will be profitable now, even more so as time goes by. To get the same amount of profit on a new high spec machine, surely they'd have to jack the price up high. High enough to have people ask how long they get to use their PS5 pro for before PS6 comes along? Will it be $700 for 3 years of use?

The only plausible reason to do it would be if the competition were and Sony didn't want to appear to be unable to offer premium experiences. And the competition is not, as far as we know.

Sony already are the market leader.

To me, it seems like there's not much in it for them.

I disagree with the assessment.

The PS5 Slim costs 500 (today) but we don't know the profit margin on that. The PS5 Slim DE is $450. The PS4 launched for 400 dollars and the PS4 Pro launched for 400 dollars. It's therefore possible that the PS5 Pro launches for the same price as the PS5, which is $500 dollars and Sony cuts the price of the PS5 Slim to 400 and 350 for the Digital model.

The incentive to do so is obvious. Sell more units as quickly as you can and there for sell as much software and subscriptions as you can.

PS+ presents a very different calculation for Sony, even PS+ essential is 80 dollars over the course of a year. So think about this scenario

Someone buys a PS5 in 2025 for 500 dollars or someone buys a PS5 in 2024 for 400 dollars. They get PS+ essentials and two games, one for full price and one discounted. That's significantly more revenue for Sony to sell sooner rather than at a higher price. Obviously, you have to take into account that you're selling to people who also would have bought the PS5 for 500 in 2024. So it's a matter of how many additional units can you sell by dropping the price for 100 dollars and will it offset the loss on the other end.

I also think that is where the PS5 Pro comes in. You're going to get a lot of people who trade in their PS5's swelling up the used PS5 market, which is an easier way for Sony to increase the PS5 userbase without incurring an additional loss on hardware (the consumer takes that hit).

Selling the pro model can significantly increase your software sales. Especially if your base PS5 sells for 350, which means a used PS5 is going to be in the market of something around 250-300. That's a lot of people buying PS5s.

Sony isn't just competing with Microsoft and Nintendo, they're competing with themselves.
 
It's been updated, btw.


Edit: Wait where is the source from, I am getting confused.
Both articles are from the same source - its very likely wrong, as we already guessed in this thread and now confirmed by Keplar as well.
 

Mibu no ookami

Demoted Member® Pro™
Sony is not cutting the price of the PS5 Slim. They literally just raised the price of the DE.

It's entirely possible that they raised the price of the Slim, so that when they went to drop the price of it next year, it wasn't down to 300 dollars.

If the Pro comes out a year later, that is more than enough time to see a price drop.

You can tell that they're getting ready to drop the price of these units as both the PS5 and XSX have been heavily discounted this holiday season.
 

FireFly

Member
AMD Smartshift isn't going anywhere, and Cerny of all people will put it to efficient use in the Pro, going by how it performed in the base PS5.

They won't change things drastically, though higher clocks are not a problem, since they can do profiles, like the PS4 backcompat spec profile.
SmartShift is for when you have a separate GPU and CPU that wouldn't normally share TDP. With an APU everything is already integrated, so it's already prioritising the power budget between the GPU and CPU.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Shown these leaked specs to a buddy of mine who's a graphics/rendering engineer working at a big publisher so here's their take on it:
Based on these HW leaks it looks like the heavy lifting will be done by the hardware ray tracing and upscaling technology. Even though rasterization will have a 50% increase, the fact that you no longer have BVH traversal on compute means there is overhead for raster and other compute tasks. So, considering the entire package, there could be a significant overall difference (aka greater than the sum of its parts).

Oh, and now I've also seen the thread reordering, which is pretty significant for complex real-time world materials. This has been a problem since hardware-accelerated ray tracing was introduced. You have to manually do binning for rays to somewhat reduce cache misses. GPUs have horrible memory latency. Thread reordering helps a lot.
 
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StereoVsn

Gold Member
This is disappointing if true.

CPU is a complete wash. BC this, BC that, yet it’s x86 architecture so should be BC compatible inherently for the most part. They could implement BC mode if that’s absolutely needed. Basically path of least resistance with least cost.

GPU is definitely disappointing. Yes, upscaling is a good thing, but developers have to take advantage of it. And that’s never guaranteed.

This also means no particular improvement in older games, maybe some more stable frames in a few that are dynamic.

Overall might as well keep my PS5 OG. This is less of a Pro on paper vs PS4 Pro. But we shall see.
 

Mibu no ookami

Demoted Member® Pro™
I think they raised the price of the DE because they wanted to lose less on it. They are not going to get $100 of cost savings in a year.

My guess is that it's $599 sans drive.

You're assuming that they NEED 100 dollars in cost savings.

The Slim line will already give them cost savings in production and simplification. They don't need to maintain that cost savings over a year if they think their long term gains will be higher with a cheaper SKU.

The 50-dollar price increase on the digital simply gives them more flexibility.
 

PeteBull

Member
If it is 60 CU then coming in at just under a 7800XT but with better RT seems very likely. So basically a 4070 in terms of raster/RT performance. With a DLSS like AI upscaler. Probably for $599 or $649.
https://www.techpowerup.com/gpu-specs/radeon-rx-7800-xt.c3839 thats what amd can offer now, at 5nanometer node, but look at its tdp-263W, thats gpu only.
Whole pr0 console will be around 220-250W tdp so lower clocks make sense, and mediocre performance bump vs base ps5 too, gpu gonna have to be visibly donwlocked vs 7800xt, even if its on 4n process node, to contain itself probably in 180W tdp, remeber it will be apu so cpu+gpu on same chip, add to that memory/ssd/ vapor chamber etc.

Tldr rt performance will be much better from base ps5, but actual rasterisation, likely only around +60%, maybe +70%, nothing crazy.

U can assume ps5 base- best case scenario- is at amds rx 7600 or rtx 2080(ofc in many games its rather 2070s or rx 6600xt, but lets assume best case scenario here), downclocked rx 7800xt will be somewhere inbetween rx 7700xt and rtx 4070 in raster.
 

T4keD0wN

Member
This sounds very plausible and nice, but the timing is very suspicious.

Did not expect such a big leap in gpu performance from amd.
GPU is the only thing that realistically needs an improvement, on the cpu side we need better developers/software and not hardware.
 
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Perrott

Member
Sept reveal for a november release I guess. Wonder what the showcase game is, they cant just go heres the next cod on ps5 pro anymore.
Death Stranding 2 is aiming for a fall 2024 release, so it's most likely going to be it. I'd also expect an enhanced Gran Turismo 7 to be another showpiece for the Pro launch, alongside multiplatform titles such as Assassin's Creed Codename Red.
 
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sigrad

Member
Definitely possible the competition was planning on doing it but they gave up on the idea.
Possible. You know they both know what each other are doing. And no Series X Pro was leaked by the FTC. Just a Series X Slim.
And my bad. The PS5 Slim DE is $450. But, the vertical stand is $30. So, they kind of raised the price of the discless Slim.
Does any console game out there actually have good Ray-tracing and run at 60 FPS like Cyberpunk or Alan Wake 2 on PC. Forza 8's 60fps RT looks like dog shit and GT7 only does it in 30fps replays.
How much do those GPU's cost?
 
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StereoVsn

Gold Member
I think they raised the price of the DE because they wanted to lose less on it. They are not going to get $100 of cost savings in a year.

My guess is that it's $599 sans drive.
I don’t think Sony is losing money on the Slim versions. The rumor was they were profitable on the OG disk before Slim came out. They should be cheaper vs OG since it’s a simplified production line with cheaper overall device (smaller, more integration, etc…).

So it’s conceivable that Sony can cut the price a bit in a year. Don’t see $100 drop though unless sales tank. So $400 for No disk and $450 Disk are doable.

So Pro at $550 and $600 for No-Disk / Disk would make sense. Got to have the separation of at least $150-200, IMO.
 

Mibu no ookami

Demoted Member® Pro™
Guessing any cost savings from the Slim is just a counter to inflation.

That's totally possible, we still just don't know how many units Sony is looking to sell next year. I'm sure they have a price range in mind, but I think they probably expect sales to slow down significantly Q1-Q3. A price drop makes sense if they're still looking to hit 20+ million next year.

If they can hit 80 million by the end of year 4, it'll put them in really strong position to sell above 120 million life time sales given an 8 year life cycle.

I think price is the biggest factor for year 4 and I think GTA6 and the PS5 Pro are the biggest factors for years 5 and 6.

I think people put too much of an emphasis on hardware while ignoring the software and subscription services that you get when you sell extra hardware.
 

Bojji

Member
~28-30 TF raster huh?

That's ~3x the base PS5 perf, hence the internal codename "Trinity"?

It will be less than 2x the power in real world (like pro is 75% better) in raster but much better with Ray tracing.

The 2GHz clock is made up.

Maybe but it can be true with console power draw in mind.

Cpu is higher clocked and still uses ancient tech. APU is not on some new process and AMD didn't make any advancements in power efficiency since 2020. This thing will probably eat 300W.
 
Just like what was shown last gen with the Pro consoles. Not being able to do much with the CPU sort of hamstrings you. We’d honestly be better off just getting next-gen systems in 2026/2027. They have to make all current gen games work on the base models so the whole thing is hamstrung, and I’m sure I’m not alone in pointing out that for the investment of buying the same console twice for more money, Pro consoles last cycle were ultimately pretty underwhelming as far as making things look and run significantly better.
 
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